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  • Structures Plus (S+) & Kibble Rework Beta Is Live!

    Structures Plus (S+) & Kibble Rework Beta!

    It is finally here! This is the first time we've done a public beta branch for ARK, so here is a lengthy but necessary introduction.

    As a quick starting note: Before accessing a beta branch you should create a backup of any single player games, characters, or server files that you may have for ARK to prevent any corruption or loss of player data from occurring. When you’re done playing with the beta you’ll need to navigate back to the branch selection dialogue and opt-out of the beta (choose NONE). You cannot access your official server while on the beta because they are not the same version. Depending on your internet connection this process could take some time so if you’re doing anything time sensitive on your official server, be cautious of swapping!

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    How to access the beta:
    From your Steam games library, right-click on ARK: Survival Evolved and choose Properties. From this new window you’ll click on BETAS at the top. Here is where you’ll swap between the beta version and the live version of the game. 

    Choose the beta called qolbeta_public from the drop down list and then close the Properties window once the window says it has successfully accessed the beta. Your Steam client will begin to download the beta (at the time of this post, v290.103). 

    Depending on your internet connection this process could take some time. You can tell you are successfully on the beta when [qolbeta_public] appears next to ARK: Survival Evolved on your Steam games list. 

    Servers for testing:
    We've set up two servers with 10x rates on the beta branch for those of you who would like to test out the S+/kibble changes if you'd rather test in a more traditional environment:

    Official Server: WildcardTesting
    Unofficial Server: WildcardQA

    Providing feedback:
    In order for us to effectively analyze feedback from beta users we have set up two separate threads, one for Structures Plus related feedback and one for the Kibble changes. Please use these threads linked below when reporting issues, bugs, and feedback to us.

    Feedback about Structures Plus changes:

    Feedback about Kibble changes:

    Please see the first comment under this post for currently known issues. We will be taking your feedback into serious consideration regarding both of these changes. Once we're happy with where these features are at, we will be bringing them over to the PC main game and then to all platforms (Xbox and PS4).

    Changes on the beta include: (please check the first comment under this post for the most up-to-date patch notes).

    Structures:

    • Structure quick pickup time is now configurable in ini file (ServerSettings -> StructurePickupTimeAfterPlacement, default = 30)
    • Added new ini config option to ignore the duration and always allow quick pickup (ServerSettings -> AlwaysAllowStructurePickup, default = false)
    • Improved quick pickup HUD text to avoid overlapping other text, and duration is now formatted as a timestamp if over 60 seconds to support very long timers.
    • Enabled structure quick pickup for ALL structures. For structures that previously had pickup disabled, they now auto-disable quick pickup as soon as the player interacts with the structure in any way (unless AlwaysAllowStructurePickup is set to true)

    New structures/variants:

    • 'Smooth' sidewall textures variants (like the stone foundation) to the stock square foundations [Adobe, Metal, Stone, Tek, Thatch, Wood]
    • Triangle foundations [Adobe, Metal, Stone, Tek, Wood]
    • Triangle ceilings [Adobe, Metal, Stone, Tek, Wood, Greenhouse]
    • Triangle roofs [Adobe, Metal, Stone, Tek, Wood, Greenhouse]
    • Large (4x height) walls [Adobe, Metal, Stone, Tek, Wood]
    • Flexible pipe [Stone, Metal]
    • Flexible electrical cable
    • Stairs (with freely swappable ramp variant) [Adobe, Metal, Stone, Tek, Wood]
    • Double door frames [Adobe, Metal, Stone, Tek, Wood]
    • Double doors [Adobe, Metal, Stone, Tek, Wood]
    • Dedicated storage (Tek structure that allows storing a large amount of a single resource)
    • Fence supports (allows you to build fences that are level along the top) [Adobe, Metal, Stone, Tek, Wood]

    The blueprint paths for the new structures are listed below so you can spawn them in for testing. You can also use creative mode for easier and faster building. With admin enabled you can type cheat gcm into the console (press Tab) to enable creative mode.

