Administrator Jatheish Posted October 29, 2016 Administrator Share Posted October 29, 2016 Hey Survivors! Welcome to the latest edition of the Community Crunch & ARK Digest! Digest will be edited in a little later! Fear Evolved 2! Fear Evolved 2 will be making it's debut on the Xbox One early next week! It's very clear that you guys are incredibly passionate about the game and love it to bits. We apologise about our poor scheduling and it was really unforeseen circumstances that prevented the initial release but we are going to work hard to get it out to you as soon as possible, even if it comes slightly after Halloween! A lot of members on the team are going to be working pretty much non-stop over the next few days to get this ready! It should have been something we planned for, but alas did not - however we do listen to your concerns and this is clearly a mistake we need to learn from and get better at it. We apologise for the disappointment and we hope that you will enjoy the Fear Evolved content once it reaches console in a few days! And yes, the event will run for its full duration to make up for the missed time! Player Procedurally Generated Maps! Last week we were excited to reveal one our latest experimental features, the Procedurally Generated Map system (PGM). PGMs would allow players to determine a myriad of landscape options from the heights of mountains, depths of valleys, and the number of lakes, rivers or oceans, to the kinds of each biome they want, and more! We decided to open up the system with a little contest, players were encouraged to play around with the new tool and see what kind of awesome maps that they could create, for a chance to win a 100$ Steam Giftcard. We had a number of entries, and over the past week throughout all of social media we've seen a lot of great, hilarious, and some mind-boggling maps generated. Without further ado, let's get to announcing the winners of the first contest! It's a tie! mgxts's PGM: Coves! You can check out their entire album here: http://imgur.com/a/58MoP And if you'd like to run this yourself, fear not as they've kindly provided us with the PGM settings needed! PGMapName=Coves PGLastUsedSettings=MapSeed=777;LandscapeRadius=1.0;Water Frequency=1.0;Mountains Frequency=7;Mountains Slope=1.25;MountainsHeight=0.95;Turbulence Power=0.00625;Shore Slope=1.25;WaterLevel=-0.72;GrassDensity=0.25;JungleGrassDensity=0.01;ErosionIterations=100000;OceanFloorLevel=-1.0;SnowBiomeSize=0.3;RWBiomeSize=0.20;MountainBiomeStart=-0.416506;MountainsTreeDensity=0.005;JungleBiomeStart=-0.674778;IslandBorderCurveExp=3.0;MaxSawnPointHeight=0.1;SnowGrassDensity=0.05;MountainGrassDensity=0.0125;SnowMountainGrassDensity=0.0125;UnderwaterObjectsDensity=0.25;SnowMountainsTreeDensity=0.01;TreeDensity=0.002;JungleTreeDensity=0.25;RedWoodTreeDensity=0.125;SnowTreeDensity=0.5;RedwoodGrassDensity=0.1;ShoreTreeDensity=0.025;SnowShoreTreeDensity=0.025;DeepWaterBiomesDepth=-0.24;InlandWaterObjectsDensity=0.20;ShorelineStartOffset=0.02;ShorelineThickness=0.035;TerrainScaleMultiplier=(X=1.0f,Y=1.2f,Z=1.0f);SnowBiomeLocation=(X=0.2f,Y=0.2f);RWForestBiomeLocation=(X=0.5f,Y=0.5f);NorthRegion1Start=(X=0.25f,Y=0.0f);NorthRegion1End=(X=0.416f,Y=0.5f);NorthRegion2Start=(X=0.416f,Y=0.0f);NorthRegion2End=(X=0.582f,Y=0.5f);NorthRegion3Start=(X=0.582f,Y=0.0f);NorthRegion3End=(X=0.75f,Y=0.0f);SouthRegion1Start=(X=0.25f,Y=0.5f);SouthRegion1End=(X=0.416f,Y=1.0f);SouthRegion2Start=(X=0.416f,Y=0.5f);SouthRegion2End=(X=0.582f,Y=1.0f);SouthRegion3Start=(X=0.582f,Y=0.5f);SouthRegion3End=(X=0.75f,Y=1.0f);EastRegion1Start=(X=0.75f,Y=0.0f);EastRegion1End=(X=1.0f,Y=0.333f);EastRegion2Start=(X=0.75f,Y=0.333f);EastRegion2End=(X=1.0f,Y=0.666f);EastRegion3Start=(X=0.75f,Y=0.666f);EastRegion3End=(X=1.0f,Y=1.0f);WestRegion1Start=(X=0.0f,Y=0.0f);WestRegion1End=(X=0.25f,Y=0.333f);WestRegion2Start=(X=0.0f,Y=0.333f);WestRegion2End=(X=0.25f,Y=0.666f);WestRegion3Start=(X=0.0f,Y=0.666f);WestRegion3End=(X=0.25f,Y=1.0f) and