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  • ARK: Fear Evolved 2 on Xbox One, Community Crunch 69, Evolution Event & More

    Hey Survivors! Welcome to the latest edition of the Community Crunch & ARK Digest! :Jerbhi:

    Digest will be edited in a little later! ;)

    Fear Evolved 2!

    Fear Evolved 2 will be making it's debut on the Xbox One early next week!

    large.581360548a37f_DontLookBehindYou.jpg

    It's very clear that you guys are incredibly passionate about the game and love it to bits. We apologise about our poor scheduling and it was really unforeseen circumstances that prevented the initial release but we are going to work hard to get it out to you as soon as possible, even if it comes slightly after Halloween!  A lot of members on the team are going to be working pretty much non-stop over the next few days to get this ready! It should have been something we planned for, but alas did not - however we do listen to your concerns and this is clearly a mistake we need to learn from and get better at it. We apologise for the disappointment and we hope that you will enjoy the Fear Evolved content once it reaches console in a few days! 

    And yes, the event will run for its full duration to make up for the missed time! :)

    :Jerblove:

    large.Fear2_Xbox.png

    Player Procedurally Generated Maps!

    large.PGM_1_1080p.png

    Last week we were excited to reveal one our latest experimental features, the Procedurally Generated Map system (PGM). PGMs would allow players to determine a myriad of landscape options from the heights of mountains, depths of valleys, and the number of lakes, rivers or oceans, to the kinds of each biome they want, and more! 

    We decided to open up the system with a little contest, players were encouraged to play around with the new tool and see what kind of awesome maps that they could create, for a chance to win a 100$ Steam Giftcard. We had a number of entries, and over the past week throughout all of social media we've seen a lot of great, hilarious, and some mind-boggling maps generated. Without further ado, let's get to announcing the winners of the first contest!

    It's a tie!

    mgxts's PGM: Coves!

    qGB42Fh.jpg

    4wSSfbR.jpg

    St8XJMh.jpg

    You can check out their entire album here: http://imgur.com/a/58MoP

    And if you'd like to run this yourself, fear not as they've kindly provided us with the PGM settings needed!

    PGMapName=Coves
    PGLastUsedSettings=MapSeed=777;LandscapeRadius=1.0;Water Frequency=1.0;Mountains Frequency=7;Mountains Slope=1.25;MountainsHeight=0.95;Turbulence Power=0.00625;Shore Slope=1.25;WaterLevel=-0.72;GrassDensity=0.25;JungleGrassDensity=0.01;ErosionIterations=100000;OceanFloorLevel=-1.0;SnowBiomeSize=0.3;RWBiomeSize=0.20;MountainBiomeStart=-0.416506;MountainsTreeDensity=0.005;JungleBiomeStart=-0.674778;IslandBorderCurveExp=3.0;MaxSawnPointHeight=0.1;SnowGrassDensity=0.05;MountainGrassDensity=0.0125;SnowMountainGrassDensity=0.0125;UnderwaterObjectsDensity=0.25;SnowMountainsTreeDensity=0.01;TreeDensity=0.002;JungleTreeDensity=0.25;RedWoodTreeDensity=0.125;SnowTreeDensity=0.5;RedwoodGrassDensity=0.1;ShoreTreeDensity=0.025;SnowShoreTreeDensity=0.025;DeepWaterBiomesDepth=-0.24;InlandWaterObjectsDensity=0.20;ShorelineStartOffset=0.02;ShorelineThickness=0.035;TerrainScaleMultiplier=(X=1.0f,Y=1.2f,Z=1.0f);SnowBiomeLocation=(X=0.2f,Y=0.2f);RWForestBiomeLocation=(X=0.5f,Y=0.5f);NorthRegion1Start=(X=0.25f,Y=0.0f);NorthRegion1End=(X=0.416f,Y=0.5f);NorthRegion2Start=(X=0.416f,Y=0.0f);NorthRegion2End=(X=0.582f,Y=0.5f);NorthRegion3Start=(X=0.582f,Y=0.0f);NorthRegion3End=(X=0.75f,Y=0.0f);SouthRegion1Start=(X=0.25f,Y=0.5f);SouthRegion1End=(X=0.416f,Y=1.0f);SouthRegion2Start=(X=0.416f,Y=0.5f);SouthRegion2End=(X=0.582f,Y=1.0f);SouthRegion3Start=(X=0.582f,Y=0.5f);SouthRegion3End=(X=0.75f,Y=1.0f);EastRegion1Start=(X=0.75f,Y=0.0f);EastRegion1End=(X=1.0f,Y=0.333f);EastRegion2Start=(X=0.75f,Y=0.333f);EastRegion2End=(X=1.0f,Y=0.666f);EastRegion3Start=(X=0.75f,Y=0.666f);EastRegion3End=(X=1.0f,Y=1.0f);WestRegion1Start=(X=0.0f,Y=0.0f);WestRegion1End=(X=0.25f,Y=0.333f);WestRegion2Start=(X=0.0f,Y=0.333f);WestRegion2End=(X=0.25f,Y=0.666f);WestRegion3Start=(X=0.0f,Y=0.666f);WestRegion3End=(X=0.25f,Y=1.0f)

