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  • Structures Plus (S+) & Kibble Rework Beta Is Live!

    Structures Plus (S+) & Kibble Rework Beta!

    It is finally here! This is the first time we've done a public beta branch for ARK, so here is a lengthy but necessary introduction.

    As a quick starting note: Before accessing a beta branch you should create a backup of any single player games, characters, or server files that you may have for ARK to prevent any corruption or loss of player data from occurring. When you’re done playing with the beta you’ll need to navigate back to the branch selection dialogue and opt-out of the beta (choose NONE). You cannot access your official server while on the beta because they are not the same version. Depending on your internet connection this process could take some time so if you’re doing anything time sensitive on your official server, be cautious of swapping!

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    How to access the beta:
    From your Steam games library, right-click on ARK: Survival Evolved and choose Properties. From this new window you’ll click on BETAS at the top. Here is where you’ll swap between the beta version and the live version of the game. 

    Choose the beta called qolbeta_public from the drop down list and then close the Properties window once the window says it has successfully accessed the beta. Your Steam client will begin to download the beta (at the time of this post, v290.103). 

    Depending on your internet connection this process could take some time. You can tell you are successfully on the beta when [qolbeta_public] appears next to ARK: Survival Evolved on your Steam games list. 

    Servers for testing:
    We've set up two servers with 10x rates on the beta branch for those of you who would like to test out the S+/kibble changes if you'd rather test in a more traditional environment:

    Official Server: WildcardTesting
    Unofficial Server: WildcardQA

    Providing feedback:
    In order for us to effectively analyze feedback from beta users we have set up two separate threads, one for Structures Plus related feedback and one for the Kibble changes. Please use these threads linked below when reporting issues, bugs, and feedback to us.

    Feedback about Structures Plus changes:

    Feedback about Kibble changes:

    Please see the first comment under this post for currently known issues. We will be taking your feedback into serious consideration regarding both of these changes. Once we're happy with where these features are at, we will be bringing them over to the PC main game and then to all platforms (Xbox and PS4).

    Changes on the beta include: (please check the first comment under this post for the most up-to-date patch notes).

    Structures:

    • Structure quick pickup time is now configurable in ini file (ServerSettings -> StructurePickupTimeAfterPlacement, default = 30)
    • Added new ini config option to ignore the duration and always allow quick pickup (ServerSettings -> AlwaysAllowStructurePickup, default = false)
    • Improved quick pickup HUD text to avoid overlapping other text, and duration is now formatted as a timestamp if over 60 seconds to support very long timers.
    • Enabled structure quick pickup for ALL structures. For structures that previously had pickup disabled, they now auto-disable quick pickup as soon as the player interacts with the structure in any way (unless AlwaysAllowStructurePickup is set to true)

    New structures/variants:

    • 'Smooth' sidewall textures variants (like the stone foundation) to the stock square foundations [Adobe, Metal, Stone, Tek, Thatch, Wood]
    • Triangle foundations [Adobe, Metal, Stone, Tek, Wood]
    • Triangle ceilings [Adobe, Metal, Stone, Tek, Wood, Greenhouse]
    • Triangle roofs [Adobe, Metal, Stone, Tek, Wood, Greenhouse]
    • Large (4x height) walls [Adobe, Metal, Stone, Tek, Wood]
    • Flexible pipe [Stone, Metal]
    • Flexible electrical cable
    • Stairs (with freely swappable ramp variant) [Adobe, Metal, Stone, Tek, Wood]
    • Double door frames [Adobe, Metal, Stone, Tek, Wood]
    • Double doors [Adobe, Metal, Stone, Tek, Wood]
    • Dedicated storage (Tek structure that allows storing a large amount of a single resource)
    • Fence supports (allows you to build fences that are level along the top) [Adobe, Metal, Stone, Tek, Wood]

    The blueprint paths for the new structures are listed below so you can spawn them in for testing. You can also use creative mode for easier and faster building. With admin enabled you can type cheat gcm into the console (press Tab) to enable creative mode.