now for our second winner... EXFIB0's PGM! (..he didn't name it, naughty! ) and if you'd like to run this map yourself, here are the necessary PGM settings! PGMapName=ProceduralARK20161022192145 PGTerrainPropertiesString=MapSeed=44;LandscapeRadius=1.0;Water Frequency=0.846546;Mountains Frequency=5.043214;Mountains Slope=1.016645;MountainsHeight=0.870583;Turbulence Power=0.0125;Shore Slope=1.0;WaterLevel=-0.72;GrassDensity=1.0;JungleGrassDensity=0.04;ErosionIterations=200000;OceanFloorLevel=-1.0;SnowBiomeSize=0.55996;RWBiomeSize=0.207533;MountainBiomeStart=-0.416506;MountainsTreeDensity=0.01;JungleBiomeStart=-0.674778;IslandBorderCurveExp=4.0;MaxSawnPointHeight=0.1;SnowGrassDensity=0.25;MountainGrassDensity=0.05;SnowMountainGrassDensity=0.15;UnderwaterObjectsDensity=0.5;SnowMountainsTreeDensity=0.01;TreeDensity=0.001;JungleTreeDensity=0.16;RedWoodTreeDensity=0.25;SnowTreeDensity=0.34;RedwoodGrassDensity=0.1;ShoreTreeDensity=0.15;SnowShoreTreeDensity=0.025;DeepWaterBiomesDepth=-0.24;InlandWaterObjectsDensity=0.5;ShorelineStartOffset=0.01;ShorelineThickness=0.023;TerrainScaleMultiplier=(X=1.0f,Y=1.0f,Z=1.0f);SnowBiomeLocation=(X=0.2f,Y=0.2f);RWForestBiomeLocation=(X=0.5f,Y=0.5f);NorthRegion1Start=(X=0.25f,Y=0.0f);NorthRegion1End=(X=0.416f,Y=0.5f);NorthRegion2Start=(X=0.416f,Y=0.0f);NorthRegion2End=(X=0.582f,Y=0.5f);NorthRegion3Start=(X=0.582f,Y=0.0f);NorthRegion3End=(X=0.75f,Y=0.0f);SouthRegion1Start=(X=0.25f,Y=0.5f);SouthRegion1End=(X=0.416f,Y=1.0f);SouthRegion2Start=(X=0.416f,Y=0.5f);SouthRegion2End=(X=0.582f,Y=1.0f);SouthRegion3Start=(X=0.582f,Y=0.5f);SouthRegion3End=(X=0.75f,Y=1.0f);EastRegion1Start=(X=0.75f,Y=0.0f);EastRegion1End=(X=1.0f,Y=0.333f);EastRegion2Start=(X=0.75f,Y=0.333f);EastRegion2End=(X=1.0f,Y=0.666f);EastRegion3Start=(X=0.75f,Y=0.666f);EastRegion3End=(X=1.0f,Y=1.0f);WestRegion1Start=(X=0.0f,Y=0.0f);WestRegion1End=(X=0.25f,Y=0.333f);WestRegion2Start=(X=0.0f,Y=0.333f);WestRegion2End=(X=0.25f,Y=0.666f);WestRegion3Start=(X=0.0f,Y=0.666f);WestRegion3End=(X=0.25f,Y=1.0f) PGLastPreset=0 EXFIB0 has personally advised you might want to tweak the tree density a bit So congratulations to the two of you, these are some fantastic maps indeed. Though that's not all, a lot of survivors have been playing around with the system and we've got some other cool maps we'd like to shout out for an honourable mention - I'll be in touch to make sure you guys get a little prize too! Samurai_Amatsu's PGM: Insertmapnamehere (...really.) And the settings for this exquisite looking PGM, its even got some tweaks to the mobs; [/Script/ShooterGame.ShooterGameMode] PGMapName=Insertnamehere PGLastUsedSettings=MapSeed=777;LandscapeRadius=1.0;Water Frequency=1.0;Mountains Frequency=7;Mountains Slope=1.25;MountainsHeight=0.95;Turbulence Power=0.00625;Shore