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  • What's Next: Structures Plus & Kibble Rework

    Happy Tuesday, Survivors!

    It's PC patch day and we've got two exciting things to chat about that we are currently working on.

    Structures Plus:

    Now that Extinction has been officially released, the team will be dedicating some time to the integration of Structures Plus. Pulling S+ into ARK's already existing structure system without causing issues with current structures is very important to us. There are also many features that exist in S+ that we cannot integrate into official servers without taking into consideration the impact on game balance.

    The plan is to integrate S+ on a feature by feature basis, prioritizing features that are compatible with the official game. We may integrate additional features gated by options for unofficials as time permits. 

    Our first bit of integration starts immediately in today’s PC patch where we introduce the ability to pick up undamaged structures for free if it was placed in the last 30 seconds. You can pick up a placed structure by looking directly at the structure and pressing the interact key (E). This change will be included in the next patch for console, due later this week.

    Kibble Rework:

    RecipeKibble_Icon.png

    Extinction's kibble setup (known as Augmented Kibble) was phase one of our kibble rework. We are currently in the process of assigning these new kibble types to all of the remaining ARK creatures across all maps. 

    All eggs will be assigned a value based on the size and rarity of the egg. These sizes include: Extra Small, Small, Medium, Large, Extra Large, and Special. The eggs are then used in a recipe to create kibble of a coinciding value: Basic, Simple, Regular, Superior, Exceptional, and Extraordinary. This new system will make it so that creature kibble desires are based on the quality levels instead of specific creatures.

    We plan to introduce these changes on an experimental beta branch before letting it loose into the wild population at a later date. We’re excited to tackle this much needed rework!

    NOTE: These plans are subject to change.

    Edited by Jen


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    Thank you guys soooo much for adding it!  Other things you can add are the pizza shaped foundations, along with the cool new renovated foundations the mod has.  It is also good that in s plus you can hide cables, power the fabricator with electicity, etc.  Also, all of the placed items such as the nurse the hatchery, and all of the glass building things would be incredible if added into the game.  There are many more updates to follow for console, so please implement these things into the game.  Thank you and keep un the good work!

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    two weeks from now... 
    SWC: 'After much deliberation, we have decided to replace our vanilla fence foundations with S+ fence foundations as we feel this will serve our PvP players best, and afterall, that is all that matters in the end' 

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    1 hour ago, blargzilla said:

    So you're only implementing "some" of the S+ features that won't "break" pvp? Has Wildcard ever considered to have features enabled/available based on game mode? (PVP/PVE). By considering feature deprecation due to it's impact on PVP use cases you are alienating ALL of your PVE use cases as well. Why has Wildcard constantly ignored more compartmentalization of the twoish game modes? Why not make all of the features available and let the server admins decide what they want to enable/disable? Now, with this approach we WILL STILL need a mod to take advantages of the features you choose to de-scope.

    You have made a fantastic game! I have spent over 3000+ hours playing and cursing at the bugs (that are still there 2 years after I discovered them). I just think Wildcard really misses the mark when it comes to their "oh this will break pvp so let's not implement it at all for the game" approach. It's pretty short-sighted when it comes to product design...

    Spot on. They need to split up settings between pve/pvp. That's the best thing to do,  I wonder if the devs have the mental capacity for it.

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    I think that this is a great update beacues it will make everyone happy I mean stackable foundations are awesome

     

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    As much as I like to see new content I understand y most of the player base finds this the right direction especially console users, I hope that after quality of life is improved u guys can focus on carrying on ark into the future with how we move in advance from saving Earth

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    3 hours ago, girlygirlgamer322 said:

    Please don't rework the entire kibble system on other maps. It will make the majority of dinosaurs boring and useless. Changing the kibble system for imprints is fine though.

     

    As for the S+ aspect: Long overdue. Some items shouldn't have a time limit at all.

    If the only purpouse of certain dinosaur exsitance in your tribe is sitting and laying eggs forver, it is already useless dinosaur. 

    The game needs this kibble overhaul to reduce stress on servers and clients caused by breeding farms with hundreds of dinosaurs. 

    Plus, with this change Wildcard can finally see clearly what dinosaurs serve no purpouse in the game and improve it eventually. 

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    1 hour ago, nevcairiel said:

    Requiring Element for a Kibble on a map like Island where your only source is boss kills would be really annoying. On exctinction you get Dust from just harvesting benches or whatnot. Thats quite the different requirement.

    And Kibble that require cross-server play would be the worst idea ever. Not only that it would be super annoying, many custom servers don't have a cluster setup, and don't want to either.

    Very true, I'm hoping they do something I would find consistent with the theme of Tek by letting Tek animals drop dust instead of meat.

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    What does this do to servers that already have the mod and want to continue to use it as opposed to the 'intergrated' changes?

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    i want you to struggle with fixing bugs at first without starting new things. japanese ps4 survivors cant see wyvern  and rock drake eggs. also we cant take any crates at immunity artifact cave. even now we have many bugs and application errors. why dont you try to fix them?? im really dont understand why.

