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  • Structures Plus (S+) & Kibble Rework Beta Is Live!

    Structures Plus (S+) & Kibble Rework Beta!

    It is finally here! This is the first time we've done a public beta branch for ARK, so here is a lengthy but necessary introduction.

    As a quick starting note: Before accessing a beta branch you should create a backup of any single player games, characters, or server files that you may have for ARK to prevent any corruption or loss of player data from occurring. When you’re done playing with the beta you’ll need to navigate back to the branch selection dialogue and opt-out of the beta (choose NONE). You cannot access your official server while on the beta because they are not the same version. Depending on your internet connection this process could take some time so if you’re doing anything time sensitive on your official server, be cautious of swapping!

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    How to access the beta:
    From your Steam games library, right-click on ARK: Survival Evolved and choose Properties. From this new window you’ll click on BETAS at the top. Here is where you’ll swap between the beta version and the live version of the game. 

    Choose the beta called qolbeta_public from the drop down list and then close the Properties window once the window says it has successfully accessed the beta. Your Steam client will begin to download the beta (at the time of this post, v290.103). 

    Depending on your internet connection this process could take some time. You can tell you are successfully on the beta when [qolbeta_public] appears next to ARK: Survival Evolved on your Steam games list. 

    Servers for testing:
    We've set up two servers with 10x rates on the beta branch for those of you who would like to test out the S+/kibble changes if you'd rather test in a more traditional environment:

    Official Server: WildcardTesting
    Unofficial Server: WildcardQA

    Providing feedback:
    In order for us to effectively analyze feedback from beta users we have set up two separate threads, one for Structures Plus related feedback and one for the Kibble changes. Please use these threads linked below when reporting issues, bugs, and feedback to us.

    Feedback about Structures Plus changes:

    Feedback about Kibble changes:

    Please see the first comment under this post for currently known issues. We will be taking your feedback into serious consideration regarding both of these changes. Once we're happy with where these features are at, we will be bringing them over to the PC main game and then to all platforms (Xbox and PS4).

    Changes on the beta include: (please check the first comment under this post for the most up-to-date patch notes).

    Structures:

    • Structure quick pickup time is now configurable in ini file (ServerSettings -> StructurePickupTimeAfterPlacement, default = 30)
    • Added new ini config option to ignore the duration and always allow quick pickup (ServerSettings -> AlwaysAllowStructurePickup, default = false)
    • Improved quick pickup HUD text to avoid overlapping other text, and duration is now formatted as a timestamp if over 60 seconds to support very long timers.
    • Enabled structure quick pickup for ALL structures. For structures that previously had pickup disabled, they now auto-disable quick pickup as soon as the player interacts with the structure in any way (unless AlwaysAllowStructurePickup is set to true)

    New structures/variants:

    • 'Smooth' sidewall textures variants (like the stone foundation) to the stock square foundations [Adobe, Metal, Stone, Tek, Thatch, Wood]
    • Triangle foundations [Adobe, Metal, Stone, Tek, Wood]
    • Triangle ceilings [Adobe, Metal, Stone, Tek, Wood, Greenhouse]
    • Triangle roofs [Adobe, Metal, Stone, Tek, Wood, Greenhouse]
    • Large (4x height) walls [Adobe, Metal, Stone, Tek, Wood]
    • Flexible pipe [Stone, Metal]
    • Flexible electrical cable
    • Stairs (with freely swappable ramp variant) [Adobe, Metal, Stone, Tek, Wood]
    • Double door frames [Adobe, Metal, Stone, Tek, Wood]
    • Double doors [Adobe, Metal, Stone, Tek, Wood]
    • Dedicated storage (Tek structure that allows storing a large amount of a single resource)
    • Fence supports (allows you to build fences that are level along the top) [Adobe, Metal, Stone, Tek, Wood]

    The blueprint paths for the new structures are listed below so you can spawn them in for testing. You can also use creative mode for easier and faster building. With admin enabled you can type cheat gcm into the console (press Tab) to enable creative mode.

