Administrator Jatheish Posted November 8, 2016 Administrator Share Posted November 8, 2016 Hey Survivors, If you've got a question, suggestion or just a general statement you'd like us to check out for the next ARK Digest - that'll be the place to do so! Each Digest, we'll select some from here and discuss or answer what has been asked/said. Keep in mind we won't be doing anything on ETAs, so avoid them if you can . Also guys, we do have another Digest being lined up to be posted soon. I might add more questions from this thread to that one - or just save all these questions for the one after. Anyway ask away, I'm sure after yesterday's stream you've got a lot to think about! Thanks, Jat Link to comment Share on other sites More sharing options...
FlyinJapman4 Posted November 8, 2016 Share Posted November 8, 2016 Quote Primal Survival Questions: AI-Player Interactions - 1. Will the AI creatures see the player as one of their own, and come to the player's aid if attack? (Like Trikes for example?) 2. Assuming there are expanded vocalizations, will the AI respond to the player's vocals, regardless of species? 3. Will there be a less complex mating mechanic for players and AI of the same species? Will this require the player to recruit the selected mate into their "tribe"? 4. How will the player recruit AI into their tribe, and will their be an alpha male/female hierarchy like with modern species? 5. Will players be able to kick other creatures out of their "tribe"? 6. Will the environment and creatures' color schemes (of their fur or scales) add a ghillie suit/camouflage effect? Vocalizations, and AI behavior: 1. Will there be more vocalizations available to the player, and will they replace the "Whistle Wheel"? 2. Will there be body language as well, which could replace the Emotes? 3. Will the AI respond to player vocalizations, or the vocalizations of other AI? 4. Would predators respond to prey vocalizations and body language, and have some way of calculating if they should attack or back off? 5. Would other pack animals, like Compies and Raptors, get the Alpha status like Allosaurus? 6. Will the AI, both "tame" and wild, have some sort of detection system that will trigger upon seeing a predator, and put the rest of the tribe on alert? Mating/Nesting: 1. Will each species have their own nesting styles? 2. Will there be larger clutches of eggs? 3. Will players see baby, juvy, and adolescent creatures in the wild? 4. Will the eggs and babies be easier to take care off as a creature? 5. Will nests and eggs become more common in the game? 6. Will the parents of the nest focus on protecting the nest and babies, or will they simply lay the eggs and resume their usual scripted wandering? 7. WIll sexual dimorphism be more apparent in the future? 8. Will females be more selective about their mates, using the stats of the suitors to determine which one is better to mate with? 9. Will competition between AI males, and AI-Player males become a feature? 10.Will the chance of having multiple babies in one egg be removed? 11.Will the player's appearance from their choices on the pregame customization screen affect their chances off attracting mates, if sexual dimorphism is implied? Feeding, Drinking, and Rest: 1. Will players retain the usual method of eating be keeping meat/berries in their inventory, or will they only get fed when they harvest food directly? 2. Will there be some water holder for players, or will they be require to go to a water source to drink? 3. Will wild AI now have to eat and drink? 4. Will players and AI have a Resting stance or mode where they can lay down? Maybe sleep as well? Human-Player Creature interaction: 1. How will tribes be handled in regards to human players recruiting creature players? 2. Will humans still be able to tame player creatures, and force them into the tribe by force? 3. Would human players be able to steal herd/pack/tribe members of creature players? 4. Would player creatures still need saddles to allow humans to ride on them? 5. Can creature players disable human players' ability to ride on them? Link to comment Share on other sites More sharing options...
Shrekasaurus Posted November 8, 2016 Share Posted November 8, 2016 Could we be given the capability to milk mammals to make cheese and other things? What sort of criteria do you go though when deciding what creatures to add? I'm very curious on this. Link to comment Share on other sites More sharing options...
SsKCrisis Posted November 8, 2016 Share Posted November 8, 2016 Can primitive players get some love with Official Primitive Cross Ark Cluster servers or a Primitive Plus Scorched on Xbox1? Link to comment Share on other sites More sharing options...