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    The new patch is brilliant! The ability to pick up structures is nice, though I think it should be changed to a full minute with some utility structures pickupable forever empty storage crates, decorations, maybe fences, etc)

    The kibble rework will be a lifesaver on Official, but you’ll need to change the recipes so they can be made on any map. 

    After that, I’m pretty happy with this! Looks like it’ll make things a lot less tedious and more enjoyable overall.

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    I'm a little curious about what will happen with the Titanoboa, as I'm decently sure that the only reason that it was made tamable at all was simply for their eggs, and the only reason I tamed mine apart from looking nice. I wonder if their eggs will be used in higher rarity kibble or if they will return to their sole role as an environmental hazard.

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    7 hours ago, N8farious said:

    This is great! Now I can pick up misplaced structures just to have them disappear when I quit and come back on my single player server!

    Fix the game before adding features for the love of Pete.

    Im pretty much convinced they want the constant lag, dc's and dashboards so ppl quit and they have less to maintain. They can fix a dupe glitch in a day but cant get to the other stuff from extinction thats been there since release.

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    The 30 second limit was there to make sure people don't just pick up and place down like Fortnite PvP. Though I do agree that 30 second is just too short.

     

    As for the kibble rework. I really hope the final phase don't require prime fish. Because exceptional kibble is already annoying enough to make with finding that particular ingredient that rots rather fast, even with preserving salt. And like someone said, you don't find fish that leave behind prime fish meant in scorched earth even with ichy buff.

     

    Also, this won't stop some of the tribe from capping the server. One of the se was capped with 2 to 3 tribes filling their tame limit with nothing but rex and wyverns, a total of 1.5k cap used. And it's refreshed every 2 to 7 day. And I doubt it's gonna be dealt with.

    Edited by Vaculity

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    3 hours ago, Jacira said:

    As a kibble trader I feel for the future of my business. Will Wild Card be offering any sort of bail outs to kibble sellers like myself and others whose business will be impacted by these changes?

    Starting to feel like Lehman Brothers over here...

    As they say in business. Adapt or die. 

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    2 hours ago, Lewiatan said:

    If the only purpouse of certain dinosaur exsitance in your tribe is sitting and laying eggs forver, it is already useless dinosaur. 

    The game needs this kibble overhaul to reduce stress on servers and clients caused by breeding farms with hundreds of dinosaurs. 

    Plus, with this change Wildcard can finally see clearly what dinosaurs serve no purpouse in the game and improve it eventually. 

    Somebody gets it.

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    7 hours ago, Savoroot said:

    About the kibble rework, will it be introduced to other maps aswell or only Extinction?
    Since corrupted nodules and element dust is rather hard to get if you don't play on Extinction or atleast have a Gacha with ele dust.

     

    - Savo

    "We are currently in the process of assigning these new kibble types to all of the remaining ARK creatures across all maps. "

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    1 hour ago, DromaeoSapiens said:

    I'm a little curious about what will happen with the Titanoboa, as I'm decently sure that the only reason that it was made tamable at all was simply for their eggs, and the only reason I tamed mine apart from looking nice. I wonder if their eggs will be used in higher rarity kibble or if they will return to their sole role as an environmental hazard.

    Titanoboa eggs are used in special kibbles as of right now, so they still have special eggs along with the hesperornis.

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    I also keep wondering what is actually standing in the background at the end of the short clip ...

    It's proll nothing, but it peaked my interest for sure ...

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    Sounds good. Quick question, with a rework of kibble, is that going to change the effectiveness of mutton to make kibble more favorable?  Anyway, keep up the great work. 

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    Wow, guys!  I mean, I just got used to the full kibble system with a massive egg farm on the Island ;-).  But these changes will make it MUCH nicer, as players can have specific dinos they prefer to lay the eggs they need, and not need to keep many of every single breed on hand.  Should help with server tame limits!  I know I will "release" many of my dinos when this goes into full effect, and just keep specific types for specific size/class of eggs.  So welcome!  And I think more fun for all.

    And the S+ addition!!!!  I mean, the current addition is less S+ and more a much much needed addition.  How many times does the server disagree with the client and you place an expensive piece of metal or greenhouse in the wrong bloody place!  Now you can pick it back up for free!!!  Guys, brilliant!  So thankful for this!  It will help greatly with one of the most frustrating things in Ark building!  Kudos!

     

    Thanks!!!

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    2 hours ago, Joebl0w13 said:

    As they say in business. Adapt or die. 

    Tell that to General Motors and every other business that got Government bail outs.

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    Off subject.. but pvp extinction servers are missing, specifically NAPVPEXTINCTION1047 Xbox one.

    plz help.

    One of your players

    CaptFSUP

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    32 minutes ago, Jacira said:

    Tell that to General Motors and every other business that got Government bail outs.

    GM is floundering right now, cutting its product offering and laying off thousands. Still want to use them as the basis for an argument?

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