    Triangle Foundations
    cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Foundations/Triangle/Adobe/PrimalItemStructure_TriFoundation_Adobe.PrimalItemStructure_TriFoundation_Adobe'" 10 0 0
    cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Foundations/Triangle/Metal/PrimalItemStructure_TriFoundation_Metal.PrimalItemStructure_TriFoundation_Metal'" 10 0 0
    cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Foundations/Triangle/Stone/PrimalItemStructure_TriFoundation_Stone.PrimalItemStructure_TriFoundation_Stone'" 10 0 0
    cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Foundations/Triangle/Tek/PrimalItemStructure_TriFoundation_Tek.PrimalItemStructure_TriFoundation_Tek'" 10 0 0
    cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Foundations/Triangle/Wood/PrimalItemStructure_TriFoundation_Wood.PrimalItemStructure_TriFoundation_Wood'" 10 0 0
    
    Triangle Ceilings
    cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Ceilings/Triangle/Adobe/PrimalItemStructure_TriCeiling_Adobe.PrimalItemStructure_TriCeiling_Adobe'" 10 0 0
    cheat giveitem "/Game/PrimalEarth/StructuresPlus/Structures/Ceilings/Triangle/Greenhouse/PrimalItemStructure_TriCeiling_Greenhouse.PrimalItemStructure_TriCeiling_Greenhouse'" 10 0 0
    cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Ceilings/Triangle/Metal/PrimalItemStructure_TriCeiling_Metal.PrimalItemStructure_TriCeiling_Meta'l" 10 0 0
    cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Ceilings/Triangle/Stone/PrimalItemStructure_TriCeiling_Stone.PrimalItemStructure_TriCeiling_Stone'" 10 0 0
    cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Ceilings/Triangle/Tek/PrimalItemStructure_TriCeiling_Tek.PrimalItemStructure_TriCeiling_Tek'" 10 0 0
    cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Ceilings/Triangle/Wood/PrimalItemStructure_TriCeiling_Wood.PrimalItemStructure_TriCeiling_Wood'" 10 0 0
    
    Triangle Roofs
    cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Roofs_Tri/Adobe/PrimalItemStructure_TriRoof_Adobe.PrimalItemStructure_TriRoof_Adobe'" 10 0 0
    cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Roofs_Tri/Greenhouse/PrimalItemStructure_TriRoof_Greenhouse.PrimalItemStructure_TriRoof_Greenhouse'" 10 0 0
    cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Roofs_Tri/Metal/PrimalItemStructure_TriRoof_Metal.PrimalItemStructure_TriRoof_Metal'" 10 0 0
    cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Roofs_Tri/Stone/PrimalItemStructure_TriRoof_Stone.PrimalItemStructure_TriRoof_Stone'" 10 0 0
    cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Roofs_Tri/Tek/PrimalItemStructure_TriRoof_Tek.PrimalItemStructure_TriRoof_Tek'" 10 0 0
    cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Roofs_Tri/Wood/PrimalItemStructure_TriRoof_Wood.PrimalItemStructure_TriRoof_Wood'" 10 0 0
    
    Stairs
    cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Ramps/Adobe/PrimalItemStructure_Ramp_Adobe.PrimalItemStructure_Ramp_Adobe'" 10 0 0
    cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Ramps/Metal/PrimalItemStructure_Ramp_Metal.PrimalItemStructure_Ramp_Metal'" 10 0 0
    cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Ramps/Stone/PrimalItemStructure_Ramp_Stone.PrimalItemStructure_Ramp_Stone'" 10 0 0
    cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Ramps/Tek/PrimalItemStructure_Ramp_Tek.PrimalItemStructure_Ramp_Tek'" 10 0 0
    cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Ramps/Wood/PrimalItemStructure_Ramp_Wood.PrimalItemStructure_Ramp_Wood'" 10 0 0
    
