ARK: Fear Evolved 2 on Xbox One, Community Crunch 69, Evolution Event & More
- By Jatheish
- 103 comments
- 37,729 views
Hey Survivors! Welcome to the latest edition of the Community Crunch & ARK Digest!
Digest will be edited in a little later!
Fear Evolved 2!
Fear Evolved 2 will be making it's debut on the Xbox One early next week!
It's very clear that you guys are incredibly passionate about the game and love it to bits. We apologise about our poor scheduling and it was really unforeseen circumstances that prevented the initial release but we are going to work hard to get it out to you as soon as possible, even if it comes slightly after Halloween! A lot of members on the team are going to be working pretty much non-stop over the next few days to get this ready! It should have been something we planned for, but alas did not - however we do listen to your concerns and this is clearly a mistake we need to learn from and get better at it. We apologise for the disappointment and we hope that you will enjoy the Fear Evolved content once it reaches console in a few days!
And yes, the event will run for its full duration to make up for the missed time!
Player Procedurally Generated Maps!
Last week we were excited to reveal one our latest experimental features, the Procedurally Generated Map system (PGM). PGMs would allow players to determine a myriad of landscape options from the heights of mountains, depths of valleys, and the number of lakes, rivers or oceans, to the kinds of each biome they want, and more!
We decided to open up the system with a little contest, players were encouraged to play around with the new tool and see what kind of awesome maps that they could create, for a chance to win a 100$ Steam Giftcard. We had a number of entries, and over the past week throughout all of social media we've seen a lot of great, hilarious, and some mind-boggling maps generated. Without further ado, let's get to announcing the winners of the first contest!
It's a tie!
mgxts's PGM: Coves!
You can check out their entire album here: http://imgur.com/a/58MoP
And if you'd like to run this yourself, fear not as they've kindly provided us with the PGM settings needed!
PGMapName=Coves
PGLastUsedSettings=MapSeed=777;LandscapeRadius=1.0;Water Frequency=1.0;Mountains Frequency=7;Mountains Slope=1.25;MountainsHeight=0.95;Turbulence Power=0.00625;Shore Slope=1.25;WaterLevel=-0.72;GrassDensity=0.25;JungleGrassDensity=0.01;ErosionIterations=100000;OceanFloorLevel=-1.0;SnowBiomeSize=0.3;RWBiomeSize=0.20;MountainBiomeStart=-0.416506;MountainsTreeDensity=0.005;JungleBiomeStart=-0.674778;IslandBorderCurveExp=3.0;MaxSawnPointHeight=0.1;SnowGrassDensity=0.05;MountainGrassDensity=0.0125;SnowMountainGrassDensity=0.0125;UnderwaterObjectsDensity=0.25;SnowMountainsTreeDensity=0.01;TreeDensity=0.002;JungleTreeDensity=0.25;RedWoodTreeDensity=0.125;SnowTreeDensity=0.5;RedwoodGrassDensity=0.1;ShoreTreeDensity=0.025;SnowShoreTreeDensity=0.025;DeepWaterBiomesDepth=-0.24;InlandWaterObjectsDensity=0.20;ShorelineStartOffset=0.02;ShorelineThickness=0.035;TerrainScaleMultiplier=(X=1.0f,Y=1.2f,Z=1.0f);SnowBiomeLocation=(X=0.2f,Y=0.2f);RWForestBiomeLocation=(X=0.5f,Y=0.5f);NorthRegion1Start=(X=0.25f,Y=0.0f);NorthRegion1End=(X=0.416f,Y=0.5f);NorthRegion2Start=(X=0.416f,Y=0.0f);NorthRegion2End=(X=0.582f,Y=0.5f);NorthRegion3Start=(X=0.582f,Y=0.0f);NorthRegion3End=(X=0.75f,Y=0.0f);SouthRegion1Start=(X=0.25f,Y=0.5f);SouthRegion1End=(X=0.416f,Y=1.0f);SouthRegion2Start=(X=0.416f,Y=0.5f);SouthRegion2End=(X=0.582f,Y=1.0f);SouthRegion3Start=(X=0.582f,Y=0.5f);SouthRegion3End=(X=0.75f,Y=1.0f);EastRegion1Start=(X=0.75f,Y=0.0f);EastRegion1End=(X=1.0f,Y=0.333f);EastRegion2Start=(X=0.75f,Y=0.333f);EastRegion2End=(X=1.0f,Y=0.666f);EastRegion3Start=(X=0.75f,Y=0.666f);EastRegion3End=(X=1.0f,Y=1.0f);WestRegion1Start=(X=0.0f,Y=0.0f);WestRegion1End=(X=0.25f,Y=0.333f);WestRegion2Start=(X=0.0f,Y=0.333f);WestRegion2End=(X=0.25f,Y=0.666f);WestRegion3Start=(X=0.0f,Y=0.666f);WestRegion3End=(X=0.25f,Y=1.0f)
and now for our second winner...