    Triangle Foundations
    cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Foundations/Triangle/Adobe/PrimalItemStructure_TriFoundation_Adobe.PrimalItemStructure_TriFoundation_Adobe'" 10 0 0
    cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Foundations/Triangle/Metal/PrimalItemStructure_TriFoundation_Metal.PrimalItemStructure_TriFoundation_Metal'" 10 0 0
    cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Foundations/Triangle/Stone/PrimalItemStructure_TriFoundation_Stone.PrimalItemStructure_TriFoundation_Stone'" 10 0 0
    cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Foundations/Triangle/Tek/PrimalItemStructure_TriFoundation_Tek.PrimalItemStructure_TriFoundation_Tek'" 10 0 0
    cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Foundations/Triangle/Wood/PrimalItemStructure_TriFoundation_Wood.PrimalItemStructure_TriFoundation_Wood'" 10 0 0
    
    Triangle Ceilings
    cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Ceilings/Triangle/Adobe/PrimalItemStructure_TriCeiling_Adobe.PrimalItemStructure_TriCeiling_Adobe'" 10 0 0
    cheat giveitem "/Game/PrimalEarth/StructuresPlus/Structures/Ceilings/Triangle/Greenhouse/PrimalItemStructure_TriCeiling_Greenhouse.PrimalItemStructure_TriCeiling_Greenhouse'" 10 0 0
    cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Ceilings/Triangle/Metal/PrimalItemStructure_TriCeiling_Metal.PrimalItemStructure_TriCeiling_Meta'l" 10 0 0
    cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Ceilings/Triangle/Stone/PrimalItemStructure_TriCeiling_Stone.PrimalItemStructure_TriCeiling_Stone'" 10 0 0
    cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Ceilings/Triangle/Tek/PrimalItemStructure_TriCeiling_Tek.PrimalItemStructure_TriCeiling_Tek'" 10 0 0
    cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Ceilings/Triangle/Wood/PrimalItemStructure_TriCeiling_Wood.PrimalItemStructure_TriCeiling_Wood'" 10 0 0
    
    Triangle Roofs
    cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Roofs_Tri/Adobe/PrimalItemStructure_TriRoof_Adobe.PrimalItemStructure_TriRoof_Adobe'" 10 0 0
    cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Roofs_Tri/Greenhouse/PrimalItemStructure_TriRoof_Greenhouse.PrimalItemStructure_TriRoof_Greenhouse'" 10 0 0
    cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Roofs_Tri/Metal/PrimalItemStructure_TriRoof_Metal.PrimalItemStructure_TriRoof_Metal'" 10 0 0
    cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Roofs_Tri/Stone/PrimalItemStructure_TriRoof_Stone.PrimalItemStructure_TriRoof_Stone'" 10 0 0
    cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Roofs_Tri/Tek/PrimalItemStructure_TriRoof_Tek.PrimalItemStructure_TriRoof_Tek'" 10 0 0
    cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Roofs_Tri/Wood/PrimalItemStructure_TriRoof_Wood.PrimalItemStructure_TriRoof_Wood'" 10 0 0
    
    Stairs
    cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Ramps/Adobe/PrimalItemStructure_Ramp_Adobe.PrimalItemStructure_Ramp_Adobe'" 10 0 0
    cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Ramps/Metal/PrimalItemStructure_Ramp_Metal.PrimalItemStructure_Ramp_Metal'" 10 0 0
    cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Ramps/Stone/PrimalItemStructure_Ramp_Stone.PrimalItemStructure_Ramp_Stone'" 10 0 0
    cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Ramps/Tek/PrimalItemStructure_Ramp_Tek.PrimalItemStructure_Ramp_Tek'" 10 0 0
    cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Ramps/Wood/PrimalItemStructure_Ramp_Wood.PrimalItemStructure_Ramp_Wood'" 10 0 0
    
    4x Height Walls
    cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Walls_L/Adobe/PrimalItemStructure_LargeWall_Adobe.PrimalItemStructure_LargeWall_Adobe'" 10 0 0
    cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Walls_L/Metal/PrimalItemStructure_LargeWall_Metal.PrimalItemStructure_LargeWall_Metal'" 10 0 0
    cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Walls_L/Stone/PrimalItemStructure_LargeWall_Stone.PrimalItemStructure_LargeWall_Stone'" 10 0 0
    cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Walls_L/Tek/PrimalItemStructure_LargeWall_Tek.PrimalItemStructure_LargeWall_Tek'" 10 0 0
    cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Walls_L/Wood/PrimalItemStructure_LargeWall_Wood.PrimalItemStructure_LargeWall_Wood'" 10 0 0
    