    4x Height Walls
    cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Walls_L/Adobe/PrimalItemStructure_LargeWall_Adobe.PrimalItemStructure_LargeWall_Adobe'" 10 0 0
    cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Walls_L/Metal/PrimalItemStructure_LargeWall_Metal.PrimalItemStructure_LargeWall_Metal'" 10 0 0
    cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Walls_L/Stone/PrimalItemStructure_LargeWall_Stone.PrimalItemStructure_LargeWall_Stone'" 10 0 0
    cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Walls_L/Tek/PrimalItemStructure_LargeWall_Tek.PrimalItemStructure_LargeWall_Tek'" 10 0 0
    cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Walls_L/Wood/PrimalItemStructure_LargeWall_Wood.PrimalItemStructure_LargeWall_Wood'" 10 0 0
    
    Double Doorframes
    cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Doorframes_Double/Adobe/PrimalItemStructure_DoubleDoorframe_Adobe.PrimalItemStructure_DoubleDoorframe_Adobe'" 10 0 0
    cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Doorframes_Double/Greenhouse/PrimalItemStructure_DoubleDoorframe_Greenhouse.PrimalItemStructure_DoubleDoorframe_Greenhouse'" 10 0 0
    cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Doorframes_Double/Metal/PrimalItemStructure_DoubleDoorframe_Metal.PrimalItemStructure_DoubleDoorframe_Metal'" 10 0 0
    cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Doorframes_Double/Stone/PrimalItemStructure_DoubleDoorframe_Stone.PrimalItemStructure_DoubleDoorframe_Stone'" 10 0 0
    cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Doorframes_Double/Tek/PrimalItemStructure_DoubleDoorframe_Tek.PrimalItemStructure_DoubleDoorframe_Tek'" 10 0 0
    cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Doorframes_Double/Wood/PrimalItemStructure_DoubleDoorframe_Wood.PrimalItemStructure_DoubleDoorframe_Wood'" 10 0 0
    
    Double Doors
    cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Doors/Doors_Double/Adobe/PrimalItemStructure_DoubleDoor_Adobe.PrimalItemStructure_DoubleDoor_Adobe'" 10 0 0
    cheat giveitem "/Game/PrimalEarth/StructuresPlus/Doors/Doors_Double/Greenhouse/PrimalItemStructure_DoubleDoor_Greenhouse.PrimalItemStructure_DoubleDoor_Greenhouse'" 10 0 0
    cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Doors/Doors_Double/Metal/PrimalItemStructure_DoubleDoor_Metal.PrimalItemStructure_DoubleDoor_Metal'" 10 0 0
    cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Doors/Doors_Double/Stone/PrimalItemStructure_DoubleDoor_Stone.PrimalItemStructure_DoubleDoor_Stone'" 10 0 0
    cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Doors/Doors_Double/Tek/PrimalItemStructure_DoubleDoor_Tek.PrimalItemStructure_DoubleDoor_Tek'" 10 0 0
    cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Doors/Doors_Double/Wood/PrimalItemStructure_DoubleDoor_Wood.PrimalItemStructure_DoubleDoor_Wood'" 10 0 0
    
    Fence Supports
    cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/FenceSupports/Adobe/PrimalItemStructure_FenceSupport_Adobe.PrimalItemStructure_FenceSupport_Adobe'" 10 0 0
    cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/FenceSupports/Metal/PrimalItemStructure_FenceSupport_Metal.PrimalItemStructure_FenceSupport_Metal'" 10 0 0
    cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/FenceSupports/Stone/PrimalItemStructure_FenceSupport_Stone.PrimalItemStructure_FenceSupport_Stone'" 10 0 0
    cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/FenceSupports/Tek/PrimalItemStructure_FenceSupport_Tek.PrimalItemStructure_FenceSupport_Tek'" 10 0 0
    cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/FenceSupports/Wood/PrimalItemStructure_FenceSupport_Wood.PrimalItemStructure_FenceSupport_Wood'" 10 0 0
    