    and now for our second winner...

    EXFIB0's PGM! (..he didn't name it, naughty! :Jerbmad:)

    and if you'd like to run this map yourself, here are the necessary PGM settings!

    PGMapName=ProceduralARK20161022192145
    PGTerrainPropertiesString=MapSeed=44;LandscapeRadius=1.0;Water Frequency=0.846546;Mountains Frequency=5.043214;Mountains Slope=1.016645;MountainsHeight=0.870583;Turbulence Power=0.0125;Shore Slope=1.0;WaterLevel=-0.72;GrassDensity=1.0;JungleGrassDensity=0.04;ErosionIterations=200000;OceanFloorLevel=-1.0;SnowBiomeSize=0.55996;RWBiomeSize=0.207533;MountainBiomeStart=-0.416506;MountainsTreeDensity=0.01;JungleBiomeStart=-0.674778;IslandBorderCurveExp=4.0;MaxSawnPointHeight=0.1;SnowGrassDensity=0.25;MountainGrassDensity=0.05;SnowMountainGrassDensity=0.15;UnderwaterObjectsDensity=0.5;SnowMountainsTreeDensity=0.01;TreeDensity=0.001;JungleTreeDensity=0.16;RedWoodTreeDensity=0.25;SnowTreeDensity=0.34;RedwoodGrassDensity=0.1;ShoreTreeDensity=0.15;SnowShoreTreeDensity=0.025;DeepWaterBiomesDepth=-0.24;InlandWaterObjectsDensity=0.5;ShorelineStartOffset=0.01;ShorelineThickness=0.023;TerrainScaleMultiplier=(X=1.0f,Y=1.0f,Z=1.0f);SnowBiomeLocation=(X=0.2f,Y=0.2f);RWForestBiomeLocation=(X=0.5f,Y=0.5f);NorthRegion1Start=(X=0.25f,Y=0.0f);NorthRegion1End=(X=0.416f,Y=0.5f);NorthRegion2Start=(X=0.416f,Y=0.0f);NorthRegion2End=(X=0.582f,Y=0.5f);NorthRegion3Start=(X=0.582f,Y=0.0f);NorthRegion3End=(X=0.75f,Y=0.0f);SouthRegion1Start=(X=0.25f,Y=0.5f);SouthRegion1End=(X=0.416f,Y=1.0f);SouthRegion2Start=(X=0.416f,Y=0.5f);SouthRegion2End=(X=0.582f,Y=1.0f);SouthRegion3Start=(X=0.582f,Y=0.5f);SouthRegion3End=(X=0.75f,Y=1.0f);EastRegion1Start=(X=0.75f,Y=0.0f);EastRegion1End=(X=1.0f,Y=0.333f);EastRegion2Start=(X=0.75f,Y=0.333f);EastRegion2End=(X=1.0f,Y=0.666f);EastRegion3Start=(X=0.75f,Y=0.666f);EastRegion3End=(X=1.0f,Y=1.0f);WestRegion1Start=(X=0.0f,Y=0.0f);WestRegion1End=(X=0.25f,Y=0.333f);WestRegion2Start=(X=0.0f,Y=0.333f);WestRegion2End=(X=0.25f,Y=0.666f);WestRegion3Start=(X=0.0f,Y=0.666f);WestRegion3End=(X=0.25f,Y=1.0f)
    PGLastPreset=0

    EXFIB0 has personally advised you might want to tweak the tree density a bit ;)

    So congratulations to the two of you, these are some fantastic maps indeed. Though that's not all, a lot of survivors have been playing around with the system and we've got some other cool maps we'd like to shout out for an honourable mention - I'll be in touch to make sure you guys get a little prize too! :Jerblove:

    Samurai_Amatsu's PGM: Insertmapnamehere (...:Jerbmad:really.)