WoefulMacabre Posted November 8, 2016 Share Posted November 8, 2016 I appreciate the answer to my last question regarding logging in and out and respawn logic, and the declaration of global actors is great, but I think I need to rephrase my query with something a little more direct as I think I skewed Jeremy's response by the wording of my question as the response didn't really make sense regarding basic knowledge in how Dispatchers work. In the GameMode, ShooterCharacterSpawned and Died are bindable Event Dispatchers that can call upon custom logic if we bind to these dispatchers with just a reference to said GameMode. Given that, my question is why doesn't there already exist an Event Dispatcher each for player respawns(i.e choosing not to create a new character - the only current means of calling ShooterCharacterSpawned) and player connection events(ideally once the player has taken possession of their previous character in the case of logging in), and/or if they were on the cards for getting added into the GameMode so events can be bound to the dispatchers for our own custom needs while maintaining the ability to stack our mod(s) with others. Thanks. -WM Link to comment Share on other sites More sharing options...
ImpureFrost Posted November 8, 2016 Share Posted November 8, 2016 With the Lycanthropy and Vampirism being a halloween disease, Will we eventually see more Holiday themed diseases? The Arthropleura was given a turret mode AI attack, will we see more types of Dinos that have this AI? The Giant Bee (Apis) has a queen that is supposedly tameable, Will the Titanomyrma have a Queen, that is tameable? The Sarcosuchus was given a solid tail that has it's own hitbox, I assume you were testing this mechanic out, is this a feature you want every or most dinos to have? When we see more weather types, Will our jerboa friend be able to predict even more weather? If there is an Ocean Expansion Pack, Will I be able to ride a Giant seahorse? When will we see the Carbonemys retract into it's shell? Will we be able to make our own cosmetics with materials? Outside of holiday themed events? Since the Death worm was given the ability to "Dig" will we see more upcoming dinos that can "Dig" or go under the world like the upcoming purlovia? Could we see a "C" Ability for the pelagornis to pull fish from the water and grab them? Could we be given the ability to fish with a fishing rod on pelagornis? Will the Cnidaria have different types? Looks, Colors, Shapes? Will the Purlovia also have a lock feature to grab prey and keep them there? Can we see Dino-Specific regions? Such as a "Camping place" for quetzals such as a huge nest with quetzals? Will we see the thanksgiving event again?... It's not listed in the patch notes. How will you address the Holiday event bugs? Do you ever plan on having babies different looking and more unique then their adult counterparts instead of being a smaller version of that Dino (Question by SampleMagpie) Link to comment Share on other sites More sharing options...
Soldiercide Posted November 8, 2016 Share Posted November 8, 2016 I am curious when, or if, we will be seeing difficulty 5 on unofficial, player-dedicated servers on the Xbox. That tidbit being up in the air halts a fair amount of play, as there's no point in continuing to 5ame and breed the current max if that ceiling will be raised in a week. I am also interested in understanding what specifically Play Anywhere will mean for those of us playing on Xbox. With Play Anywhere, are we going to see the ability to use third-party hosts? If so, will you be implementing some means of migrating existing server data from the Xbox to the third-party? Even if no third-party option will be available, a means of exporting the server data to an external hard drive to be used on consoles would beneficial. Link to comment Share on other sites More sharing options...
yumedz Posted November 8, 2016 Share Posted November 8, 2016 whether the new server without transfer? Link to comment Share on other sites More sharing options...
NebraskARK Posted November 8, 2016 Share Posted November 8, 2016 Am I gonna be able to fly my sexy zombie wyvern around anytime soon??! Link to comment Share on other sites More sharing options...
OnePotatoChip Posted November 8, 2016 Share Posted November 8, 2016 1. Are you guys getting any more of those 3D prints? I want an Allosaurus one. 2. So that full Manticore armor in the devkit. It's just a continuation of the skin, right? Are we going to see more armor skins dropped by bosses? Dragon Scale armor or Megapithecus Mail would be lit. Even if they're just cosmetic, I think they'd be worthy rewards for beating a boss. 3. So now that we know the hold up on the Therizinosaurus, do you have any thoughts on a new functionality for it? 4. Smoke grenades. Would it be difficult for them to also work on animals? ie. a properly timed smoke grenade to a Giga's face could offer a few precious seconds needed to escape or confuse a pack of Raptors that're hounding you. Also, any chance for cherry grenades for distraction purposes? More ways to interact with AI in general other than 'kill' or 'go around' would be nice. 5. @complexminded Ced, think we'll have something in Primitive + that functions similar to the Industrial Grinder? Like a 'Deconstruction Table'? I know Jat wasn't sure about it, haha. Perhaps it could be a function of that 'improved workbench' you showed during the stream? Link to comment Share on other sites More sharing options...