    Flex Pipes and Wires
    cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Pipes/Flex/Metal/PrimalItemStructure_PipeFlex_Metal.PrimalItemStructure_PipeFlex_Metal'" 10 0 0
    cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Pipes/Flex/Stone/PrimalItemStructure_PipeFlex_Stone.PrimalItemStructure_PipeFlex_Stone'" 10 0 0
    cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Wires/Flex/PrimalItemStructure_Wire_Flex.PrimalItemStructure_Wire_Flex'" 10 0 0
    
    Tek Dedicated Storage
    cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Misc/DedicatedStorage/PrimalItemStructure_DedicatedStorage.PrimalItemStructure_DedicatedStorage'" 10 0 0

    Kibble:
    All eggs have been assigned a value based on the size and rarity of the egg. These sizes include: Extra Small, Small, Medium, Large, Extra Large, and Special. The eggs are used in a recipe to create kibble of a coinciding value, which are: Basic, Simple, Regular, Superior, Exceptional, and Extraordinary. 

    The blueprint paths for these new kibbles are listed below so you can spawn them in for testing:

    cheat giveitem "Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Kibble_Base_XSmall.PrimalItemConsumable_Kibble_Base_XSmall'" 10 0 0
    cheat giveitem "Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Kibble_Base_Small.PrimalItemConsumable_Kibble_Base_Small'" 10 0 0
    cheat giveitem "Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Kibble_Base_Medium.PrimalItemConsumable_Kibble_Base_Medium'" 10 0 0
    cheat giveitem "Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Kibble_Base_Large.PrimalItemConsumable_Kibble_Base_Large'" 10 0 0
    cheat giveitem "Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Kibble_Base_XLarge.PrimalItemConsumable_Kibble_Base_XLarge'" 10 0 0
    cheat giveitem "Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Kibble_Base_Special.PrimalItemConsumable_Kibble_Base_Special'" 10 0 0

    The recipes for these new kibbles are as follows:

    • Basic: 5 Fiber, 5 mejoberries, 10 tintoberries, 10 amarberries, 1 cooked meat, 1 extra small egg
    • Simple: 5 Fiber, 5 mejoberries, 2 rockarrot, 1 cooked fish, 1 small egg
    • Regular: 5 Fiber, 2 savoroot, 2 longrass, 1 cooked jerky, 1 medium egg
    • Superior: 5 Fiber, 2 citronal, 2 rare mushroom, 1 cooked prime, 1 sap, 1 large egg
    • Exceptional: 5 Fiber, 10 mejoberries, 1 rare flower, 1 focal chili, 1 extra large egg
    • Extraordinary: 5 Fiber, 10 mejoberries, 1 honey, 1 lazarus chowder, 1 special egg

    Regarding previously crafted kibble:

    • Old kibbles will not be wiped, and will inherit their new "value/color" appropriately.
    • Old kibbles will still work to tame their appropriate creatures.
    • Old kibble will no longer be craftable, only the new types will be craftable.

    Further notes:
    If you have a single player or unofficial save file it is worth loading it up on the beta and checking if there are any obvious bugs or compatibility issues. Your pre-existing structures should see no changes on the beta, and kibble that is already crafted should work as normal. If there are any inconsistencies you notice, please report them to us using the threads linked above so we can address them.

    Attention builders!
    Fancy yourself a top tier builder? We want to see what you can do with the new structure changes! 

    Hop into the beta and build to your heart's content using any of our officially supported maps (The Island, The Center, Ragnarok, Scorched Earth, Aberration, Extinction). You can do this in your single player world or your unofficial server if you have access to one. We’ll be picking the best builds submitted to us for featuring in an upcoming video trailer showcasing the building changes to ARK similar to the announcement video we did for our latest mod contest. 

    Submit pictures and/or a video of your build, your map save and coordinates to your build to arkfans@studiowildcard.com so we can take a look. You can get the direct coordinates to your build location by enabling setcheatplayer true and jotting down the coordinates presented on screen. You can upload your map save to a file sharing website such as Google Drive, Dropbox, etc, and include the link in the email. 