    20161024121202_1.jpg

    sywcVmp.jpg

    And the settings for this exquisite looking PGM, its even got some tweaks to the mobs;

    [/Script/ShooterGame.ShooterGameMode]
    PGMapName=Insertnamehere
    PGLastUsedSettings=MapSeed=777;LandscapeRadius=1.0;Water Frequency=1.0;Mountains Frequency=7;Mountains Slope=1.25;MountainsHeight=0.95;Turbulence Power=0.00625;Shore Slope=1.25;WaterLevel=-0.72;GrassDensity=0.25;JungleGrassDensity=0.01;ErosionIterations=100000;OceanFloorLevel=-1.0;SnowBiomeSize=0.3;RWBiomeSize=0.20;MountainBiomeStart=-0.416506;MountainsTreeDensity=0.005;JungleBiomeStart=-0.674778;IslandBorderCurveExp=3.0;MaxSawnPointHeight=0.1;SnowGrassDensity=0.05;MountainGrassDensity=0.0125;SnowMountainGrassDensity=0.0125;UnderwaterObjectsDensity=0.25;SnowMountainsTreeDensity=0.01;TreeDensity=0.002;JungleTreeDensity=0.25;RedWoodTreeDensity=0.125;SnowTreeDensity=0.5;RedwoodGrassDensity=0.1;ShoreTreeDensity=0.025;SnowShoreTreeDensity=0.025;DeepWaterBiomesDepth=-0.24;InlandWaterObjectsDensity=0.20;ShorelineStartOffset=0.02;ShorelineThickness=0.035;TerrainScaleMultiplier=(X=1.0f,Y=1.2f,Z=1.0f);SnowBiomeLocation=(X=0.2f,Y=0.2f);RWForestBiomeLocation=(X=0.5f,Y=0.5f);NorthRegion1Start=(X=0.25f,Y=0.0f);NorthRegion1End=(X=0.416f,Y=0.5f);NorthRegion2Start=(X=0.416f,Y=0.0f);NorthRegion2End=(X=0.582f,Y=0.5f);NorthRegion3Start=(X=0.582f,Y=0.0f);NorthRegion3End=(X=0.75f,Y=0.0f);SouthRegion1Start=(X=0.25f,Y=0.5f);SouthRegion1End=(X=0.416f,Y=1.0f);SouthRegion2Start=(X=0.416f,Y=0.5f);SouthRegion2End=(X=0.582f,Y=1.0f);SouthRegion3Start=(X=0.582f,Y=0.5f);SouthRegion3End=(X=0.75f,Y=1.0f);EastRegion1Start=(X=0.75f,Y=0.0f);EastRegion1End=(X=1.0f,Y=0.333f);EastRegion2Start=(X=0.75f,Y=0.333f);EastRegion2End=(X=1.0f,Y=0.666f);EastRegion3Start=(X=0.75f,Y=0.666f);EastRegion3End=(X=1.0f,Y=1.0f);WestRegion1Start=(X=0.0f,Y=0.0f);WestRegion1End=(X=0.25f,Y=0.333f);WestRegion2Start=(X=0.0f,Y=0.333f);WestRegion2End=(X=0.25f,Y=0.666f);WestRegion3Start=(X=0.0f,Y=0.666f);WestRegion3End=(X=0.25f,Y=1.0f)
    ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesJungle_PGM_C",NPCSpawnEntries=( (AnEntryName="GolemSpawnerJungle",EntryWeight=80.0,NPCsToSpawnStrings=("RockGolem_Character_BP_C"))), NPCSpawnLimits=( (NPCClassString="RockGolem_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.01) )  )
    ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesBeach_PGM_C",NPCSpawnEntries=( (AnEntryName="DeathwormSpawnerBeach",EntryWeight=100.0,NPCsToSpawnStrings=("DeathWorm_Character_BP_C"))), NPCSpawnLimits=( (NPCClassString="Deathworm_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.01) )  )
    ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesJungle_PGM_C",NPCSpawnEntries=( (AnEntryName="MantisSpawnerJungle",EntryWeight=85.0,NPCsToSpawnStrings=("Mantis_Character_BP_C"))), NPCSpawnLimits=( (NPCClassString="Mantis_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.1) )  )
    ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesTheRedwoods_PGM_C",NPCSpawnEntries=( (AnEntryName="MantisSpawnerRedwoods",EntryWeight=85.0,NPCsToSpawnStrings=("Mantis_Character_BP_C"))), NPCSpawnLimits=( (NPCClassString="Mantis_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.1) )  )
    ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesGrassland_PGM_C",NPCSpawnEntries=( (AnEntryName="CamelSpawner",EntryWeight=60.0,NPCsToSpawnStrings=("Camelsaurus_Character_BP_C"))), NPCSpawnLimits=( (NPCClassString="Camelsaurus_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.01) )  )
    ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesBeach_PGM_C",NPCSpawnEntries=( (AnEntryName="JerboaSpawnerBeach",EntryWeight=100.0,NPCsToSpawnStrings=("Jerboa_Character_BP_C"))), NPCSpawnLimits=( (NPCClassString="Jerboa_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.1) )  )
    ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesGrassland_PGM_C",NPCSpawnEntries=( (AnEntryName="JerboaSpawnerGrassland",EntryWeight=100.0,NPCsToSpawnStrings=("Jerboa_Character_BP_C"))), NPCSpawnLimits=( (NPCClassString="Jerboa_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.1) )  )
    ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesGrassland_PGM_C",NPCSpawnEntries=( (AnEntryName="OilBugSpawner",EntryWeight=100.0,NPCsToSpawnStrings=("Jugbug_Oil_Character_BP_C"))), NPCSpawnLimits=( (NPCClassString="Jugbug_Oil_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.5) )  )
    ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesMountain_PGM_C",NPCSpawnEntries=( (AnEntryName="GolemSpawnerMountain",EntryWeight=80.0,NPCsToSpawnStrings=("RockGolem_Character_BP_C"))), NPCSpawnLimits=( (NPCClassString="RockGolem_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.01) )  )
    ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesBeach_PGM_C",NPCSpawnEntries=( (AnEntryName="MothSpawnerBeach",EntryWeight=100.0,NPCsToSpawnStrings=("Moth_Character_BP_C"))), NPCSpawnLimits=( (NPCClassString="Moth_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.1) )  )
    ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesMountain_PGM_C",NPCSpawnEntries=( (AnEntryName="MothSpawnerMountain",EntryWeight=80.0,NPCsToSpawnStrings=("Moth_Character_BP_C"))), NPCSpawnLimits=( (NPCClassString="Moth_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.1) )  )
    ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesMountain_PGM_C",NPCSpawnEntries=( (AnEntryName="VultureSpawnerMountain",EntryWeight=70.0,NPCsToSpawnStrings=("Vulture_Character_BP_C"))), NPCSpawnLimits=( (NPCClassString="Vulture_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.1) )  )
    ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesSwamp_PGM_C",NPCSpawnEntries=( (AnEntryName="VultureSpawnerSwamp",EntryWeight=70.0,NPCsToSpawnStrings=("Vulture_Character_BP_C"))), NPCSpawnLimits=( (NPCClassString="Vulture_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.1) )  )

