Observable Posted October 29, 2016 Share Posted October 29, 2016 How much of the event translates to PG servers? So far I'm seeing fall colors, candy corn drops, and a clown mask recipe in the cooking pot. Other than that nothing. No Skelesaurs, Halloween props on map or anything else. Anyone getting better results on their PG server? Link to comment Share on other sites More sharing options...
CyberVic Posted October 29, 2016 Share Posted October 29, 2016 You can get bone dinos and such to spawn in PGMaps using the ConfigAddNPCSpawnEntriesContainer settings for your Game.ini Here's an example which adds a lot of the missing dinos for PG along with all the Fear Evolved dinos. ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesSnowShoreline_PGM_C",NPCSpawnEntries=((AnEntryName="KairukuSpawner",EntryWeight=200.0,NPCsToSpawnStrings=("Kairuku_Character_BP_C"))),NPCSpawnLimits=((NPCClassString="Kairuku_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.50))) ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesSnow_PGM_C",NPCSpawnEntries=((AnEntryName="BearSnowSpawner",EntryWeight=100.0,NPCsToSpawnStrings=("Direbear_Character_BP_C"))),NPCSpawnLimits=((NPCClassString="Direbear_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.10))) ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesMountain_PGM_C",NPCSpawnEntries=((AnEntryName="BoneQuetzSpawner",EntryWeight=1000.0,NPCsToSpawnStrings=("Bone_Quetz_Character_BP_C")),(AnEntryName="BoneGigaSpawner",EntryWeight=1000.0,NPCsToSpawnStrings=("Bone_Gigant_Character_BP_C"))),NPCSpawnLimits=((NPCClassString="Bone_Quetz_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.02),(NPCClassString="Bone_Gigant_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.01))) ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntries_InlandWater_PGM_C",NPCSpawnEntries=((AnEntryName="ToadSpawner",EntryWeight=100.0,NPCsToSpawnStrings=("Toad_Character_BP_C")),(AnEntryName="BeaverSpawner",EntryWeight=50.0,NPCsToSpawnStrings=("Beaver_Character_BP_C")),(AnEntryName="LeechSpawner",EntryWeight=100.0,NPCsToSpawnStrings=("Leech_Character_C")),(AnEntryName="LeechDiseaseSpawner",EntryWeight=25.0,NPCsToSpawnStrings=("Leech_Character_Diseased_C"))),NPCSpawnLimits=((NPCClassString="Toad_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.10),(NPCClassString="Beaver_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.10),(NPCClassString="Leech_Character_C",MaxPercentageOfDesiredNumToAllow=0.25),(NPCClassString="Leech_Character_Diseased_C",MaxPercentageOfDesiredNumToAllow=0.05))) ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesGrassland_PGM_C",NPCSpawnEntries=((AnEntryName="BoneRexSpawner",EntryWeight=1000.0,NPCsToSpawnStrings=("Bone_MegaRex_Character_BP_C")),(AnEntryName="BoneBrontoSpawner",EntryWeight=1000.0,NPCsToSpawnStrings=("Bone_Sauropod_Character_BP_C")),(AnEntryName="BoneSteggoSpawner",EntryWeight=1000.0,NPCsToSpawnStrings=("Bone_Stego_Character_BP_C")),(AnEntryName="BearGrassSpawner",EntryWeight=100.0,NPCsToSpawnStrings=("Direbear_Character_BP_C")),(AnEntryName="ParacerSpawner",EntryWeight=100.0,NPCsToSpawnStrings=("Paracer_Character_BP_C")),(AnEntryName="DungBeetleSpawner",EntryWeight=50.0,NPCsToSpawnStrings=("DungBeetle_Character_BP_C"))),NPCSpawnLimits=((NPCClassString="Bone_MegaRex_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.01),(NPCClassString="Bone_Sauropod_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.02),(NPCClassString="Bone_Stego_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.03),(NPCClassString="Direbear_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.10),(NPCClassString="Paracer_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.10),(NPCClassString="DungBeetle_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.05))) ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesJungle_PGM_C",NPCSpawnEntries=((AnEntryName="BoneCarnoSpawner",EntryWeight=1000.0,NPCsToSpawnStrings=("Bone_MegaCarno_Character_BP_C")),(AnEntryName="BoneRaptorSpawner",EntryWeight=1000.0,NPCsToSpawnStrings=("Bone_MegaRaptor_Character_BP_C")),(AnEntryName="BoneTrikeSpawner",EntryWeight=1000.0,NPCsToSpawnStrings=("Bone_Trike_Character_BP_C")),(AnEntryName="BatSpawner",EntryWeight=50.0,NPCsToSpawnStrings=("Bat_Character_BP_C")),(AnEntryName="BoaSpawner",EntryWeight=100.0,NPCsToSpawnStrings=("BoaFrill_Character_BP_C")),(AnEntryName="SpiderSpawner",EntryWeight=100.0,NPCsToSpawnStrings=("SpiderS_Character_BP_C")),(AnEntryName="ArthroSpawner",EntryWeight=10.0,NPCsToSpawnStrings=("Arthro_Character_BP_C"))),NPCSpawnLimits=((NPCClassString="Bone_MegaCarno_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.02),(NPCClassString="Bone_MegaRaptor_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.02),(NPCClassString="Bone_Trike_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.03),(NPCClassString="Bat_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.10),(NPCClassString="BoaFrill_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.10),(NPCClassString="SpiderS_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.10),(NPCClassString="Arthro_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.05))) Link to comment Share on other sites More sharing options...