    Entries are due by February 4th, 2018. We look forward to seeing your masterpieces!
     

    Edited by Jen


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    Woah!!! There is gonna be a huge updates! I was thinking S+ was not coming! My hope is back!!

     

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    i have been wondring will wildcard do tlc 3 and another custom map in ark keep up the good work you are the best forever

     

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    I was wondering if you had a date as to when this is coming to consoles or if there is a way for console users to access the beta? 

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    This is looking great!

    Just few comments:

    - could we have the option to change the access rank?

    - could we add a PIN code?

    - will we be able to store meat/berries?

    - power up or down, it does not seem to change the behavior. Hence, what is the purpose of powering up the box? to act as a fridge?

     

    Thanks

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    What dinos lay an extra large/special egg?

    Unless they make any further changes, the max amount of eggs in an area is 20 and only 6 from same species. This may make getting the kibble harder, or more likely lots of small bases spread around with just more of the dinos that lay these types.

    At least people may feel inclined to kill their 'useless' tames and fill them spots with even more colour mutated dinos... mainly for display purposes only.

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    On 1/12/2019 at 6:24 AM, Chipsy114 said:

    When the S+ is released will we get a free mindwipe? Some higher lvl players will need it. 

    I agree with this and add, we should be allowed to mindwipe based on time passed not based on level, when you gamut max level and can never mindwipe,

    It should be once a month, once every 14 days,

    once per completion of Tek cave/Rockwell/killing an extinction titan, on reflections probably timer based as not everyone is able to do the endgame tasks

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    @Jen When is wildcard going to act against meshers ,cheaters , stalkers/harassers (thanks to you allowing players to be tracked by various websites/programs).

     

    How many bases lost ,thousands of hours lost , cheaters being allowed just because its legacy (cheating is cheating regardless of where its at) and players stalked is it going to take for wildcard to stop these problems from happening ?

     

    I asked in a ticket that has been weeks since i submitted them without proper response on these issues i listed above in particular how to "legitly" defend against meshers without also getting in trouble since one must mesh as well to defend against cheaters in first place since the mesh allows damage on one side and not on other .

    • Facepalm 1

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    On ‎1‎/‎12‎/‎2019 at 12:07 AM, Jen said:

    Known issues:

    • Currently cannot craft Structures Plus structures in smithy, fabricator, or Tek Replicator.
    • Client crash when painting 4x Height Walls.
    • Missing snapping points for regular ceilings to triangle foundations.

    Our first update to the beta build is expected to be either Monday or Tuesday.

    Also
    Equus (Troodon) Kibble  - Quality Regular Kibble - 
    Baryonyx (PachyRhino) Kibble - Quality Regular Kibble 


    --- These 2 Dino's are not Taming properly with the new kibble - They lose all taming affinity and  effectiveness for eating the (Regular Kibble) . But The Original Kibble which is colored to Regular still works just fine.



    ALL other Dinos Tested.
    and if anyone wants a Cheat Sheet.  I have tested all the dino's for the new kibble Scheme - Jan 17th 2019 

    https://docs.google.com/spreadsheets/d/16VqeCFlVrOUDu4DJqPqgPgI6oLwh8HUZgnKh_bHl3r4/edit?usp=sharing

    --------------------

    Also Breeding on the Beta asks for the old kibble which was mentioned to become "Uncraftable" so please for the love of sanity don't forget to update the breeding imprinting kibble tables to the new kibble..... because I will be pissed ( and 95% of the community who actually plays the game ) if it asks for legacy kibble. -.- 

    Edited by Mikethegod9
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    16 minutes ago, Mikethegod9 said:

    Also
    Equus (Troodon) Kibble  - Quality Regular Kibble - 
    Baryonyx (PachyRhino) Kibble - Quality Regular Kibble 


    --- These 2 Dino's are not Taming properly with the new kibble - They lose all taming affinity and  effectiveness for eating the (Regular Kibble) . But The Original Kibble which is colored to Regular still works just fine.