    Triangle Foundations
    cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Foundations/Triangle/Adobe/PrimalItemStructure_TriFoundation_Adobe.PrimalItemStructure_TriFoundation_Adobe'" 10 0 0
    cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Foundations/Triangle/Metal/PrimalItemStructure_TriFoundation_Metal.PrimalItemStructure_TriFoundation_Metal'" 10 0 0
    cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Foundations/Triangle/Stone/PrimalItemStructure_TriFoundation_Stone.PrimalItemStructure_TriFoundation_Stone'" 10 0 0
    cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Foundations/Triangle/Tek/PrimalItemStructure_TriFoundation_Tek.PrimalItemStructure_TriFoundation_Tek'" 10 0 0
    cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Foundations/Triangle/Wood/PrimalItemStructure_TriFoundation_Wood.PrimalItemStructure_TriFoundation_Wood'" 10 0 0
    
    Triangle Ceilings
    cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Ceilings/Triangle/Adobe/PrimalItemStructure_TriCeiling_Adobe.PrimalItemStructure_TriCeiling_Adobe'" 10 0 0
    cheat giveitem "/Game/PrimalEarth/StructuresPlus/Structures/Ceilings/Triangle/Greenhouse/PrimalItemStructure_TriCeiling_Greenhouse.PrimalItemStructure_TriCeiling_Greenhouse'" 10 0 0
    cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Ceilings/Triangle/Metal/PrimalItemStructure_TriCeiling_Metal.PrimalItemStructure_TriCeiling_Meta'l" 10 0 0
    cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Ceilings/Triangle/Stone/PrimalItemStructure_TriCeiling_Stone.PrimalItemStructure_TriCeiling_Stone'" 10 0 0
    cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Ceilings/Triangle/Tek/PrimalItemStructure_TriCeiling_Tek.PrimalItemStructure_TriCeiling_Tek'" 10 0 0
    cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Ceilings/Triangle/Wood/PrimalItemStructure_TriCeiling_Wood.PrimalItemStructure_TriCeiling_Wood'" 10 0 0
    
    Triangle Roofs
    cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Roofs_Tri/Adobe/PrimalItemStructure_TriRoof_Adobe.PrimalItemStructure_TriRoof_Adobe'" 10 0 0
    cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Roofs_Tri/Greenhouse/PrimalItemStructure_TriRoof_Greenhouse.PrimalItemStructure_TriRoof_Greenhouse'" 10 0 0
    cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Roofs_Tri/Metal/PrimalItemStructure_TriRoof_Metal.PrimalItemStructure_TriRoof_Metal'" 10 0 0
    cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Roofs_Tri/Stone/PrimalItemStructure_TriRoof_Stone.PrimalItemStructure_TriRoof_Stone'" 10 0 0
    cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Roofs_Tri/Tek/PrimalItemStructure_TriRoof_Tek.PrimalItemStructure_TriRoof_Tek'" 10 0 0
    cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Roofs_Tri/Wood/PrimalItemStructure_TriRoof_Wood.PrimalItemStructure_TriRoof_Wood'" 10 0 0
    
    Stairs
    cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Ramps/Adobe/PrimalItemStructure_Ramp_Adobe.PrimalItemStructure_Ramp_Adobe'" 10 0 0
    cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Ramps/Metal/PrimalItemStructure_Ramp_Metal.PrimalItemStructure_Ramp_Metal'" 10 0 0
    cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Ramps/Stone/PrimalItemStructure_Ramp_Stone.PrimalItemStructure_Ramp_Stone'" 10 0 0
    cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Ramps/Tek/PrimalItemStructure_Ramp_Tek.PrimalItemStructure_Ramp_Tek'" 10 0 0
    cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Ramps/Wood/PrimalItemStructure_Ramp_Wood.PrimalItemStructure_Ramp_Wood'" 10 0 0
    
    4x Height Walls
    cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Walls_L/Adobe/PrimalItemStructure_LargeWall_Adobe.PrimalItemStructure_LargeWall_Adobe'" 10 0 0
    cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Walls_L/Metal/PrimalItemStructure_LargeWall_Metal.PrimalItemStructure_LargeWall_Metal'" 10 0 0
    cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Walls_L/Stone/PrimalItemStructure_LargeWall_Stone.PrimalItemStructure_LargeWall_Stone'" 10 0 0
    cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Walls_L/Tek/PrimalItemStructure_LargeWall_Tek.PrimalItemStructure_LargeWall_Tek'" 10 0 0
    cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Walls_L/Wood/PrimalItemStructure_LargeWall_Wood.PrimalItemStructure_LargeWall_Wood'" 10 0 0
    