EXFIB0's PGM! (..he didn't name it, naughty! )
and if you'd like to run this map yourself, here are the necessary PGM settings!
PGMapName=ProceduralARK20161022192145
PGTerrainPropertiesString=MapSeed=44;LandscapeRadius=1.0;Water Frequency=0.846546;Mountains Frequency=5.043214;Mountains Slope=1.016645;MountainsHeight=0.870583;Turbulence Power=0.0125;Shore Slope=1.0;WaterLevel=-0.72;GrassDensity=1.0;JungleGrassDensity=0.04;ErosionIterations=200000;OceanFloorLevel=-1.0;SnowBiomeSize=0.55996;RWBiomeSize=0.207533;MountainBiomeStart=-0.416506;MountainsTreeDensity=0.01;JungleBiomeStart=-0.674778;IslandBorderCurveExp=4.0;MaxSawnPointHeight=0.1;SnowGrassDensity=0.25;MountainGrassDensity=0.05;SnowMountainGrassDensity=0.15;UnderwaterObjectsDensity=0.5;SnowMountainsTreeDensity=0.01;TreeDensity=0.001;JungleTreeDensity=0.16;RedWoodTreeDensity=0.25;SnowTreeDensity=0.34;RedwoodGrassDensity=0.1;ShoreTreeDensity=0.15;SnowShoreTreeDensity=0.025;DeepWaterBiomesDepth=-0.24;InlandWaterObjectsDensity=0.5;ShorelineStartOffset=0.01;ShorelineThickness=0.023;TerrainScaleMultiplier=(X=1.0f,Y=1.0f,Z=1.0f);SnowBiomeLocation=(X=0.2f,Y=0.2f);RWForestBiomeLocation=(X=0.5f,Y=0.5f);NorthRegion1Start=(X=0.25f,Y=0.0f);NorthRegion1End=(X=0.416f,Y=0.5f);NorthRegion2Start=(X=0.416f,Y=0.0f);NorthRegion2End=(X=0.582f,Y=0.5f);NorthRegion3Start=(X=0.582f,Y=0.0f);NorthRegion3End=(X=0.75f,Y=0.0f);SouthRegion1Start=(X=0.25f,Y=0.5f);SouthRegion1End=(X=0.416f,Y=1.0f);SouthRegion2Start=(X=0.416f,Y=0.5f);SouthRegion2End=(X=0.582f,Y=1.0f);SouthRegion3Start=(X=0.582f,Y=0.5f);SouthRegion3End=(X=0.75f,Y=1.0f);EastRegion1Start=(X=0.75f,Y=0.0f);EastRegion1End=(X=1.0f,Y=0.333f);EastRegion2Start=(X=0.75f,Y=0.333f);EastRegion2End=(X=1.0f,Y=0.666f);EastRegion3Start=(X=0.75f,Y=0.666f);EastRegion3End=(X=1.0f,Y=1.0f);WestRegion1Start=(X=0.0f,Y=0.0f);WestRegion1End=(X=0.25f,Y=0.333f);WestRegion2Start=(X=0.0f,Y=0.333f);WestRegion2End=(X=0.25f,Y=0.666f);WestRegion3Start=(X=0.0f,Y=0.666f);WestRegion3End=(X=0.25f,Y=1.0f)
PGLastPreset=0
EXFIB0 has personally advised you might want to tweak the tree density a bit
So congratulations to the two of you, these are some fantastic maps indeed. Though that's not all, a lot of survivors have been playing around with the system and we've got some other cool maps we'd like to shout out for an honourable mention - I'll be in touch to make sure you guys get a little prize too!