    NychusGaming's PGM: Hidden Island Archipelago!

    and the PGM settings to try out this beauty!

    PGMapName=HiddenIslandsArchipelago
    PGTerrainPropertiesString=MapSeed=14;LandscapeRadius=1.235787;Water Frequency=1.90797;Mountains Frequency=1.123368;Mountains Slope=1.365307;MountainsHeight=-0.26532;Turbulence Power=0.225356;Shore Slope=0.923465;WaterLevel=-0.72457;GrassDensity=0.235809;JungleGrassDensity=0.235789;ErosionIterations=200000;OceanFloorLevel=-1;SnowBiomeSize=0.222404;RWBiomeSize=0.112438;MountainBiomeStart=-0.595316;MountainsTreeDensity=0.011234;JungleBiomeStart=-0.68422;IslandBorderCurveExp=1.532980;MaxSawnPointHeight=-0.25;SnowGrassDensity=0.258345;MountainGrassDensity=0.057689;SnowMountainGrassDensity=0.153473;UnderwaterObjectsDensity=0.823490;SnowMountainsTreeDensity=0.011573;TreeDensity=0.003312;JungleTreeDensity=0.035768;RedWoodTreeDensity=0.000457;SnowTreeDensity=0.934626;RedwoodGrassDensity=0.022456;ShoreTreeDensity=0.095678;SnowShoreTreeDensity=0.025567;DeepWaterBiomesDepth=-0.91357;InlandWaterObjectsDensity=0.243689;ShorelineStartOffset=0.026456;ShorelineThickness=0.008768;TerrainScaleMultiplier=(X=1.0f,Y=1.0f,Z=1.0f);SnowBiomeLocation=(X=0.2f,Y=0.2f);RWForestBiomeLocation=(X=0.8f,Y=0.5f);NorthRegion1Start=(X=0.25f,Y=0.0f);NorthRegion1End=(X=0.416f,Y=0.5f);NorthRegion2Start=(X=0.416f,Y=0.0f);NorthRegion2End=(X=0.582f,Y=0.5f);NorthRegion3Start=(X=0.582f,Y=0.0f);NorthRegion3End=(X=0.75f,Y=0.0f);SouthRegion1Start=(X=0.25f,Y=0.5f);SouthRegion1End=(X=0.416f,Y=1.0f);SouthRegion2Start=(X=0.416f,Y=0.5f);SouthRegion2End=(X=0.582f,Y=1.0f);SouthRegion3Start=(X=0.582f,Y=0.5f);SouthRegion3End=(X=0.75f,Y=1.0f);EastRegion1Start=(X=0.75f,Y=0.0f);EastRegion1End=(X=1.0f,Y=0.333f);EastRegion2Start=(X=0.75f,Y=0.333f);EastRegion2End=(X=1.0f,Y=0.666f);EastRegion3Start=(X=0.75f,Y=0.666f);EastRegion3End=(X=1.0f,Y=1.0f);WestRegion1Start=(X=0.0f,Y=0.0f);WestRegion1End=(X=0.25f,Y=0.333f);WestRegion2Start=(X=0.0f,Y=0.333f);WestRegion2End=(X=0.25f,Y=0.666f);WestRegion3Start=(X=0.0f,Y=0.666f);WestRegion3End=(X=0.25f,Y=1.0f)
    PGLastPreset=0
    PGFavorites=HiddenIslandsArchipelago;UNUSED;UNUSED;UNUSED;UNUSED;UNUSED;UNUSED;UNUSED;UNUSED;UNUSED;
    PGLastUsedSettings=MapSeed=14;LandscapeRadius=1.235787;Water Frequency=1.90797;Mountains Frequency=1.123368;Mountains Slope=1.365307;MountainsHeight=-0.26532;Turbulence Power=0.225356;Shore Slope=0.923465;WaterLevel=-0.72457;GrassDensity=0.235809;JungleGrassDensity=0.235789;ErosionIterations=200000;OceanFloorLevel=-1;SnowBiomeSize=0.222404;RWBiomeSize=0.112438;MountainBiomeStart=-0.595316;MountainsTreeDensity=0.011234;JungleBiomeStart=-0.68422;IslandBorderCurveExp=1.532980;MaxSawnPointHeight=-0.25;SnowGrassDensity=0.258345;MountainGrassDensity=0.057689;SnowMountainGrassDensity=0.153473;UnderwaterObjectsDensity=0.823490;SnowMountainsTreeDensity=0.011573;TreeDensity=0.003312;JungleTreeDensity=0.035768;RedWoodTreeDensity=0.000457;SnowTreeDensity=0.934626;RedwoodGrassDensity=0.022456;ShoreTreeDensity=0.095678;SnowShoreTreeDensity=0.025567;DeepWaterBiomesDepth=-0.91357;InlandWaterObjectsDensity=0.243689;ShorelineStartOffset=0.026456;ShorelineThickness=0.008768;TerrainScaleMultiplier=(X=1.0f,Y=1.0f,Z=1.0f);SnowBiomeLocation=(X=0.2f,Y=0.2f);RWForestBiomeLocation=(X=0.8f,Y=0.5f);NorthRegion1Start=(X=0.25f,Y=0.0f);NorthRegion1End=(X=0.416f,Y=0.5f);NorthRegion2Start=(X=0.416f,Y=0.0f);NorthRegion2End=(X=0.582f,Y=0.5f);NorthRegion3Start=(X=0.582f,Y=0.0f);NorthRegion3End=(X=0.75f,Y=0.0f);SouthRegion1Start=(X=0.25f,Y=0.5f);SouthRegion1End=(X=0.416f,Y=1.0f);SouthRegion2Start=(X=0.416f,Y=0.5f);SouthRegion2End=(X=0.582f,Y=1.0f);SouthRegion3Start=(X=0.582f,Y=0.5f);SouthRegion3End=(X=0.75f,Y=1.0f);EastRegion1Start=(X=0.75f,Y=0.0f);EastRegion1End=(X=1.0f,Y=0.333f);EastRegion2Start=(X=0.75f,Y=0.333f);EastRegion2End=(X=1.0f,Y=0.666f);EastRegion3Start=(X=0.75f,Y=0.666f);EastRegion3End=(X=1.0f,Y=1.0f);WestRegion1Start=(X=0.0f,Y=0.0f);WestRegion1End=(X=0.25f,Y=0.333f);WestRegion2Start=(X=0.0f,Y=0.333f);WestRegion2End=(X=0.25f,Y=0.666f);WestRegion3Start=(X=0.0f,Y=0.666f);WestRegion3End=(X=0.25f,Y=1.0f)