    Double Doorframes
    cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Doorframes_Double/Adobe/PrimalItemStructure_DoubleDoorframe_Adobe.PrimalItemStructure_DoubleDoorframe_Adobe'" 10 0 0
    cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Doorframes_Double/Greenhouse/PrimalItemStructure_DoubleDoorframe_Greenhouse.PrimalItemStructure_DoubleDoorframe_Greenhouse'" 10 0 0
    cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Doorframes_Double/Metal/PrimalItemStructure_DoubleDoorframe_Metal.PrimalItemStructure_DoubleDoorframe_Metal'" 10 0 0
    cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Doorframes_Double/Stone/PrimalItemStructure_DoubleDoorframe_Stone.PrimalItemStructure_DoubleDoorframe_Stone'" 10 0 0
    cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Doorframes_Double/Tek/PrimalItemStructure_DoubleDoorframe_Tek.PrimalItemStructure_DoubleDoorframe_Tek'" 10 0 0
    cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Doorframes_Double/Wood/PrimalItemStructure_DoubleDoorframe_Wood.PrimalItemStructure_DoubleDoorframe_Wood'" 10 0 0
    
    Double Doors
    cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Doors/Doors_Double/Adobe/PrimalItemStructure_DoubleDoor_Adobe.PrimalItemStructure_DoubleDoor_Adobe'" 10 0 0
    cheat giveitem "/Game/PrimalEarth/StructuresPlus/Doors/Doors_Double/Greenhouse/PrimalItemStructure_DoubleDoor_Greenhouse.PrimalItemStructure_DoubleDoor_Greenhouse'" 10 0 0
    cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Doors/Doors_Double/Metal/PrimalItemStructure_DoubleDoor_Metal.PrimalItemStructure_DoubleDoor_Metal'" 10 0 0
    cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Doors/Doors_Double/Stone/PrimalItemStructure_DoubleDoor_Stone.PrimalItemStructure_DoubleDoor_Stone'" 10 0 0
    cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Doors/Doors_Double/Tek/PrimalItemStructure_DoubleDoor_Tek.PrimalItemStructure_DoubleDoor_Tek'" 10 0 0
    cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Doors/Doors_Double/Wood/PrimalItemStructure_DoubleDoor_Wood.PrimalItemStructure_DoubleDoor_Wood'" 10 0 0
    
    Fence Supports
    cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/FenceSupports/Adobe/PrimalItemStructure_FenceSupport_Adobe.PrimalItemStructure_FenceSupport_Adobe'" 10 0 0
    cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/FenceSupports/Metal/PrimalItemStructure_FenceSupport_Metal.PrimalItemStructure_FenceSupport_Metal'" 10 0 0
    cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/FenceSupports/Stone/PrimalItemStructure_FenceSupport_Stone.PrimalItemStructure_FenceSupport_Stone'" 10 0 0
    cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/FenceSupports/Tek/PrimalItemStructure_FenceSupport_Tek.PrimalItemStructure_FenceSupport_Tek'" 10 0 0
    cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/FenceSupports/Wood/PrimalItemStructure_FenceSupport_Wood.PrimalItemStructure_FenceSupport_Wood'" 10 0 0
    
    Flex Pipes and Wires
    cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Pipes/Flex/Metal/PrimalItemStructure_PipeFlex_Metal.PrimalItemStructure_PipeFlex_Metal'" 10 0 0
    cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Pipes/Flex/Stone/PrimalItemStructure_PipeFlex_Stone.PrimalItemStructure_PipeFlex_Stone'" 10 0 0
    cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Wires/Flex/PrimalItemStructure_Wire_Flex.PrimalItemStructure_Wire_Flex'" 10 0 0
    
    Tek Dedicated Storage
    cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Misc/DedicatedStorage/PrimalItemStructure_DedicatedStorage.PrimalItemStructure_DedicatedStorage'" 10 0 0

    Kibble:
    All eggs have been assigned a value based on the size and rarity of the egg. These sizes include: Extra Small, Small, Medium, Large, Extra Large, and Special. The eggs are used in a recipe to create kibble of a coinciding value, which are: Basic, Simple, Regular, Superior, Exceptional, and Extraordinary. 