Samurai_Amatsu's PGM: Insertmapnamehere (...really.)
And the settings for this exquisite looking PGM, its even got some tweaks to the mobs;
[/Script/ShooterGame.ShooterGameMode]
PGMapName=Insertnamehere
PGLastUsedSettings=MapSeed=777;LandscapeRadius=1.0;Water Frequency=1.0;Mountains Frequency=7;Mountains Slope=1.25;MountainsHeight=0.95;Turbulence Power=0.00625;Shore Slope=1.25;WaterLevel=-0.72;GrassDensity=0.25;JungleGrassDensity=0.01;ErosionIterations=100000;OceanFloorLevel=-1.0;SnowBiomeSize=0.3;RWBiomeSize=0.20;MountainBiomeStart=-0.416506;MountainsTreeDensity=0.005;JungleBiomeStart=-0.674778;IslandBorderCurveExp=3.0;MaxSawnPointHeight=0.1;SnowGrassDensity=0.05;MountainGrassDensity=0.0125;SnowMountainGrassDensity=0.0125;UnderwaterObjectsDensity=0.25;SnowMountainsTreeDensity=0.01;TreeDensity=0.002;JungleTreeDensity=0.25;RedWoodTreeDensity=0.125;SnowTreeDensity=0.5;RedwoodGrassDensity=0.1;ShoreTreeDensity=0.025;SnowShoreTreeDensity=0.025;DeepWaterBiomesDepth=-0.24;InlandWaterObjectsDensity=0.20;ShorelineStartOffset=0.02;ShorelineThickness=0.035;TerrainScaleMultiplier=(X=1.0f,Y=1.2f,Z=1.0f);SnowBiomeLocation=(X=0.2f,Y=0.2f);RWForestBiomeLocation=(X=0.5f,Y=0.5f);NorthRegion1Start=(X=0.25f,Y=0.0f);NorthRegion1End=(X=0.416f,Y=0.5f);NorthRegion2Start=(X=0.416f,Y=0.0f);NorthRegion2End=(X=0.582f,Y=0.5f);NorthRegion3Start=(X=0.582f,Y=0.0f);NorthRegion3End=(X=0.75f,Y=0.0f);SouthRegion1Start=(X=0.25f,Y=0.5f);SouthRegion1End=(X=0.416f,Y=1.0f);SouthRegion2Start=(X=0.416f,Y=0.5f);SouthRegion2End=(X=0.582f,Y=1.0f);SouthRegion3Start=(X=0.582f,Y=0.5f);SouthRegion3End=(X=0.75f,Y=1.0f);EastRegion1Start=(X=0.75f,Y=0.0f);EastRegion1End=(X=1.0f,Y=0.333f);EastRegion2Start=(X=0.75f,Y=0.333f);EastRegion2End=(X=1.0f,Y=0.666f);EastRegion3Start=(X=0.75f,Y=0.666f);EastRegion3End=(X=1.0f,Y=1.0f);WestRegion1Start=(X=0.0f,Y=0.0f);WestRegion1End=(X=0.25f,Y=0.333f);WestRegion2Start=(X=0.0f,Y=0.333f);WestRegion2End=(X=0.25f,Y=0.666f);WestRegion3Start=(X=0.0f,Y=0.666f);WestRegion3End=(X=0.25f,Y=1.0f)
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesJungle_PGM_C",NPCSpawnEntries=( (AnEntryName="GolemSpawnerJungle",EntryWeight=80.0,NPCsToSpawnStrings=("RockGolem_Character_BP_C"))), NPCSpawnLimits=( (NPCClassString="RockGolem_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.01) ) )
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesBeach_PGM_C",NPCSpawnEntries=( (AnEntryName="DeathwormSpawnerBeach",EntryWeight=100.0,NPCsToSpawnStrings=("DeathWorm_Character_BP_C"))), NPCSpawnLimits=( (NPCClassString="Deathworm_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.01) ) )
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesJungle_PGM_C",NPCSpawnEntries=( (AnEntryName="MantisSpawnerJungle",EntryWeight=85.0,NPCsToSpawnStrings=("Mantis_Character_BP_C"))), NPCSpawnLimits=( (NPCClassString="Mantis_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.1) ) )