    Thanks for all the awesome entries this week guys, and congratulations to our winners! Looking forward to the next set! If you'd like to check out other PGMs that were submitted, as well as some more awesome pictures - you can see them all here:

    We'll be creating a new thread for the next contest which will be running immediedately - so get generating! ;)

    And to learn more about PGMs and on how to get started, check out this guide here:

    Evolution Event Weekend!

    large.EvoEvent.png

    Through the weekend the Official ARK Network will be affected by an Evolution Event! Survivors playing this weekend will get to experience the following bonuses:

    2x Harvesting Rate
    2x Taming Rate
    2x EXP Rate

    So be sure to log in and enjoy the increased rates whilst you can! The change will take place on Friday the 28th of October at 12pm ET and will return back to normal on the Monday the 31st of October at 12pm ET.

    Steam Sale!

    large.581360548a37f_DontLookBehindYou.jpg

    For this spooky festive period, players are in for an additional treat, beginning Friday the 28th of October at 1PM ET until Tuesday, November the 1st at 1PM ET, ARK: Survival Evolved will be discounted on Steam by 50% and Scorched Earth will also receive a 33% discount! Get it whilst you can! ;)

    http://store.steampowered.com/app/346110

    http://store.steampowered.com/app/512540/

    NVidia Ansel Photography Contest

    large.Ansel.jpg.683f020687f3fe873c17912d

    Super Resolution Version: http://images.nvidia.com/ansel/SuperResolution/ARK-SuperResolution1/ARK__Survival_Evolved_HighRes_2016_09_01_-_14_38_36_55.html

    ARK: Survival Evolved and the Scorched Earth Expansion Pack now include support for NVIDIA Ansel -- a revolutionary new way to capture in-game shots.  Compose a shots from any position, adjust with post-process filters, capture HDR images in high fidelity formats, and share the screenshots in 360 via a smartphone, PC or VR headset. 

    Learn more about these features in the NVIDIA blog.

    Now let’s get to the contest!

    There were 3 potential categories for survivors to enter their shots into and they were the following:

    Three Categories

    Super Resolution: These should be taken at 8x Super Resolution. Players can optionally use Depth of Field effects accessible in Spectator mode by pressing the [Delete] key.

    Panoramic 360 Stereoscopic 3D: These should be taken at 4x Super Resolution,  in 360 Stereoscopic 3D mode. We will crop them to 2D for web display, while also providing the 3D version for viewing within VR display.

    Freeform: Any settings, whacky and creative use of Ansel filters are encouraged. Adding humorous titles/captions in Photoshop is also acceptable for this category!

    And now without further ado, here are your entries!

    You’ll want to click on the image title to be able to download the maximum size image, we’ve resized them for display purposes ;)

    Super Resolution!

    Winners!

    EXFIB0 - Fighting The Beast

    large.58140bfa109ba_EXFIB0-FightingTheBeast.jpg

    Soulyouth - Skelly vs Spoopy

    large.58140c3b277af_Soulyouth-SkellyvsSpoopy.jpg

    Soulyouth - They Come

    large.58140c3e68823_Soulyouth-TheyCome.jpg

    KISHK0 - On The Run

    large.58140c100968b_KISHK0-OnTheRun8x.jpg

    Honourable Mentions!

    EXFIB0 - Dodorex Atack 

    large.58140bfccdded_EXFIB0-DodorexAtack.jpg

    KISHK0 - A Sacrifice To The Gods

    large.58140bffd7548_KISHK0-ASacrificeToTheGods8x.jpg

    KISHK0 - Dodorex

    large.58140bff222a2_KISHK0-Dodorex8x.jpg

    KISHK0 - Scarecrows

    large.58140c0dd8e29_KISHK0-Scarecrows8x.jpg

    KISHK0 - The Battle Of The Titans

    large.58140c1fcbd91_KISHK0-TheBattleOfTheTitans8x.jpg

    Soulyouth - Clandestine Attack

    large.58140c253df23_Soulyouth-ClandestineAttack.jpg

    Soulyouth - Gunna need a bigger rod

    large.58140c2447338_Soulyouth-Gunnaneedabiggerrod.jpg

    Soulyouth - Leviathans

    large.58140c39743fc_Soulyouth-Leviathans.jpg

    Soulyouth - Snowblind

    large.58140c3d315f1_Soulyouth-Snowblind.jpg

    Panoramic 360 Stereoscopic 3D!