    Double Doorframes
    cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Doorframes_Double/Adobe/PrimalItemStructure_DoubleDoorframe_Adobe.PrimalItemStructure_DoubleDoorframe_Adobe'" 10 0 0
    cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Doorframes_Double/Greenhouse/PrimalItemStructure_DoubleDoorframe_Greenhouse.PrimalItemStructure_DoubleDoorframe_Greenhouse'" 10 0 0
    cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Doorframes_Double/Metal/PrimalItemStructure_DoubleDoorframe_Metal.PrimalItemStructure_DoubleDoorframe_Metal'" 10 0 0
    cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Doorframes_Double/Stone/PrimalItemStructure_DoubleDoorframe_Stone.PrimalItemStructure_DoubleDoorframe_Stone'" 10 0 0
    cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Doorframes_Double/Tek/PrimalItemStructure_DoubleDoorframe_Tek.PrimalItemStructure_DoubleDoorframe_Tek'" 10 0 0
    cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Doorframes_Double/Wood/PrimalItemStructure_DoubleDoorframe_Wood.PrimalItemStructure_DoubleDoorframe_Wood'" 10 0 0
    
    Double Doors
    cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Doors/Doors_Double/Adobe/PrimalItemStructure_DoubleDoor_Adobe.PrimalItemStructure_DoubleDoor_Adobe'" 10 0 0
    cheat giveitem "/Game/PrimalEarth/StructuresPlus/Doors/Doors_Double/Greenhouse/PrimalItemStructure_DoubleDoor_Greenhouse.PrimalItemStructure_DoubleDoor_Greenhouse'" 10 0 0
    cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Doors/Doors_Double/Metal/PrimalItemStructure_DoubleDoor_Metal.PrimalItemStructure_DoubleDoor_Metal'" 10 0 0
    cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Doors/Doors_Double/Stone/PrimalItemStructure_DoubleDoor_Stone.PrimalItemStructure_DoubleDoor_Stone'" 10 0 0
    cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Doors/Doors_Double/Tek/PrimalItemStructure_DoubleDoor_Tek.PrimalItemStructure_DoubleDoor_Tek'" 10 0 0
    cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Doors/Doors_Double/Wood/PrimalItemStructure_DoubleDoor_Wood.PrimalItemStructure_DoubleDoor_Wood'" 10 0 0
    
    Fence Supports
    cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/FenceSupports/Adobe/PrimalItemStructure_FenceSupport_Adobe.PrimalItemStructure_FenceSupport_Adobe'" 10 0 0
    cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/FenceSupports/Metal/PrimalItemStructure_FenceSupport_Metal.PrimalItemStructure_FenceSupport_Metal'" 10 0 0
    cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/FenceSupports/Stone/PrimalItemStructure_FenceSupport_Stone.PrimalItemStructure_FenceSupport_Stone'" 10 0 0
    cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/FenceSupports/Tek/PrimalItemStructure_FenceSupport_Tek.PrimalItemStructure_FenceSupport_Tek'" 10 0 0
    cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/FenceSupports/Wood/PrimalItemStructure_FenceSupport_Wood.PrimalItemStructure_FenceSupport_Wood'" 10 0 0
    
    Flex Pipes and Wires
    cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Pipes/Flex/Metal/PrimalItemStructure_PipeFlex_Metal.PrimalItemStructure_PipeFlex_Metal'" 10 0 0
    cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Pipes/Flex/Stone/PrimalItemStructure_PipeFlex_Stone.PrimalItemStructure_PipeFlex_Stone'" 10 0 0
    cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Wires/Flex/PrimalItemStructure_Wire_Flex.PrimalItemStructure_Wire_Flex'" 10 0 0
    
    Tek Dedicated Storage
    cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Misc/DedicatedStorage/PrimalItemStructure_DedicatedStorage.PrimalItemStructure_DedicatedStorage'" 10 0 0

    Kibble:
    All eggs have been assigned a value based on the size and rarity of the egg. These sizes include: Extra Small, Small, Medium, Large, Extra Large, and Special. The eggs are used in a recipe to create kibble of a coinciding value, which are: Basic, Simple, Regular, Superior, Exceptional, and Extraordinary. 