Slope=1.25;WaterLevel=-0.72;GrassDensity=0.25;JungleGrassDensity=0.01;ErosionIterations=100000;OceanFloorLevel=-1.0;SnowBiomeSize=0.3;RWBiomeSize=0.20;MountainBiomeStart=-0.416506;MountainsTreeDensity=0.005;JungleBiomeStart=-0.674778;IslandBorderCurveExp=3.0;MaxSawnPointHeight=0.1;SnowGrassDensity=0.05;MountainGrassDensity=0.0125;SnowMountainGrassDensity=0.0125;UnderwaterObjectsDensity=0.25;SnowMountainsTreeDensity=0.01;TreeDensity=0.002;JungleTreeDensity=0.25;RedWoodTreeDensity=0.125;SnowTreeDensity=0.5;RedwoodGrassDensity=0.1;ShoreTreeDensity=0.025;SnowShoreTreeDensity=0.025;DeepWaterBiomesDepth=-0.24;InlandWaterObjectsDensity=0.20;ShorelineStartOffset=0.02;ShorelineThickness=0.035;TerrainScaleMultiplier=(X=1.0f,Y=1.2f,Z=1.0f);SnowBiomeLocation=(X=0.2f,Y=0.2f);RWForestBiomeLocation=(X=0.5f,Y=0.5f);NorthRegion1Start=(X=0.25f,Y=0.0f);NorthRegion1End=(X=0.416f,Y=0.5f);NorthRegion2Start=(X=0.416f,Y=0.0f);NorthRegion2End=(X=0.582f,Y=0.5f);NorthRegion3Start=(X=0.582f,Y=0.0f);NorthRegion3End=(X=0.75f,Y=0.0f);SouthRegion1Start=(X=0.25f,Y=0.5f);SouthRegion1End=(X=0.416f,Y=1.0f);SouthRegion2Start=(X=0.416f,Y=0.5f);SouthRegion2End=(X=0.582f,Y=1.0f);SouthRegion3Start=(X=0.582f,Y=0.5f);SouthRegion3End=(X=0.75f,Y=1.0f);EastRegion1Start=(X=0.75f,Y=0.0f);EastRegion1End=(X=1.0f,Y=0.333f);EastRegion2Start=(X=0.75f,Y=0.333f);EastRegion2End=(X=1.0f,Y=0.666f);EastRegion3Start=(X=0.75f,Y=0.666f);EastRegion3End=(X=1.0f,Y=1.0f);WestRegion1Start=(X=0.0f,Y=0.0f);WestRegion1End=(X=0.25f,Y=0.333f);WestRegion2Start=(X=0.0f,Y=0.333f);WestRegion2End=(X=0.25f,Y=0.666f);WestRegion3Start=(X=0.0f,Y=0.666f);WestRegion3End=(X=0.25f,Y=1.0f) ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesJungle_PGM_C",NPCSpawnEntries=( (AnEntryName="GolemSpawnerJungle",EntryWeight=80.0,NPCsToSpawnStrings=("RockGolem_Character_BP_C"))), NPCSpawnLimits=( (NPCClassString="RockGolem_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.01) ) ) ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesBeach_PGM_C",NPCSpawnEntries=( (AnEntryName="DeathwormSpawnerBeach",EntryWeight=100.0,NPCsToSpawnStrings=("DeathWorm_Character_BP_C"))), NPCSpawnLimits=( (NPCClassString="Deathworm_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.01) ) ) ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesJungle_PGM_C",NPCSpawnEntries=( (AnEntryName="MantisSpawnerJungle",EntryWeight=85.0,NPCsToSpawnStrings=("Mantis_Character_BP_C"))), NPCSpawnLimits=( (NPCClassString="Mantis_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.1) ) ) ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesTheRedwoods_PGM_C",NPCSpawnEntries=( (AnEntryName="MantisSpawnerRedwoods",EntryWeight=85.0,NPCsToSpawnStrings=("Mantis_Character_BP_C"))), NPCSpawnLimits=( (NPCClassString="Mantis_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.1) ) ) ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesGrassland_PGM_C",NPCSpawnEntries=( (AnEntryName="CamelSpawner",EntryWeight=60.0,NPCsToSpawnStrings=("Camelsaurus_Character_BP_C"))), NPCSpawnLimits=( (NPCClassString="Camelsaurus_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.01) ) ) ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesBeach_PGM_C",NPCSpawnEntries=( (AnEntryName="JerboaSpawnerBeach",EntryWeight=100.0,NPCsToSpawnStrings=("Jerboa_Character_BP_C"))), NPCSpawnLimits=( (NPCClassString="Jerboa_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.1) ) ) ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesGrassland_PGM_C",NPCSpawnEntries=( (AnEntryName="JerboaSpawnerGrassland",EntryWeight=100.0,NPCsToSpawnStrings=("Jerboa_Character_BP_C"))), NPCSpawnLimits=( (NPCClassString="Jerboa_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.1) ) ) ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesGrassland_PGM_C",NPCSpawnEntries=( (AnEntryName="OilBugSpawner",EntryWeight=100.0,NPCsToSpawnStrings=("Jugbug_Oil_Character_BP_C"))), NPCSpawnLimits=( (NPCClassString="Jugbug_Oil_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.5) ) ) ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesMountain_PGM_C",NPCSpawnEntries=( (AnEntryName="GolemSpawnerMountain",EntryWeight=80.0,NPCsToSpawnStrings=("RockGolem_Character_BP_C"))), NPCSpawnLimits=( (NPCClassString="RockGolem_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.01) ) ) ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesBeach_PGM_C",NPCSpawnEntries=( (AnEntryName="MothSpawnerBeach",EntryWeight=100.0,NPCsToSpawnStrings=("Moth_Character_BP_C"))), NPCSpawnLimits=( (NPCClassString="Moth_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.1) ) ) ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesMountain_PGM_C",NPCSpawnEntries=( (AnEntryName="MothSpawnerMountain",EntryWeight=80.0,NPCsToSpawnStrings=("Moth_Character_BP_C"))), NPCSpawnLimits=( (NPCClassString="Moth_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.1) ) ) ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesMountain_PGM_C",NPCSpawnEntries=( (AnEntryName="VultureSpawnerMountain",EntryWeight=70.0,NPCsToSpawnStrings=("Vulture_Character_BP_C"))), NPCSpawnLimits=( (NPCClassString="Vulture_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.1) ) ) ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesSwamp_PGM_C",NPCSpawnEntries=( (AnEntryName="VultureSpawnerSwamp",EntryWeight=70.0,NPCsToSpawnStrings=("Vulture_Character_BP_C"))), NPCSpawnLimits=( (NPCClassString="Vulture_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.1) ) ) NychusGaming's PGM: Hidden Island Archipelago! and the PGM settings to try out this beauty! PGMapName=HiddenIslandsArchipelago PGTerrainPropertiesString=MapSeed=14;LandscapeRadius=1.235787;Water Frequency=1.90797;Mountains Frequency=1.123368;Mountains Slope=1.365307;MountainsHeight=-0.26532;Turbulence Power=0.225356;Shore Slope=0.923465;WaterLevel=-0.72457;GrassDensity=0.235809;JungleGrassDensity=0.235789;ErosionIterations=200000;OceanFloorLevel=-1;SnowBiomeSize=0.222404;RWBiomeSize=0.112438;MountainBiomeStart=-0.595316;MountainsTreeDensity=0.011234;JungleBiomeStart=-0.68422;IslandBorderCurveExp=1.532980;MaxSawnPointHeight=-0.25;SnowGrassDensity=0.258345;MountainGrassDensity=0.057689;SnowMountainGrassDensity=0.153473;UnderwaterObjectsDensity=0.823490;SnowMountainsTreeDensity=0.011573;TreeDensity=0.003312;JungleTreeDensity=0.035768;RedWoodTreeDensity=0.000457;SnowTreeDensity=0.934626;RedwoodGrassDensity=0.022456;ShoreTreeDensity=0.095678;SnowShoreTreeDensity=0.025567;DeepWaterBiomesDepth=-0.91357;InlandWaterObjectsDensity=0.243689;ShorelineStartOffset=0.026456;ShorelineThickness=0.008768;TerrainScaleMultiplier=(X=1.0f,Y=1.0f,Z=1.0f);SnowBiomeLocation=(X=0.2f,Y=0.2f);RWForestBiomeLocation=(X=0.8f,Y=0.5f);NorthRegion1Start=(X=0.25f,Y=0.0f);NorthRegion1End=(X=0.416f,Y=0.5f);NorthRegion2Start=(X=0.416f,Y=0.0f);NorthRegion2End=(X=0.582f,Y=0.5f);NorthRegion3Start=(X=0.582f,Y=0.0f);NorthRegion3End=(X=0.75f,Y=0.0f);SouthRegion1Start=(X=0.25f,Y=0.5f);SouthRegion1End=(X=0.416f,Y=1.0f);SouthRegion2Start=(X=0.416f,Y=0.5f);SouthRegion2End=(X=0.582f,Y=1.0f);SouthRegion3Start=(X=0.582f,Y=0.5f);SouthRegion3End=(X=0.75f,Y=1.0f);EastRegion1Start=(X=0.75f,Y=0.0f);EastRegion1End=(X=1.0f,Y=0.333f);EastRegion2Start=(X=0.75f,Y=0.333f);EastRegion2End=(X=1.0f,Y=0.666f);EastRegion3Start=(X=0.75f,Y=0.666f);EastRegion3End=(X=1.0f,Y=1.0f);WestRegion1Start=(X=0.0f,Y=0.0f);WestRegion1End=(X=0.25f,Y=0.333f);WestRegion2Start=(X=0.0f,Y=0.333f);WestRegion2End=(X=0.25f,Y=0.666f);WestRegion3Start=(X=0.0f,Y=0.666f);WestRegion3End=(X=0.25f,Y=1.0f) PGLastPreset=0 