CyberVic Posted October 29, 2016 Share Posted October 29, 2016 Noticed a typo in the above script which prevented the bone giga and bone quetz from spawning. Made it so all the bone dinos have a VERY high probability of spawning but kept in single digit population limits (ex. 1 giga, 2 quetz, 1 rex, 2 raptors, etc). Also removed the dodo rex because unlike normal fear evolved, this dodo rex wouldn't just go away at night, so it could spawn on the beach somewhere near someone's beach base and be a troll and destroy everything and not go away. Link to comment Share on other sites More sharing options...
Observable Posted October 30, 2016 Author Share Posted October 30, 2016 Thanks I'll use what I can from this. We already have the extra spawns we'd like. Just want to add the skelesaurs. Wish there was a way to add the map props! Always liked the pumpkin patches and graveyards. Link to comment Share on other sites More sharing options...
CyberVic Posted October 31, 2016 Share Posted October 31, 2016 From what I can tell, this doesn't actually seem to work... at all. ZombieDodos spawn, but I can't get a single bone dino to spawn. It's like they SPECIFICALLY excluded these dinos from spawning using this method. Link to comment Share on other sites More sharing options...
Volunteer Moderator GP Posted October 31, 2016 Volunteer Moderator Share Posted October 31, 2016 Currently PGM is Experimental so I personally wouldn't have expected them to get it working with PGMs yet because it still needs to be tested in the experimental stages with the normal game let alone adding an event in to the mix. Link to comment Share on other sites More sharing options...
CyberVic Posted October 31, 2016 Share Posted October 31, 2016 Specifically it's the "ConfigAddNPCSpawnEntriesContainer" which doesn't support bone dinos. I'd bet you'd experience the same problem if you tried to add bone dinos spawning on the Center or some other 3rd party map like Valhalla. I understand that other event stuff not working on PG, but why wouldn't we be able to add these NPC's to the spawn tables just like any other species? Link to comment Share on other sites More sharing options...
CyberVic Posted October 31, 2016 Share Posted October 31, 2016 6 minutes ago, GamerPerfection said: Currently PGM is Experimental so I personally wouldn't have expected them to get it working with PGMs yet because it still needs to be tested in the experimental stages with the normal game let alone adding an event in to the mix. Specifically it's the "ConfigAddNPCSpawnEntriesContainer" which doesn't support bone dinos. I'd bet you'd experience the same problem if you tried to add bone dinos spawning on the Center or some other 3rd party map like Valhalla. I understand that other event stuff not working on PG (like graveyards and dodorex spawning, etc), but why wouldn't we be able to add these NPC's to the spawn tables just like any other species? My guess is that the team didn't want people spawning bone dinos in worlds outside of the event window. Either way (bug or intentional) it's a bummer because it would have allowed us to enjoy some semblance of Fear Evolved on PG maps. Link to comment Share on other sites More sharing options...
Observable Posted November 2, 2016 Author Share Posted November 2, 2016 You can't even just summon them via Summon or SpawnDino commands, so it must be broken Link to comment Share on other sites More sharing options...
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