    The blueprint paths for these new kibbles are listed below so you can spawn them in for testing:

    cheat giveitem "Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Kibble_Base_XSmall.PrimalItemConsumable_Kibble_Base_XSmall'" 10 0 0
    cheat giveitem "Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Kibble_Base_Small.PrimalItemConsumable_Kibble_Base_Small'" 10 0 0
    cheat giveitem "Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Kibble_Base_Medium.PrimalItemConsumable_Kibble_Base_Medium'" 10 0 0
    cheat giveitem "Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Kibble_Base_Large.PrimalItemConsumable_Kibble_Base_Large'" 10 0 0
    cheat giveitem "Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Kibble_Base_XLarge.PrimalItemConsumable_Kibble_Base_XLarge'" 10 0 0
    cheat giveitem "Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Kibble_Base_Special.PrimalItemConsumable_Kibble_Base_Special'" 10 0 0

    The recipes for these new kibbles are as follows:

    • Basic: 5 Fiber, 5 mejoberries, 10 tintoberries, 10 amarberries, 1 cooked meat, 1 extra small egg
    • Simple: 5 Fiber, 5 mejoberries, 2 rockarrot, 1 cooked fish, 1 small egg
    • Regular: 5 Fiber, 2 savoroot, 2 longrass, 1 cooked jerky, 1 medium egg
    • Superior: 5 Fiber, 2 citronal, 2 rare mushroom, 1 cooked prime, 1 sap, 1 large egg
    • Exceptional: 5 Fiber, 10 mejoberries, 1 rare flower, 1 focal chili, 1 extra large egg
    • Extraordinary: 5 Fiber, 10 mejoberries, 1 honey, 1 lazarus chowder, 1 special egg

    Regarding previously crafted kibble:

    • Old kibbles will not be wiped, and will inherit their new "value/color" appropriately.
    • Old kibbles will still work to tame their appropriate creatures.
    • Old kibble will no longer be craftable, only the new types will be craftable.

    Further notes:
    If you have a single player or unofficial save file it is worth loading it up on the beta and checking if there are any obvious bugs or compatibility issues. Your pre-existing structures should see no changes on the beta, and kibble that is already crafted should work as normal. If there are any inconsistencies you notice, please report them to us using the threads linked above so we can address them.

    Attention builders!
    Fancy yourself a top tier builder? We want to see what you can do with the new structure changes! 

    Hop into the beta and build to your heart's content using any of our officially supported maps (The Island, The Center, Ragnarok, Scorched Earth, Aberration, Extinction). You can do this in your single player world or your unofficial server if you have access to one. We’ll be picking the best builds submitted to us for featuring in an upcoming video trailer showcasing the building changes to ARK similar to the announcement video we did for our latest mod contest. 

    Submit pictures and/or a video of your build, your map save and coordinates to your build to [email protected] so we can take a look. You can get the direct coordinates to your build location by enabling setcheatplayer true and jotting down the coordinates presented on screen. You can upload your map save to a file sharing website such as Google Drive, Dropbox, etc, and include the link in the email. 

    Entries are due by February 4th, 2018. We look forward to seeing your masterpieces!
     

    Edited by Jen




    User Feedback




    37 minutes ago, Davidstone said:

    Wats date when s+ comes to console 

    After it gets through certification. PC still only has the beta, after all, so console is going to be waiting some time yet. I would assume after it actually pushes to the main branch. 

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    On 2/14/2019 at 1:35 AM, LEOTTEN said:

    will come soon (s+)?and egg incubator/egg n poop collertor too?? 

    Please,please,please PLEASE. For kibble farmers, an egg collector is a godsend. Some people like waiting for eggs to drop. I am not one of those. I'd rather, you know, play the game than sit staring at dino butts.

    I don't mind collecting poop for myself since I have a phiomia for that very purpose, but we need an egg collector of some type. TLC the Oviraptor, make a magic collection box, something. Anything. Please.

    As a side note, I am eagerly awaiting these additions to official. I'm very excited for the kibble and imprinting food changes. Ark is going in the right direction. Well done devs!