Buddhaman Posted November 8, 2016 Share Posted November 8, 2016 I have asked several places including twitter, I even googled it with no real info. So here's my question, Is there going to be any REAL information on how to do Cross-Ark Travel for single player on PC without losing all items, Dino's and player? No one seems to be able to answer how to do this, I shouldn't have to download others programs and go through all that to get it to work. It should have been set up better, I feel it should be easier for single player than on a server. Thank you. Link to comment Share on other sites More sharing options...
psychosaurus409 Posted November 8, 2016 Share Posted November 8, 2016 Tamible Titanoboa.. whats going on with that?.. please.. i dont want to wait til Fear Evolved 3 Link to comment Share on other sites More sharing options...
assassindude27 Posted November 8, 2016 Share Posted November 8, 2016 Are you guys thinking of a way of Dino riders not get picked off so easily by flyers, especially pteranadon? A person can still be dropped from a height where they'll take damage with the parachute open. My idea is a harness, like a seatbelt, that can be crafted to add to the saddle so that way the players on dinos can't be picked so easily and lose that tame right off-the-bat. The seatbelt can be like a timed thing where once it's on the saddle, it's only active for a couple hours or something similar. Its just when you are raiding during dinos, it's not really much a dino fight if one of the easiest tames in the game can just pick a player up and drop u, leaving the dino lonely and useless. Link to comment Share on other sites More sharing options...
Buddhaman Posted November 8, 2016 Share Posted November 8, 2016 Can you make it so when I play single player modded I can set my difficulty to 3 or whatever and it stay that? I change difficulty in the .ini file and play, when I log off and go back in later it's reset to difficulty 1. Also on Fear Evolved 3 can you make the Dodorex and DodoWyvern a little easier to find? Again single player, so I don't have the help flying around looking for it. For the entire event as soon as the DodoWyvern appeared I would fly the map but can't get it all covered before it is gone. Link to comment Share on other sites More sharing options...
MrRobertoMoreno Posted November 8, 2016 Share Posted November 8, 2016 Scorched Earth Structure Idea: What about a 'sand collector' structure (some kind of huge hide bag that hangs on two pillars/sticks) for auto-collecting huge amounts of sand during sand storms (fairly more than a player will collect when walking outside during the storm)? With this structure, the storms would add a positive side effect to gameplay... Link to comment Share on other sites More sharing options...
jayden5021 Posted November 8, 2016 Share Posted November 8, 2016 Could us Xbox players get an easier way to switch to first-person on dinos? The RB button would be great for this. It was mentioned a while back in the 35th digest and Jeremy said yes, however we haven't heard anything about it since. It would be extremely useful for birds and sea dinos. Thanks! Link to comment Share on other sites More sharing options...
HighDBoom Posted November 8, 2016 Share Posted November 8, 2016 - Can you add batterys or solar panels. Would be cool to put batterys into the auto turrets for example. - Can you add Cable Canals to better protect the cables please. 1x1x1 Floors is to big for small cables to hide. - Its kinda unbalanced that you can build up on SE and join The Island Servers and wipe all people with Wyverns etc. We got that often now. We should be able to transfer in all directions. Or forbidden to transfer explosives like rockets from SE to Island. - Do we get more love to the Official Offline Raid Protection Servers. The feedback is written down in several forum posts. a Rework with balancing would be super nice. Link to comment Share on other sites More sharing options...