PGFavorites=HiddenIslandsArchipelago;UNUSED;UNUSED;UNUSED;UNUSED;UNUSED;UNUSED;UNUSED;UNUSED;UNUSED; PGLastUsedSettings=MapSeed=14;LandscapeRadius=1.235787;Water Frequency=1.90797;Mountains Frequency=1.123368;Mountains Slope=1.365307;MountainsHeight=-0.26532;Turbulence Power=0.225356;Shore Slope=0.923465;WaterLevel=-0.72457;GrassDensity=0.235809;JungleGrassDensity=0.235789;ErosionIterations=200000;OceanFloorLevel=-1;SnowBiomeSize=0.222404;RWBiomeSize=0.112438;MountainBiomeStart=-0.595316;MountainsTreeDensity=0.011234;JungleBiomeStart=-0.68422;IslandBorderCurveExp=1.532980;MaxSawnPointHeight=-0.25;SnowGrassDensity=0.258345;MountainGrassDensity=0.057689;SnowMountainGrassDensity=0.153473;UnderwaterObjectsDensity=0.823490;SnowMountainsTreeDensity=0.011573;TreeDensity=0.003312;JungleTreeDensity=0.035768;RedWoodTreeDensity=0.000457;SnowTreeDensity=0.934626;RedwoodGrassDensity=0.022456;ShoreTreeDensity=0.095678;SnowShoreTreeDensity=0.025567;DeepWaterBiomesDepth=-0.91357;InlandWaterObjectsDensity=0.243689;ShorelineStartOffset=0.026456;ShorelineThickness=0.008768;TerrainScaleMultiplier=(X=1.0f,Y=1.0f,Z=1.0f);SnowBiomeLocation=(X=0.2f,Y=0.2f);RWForestBiomeLocation=(X=0.8f,Y=0.5f);NorthRegion1Start=(X=0.25f,Y=0.0f);NorthRegion1End=(X=0.416f,Y=0.5f);NorthRegion2Start=(X=0.416f,Y=0.0f);NorthRegion2End=(X=0.582f,Y=0.5f);NorthRegion3Start=(X=0.582f,Y=0.0f);NorthRegion3End=(X=0.75f,Y=0.0f);SouthRegion1Start=(X=0.25f,Y=0.5f);SouthRegion1End=(X=0.416f,Y=1.0f);SouthRegion2Start=(X=0.416f,Y=0.5f);SouthRegion2End=(X=0.582f,Y=1.0f);SouthRegion3Start=(X=0.582f,Y=0.5f);SouthRegion3End=(X=0.75f,Y=1.0f);EastRegion1Start=(X=0.75f,Y=0.0f);EastRegion1End=(X=1.0f,Y=0.333f);EastRegion2Start=(X=0.75f,Y=0.333f);EastRegion2End=(X=1.0f,Y=0.666f);EastRegion3Start=(X=0.75f,Y=0.666f);EastRegion3End=(X=1.0f,Y=1.0f);WestRegion1Start=(X=0.0f,Y=0.0f);WestRegion1End=(X=0.25f,Y=0.333f);WestRegion2Start=(X=0.0f,Y=0.333f);WestRegion2End=(X=0.25f,Y=0.666f);WestRegion3Start=(X=0.0f,Y=0.666f);WestRegion3End=(X=0.25f,Y=1.0f) Thanks for all the awesome entries this week guys, and congratulations to our winners! Looking forward to the next set! If you'd like to check out other PGMs that were submitted, as well as some more awesome pictures - you can see them all here: We'll be creating a new thread for the next contest which will be running immediedately - so get generating! And to learn more about PGMs and on how to get started, check out this guide here: Evolution Event Weekend! Through the weekend the Official ARK Network will be affected by an Evolution Event! Survivors playing this weekend will get to experience the following bonuses: 2x Harvesting Rate 2x Taming Rate 2x EXP Rate So be sure to log in and enjoy the increased rates whilst you can! The change will take place on Friday the 28th of October at 12pm ET and will return back to normal on the Monday the 31st of October at 12pm ET. Steam Sale! For this spooky festive period, players are in for an additional treat, beginning Friday the 28th of October at 1PM ET until Tuesday, November the 1st at 1PM ET, ARK: Survival Evolved will be discounted on Steam by 50% and Scorched Earth will also receive a 33% discount! Get it whilst you can! http://store.steampowered.com/app/346110 http://store.steampowered.com/app/512540/ NVidia Ansel Photography Contest Super Resolution Version: http://images.nvidia.com/ansel/SuperResolution/ARK-SuperResolution1/ARK__Survival_Evolved_HighRes_2016_09_01_-_14_38_36_55.html ARK: Survival Evolved and the Scorched Earth Expansion Pack now include support for NVIDIA Ansel -- a revolutionary new way to capture in-game shots. Compose a shots from any position, adjust with post-process filters, capture HDR images in high fidelity formats, and share the screenshots in 360 via a smartphone, PC or VR headset. Learn more about these features in the NVIDIA blog. Now let’s get to the contest! There were 3 potential categories for survivors to enter their shots into and they were the following: Three Categories Super Resolution: These should be taken at 8x Super Resolution. Players can optionally use Depth of Field effects accessible in Spectator mode by pressing the [Delete] key. Panoramic 360 Stereoscopic 3D: These should be taken at 4x Super Resolution, in 360 Stereoscopic 3D mode. We will crop them to 2D for web display, while also providing the 3D version for viewing within VR display. Freeform: Any settings, whacky and creative use of Ansel filters are encouraged. Adding humorous titles/captions in Photoshop is also acceptable for this category! And now without further ado, here are your entries! You’ll want to click on the image title to be able to download the maximum size image, we’ve resized them for display purposes Super Resolution! Winners! EXFIB0 - Fighting The Beast Soulyouth - Skelly vs Spoopy Soulyouth - They Come KISHK0 - On The Run Honourable Mentions! EXFIB0 - Dodorex Atack KISHK0 - A Sacrifice To The Gods KISHK0 - Dodorex KISHK0 - Scarecrows KISHK0 - The Battle Of The Titans Soulyouth - Clandestine Attack Soulyouth - Gunna need a bigger rod Soulyouth - Leviathans Soulyouth - Snowblind Panoramic 360 Stereoscopic 3D! Winners! Soulyouth - Sacrifice KISHK0 - The Dragon's Lair [360 Stereo] KISHK0 - Volcano [360 Stereo] Honourable Mentions! EXFIB0 - Dragon Atack EXFIB0 - The Oldest World KISHK0 - Gargoyle [360 Stereo] EXFIB0 - Dragon KISHK0 - On Top Of The World [360 Stereo] Soulyouth - Exodus Freeform! Winner! Soulyouth - Murder is magic Honourable Mentions! AsH - Seaside Shadow EXFIB0 - Dragon's Anger Thank you all for your wonderful entries, a lot spookier than I would have imagined! Huge congratulations to our winners, we'll be in touch! Community Contests! ARKitect! This is an award given to Survivors to celebrate the amazing structures you build. These bases are judged based upon a number of different factors such as their creativity, uniqueness, how fun of a base it is, the difficulty of building it, the functionality it provides and much more! And without further ado, the ARKitect for Community Crunch 69 is… Baby Parasaur Statue! by FataL1ty More pictures: http://imgur.com/a/8Nl2C A word from Jen: "This entry is way too cute, and the proportions are phenomenal for having to build with straight edges. Great work!" ARKVideo! This contest is open to all types of video be they funny, epic, scenic, stories, whatever inspires you. Just a general reminder that they should remain safe for work, think of the children! And without further ado, the ARKVideo for Community Crunch 69 is... a tie! Between... PROCEDURAL GENERATING ARKS by LameWolfProductions! and.... CLOWN SIGHTINGS IN ARK SURVIVAL EVOLVED! by nakedzombo Thanks everyone who entered again, awesome submissions as always. You can check out the rest of the entries here: Fan Feature! EXFIB0 - Thieves Island [Map Showcase] 4K 60FPS Starsnipe - ARK: Fear Evolved Gameplay