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesTheRedwoods_PGM_C",NPCSpawnEntries=( (AnEntryName="MantisSpawnerRedwoods",EntryWeight=85.0,NPCsToSpawnStrings=("Mantis_Character_BP_C"))), NPCSpawnLimits=( (NPCClassString="Mantis_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.1) ) )
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesGrassland_PGM_C",NPCSpawnEntries=( (AnEntryName="CamelSpawner",EntryWeight=60.0,NPCsToSpawnStrings=("Camelsaurus_Character_BP_C"))), NPCSpawnLimits=( (NPCClassString="Camelsaurus_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.01) ) )
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesBeach_PGM_C",NPCSpawnEntries=( (AnEntryName="JerboaSpawnerBeach",EntryWeight=100.0,NPCsToSpawnStrings=("Jerboa_Character_BP_C"))), NPCSpawnLimits=( (NPCClassString="Jerboa_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.1) ) )
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesGrassland_PGM_C",NPCSpawnEntries=( (AnEntryName="JerboaSpawnerGrassland",EntryWeight=100.0,NPCsToSpawnStrings=("Jerboa_Character_BP_C"))), NPCSpawnLimits=( (NPCClassString="Jerboa_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.1) ) )
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesGrassland_PGM_C",NPCSpawnEntries=( (AnEntryName="OilBugSpawner",EntryWeight=100.0,NPCsToSpawnStrings=("Jugbug_Oil_Character_BP_C"))), NPCSpawnLimits=( (NPCClassString="Jugbug_Oil_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.5) ) )
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesMountain_PGM_C",NPCSpawnEntries=( (AnEntryName="GolemSpawnerMountain",EntryWeight=80.0,NPCsToSpawnStrings=("RockGolem_Character_BP_C"))), NPCSpawnLimits=( (NPCClassString="RockGolem_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.01) ) )
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesBeach_PGM_C",NPCSpawnEntries=( (AnEntryName="MothSpawnerBeach",EntryWeight=100.0,NPCsToSpawnStrings=("Moth_Character_BP_C"))), NPCSpawnLimits=( (NPCClassString="Moth_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.1) ) )
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesMountain_PGM_C",NPCSpawnEntries=( (AnEntryName="MothSpawnerMountain",EntryWeight=80.0,NPCsToSpawnStrings=("Moth_Character_BP_C"))), NPCSpawnLimits=( (NPCClassString="Moth_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.1) ) )
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesMountain_PGM_C",NPCSpawnEntries=( (AnEntryName="VultureSpawnerMountain",EntryWeight=70.0,NPCsToSpawnStrings=("Vulture_Character_BP_C"))), NPCSpawnLimits=( (NPCClassString="Vulture_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.1) ) )
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesSwamp_PGM_C",NPCSpawnEntries=( (AnEntryName="VultureSpawnerSwamp",EntryWeight=70.0,NPCsToSpawnStrings=("Vulture_Character_BP_C"))), NPCSpawnLimits=( (NPCClassString="Vulture_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.1) ) )
NychusGaming's PGM: Hidden Island Archipelago!
and the PGM settings to try out this beauty!