DomiDarko Posted November 8, 2016 Share Posted November 8, 2016 And again! (+additions) :-D • Will the snow-/swamp-cave also be remodeled? • Is there a way that the Chalicotherium stays sit down? • Can you please lower/disable the eating-sound of the Oviraptor? It's horribly loud and brutally annoying! :-D • Can you fix it that Dire Bears won't poop out of their belly? This also is very important for breeding, because the baby is squirted out of the belly too and I've never succeeded to get it out under its mom without commands. Sometimes they even fall under the world... • With tek tier upcoming will there be anything we have a better/clear underwater vision? • Is there a way that the training dummy works for PvE-servers without friendly fire? • Will you change the spawns on the south-eastern and north-eastern islands, so that there will be a larger variety of creatures (atm there are only ~7 different species on each)? • Will you add something like the desert armor to The Island, because sometimes you can only survive the heat by being naked and submerged in water (it happens to me mostly on Carnivore Island)? • Will there be changes for the temper of some creatures? (Phiomias, Procoptodons, Pteranodons and Parasaurs should fight back!) Ehm... All start with P... • Could you add a leash for our creatures, that we don't have to enclose them to make sure, they're not running away because they chase something? Would be a good thing for Gigantopithecus, Oviraptor and Dungbeetle, too and even for the mating-process! • Is it possible to make eggs don't disappear if there are already 6 around? I lost a lot of fertilized eggs because of that... • You told us, that you work on the Titanosaur-PVE-thing, that we will be able to keep him alive. It was a long time ago and nothing happend. Are you still on it? • Could we get an (unofficial/single player) option which creatures are allowed to be brought to boss arenas? • How about a bigger hatchframe to bring in a Quetz? • Will you change spawns in the snow biome? It is really weird to see Sarcos and Rexes - I even saw a Snake there... • Will you ever correct the names of some creatures? Currently misspelled are Arthropluera (correct is ArthroplEUra), Titanboa (correct is TitanOboa) and Pulminoscorpius (correct is PulmOnoscorpius) • Could you please change the spawnpoints of Titanosaurus, especially the one on Herbivore Island/South Haven? A tribe on my server had issues for 2-3 times, when one spawned in their base. So I had to command kill it and disabled the Titanosaurus completely. • I noticed that the greenhouse structures cause extreme lag, after I built my treehouse in the redwoods. Could you fix this somehow? • Will there be some rounded structures? I'd really like to build a dome-shaped sports arena! • Is there a way we could dismount Tapejara whilst it is hanging on a wall/cliff/tree Link to comment Share on other sites More sharing options...
Baseng Posted November 8, 2016 Share Posted November 8, 2016 Will it be possible to change the language of the game in the console versions (Ps4/Xbox), without change the language of the hole console? Because the Translations are sometimes not so good and not up to date. Link to comment Share on other sites More sharing options...
spoop Posted November 8, 2016 Share Posted November 8, 2016 Can Arthropleura have its blood harvested and be used to create corrosive arrows? What happened to the bone armor and flashlight? Will all creatures receive a sleep period like the megalosaurus? Link to comment Share on other sites More sharing options...
DinoDash Posted November 8, 2016 Share Posted November 8, 2016 Will primal survival be coming out this year? Link to comment Share on other sites More sharing options...
GeoSeb Posted November 8, 2016 Share Posted November 8, 2016 Hello, That are your priorities in the moment ? Can you maybe give us a sneak peak of your timetable for the next months ? Link to comment Share on other sites More sharing options...
Volunteer Moderator GP Posted November 8, 2016 Volunteer Moderator Share Posted November 8, 2016 28 minutes ago, GeoSeb said: Hello, That are your priorities in the moment ? Can you maybe give us a sneak peak of your timetable for the next months ? They stated during the recent Charity stream that in the next couple of weeks they plan on releasing a Road Map, which should give you some idea of their development plan. Link to comment Share on other sites More sharing options...
Deepz Posted November 8, 2016 Share Posted November 8, 2016 Will you be adding more clusters in the near future? Is it possible to make offline raiding more difficult but not impossible on all official PvP servers? maybe increased resistance on the structures? I feel as if some people are building up and losing lots of invested time only because they can't compete with other players who never get offline and it seems to lead to an over abundance of empty or low populated servers. I understand it is PvP but offline raiding involves none of that. Link to comment Share on other sites More sharing options...