FireSpark91 - ARK Spoopy Dinos Mod Spotlight LameWolfProductions - The Egg Thieves [ARK Bites] Yocimir - How to upgrade your base [Early - End Game] [Part 1] KISHK0 - ARK MythBusters Episode 5 ARKlexandrie Lighthouse by Valoule More pictures: http://imgur.com/a/Rgk3Y Forest Camo Stego by Sharkcat Source: http://steamcommunity.com/sharedfiles/filedetails/?id=785879456 Forest Camo Allosaurus by Sharkcat Source: http://steamcommunity.com/sharedfiles/filedetails/?id=785372656 Fanmade Dossier: Globidens by Mega Source: http://steamcommunity.com/sharedfiles/filedetails/?id=785636675 Vertigo by Morgengrau Source: http://steamcommunity.com/sharedfiles/filedetails/?id=788625231 Evening flight by Morgengrau Source: http://steamcommunity.com/sharedfiles/filedetails/?id=788628663 JUMP ATTACKT!!! by Diby Source: http://steamcommunity.com/sharedfiles/filedetails/?id=785525846 Dragon and Moon by scharlatan Source: http://steamcommunity.com/sharedfiles/filedetails/?id=785187262 That's not all for this weeks post guys, we'll be editing this announcement later on to include the latest ARK Digest - so stay tuned, and we'll socialise when it's up so you can read the latest in ARK Development. We know today has been a bit of an emotional rollercoaster when it has come to ARK Updates, we just want to say that we really appreciate how much you guys care about the game, we're going to keep on working to make the game as good as it can be, sometimes we'll make mistakes but we'll learn from them and bounce back! We love ya And as always if you’ve got anything to share please get in touch and be sure to follow us on: Twitter: https://twitter.com/survivetheark Facebook: www.facebook.com/survivetheark Reddit: www.reddit.com/r/playark Imzy: https://www.imzy.com/ark Until next time... Studio Wildcard View full article Link to comment Share on other sites More sharing options...
Portugoose Posted October 29, 2016 Share Posted October 29, 2016 We love you too Link to comment Share on other sites More sharing options...
Soulyouth Posted October 29, 2016 Share Posted October 29, 2016 Wow a win all all 3 Categories I was uploading another 4 as this came out, guess I'll save them for next week Thanks guys the old 760 has not been handling all these huge res SS's luckily I've won enough now to replace it thank you wildcard Link to comment Share on other sites More sharing options...
Olack Posted October 29, 2016 Share Posted October 29, 2016 I'm really looking forward to this update, this ark survivor wants to tell you how grateful I am for everything you guys have done, it is an amazing game and I'm looking for to seeing what else you guys can come up with Link to comment Share on other sites More sharing options...
Weevor22 Posted October 29, 2016 Share Posted October 29, 2016 anyone know the spawn command to the zombie wyverns? Link to comment Share on other sites More sharing options...
KingNooblar Posted October 29, 2016 Share Posted October 29, 2016 It was my understanding that people set their turrets to players only so you can't simply drop an unridden turtle to drain. When at least some are on players only you force them to put themselves more at risk. And the turrets line of fire sometime intersect with the players causing them to get shot off which is where the myth probably got started? OOOO one more thing about turrets. What's the deal with plants only doing 0 damage to golems?! Kind of makes things even worse for the small tribe Link to comment Share on other sites More sharing options...