PGMapName=HiddenIslandsArchipelago
PGTerrainPropertiesString=MapSeed=14;LandscapeRadius=1.235787;Water Frequency=1.90797;Mountains Frequency=1.123368;Mountains Slope=1.365307;MountainsHeight=-0.26532;Turbulence Power=0.225356;Shore Slope=0.923465;WaterLevel=-0.72457;GrassDensity=0.235809;JungleGrassDensity=0.235789;ErosionIterations=200000;OceanFloorLevel=-1;SnowBiomeSize=0.222404;RWBiomeSize=0.112438;MountainBiomeStart=-0.595316;MountainsTreeDensity=0.011234;JungleBiomeStart=-0.68422;IslandBorderCurveExp=1.532980;MaxSawnPointHeight=-0.25;SnowGrassDensity=0.258345;MountainGrassDensity=0.057689;SnowMountainGrassDensity=0.153473;UnderwaterObjectsDensity=0.823490;SnowMountainsTreeDensity=0.011573;TreeDensity=0.003312;JungleTreeDensity=0.035768;RedWoodTreeDensity=0.000457;SnowTreeDensity=0.934626;RedwoodGrassDensity=0.022456;ShoreTreeDensity=0.095678;SnowShoreTreeDensity=0.025567;DeepWaterBiomesDepth=-0.91357;InlandWaterObjectsDensity=0.243689;ShorelineStartOffset=0.026456;ShorelineThickness=0.008768;TerrainScaleMultiplier=(X=1.0f,Y=1.0f,Z=1.0f);SnowBiomeLocation=(X=0.2f,Y=0.2f);RWForestBiomeLocation=(X=0.8f,Y=0.5f);NorthRegion1Start=(X=0.25f,Y=0.0f);NorthRegion1End=(X=0.416f,Y=0.5f);NorthRegion2Start=(X=0.416f,Y=0.0f);NorthRegion2End=(X=0.582f,Y=0.5f);NorthRegion3Start=(X=0.582f,Y=0.0f);NorthRegion3End=(X=0.75f,Y=0.0f);SouthRegion1Start=(X=0.25f,Y=0.5f);SouthRegion1End=(X=0.416f,Y=1.0f);SouthRegion2Start=(X=0.416f,Y=0.5f);SouthRegion2End=(X=0.582f,Y=1.0f);SouthRegion3Start=(X=0.582f,Y=0.5f);SouthRegion3End=(X=0.75f,Y=1.0f);EastRegion1Start=(X=0.75f,Y=0.0f);EastRegion1End=(X=1.0f,Y=0.333f);EastRegion2Start=(X=0.75f,Y=0.333f);EastRegion2End=(X=1.0f,Y=0.666f);EastRegion3Start=(X=0.75f,Y=0.666f);EastRegion3End=(X=1.0f,Y=1.0f);WestRegion1Start=(X=0.0f,Y=0.0f);WestRegion1End=(X=0.25f,Y=0.333f);WestRegion2Start=(X=0.0f,Y=0.333f);WestRegion2End=(X=0.25f,Y=0.666f);WestRegion3Start=(X=0.0f,Y=0.666f);WestRegion3End=(X=0.25f,Y=1.0f)
PGLastPreset=0
PGFavorites=HiddenIslandsArchipelago;UNUSED;UNUSED;UNUSED;UNUSED;UNUSED;UNUSED;UNUSED;UNUSED;UNUSED;
PGLastUsedSettings=MapSeed=14;LandscapeRadius=1.235787;Water Frequency=1.90797;Mountains Frequency=1.123368;Mountains Slope=1.365307;MountainsHeight=-0.26532;Turbulence Power=0.225356;Shore Slope=0.923465;WaterLevel=-0.72457;GrassDensity=0.235809;JungleGrassDensity=0.235789;ErosionIterations=200000;OceanFloorLevel=-1;SnowBiomeSize=0.222404;RWBiomeSize=0.112438;MountainBiomeStart=-0.595316;MountainsTreeDensity=0.011234;JungleBiomeStart=-0.68422;IslandBorderCurveExp=1.532980;MaxSawnPointHeight=-0.25;SnowGrassDensity=0.258345;MountainGrassDensity=0.057689;SnowMountainGrassDensity=0.153473;UnderwaterObjectsDensity=0.823490;SnowMountainsTreeDensity=0.011573;TreeDensity=0.003312;JungleTreeDensity=0.035768;RedWoodTreeDensity=0.000457;SnowTreeDensity=0.934626;RedwoodGrassDensity=0.022456;ShoreTreeDensity=0.095678;SnowShoreTreeDensity=0.025567;DeepWaterBiomesDepth=-0.91357;InlandWaterObjectsDensity=0.243689;ShorelineStartOffset=0.026456;ShorelineThickness=0.008768;TerrainScaleMultiplier=(X=1.0f,Y=1.0f,Z=1.0f);SnowBiomeLocation=(X=0.2f,Y=0.2f);RWForestBiomeLocation=(X=0.8f,Y=0.5f);NorthRegion1Start=(X=0.25