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Fear Evolved on PG?


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You can get bone dinos and such to spawn in PGMaps using the  ConfigAddNPCSpawnEntriesContainer settings for your Game.ini

Here's an example which adds a lot of the missing dinos for PG along with all the Fear Evolved dinos.

ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesSnowShoreline_PGM_C",NPCSpawnEntries=((AnEntryName="KairukuSpawner",EntryWeight=200.0,NPCsToSpawnStrings=("Kairuku_Character_BP_C"))),NPCSpawnLimits=((NPCClassString="Kairuku_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.50)))
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesSnow_PGM_C",NPCSpawnEntries=((AnEntryName="BearSnowSpawner",EntryWeight=100.0,NPCsToSpawnStrings=("Direbear_Character_BP_C"))),NPCSpawnLimits=((NPCClassString="Direbear_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.10)))
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesMountain_PGM_C",NPCSpawnEntries=((AnEntryName="BoneQuetzSpawner",EntryWeight=1000.0,NPCsToSpawnStrings=("Bone_Quetz_Character_BP_C")),(AnEntryName="BoneGigaSpawner",EntryWeight=1000.0,NPCsToSpawnStrings=("Bone_Gigant_Character_BP_C"))),NPCSpawnLimits=((NPCClassString="Bone_Quetz_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.02),(NPCClassString="Bone_Gigant_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.01)))
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntries_InlandWater_PGM_C",NPCSpawnEntries=((AnEntryName="ToadSpawner",EntryWeight=100.0,NPCsToSpawnStrings=("Toad_Character_BP_C")),(AnEntryName="BeaverSpawner",EntryWeight=50.0,NPCsToSpawnStrings=("Beaver_Character_BP_C")),(AnEntryName="LeechSpawner",EntryWeight=100.0,NPCsToSpawnStrings=("Leech_Character_C")),(AnEntryName="LeechDiseaseSpawner",EntryWeight=25.0,NPCsToSpawnStrings=("Leech_Character_Diseased_C"))),NPCSpawnLimits=((NPCClassString="Toad_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.10),(NPCClassString="Beaver_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.10),(NPCClassString="Leech_Character_C",MaxPercentageOfDesiredNumToAllow=0.25),(NPCClassString="Leech_Character_Diseased_C",MaxPercentageOfDesiredNumToAllow=0.05)))
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesGrassland_PGM_C",NPCSpawnEntries=((AnEntryName="BoneRexSpawner",EntryWeight=1000.0,NPCsToSpawnStrings=("Bone_MegaRex_Character_BP_C")),(AnEntryName="BoneBrontoSpawner",EntryWeight=1000.0,NPCsToSpawnStrings=("Bone_Sauropod_Character_BP_C")),(AnEntryName="BoneSteggoSpawner",EntryWeight=1000.0,NPCsToSpawnStrings=("Bone_Stego_Character_BP_C")),(AnEntryName="BearGrassSpawner",EntryWeight=100.0,NPCsToSpawnStrings=("Direbear_Character_BP_C")),(AnEntryName="ParacerSpawner",EntryWeight=100.0,NPCsToSpawnStrings=("Paracer_Character_BP_C")),(AnEntryName="DungBeetleSpawner",EntryWeight=50.0,NPCsToSpawnStrings=("DungBeetle_Character_BP_C"))),NPCSpawnLimits=((NPCClassString="Bone_MegaRex_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.01),(NPCClassString="Bone_Sauropod_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.02),(NPCClassString="Bone_Stego_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.03),(NPCClassString="Direbear_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.10),(NPCClassString="Paracer_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.10),(NPCClassString="DungBeetle_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.05)))
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesJungle_PGM_C",NPCSpawnEntries=((AnEntryName="BoneCarnoSpawner",EntryWeight=1000.0,NPCsToSpawnStrings=("Bone_MegaCarno_Character_BP_C")),(AnEntryName="BoneRaptorSpawner",EntryWeight=1000.0,NPCsToSpawnStrings=("Bone_MegaRaptor_Character_BP_C")),(AnEntryName="BoneTrikeSpawner",EntryWeight=1000.0,NPCsToSpawnStrings=("Bone_Trike_Character_BP_C")),(AnEntryName="BatSpawner",EntryWeight=50.0,NPCsToSpawnStrings=("Bat_Character_BP_C")),(AnEntryName="BoaSpawner",EntryWeight=100.0,NPCsToSpawnStrings=("BoaFrill_Character_BP_C")),(AnEntryName="SpiderSpawner",EntryWeight=100.0,NPCsToSpawnStrings=("SpiderS_Character_BP_C")),(AnEntryName="ArthroSpawner",EntryWeight=10.0,NPCsToSpawnStrings=("Arthro_Character_BP_C"))),NPCSpawnLimits=((NPCClassString="Bone_MegaCarno_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.02),(NPCClassString="Bone_MegaRaptor_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.02),(NPCClassString="Bone_Trike_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.03),(NPCClassString="Bat_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.10),(NPCClassString="BoaFrill_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.10),(NPCClassString="SpiderS_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.10),(NPCClassString="Arthro_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.05)))

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Noticed a typo in the above script which prevented the bone giga and bone quetz from spawning. Made it so all the bone dinos have a VERY high probability of spawning but kept in single digit population limits (ex. 1 giga, 2 quetz, 1 rex, 2 raptors, etc). Also removed the dodo rex because unlike normal fear evolved, this dodo rex wouldn't just go away at night, so it could spawn on the beach somewhere near someone's beach base and be a troll and destroy everything and not go away.

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Specifically it's the "ConfigAddNPCSpawnEntriesContainer" which doesn't support bone dinos. I'd bet you'd experience the same problem if you tried to add bone dinos spawning on the Center or some other 3rd party map like Valhalla.

I understand that other event stuff not working on PG, but why wouldn't we be able to add these NPC's to the spawn tables just like any other species?

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6 minutes ago, GamerPerfection said:

Currently PGM is Experimental so I personally wouldn't have expected them to get it working with PGMs yet because it still needs to be tested in the experimental stages with the normal game let alone adding an event in to the mix.

Specifically it's the "ConfigAddNPCSpawnEntriesContainer" which doesn't support bone dinos. I'd bet you'd experience the same problem if you tried to add bone dinos spawning on the Center or some other 3rd party map like Valhalla.

I understand that other event stuff not working on PG (like graveyards and dodorex spawning, etc), but why wouldn't we be able to add these NPC's to the spawn tables just like any other species? My guess is that the team didn't want people spawning bone dinos in worlds outside of the event window. Either way (bug or intentional) it's a bummer because it would have allowed us to enjoy some semblance of Fear Evolved on PG maps.

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