    ALL other Dinos Tested.
    and if anyone wants a Cheat Sheet.  I have tested all the dino's for the new kibble Scheme - Jan 17th 2019 

    https://docs.google.com/spreadsheets/d/16VqeCFlVrOUDu4DJqPqgPgI6oLwh8HUZgnKh_bHl3r4/edit?usp=sharing

    --------------------

    Also Breeding on the Beta asks for the old kibble which was mentioned to become "Uncraftable" so please for the love of sanity don't forget to update the breeding imprinting kibble tables to the new kibble..... because I will be pissed ( and 95% of the community who actually plays the game ) if it asks for legacy kibble. -.- 

    Looking at your cheat sheet, does this imply that you can only tame dinos with the specified kibble, or is this the minimum level of kibble required to be effective?

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    2 hours ago, Dave192 said:
    2 hours ago, Dave192 said:

    Looking at your cheat sheet, does this imply that you can only tame dinos with the specified kibble, or is this the minimum level of kibble required to be effective?

     

    Just like the Old Kibble, Species have "preferred Kibble" 
    Eg. Pteranodon -> Dodo egg Kibble : This would be the best choice to use to tame this dino.
    If you used "non-preferred Kibble" the dinosaur will not tame as effectively,  infact using the wrong kibble can be very  taxing,  like 50% or less taming effectiveness  because you thought  "this was a medium dinosaur " but actually eats Larger Kibble (Superior) 

    So the Cheat sheet is the preferred kibble - just to let you know what dinosaur needs what (not a calculator telling you how much) but letting you know this kibble goes to these species . 

    The Kibble System is like the old system where each species of tame has a select preferred kibble - 
     ** So No Feeding Dodo Birds Giga Egg Kibble (Exceptional Kibble)  to instant tame them ?  infact you're better off feeding that Birb Mejo's or veggie-ta-bles  

    Edited by Mikethegod9
    Clafication : P

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    So essentially they haven't got rid the of the dependency on 'useless' dinos that serve no purpose other than to lay specific egg types, instead you need them for their egg sizes.

    I would have thought, and hoped, that feeding any dino an exception kibble would yield the best results. This would have removed the dependency on so many lower tier dinos.

    When it comes to breeding and imprinting, do they ask for the new kibble types?

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    On 1/12/2019 at 3:15 AM, FaaB said:

    1. I think when the S+ is coming to official release, they will be implemented into console versions too.
    2. Dilos for example are a good threat for low level characters. So they are not useless. And atleast  the new kibble will reduce kibble dinos which will reduce server load!

    Not to mention dilos will still be a nice easy tame for small size eggs same with dodos for extra small right? If anything it makes them more important cause now they’re eggs are useable for wider variety of Dino’s.

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    3 hours ago, Dave192 said:

     

    1 hour ago, Dave192 said:

    So essentially they haven't got rid the of the dependency on 'useless' dinos that serve no purpose other than to lay specific egg types, instead you need them for their egg sizes.

    I would have thought, and hoped, that feeding any dino an exception kibble would yield the best results. This would have removed the dependency on so many lower tier dinos.

    When it comes to breeding and imprinting, do they ask for the new kibble types?

    No you're mistaken:

    Basic Kibble 

    Simple Kibble  

    Edited by Mikethegod9
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    Just realized this change isn't what I thought it was. That's disappointing.... Was really hoping that bigger/ rarer eggs made across the board better kibble that would tame all dinos better. So that even dodo/small kibble would be better than meat/berries on all tames

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    It makes taming slightly more simplified as you no longer need a specific species egg type, instead you need a specific egg size.

    All they have done is removed complexity, the necessity to hold on to pointless dinos just for eggs still exists, depending on what youre looking to tame and possible imprinting requirements.

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