    The blueprint paths for these new kibbles are listed below so you can spawn them in for testing:

    cheat giveitem "Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Kibble_Base_XSmall.PrimalItemConsumable_Kibble_Base_XSmall'" 10 0 0
    cheat giveitem "Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Kibble_Base_Small.PrimalItemConsumable_Kibble_Base_Small'" 10 0 0
    cheat giveitem "Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Kibble_Base_Medium.PrimalItemConsumable_Kibble_Base_Medium'" 10 0 0
    cheat giveitem "Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Kibble_Base_Large.PrimalItemConsumable_Kibble_Base_Large'" 10 0 0
    cheat giveitem "Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Kibble_Base_XLarge.PrimalItemConsumable_Kibble_Base_XLarge'" 10 0 0
    cheat giveitem "Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Kibble_Base_Special.PrimalItemConsumable_Kibble_Base_Special'" 10 0 0

    The recipes for these new kibbles are as follows:

    • Basic: 5 Fiber, 5 mejoberries, 10 tintoberries, 10 amarberries, 1 cooked meat, 1 extra small egg
    • Simple: 5 Fiber, 5 mejoberries, 2 rockarrot, 1 cooked fish, 1 small egg
    • Regular: 5 Fiber, 2 savoroot, 2 longrass, 1 cooked jerky, 1 medium egg
    • Superior: 5 Fiber, 2 citronal, 2 rare mushroom, 1 cooked prime, 1 sap, 1 large egg
    • Exceptional: 5 Fiber, 10 mejoberries, 1 rare flower, 1 focal chili, 1 extra large egg
    • Extraordinary: 5 Fiber, 10 mejoberries, 1 honey, 1 lazarus chowder, 1 special egg

    Regarding previously crafted kibble:

    • Old kibbles will not be wiped, and will inherit their new "value/color" appropriately.
    • Old kibbles will still work to tame their appropriate creatures.
    • Old kibble will no longer be craftable, only the new types will be craftable.

    Further notes:
    If you have a single player or unofficial save file it is worth loading it up on the beta and checking if there are any obvious bugs or compatibility issues. Your pre-existing structures should see no changes on the beta, and kibble that is already crafted should work as normal. If there are any inconsistencies you notice, please report them to us using the threads linked above so we can address them.

    Attention builders!
    Fancy yourself a top tier builder? We want to see what you can do with the new structure changes! 

    Hop into the beta and build to your heart's content using any of our officially supported maps (The Island, The Center, Ragnarok, Scorched Earth, Aberration, Extinction). You can do this in your single player world or your unofficial server if you have access to one. We’ll be picking the best builds submitted to us for featuring in an upcoming video trailer showcasing the building changes to ARK similar to the announcement video we did for our latest mod contest. 

    Submit pictures and/or a video of your build, your map save and coordinates to your build to arkfans@studiowildcard.com so we can take a look. You can get the direct coordinates to your build location by enabling setcheatplayer true and jotting down the coordinates presented on screen. You can upload your map save to a file sharing website such as Google Drive, Dropbox, etc, and include the link in the email. 

    Entries are due by February 4th, 2018. We look forward to seeing your masterpieces!
     

    Edited by Jen


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    On ‎1‎/‎21‎/‎2019 at 11:28 PM, Soldier905 said:

     

    That is the biggest excuse i ever seen , ive played online games for decades and when a cheater is spotted they are taken care of quite fast unlike wildcard here but yet its perfectly acceptable for the delay as players that never have been affected by cheaters give them a free pass to take their time on fixing major exploits in the map etc .

     

    Ive played games that had tens of thousands of players on at any given time such as blizzard games , eve online as well as other massive populated games that dwarf ark(max i ever seen was 40-60k players on at a given time) yet they never had players trying to make excuses for the devs saying "its a online game and any can play/hack into it" which literally hurts the playerbase due to attitudes like this.  Yes any can hack into online games but theres alot of difficulty often and anticheat software is often alerted quickly but heres the thing with ark , the biggest issue right now is meshing which is just exploiting a hole in the map so no hacking is required which they dont do much about .  There needs to be a kill barrier like that already exists to a point such as the barrier if you are carried by a bird or anything and mesh into the ground you will either die or rubberband out but this seems to be only in particular areas for some reason .

     

    I helped fix an entire region on the island (found tons of holes in the area during EA) so the barrier iam talking about is real and can easily be used across all the map to fix the problem of meshing.