    Winners!

    Soulyouth - Sacrifice

    large.58140fbf58f1d_Soulyouth-Sacrifice.jpg

    KISHK0 - The Dragon's Lair [360 Stereo]

    large.58140fa7c13e6_KISHK0-TheDragonsLair360Stereo.jpg

    KISHK0 - Volcano [360 Stereo]

    large.58140fbf5b195_KISHK0-Volcano360Stereo.jpg

    Honourable Mentions!

    EXFIB0 - Dragon Atack

    large.58140f8bb528a_EXFIB0-DragonAtack.jpg

    EXFIB0 - The Oldest World

    large.58140f8f18d1e_EXFIB0-TheOldestWorld.jpg

    KISHK0 - Gargoyle [360 Stereo]

    large.58140fa78f71e_KISHK0-Gargoyle360Stereo.jpg

    EXFIB0 - Dragon

    large.58140f907fbf6_EXFIB0-Dragon.jpg

    KISHK0 - On Top Of The World [360 Stereo]

    large.58140fa8daf87_KISHK0-OnTopOfTheWorld360Stereo.jpg

    Soulyouth - Exodus

    large.58140fc104180_Soulyouth-Exodus.jpg

    Freeform!

    Winner!

    Soulyouth - Murder is magic

    large.581410f04b4a6_Soulyouth-Murderismagic.jpg

    Honourable Mentions!

    AsH - Seaside Shadow

    large.581410ec49854_AsH-SeasideShadow.jpg

    EXFIB0 - Dragon's Anger

    large.581410ecedff4_EXFIB0-DragonsAnger.jpg

      Thank you all for your wonderful entries, a lot spookier than I would have imagined! Huge congratulations to our winners, we'll be in touch!  ;)

    Community Contests!

    ARKitect!

    This is an award given to Survivors to celebrate the amazing structures you build. These bases are judged based upon a number of different factors such as their creativity, uniqueness, how fun of a base it is, the difficulty of building it, the functionality it provides and much more!

    And without further ado, the ARKitect for Community Crunch 69 is…

    Baby Parasaur Statue! by FataL1ty

    2Eb5It5.jpg

    More pictures: http://imgur.com/a/8Nl2C

    A word from Jen: "This entry is way too cute, and the proportions are phenomenal for having to build with straight edges. Great work!"

    ARKVideo!

    This contest is open to all types of video be they funny, epic, scenic, stories, whatever inspires you. Just a general reminder that they should remain safe for work, think of the children!

    And without further ado, the ARKVideo for Community Crunch 69 is... a tie!

    Between... PROCEDURAL GENERATING ARKS by LameWolfProductions!

    and.... CLOWN SIGHTINGS IN ARK SURVIVAL EVOLVED! by nakedzombo

    Thanks everyone who entered again, awesome submissions as always. You can check out the rest of the entries here:

    Fan Feature!

    EXFIB0 - Thieves Island [Map Showcase] 4K 60FPS

    Starsnipe - ARK: Fear Evolved Gameplay

    FireSpark91 - ARK Spoopy Dinos Mod Spotlight

    LameWolfProductions - The Egg Thieves [ARK Bites]

    Yocimir - How to upgrade your base [Early - End Game] [Part 1]

    KISHK0 - ARK MythBusters Episode 5

    ARKlexandrie Lighthouse by Valoule

    20161029004252_1.jpg

    More pictures: http://imgur.com/a/Rgk3Y

    Forest Camo Stego by Sharkcat

    42BEBE8263BDDBF9CD5CED863B8CAB0F73253D56Source: http://steamcommunity.com/sharedfiles/filedetails/?id=785879456