f,Y=0.0f);NorthRegion1End=(X=0.416f,Y=0.5f);NorthRegion2Start=(X=0.416f,Y=0.0f);NorthRegion2End=(X=0.582f,Y=0.5f);NorthRegion3Start=(X=0.582f,Y=0.0f);NorthRegion3End=(X=0.75f,Y=0.0f);SouthRegion1Start=(X=0.25f,Y=0.5f);SouthRegion1End=(X=0.416f,Y=1.0f);SouthRegion2Start=(X=0.416f,Y=0.5f);SouthRegion2End=(X=0.582f,Y=1.0f);SouthRegion3Start=(X=0.582f,Y=0.5f);SouthRegion3End=(X=0.75f,Y=1.0f);EastRegion1Start=(X=0.75f,Y=0.0f);EastRegion1End=(X=1.0f,Y=0.333f);EastRegion2Start=(X=0.75f,Y=0.333f);EastRegion2End=(X=1.0f,Y=0.666f);EastRegion3Start=(X=0.75f,Y=0.666f);EastRegion3End=(X=1.0f,Y=1.0f);WestRegion1Start=(X=0.0f,Y=0.0f);WestRegion1End=(X=0.25f,Y=0.333f);WestRegion2Start=(X=0.0f,Y=0.333f);WestRegion2End=(X=0.25f,Y=0.666f);WestRegion3Start=(X=0.0f,Y=0.666f);WestRegion3End=(X=0.25f,Y=1.0f)
Thanks for all the awesome entries this week guys, and congratulations to our winners! Looking forward to the next set! If you'd like to check out other PGMs that were submitted, as well as some more awesome pictures - you can see them all here:
We'll be creating a new thread for the next contest which will be running immediedately - so get generating!
And to learn more about PGMs and on how to get started, check out this guide here:
Evolution Event Weekend!
Through the weekend the Official ARK Network will be affected by an Evolution Event! Survivors playing this weekend will get to experience the following bonuses:
2x Harvesting Rate
2x Taming Rate
2x EXP Rate
So be sure to log in and enjoy the increased rates whilst you can! The change will take place on Friday the 28th of October at 12pm ET and will return back to normal on the Monday the 31st of October at 12pm ET.
Steam Sale!
For this spooky festive period, players are in for an additional treat, beginning Friday the 28th of October at 1PM ET until Tuesday, November the 1st at 1PM ET, ARK: Survival Evolved will be discounted on Steam by 50% and Scorched Earth will also receive a 33% discount! Get it whilst you can!
http://store.steampowered.com/app/346110
http://store.steampowered.com/app/512540/
NVidia Ansel Photography Contest
Super Resolution Version: http://images.nvidia.com/ansel/SuperResolution/ARK-SuperResolution1/ARK__Survival_Evolved_HighRes_2016_09_01_-_14_38_36_55.html
ARK: Survival Evolved and the Scorched Earth Expansion Pack now include support for NVIDIA Ansel -- a revolutionary new way to capture in-game shots. Compose a shots from any position, adjust with post-process filters, capture HDR images in high fidelity formats, and share the screenshots in 360 via a smartphone, PC or VR headset.
Learn more about these features in the NVIDIA blog.
Now let’s get to the contest!
There were 3 potential categories for survivors to enter their shots into and they were the following:
Three Categories
Super Resolution: These should be taken at 8x Super Resolution. Players can optionally use Depth of Field effects accessible in Spectator mode by pressing the [Delete] key.
Panoramic 360 Stereoscopic 3D: These should be taken at 4x Super Resolution, in 360 Stereoscopic 3D mode. We will crop them to 2D for web display, while also providing the 3D version for viewing within VR display.