This Little Monster Posted November 8, 2016 Share Posted November 8, 2016 Hello, is there any possibility that we will be able to fully customize the games base color palette/spectrum for the dinosaurs without the need of color mods? The settargetdinocolor command only allows us to choose from the (rather dull or excessively over the top) colours that are already coded in the game and only works with creatures that have already been spawned. Here is the link to my suggestion post which discusses the advantages of this: Here is an example: Normal game colour spectrum/ids ID Description Hex Code 1 Red #ff0000 2 Blue #0000ff 3 Green #00ff00 4 Yellow #ffff00 5 Cyan #00ffff 6 Magenta #ff00ff 7 Light Green #c0ffba 8 Light Grey #c8caca 9 Light Brown #776659 10 Light Orange #ffb46b 11 Light Yellow #fffa8a 12 Light Red #ff756b 13 Dark Grey #7b7b7b 14 Black #3b3b3b 15 Brown #593827 16 Dark Green #224900 17 Dark Red #811c14 18 White #ffffff 19 Dino Light Red #ffa8a8 20 Dino Dark Red #592b2b 21 Dino Light Orange #ffb694 22 Dino Dark Orange #88522e 23 Dino Light Yellow #caca9f 24 Dino Dark Yellow #94946b 25 Dino Light Green #e0ffe0 26 Dino Medium Green #789478 27 Dino Dark Green #2b402b 28 Dino Light Blue #d9e0ff 29 Dino Dark Blue #384262 30 Dino Light Purple #e4d9ff 31 Dino Dark Purple #403259 32 Dino Light Brown #ffe0ba 33 Dino Medium Brown #948575 34 Dino Dark Brown #594d40 35 Dino Darker Grey #595959 36 Dino Albino #ffffff 37 BigFoot0 #b79683 38 BigFoot4 #eadad5 39 BigFoot5 #d0a694 40 Wolf Fur #c3b39f 41 Dark Wolf Fur #887566 42 DragonBase0 #a0664b 43 DragonBase1 #cb7956 44 DragonFire #bc4f00 45 DragonGreen0 #79846c 46 DragonGreen1 #909c79 47 DragonGreen2 #a5a48b 48 DragonGreen3 #74939c 49 WyvernPurple0 #787496 50 WyvernPurple1 #b0a2c0 51 WyvernBlue0 #6281a7 52 WyvernBlue1 #485c75 53 Dino Medium Blue #5fa4ea 54 Dino Deep Blue #4568d4 55 NearWhite #ededed 56 NearBlack #515151 Modded game colour spectrum/ids ID - Name 1 - Red 2 - Blue 3 - Green 4 - Yellow 5 - Cyan 6 - Magenta 7 - Light Green 8 - Light Grey 9 - Light Brown 10 - Light Orange 11 - Light Yellow 12 - Light Red 13 - Dark Grey 14 - Black 15 - Brown 16 - Dark Green 17 - Dark Red 18 - White 19 - Dino Light Red 20 - Dino Dark Red 21 - Dino Light Orange 22 - Dino Dark Orange 23 - Dino Light Yellow 24 - Dino Dark Yellow 25 - Dino Light Green 26 - Dino Medium Green 27 - Dino Dark Green 28 - Dino Light Blue 29 - Dino Dark Blue 30 - Dino Light Purple 31 - Dino Dark Purple 32 - Dino Light Brown 33 - Dino Medium Brown 34 - Dino Dark Brown 35 - Dino Darker Grey 36 - Dino Albino 37 - BigFoot0 38 - BigFoot4 39 - BigFoot540 - Bright Orange 41 - Dark Orange 42 - Deep Orange 43 - Bright Blue 44 - Bright Purple 45 - Dark Blue 46 - Deep Blue 47 - Dark Purple 48 - Deep Purple 49 - Bright Yellow 50 - Dark Yellow 51 - Dark Aqua Blue 52 - Golden Light Brown 53 - Bright Cyan 54 - Bright Red 55 - Bright Green 56 - Deep Cyan 57 - WolfFur 58 - DarkWolfFur (Bolded section is the added/customised colours) Link to comment Share on other sites More sharing options...
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