    Forest Camo Allosaurus by Sharkcat

    F5849F0590091970355F338513C4A9E473C5B3E0

    Source: http://steamcommunity.com/sharedfiles/filedetails/?id=785372656

    Fanmade Dossier: Globidens by Mega

    0A8A578E23E7081CB68F743E7CC1EB29770811B3

    Source: http://steamcommunity.com/sharedfiles/filedetails/?id=785636675

    Vertigo by Morgengrau

    24DBD4EFABC99ECF073734814D0D3F14EB0414C1

    Source: http://steamcommunity.com/sharedfiles/filedetails/?id=788625231

    Evening flight by Morgengrau

    3F1A976982CACD34B847B0320AFC480291473DDB

    Source: http://steamcommunity.com/sharedfiles/filedetails/?id=788628663

    JUMP ATTACKT!!! by Diby

    704FDE02D30B9B87BA6E808BE030BBFD87B9D1D5

    Source: http://steamcommunity.com/sharedfiles/filedetails/?id=785525846

    Dragon and Moon by scharlatan

    E48FA80B06990D4C9B0105785C066EB9AB101C01

    Source: http://steamcommunity.com/sharedfiles/filedetails/?id=785187262

    That's not all for this weeks post guys, we'll be editing this announcement later on to include the latest ARK Digest - so stay tuned, and we'll socialise when it's up so you can read the latest in ARK Development. We know today has been a bit of an emotional rollercoaster when it has come to ARK Updates, we just want to say that we really appreciate how much you guys care about the game, we're going to keep on working to make the game as good as it can be, sometimes we'll make mistakes but we'll learn from them and bounce back!

    We love ya :Jerblove:

    And as always if you’ve got anything to share please get in touch and be sure to follow us on:

    Twitter: https://twitter.com/survivetheark
    Facebook: www.facebook.com/survivetheark
    Reddit: www.reddit.com/r/playark
    Imzy: https://www.imzy.com/ark

    Until next time... :Jerblove:

    Studio Wildcard

    large.5813fe6abe568_StudioWildcard.jpg

    :Jerbhi:

    Edited by Jat





    User Feedback

    Recommended Comments



    Wow a win all all 3 Categories :Jerbfat:

     

    I was uploading another 4 as this came out, guess I'll save them for next week :D

    Thanks guys the old 760 has not been handling all these huge res SS's luckily I've won enough now to replace it thank you wildcard :Jerblove:

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    I'm really looking forward to this update, this ark survivor wants to tell you how grateful I am for everything you guys have done, it is an amazing game and I'm looking for to seeing what else you guys can come up with

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    It was my understanding that people set their turrets to players only so you can't simply drop an unridden turtle to drain. When at least some are on players only you force them to put themselves more at risk. And the turrets line of fire sometime intersect with the players causing them to get shot off which is where the myth probably got started?

    OOOO one more thing about turrets. What's the deal with plants only doing 0 damage to golems?! Kind of makes things even worse for the small tribe :/ 

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    Oh, yay. That's good you guys are going to try to get it out anyways. ^^

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    Will the consoles be able to use the mods because i love the idea of ghost creatures along with the skeletal ones

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    I'll believe it when I see it. 

    Is Primitive + getting it? Are we going to see it on the Center? 

    Edited by Irk

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    Thanks for listening to the Xbox gamers. I can assure you that we will all appreciate this.

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    TYVM it was a huge huge let down getting the rug pulled out of from under us on the day of the event. Also, if it comes up in the future, lead with the bad news first rather than making all the xbox players read through the stuff they thought they were getting only to be told it's not for them at the end.

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    Thanks for listening to your fans. I don't care too much about the delay as long as we still get the event as promised. The only thing I'm still concerned about is the werewolves and vampires not being part of the event like it was promised. These features would really make up for the delay so you should consider getting them finished for next week.

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    What is the status of tamable boas? Will they make it during delayed Fear Evolved 2 for Xbox One? Now your core funders are back, it would be nice to release tamable snakes this year. Or at least in next content update. You had entire year to make them tamable.

    Edited by Lewiatan

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    Awesome entries this week yet again. I also had a question.. How are we going to recieve the giftcards? Are you going to email us or give them straight through our linked steam accounts in survivetheark. 

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    Thanks!

    For the diggest could there be a option to delete maps instead of deleting data?

    Also fix the text typing on the xbox one with black controllers? This may sound odd but I have to use another controller that is signed in to another account (controller has to be different like blue wired) I would love to see this get fixed 

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    Thank you for the dedication wildcard you guys are amazing keep up the good work

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    do you have to apply to be featured somehow or do they just look for stuff. Because I think my SOTF tribe flag is worthy to be featured, now that it has been out for 1/2 a year or so ;) maybe the devs didn't see it, you can find it under guides for SOTF (it should be spot #1)

    Carl

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