    I mean of course, but I'm not saying it as an excuse, I just understand that not all game developers have access to the same tools used to combat things like cheaters/hackers. Either they don't have the tools, time, skill, or care to fix issues like that, or all of the above. I'm just tired of seeing people say "These devs don't care about ARK."

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    One question i have is how the haek are people leveling so fast inside of the beta to build metal structures already on the Beta Server?!?!!?!?

    Edited by ToneTone

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    6 hours ago, ToneTone said:

    One question i have is how the haek are people leveling so fast inside of the beta to build metal structures already on the Beta Server?!?!!?!?

    There are 2 server types, default and boosted. Besides, levelling doesn’t take that long anyway.

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    Here's a simple solution for server problems. First, set personal, tribe, and alliance tame dino levels to  a reasonable level. Second, change the loading order to buildings first, then dinos. Third, wipe all the public servers, completely.

     

    The reason for changing tame dinos and load order is to reduce lag. And wiping all the servers, at least public ones, would enable things to be enacted without too many problem.

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    On 1/25/2019 at 11:06 PM, SirTwist said:

    Here's a simple solution for server problems. First, set personal, tribe, and alliance tame dino levels to  a reasonable level. Second, change the loading order to buildings first, then dinos. Third, wipe all the public servers, completely.

     

    The reason for changing tame dinos and load order is to reduce lag. And wiping all the servers, at least public ones, would enable things to be enacted without too many problem.

    I never understood why dinos loaded first, it has caused so many problems, from everything falling through the floor, to being able to get into a base before the walls load if you are on something fast enough (very hard to do these days)

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    On 1/12/2019 at 3:57 AM, BlueberryJackal said:

    1. Is S+ going to be available for consoles? 

    2. The kibble rework is not a bad idea, but now some creatures are going to be completely useless, like the Dilo. Before the update you needed it, because it took too much time when feeding Ankys or Doedics with berries. Now the Dilo is useless, unless it gets a TLC patch, so it is more attractive for players.

    The point of the kib rework is eliminating the need for massive kibble farms. Those and too many tames cause more server issues than anything when people render in those bases it causes lag and rubberbanding that's frustrating to most players. It's also causing imprints to not finish due to this lag. 

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    3 hours ago, MorbidAvenger said:

    The point of the kib rework is eliminating the need for massive kibble farms. Those and too many tames cause more server issues than anything when people render in those bases it causes lag and rubberbanding that's frustrating to most players. It's also causing imprints to not finish due to this lag. 

    Im playing on sp so i dont have this problem.

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    I would love to put the testing branch on my private servers. Played around with it a bit in single player and love the triangle pieces with the ark snaps instead of the s+ snaps. (Not a fan of s+.) Any idea on when the ETA is for unofficial/private servers?

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    On 1/12/2019 at 3:57 AM, BlueberryJackal said:

    2. The kibble rework is not a bad idea, but now some creatures are going to be completely useless, like the Dilo. Before the update you needed it, because it took too much time when feeding Ankys or Doedics with berries. Now the Dilo is useless, unless it gets a TLC patch, so it is more attractive for players.

     

    9 hours ago, BlueberryJackal said:

    Im playing on sp so i dont have this problem.

     

    As I've stated before, it is not the Kibble System's job to make dinos useful. They should be desirable to tame in their own right. If they are not, then the dino needs fixing. 

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    I really think you guys should add a favorite command tab when paused because I hate having to go to SA companion every time I want to spawn in some jerboas & dodos. (don't judge me, dodos & jerboas are adorable.)

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    The whole kibble rework thing makes me so happy. We won't ever again need to have 300 dinos whose only use is laying eggs.It makes ARK feel less like a "job" really. to keep all that alive.Super looking forward into this! Thank you for making good decisions!

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    kibble rework, I can not wait to get there, far kibbles farms are very large

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    I'm not sure if anyone has considered this yet but to get an industrial cooker you need to be like level 90... this being said I am typically pretty well off by the time I hit level 90 due to the large amount of experience needed to get there. Therefore, all kibble taming that I and many others would do would require the use of a cooking pot to craft kibble. As it is it already takes forever to craft 30 or so kibble in these and you typically have to monitor this process because of the limited number of spots and constant need for water. On top of the lengthy kibble crafting time you are also adding the time it takes to craft a Lazarus chowder or focal chili. This means for those who are not level 90 nor have access to crafting an industrial cooker you are essentially doubling the crafting time it takes to make the necessary kibble. If you so choose to keep these consumables in the recipes my suggestion is to either vastly increase the number slots in a cooking pot OR lower the level of an industrial cooker.