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    On ‎2‎/‎14‎/‎2019 at 4:35 AM, LEOTTEN said:

    will come soon (s+)?and egg incubator/egg n poop collertor too?? 

    There is already a poop collector in game.    If you are like me you have your eggery in another building (because gallimimus and dodo.....UGH.)  Set your gacha to wander.  They will collect ALL the poop and you just take the poop off and give it to your beetles.

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    4 hours ago, JessHawke said:

    Please,please,please PLEASE. For kibble farmers, an egg collector is a godsend. Some people like waiting for eggs to drop. I am not one of those. I'd rather, you know, play the game than sit staring at dino butts.

    I don't mind collecting poop for myself since I have a phiomia for that very purpose, but we need an egg collector of some type. TLC the Oviraptor, make a magic collection box, something. Anything. Please.

    As a side note, I am eagerly awaiting these additions to official. I'm very excited for the kibble and imprinting food changes. Ark is going in the right direction. Well done devs!

    For poop collecting either see my above comment OR get a rollrat.  They poop WAY more when fed stim berries.  Only catch is you have to sit in their saddles when feeding the stim.

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    1 hour ago, Dasham86 said:

    For poop collecting either see my above comment OR get a rollrat.  They poop WAY more when fed stim berries.  Only catch is you have to sit in their saddles when feeding the stim.

    True, but only a viable solution if you have easy access to either a rollrat or a gacha (I love gachas so much) but for those that don't, ie those just starting on the island map, phiomias are the way to go. I get enough to fill my compost bins or dung beetle without too much hassle.

    Also I didn't know rollrats did that. I learned something new today.

    But no, poop collecting is not a problem imo. Egg collection is.

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    Found a massive bug related to the beta specifically. If you got to the explorer notes tab, there is nothing there. It's just empty space. You can't see any of the explorer notes, even if they're unlocked.

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    can we please make it so standing/wall torches turn on automatically at night and dont require fuel? it's such a tedious mechanic that adds nothing to the game. nobody uses torches because they are a pain to maintain - which results in everyone using electric and artifact lighting.

    along these same lines - could we also change it so that the different tiers of structures dont have different decay times. Creating something out of wood because you prefer the aesthetics shouldnt mean you have to log in every single day to make sure it doesnt dissappear.

    maybe make decay based on the players proximity to structure.

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    On 1/11/2019 at 10:24 PM, Chipsy114 said:

    When the S+ is released will we get a free mindwipe? Some higher lvl players will need it. 

    Yeah, I agree. Also, when is the official release date for this?

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    On 1/12/2019 at 4:24 AM, Chipsy114 said:

    When the S+ is released will we get a free mindwipe? Some higher lvl players will need it. 

    Since mindwipe tonic now have a 24h cooldown delay, we don't need that. Mostly, I dont recommend that! I have engrams of all different maps and would be such a pain to get all of them again - transfer, find a beacon, run from deadly things, die, respawn, run again, die, respawn, run and finally transfer. Oh and think about aberration now. Nah, just get a mindwipe tonic if you want and you're free to go. Indeed it's one of the reasons they removed the limit, so they dont need to do a mindwipe on everyone, and everyone will be happy with this new mechanic.

    So PLEASE don't mindwipe us!

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    So am I reading it right you can only pick up your structures for the first 30 seconds after you place it or don't I understand it correctly?

    Hope it gets to PS4 soon, got game on PC and PS4 but only got the expansions on PS4..

    And are there any other mod updates planned for consoles?

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    Will the dino lvl system become the same between story arks and for example ragnarok and center?

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    Tick tock.... when are we going to get the s+ In its entirety and kibble rework for ps4? 

    Servers are fizzling out left and right waiting for this. People are friggin tired of waiting.

    Give us something to hold on to please! 

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    When is the new s+ and kibble changes appoximatly coming to offical PC Network? @Jen

    Edited by A2c5id

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    1. So when the update comes out will the engrams that require a Boss Battle auto unlock if we have already been through those battles? Will we have to have to go through the battle again to unlock them? @Jen

    2. Now that we are seeing mods integrating into the main game is there a list of other mods that you are looking to integrating? Honestly primitive plus should just integrate with he main game. More tools, building materials, food options etc.. just a suggestion.

    Edited by Darknightfall77

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