Freeform: Any settings, whacky and creative use of Ansel filters are encouraged. Adding humorous titles/captions in Photoshop is also acceptable for this category!
And now without further ado, here are your entries!
You’ll want to click on the image title to be able to download the maximum size image, we’ve resized them for display purposes
Super Resolution!
Winners!
Honourable Mentions!
KISHK0 - A Sacrifice To The Gods
KISHK0 - The Battle Of The Titans
Soulyouth - Clandestine Attack
Soulyouth - Gunna need a bigger rod
Panoramic 360 Stereoscopic 3D!
Winners!
KISHK0 - The Dragon's Lair [360 Stereo]
Honourable Mentions!
KISHK0 - Gargoyle [360 Stereo]
KISHK0 - On Top Of The World [360 Stereo]
Freeform!
Winner!
Honourable Mentions!
Thank you all for your wonderful entries, a lot spookier than I would have imagined! Huge congratulations to our winners, we'll be in touch!
Community Contests!
ARKitect!
This is an award given to Survivors to celebrate the amazing structures you build. These bases are judged based upon a number of different factors such as their creativity, uniqueness, how fun of a base it is, the difficulty of building it, the functionality it provides and much more!
And without further ado, the ARKitect for Community Crunch 69 is…
Baby Parasaur Statue! by FataL1ty
More pictures: http://imgur.com/a/8Nl2C
A word from Jen: "This entry is way too cute, and the proportions are phenomenal for having to build with straight edges. Great work!"
ARKVideo!
This contest is open to all types of video be they funny, epic, scenic, stories, whatever inspires you. Just a general reminder that they should remain safe for work, think of the children!
And without further ado, the ARKVideo for Community Crunch 69 is... a tie!
Between... PROCEDURAL GENERATING ARKS by LameWolfProductions!
and.... CLOWN SIGHTINGS IN ARK SURVIVAL EVOLVED! by nakedzombo
Thanks everyone who entered again, awesome submissions as always. You can check out the rest of the entries here:
Fan Feature!
EXFIB0 - Thieves Island [Map Showcase] 4K 60FPS
Starsnipe - ARK: Fear Evolved Gameplay
FireSpark91 - ARK Spoopy Dinos Mod Spotlight
LameWolfProductions - The Egg Thieves [ARK Bites]
Yocimir - How to upgrade your base [Early - End Game] [Part 1]
KISHK0 - ARK MythBusters Episode 5
ARKlexandrie Lighthouse by Valoule
More pictures: http://imgur.com/a/Rgk3Y
Forest Camo Stego by Sharkcat
Source: http://steamcommunity.com/sharedfiles/filedetails/?id=785879456
Forest Camo Allosaurus by Sharkcat
Source: http://steamcommunity.com/sharedfiles/filedetails/?id=785372656
Fanmade Dossier: Globidens by Mega
Source: http://steamcommunity.com/sharedfiles/filedetails/?id=785636675
Vertigo by Morgengrau
Source: http://steamcommunity.com/sharedfiles/filedetails/?id=788625231
Evening flight by Morgengrau
Source: http://steamcommunity.com/sharedfiles/filedetails/?id=788628663
JUMP ATTACKT!!! by Diby
Source: http://steamcommunity.com/sharedfiles/filedetails/?id=785525846
Dragon and Moon by scharlatan
Source: http://steamcommunity.com/sharedfiles/filedetails/?id=785187262
That's not all for this weeks post guys, we'll be editing this announcement later on to include the latest ARK Digest - so stay tuned, and we'll socialise when it's up so you can read the latest in ARK Development. We know today has been a bit of an emotional rollercoaster when it has come to ARK Updates, we just want to say that we really appreciate how much you guys care about the game, we're going to keep on working to make the game as good as it can be, sometimes we'll make mistakes but we'll learn from them and bounce back!
We love ya
And as always if you’ve got anything to share please get in touch and be sure to follow us on:
Twitter: https://twitter.com/survivetheark
Facebook: www.facebook.com/survivetheark
Reddit: www.reddit.com/r/playark
Imzy: https://www.imzy.com/ark
Until next time...
Studio Wildcard
Edited by Jat
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