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    On 2/5/2019 at 6:17 PM, Richyricardo8 said:

    If you so choose to keep these consumables in the recipes my suggestion is to either vastly increase the number slots in a cooking pot OR lower the level of an industrial cooker.

    you can also easily get them on extinction OSDs

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    I love building things and would love to see more. Here are some Ideas I'd love to see added to ARK.
     

    Best thing to add is a way to save blueprints of the buildings, bases and raft builds we have made. So that if there is a server re roll, wipe or glitch.

    More styles added. (We have thatch, wood, stone, metal, adobe and TEK) How about so new versions of each of them. Like the wood from Primitive+ would be nice!

    Vertical Half foundations, half ceilings and half walls.

    horizontal Half foundations, half ceilings and half walls.

    Angled foundations. Basically a sloped ceiling but as a foundation. (Sloped ceiling with foundation and walls already attached)

    Fixed Doors and Door frames. It would be nice if all style of doors would fit properly in all styles of door frames.

    Railings that fit on ramps and mainly Sloped ceilings. As ramps we don't use for they are way too steep of an incline.

    A TEK Refrigerator that keeps food longer and holds more than the TEK Troughs.

    Also would be nice to have a huge amount of furniture items added as well.

    Also fix all the BEDS on XBox PC window version. For we on the PC can not use beds other than teleportation. Sometimes if the bed is owned by another player we can but most of the time we can not.

    More vehicles: Like a A Tek Boat.

    Edited by khedrak
    Added something I missed

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    This may have already been addressed, but what about imprinting?

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    I’ve been playing the beta and it’s fantastic so far, the kibble rework especially. One question though - has anyone else been having strange issues with dinosaur behaviour? Around my base (I’m playing single player) I have all my dinosaurs not enclosed in any pens because I have turrets to kill any annoying Dilos or Compys, but when a wild dinosaur does manage to attack one of my tames, it aggros my entire pack and they all come to kill the threat. That’s annoying because I have them all set to passive so they should be staying put. I have my Argentavis parked right outside my front door so I can easily hop on it if I need to fly somewhere else but then when something angers another dinosaur it’ll fly off to go kill the threat and it’s really annoying. Is anyone else having this issue?

    Another issue is that sometimes when I walk over a foundation, those small mineable rock piles, or pieces of driftwood, I get stuck floating in midair for a while before the game realises where the floor is and fixes itself, this can get annoying if I’m running away from a predator or if I’m carrying quickly-perishable things like prime meat back to my base. 

    I don’t remember these things happening at all before I downloaded the beta so I think it has something to do with that.  

    Also a feature I think would be useful are notes, like the recipes, but for what eggs are what sizes, and the actual ingredients in the kibble themselves. It’s annoying having to open up that Google Doc someone posted here just to remind myself. These might already be in the game though, so if they are I just haven’t managed to find them yet :P

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    17 hours ago, Yorshee said:

    Another issue is that sometimes when I walk over a foundation, those small mineable rock piles, or pieces of driftwood, I get stuck floating in midair for a while before the game realises where the floor is and fixes itself, this can get annoying if I’m running away from a predator or if I’m carrying quickly-perishable things like prime meat back to my base. 

    I don’t remember these things happening at all before I downloaded the beta so I think it has something to do with that.  

     

     

    I have been playing S.P. on my PS4 and i have also noticed getting stuck on the edge of foundations while transitioning from a foundation to regular ground, (so far its been Tek bridges, Tek foundations, Metal foundations, Rocks and other items). This also never happened before the last update, seeing as i have no access to the beta i don't see that being the issue.

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    6 hours ago, Jekyl said:

     

     

    I have been playing S.P. on my PS4 and i have also noticed getting stuck on the edge of foundations while transitioning from a foundation to regular ground, (so far its been Tek bridges, Tek foundations, Metal foundations, Rocks and other items). This also never happened before the last update, seeing as i have no access to the beta i don't see that being the issue.

    Ah, that’s probably it then. I downloaded the update a day or two before I downloaded the beta. 

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