Hope Posted October 29, 2016 Share Posted October 29, 2016 Oh, yay. That's good you guys are going to try to get it out anyways. ^^ Link to comment Share on other sites More sharing options...
taytmw Posted October 29, 2016 Share Posted October 29, 2016 thanks for doing it anyways!!!! we all appreciate it Link to comment Share on other sites More sharing options...
DemonLordCronos Posted October 29, 2016 Share Posted October 29, 2016 Will the consoles be able to use the mods because i love the idea of ghost creatures along with the skeletal ones Link to comment Share on other sites More sharing options...
FataL1ty Posted October 29, 2016 Share Posted October 29, 2016 Thanks for the kind words @Jen , and thanks for the prize guys! Link to comment Share on other sites More sharing options...
R3ALD3AL Posted October 29, 2016 Share Posted October 29, 2016 Thanks for working overtime on this guys. We love ya for it! Link to comment Share on other sites More sharing options...
ARKprincess666 Posted October 29, 2016 Share Posted October 29, 2016 thank you so much wild card team Link to comment Share on other sites More sharing options...
OnePotatoChip Posted October 29, 2016 Share Posted October 29, 2016 Ayy, Xbox is getting it after all. Good for you guys and good on Wildcard. Link to comment Share on other sites More sharing options...
Thylacoleo Posted October 29, 2016 Share Posted October 29, 2016 Tameable boas? Link to comment Share on other sites More sharing options...
Irk Posted October 29, 2016 Share Posted October 29, 2016 (edited) I'll believe it when I see it. Is Primitive + getting it? Are we going to see it on the Center? Edited October 29, 2016 by Irk Link to comment Share on other sites More sharing options...
Shrekasaurus Posted October 29, 2016 Share Posted October 29, 2016 Awesome Link to comment Share on other sites More sharing options...
daveman369 Posted October 29, 2016 Share Posted October 29, 2016 Thanks for listening to the Xbox gamers. I can assure you that we will all appreciate this. Link to comment Share on other sites More sharing options...
Hobofetus Posted October 29, 2016 Share Posted October 29, 2016 TYVM it was a huge huge let down getting the rug pulled out of from under us on the day of the event. Also, if it comes up in the future, lead with the bad news first rather than making all the xbox players read through the stuff they thought they were getting only to be told it's not for them at the end. Link to comment Share on other sites More sharing options...
Valoule Posted October 29, 2016 Share Posted October 29, 2016 Nice crunch everyone, sad im not in runner up tough :'( Link to comment Share on other sites More sharing options...
Freezevortex Posted October 29, 2016 Share Posted October 29, 2016 This is fantastic news! Thank you for putting the event on Xbox after all! Link to comment Share on other sites More sharing options...
wackwii Posted October 29, 2016 Share Posted October 29, 2016 Thanks for listening to your fans. I don't care too much about the delay as long as we still get the event as promised. The only thing I'm still concerned about is the werewolves and vampires not being part of the event like it was promised. These features would really make up for the delay so you should consider getting them finished for next week. Link to comment Share on other sites More sharing options...
Lewiatan Posted October 29, 2016 Share Posted October 29, 2016 (edited) What is the status of tamable boas? Will they make it during delayed Fear Evolved 2 for Xbox One? Now your core funders are back, it would be nice to release tamable snakes this year. Or at least in next content update. You had entire year to make them tamable. Edited October 29, 2016 by Lewiatan Link to comment Share on other sites More sharing options...
EXFIB0 Posted October 29, 2016 Share Posted October 29, 2016 Awesome entries this week yet again. I also had a question.. How are we going to recieve the giftcards? Are you going to email us or give them straight through our linked steam accounts in survivetheark. Link to comment Share on other sites More sharing options...
EchoingTime Posted October 29, 2016 Share Posted October 29, 2016 Thanks! For the diggest could there be a option to delete maps instead of deleting data? Also fix the text typing on the xbox one with black controllers? This may sound odd but I have to use another controller that is signed in to another account (controller has to be different like blue wired) I would love to see this get fixed Link to comment Share on other sites More sharing options...
OGCookies Posted October 29, 2016 Share Posted October 29, 2016 Thank you for the dedication wildcard you guys are amazing keep up the good work Link to comment Share on other sites More sharing options...
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