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  • Redefining the Survival Genre with ARK 2 and an Update from our Studio Founders

    Hey Survivors!

    We have so much on the horizon for the ARK universe and we don’t want to keep our community waiting any longer so let’s skip the preamble and jump right in!

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    We are currently working on our expansive sequel with all our might! But we have postponed the release date to 2023 in order to create an adventure that will be unforgettable for everyone, respectful of our team’s health, realize the potential of upgrading to Unreal 5, and to introduce revolutionary full mod support for console players! ARK 2 will launch in 2023, simultaneously on Steam Early Access and as a console launch exclusive for Xbox Series X|S and with Xbox and PC Game Pass on Game Preview.

    We believe that ARK 2 will be the ultimate primal survival experience and want to devote the resources needed to bring that to fruition. When you finally take your first steps onto the beautiful and dangerous new world of Arat in 2023, we intend that it’ll have been worth the time to get there.

    You can now wishlist ARK 2 on Steam here

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    Suddenly awakened on a strange primal world filled with dinosaurs and humans struggling for dominance; you must piece together the history of how you arrived there, team-up with legendary heroes, and confront powerful dark forces seeking to control the fate of all life. Saddle up, and join the definitive next-generation survival experience with ARK 2!

    Every aspect of the ARK series has been rethought and redesigned in this sequel. Here's a sampling of the new features that ARK 2 will contain upon its initial Early Access and Game Preview release:

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    Starring Vin Diesel ("Fast Franchise") as legendary ARK hero Santiago, experience an epoch-spanning adventure as he seeks to protect his daughter Meeka -- voiced by Auli'i Cravalho ("Moana") -- from the ghosts of the ancient past and visions of a new future.

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    Fully stackable, user-created Mods for new creatures, items, gameplay features, and maps are now distributed across all platforms -- including onto Xbox -- and support for modded servers enabled through official mod support by mod.io!

    Here’s a little bit more information about this new technology partnership:

    "mod.io is a cross-platform UGC solution, supporting 11 game systems and stores. By partnering with mod.io, we are connecting ARK 2 with a complete ecosystem in which mods can exist, be presented, and accessed in-game. We’re excited to see our vision for Mods powered by proven tech, and deliver the best possible experience for players, everywhere they can play ARK 2."

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    Advanced character traversal mechanics like mantling, free-climbing, parkour, sliding, and swinging!

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    Target-lock, blocks, dodges, combos, staggers, special attacks, emphasizing player-skill-based action.

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    Explore a mysterious, chaotic world where native flora and fauna are being overrun by invasive primeval creatures from an extinct Earth!

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    Construct your weapons and tools from a range of distinct modules to customize their look and functionality -- millions of possible combinations enable you to craft your own unique gear! The specific materials you choose will further affect the appearance of your items, with multiple options of resources found in unique regions of the world.

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    Natural and unnatural occurrences are always happening across the game world, independent of your presence! Your choices in deciding whether to interact with these events will yield rewards or challenges.

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    Hostile 'Aratai' hunt & attack you riding their own tamed creatures, as they seek to drive human interlopers from their world.

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    Instanced rendering and network-streaming enable much higher client and server performance for large, player-built structures, and a longer draw distance! Survivors can set up and save their own preferred building templates, share them, and place prospective template layouts in the world to then build them out as a team.

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    No omnipresent radar -- animals now track and hunt by sight, sound, and smell! Hide from predators with visual camouflage and environmental obstructions, and learn to mask your scent! Dynamic pathfinding enables creatures to intelligently maneuver around obstacles and player-built structures.

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    Gain both experience points from gameplay, and knowledge points by accomplishing key objectives and overcoming unique challenges, to progress along a massive skill tree filled with new active abilities, perks, and passive benefits.

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    See foliage react convincingly to passing wildlife, water flow downstream around obstacles, volumetric stormclouds, localized weather systems, smoke and particles affected by physical forces, and much more! Fundamental advancement of lighting systems enables a more photorealistic day-night cycle, generating real-time ambient lighting & shadows within both natural and player-constructed environments!

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    As we journey into the next evolution of ARK, Jesse and Jeremy reflected on the time they’ve spent creating ARK and wanted to include a personal message about ARK 2 to the community.

     

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    The future of survival games begins with ARK 2

    When we first released ARK: Survival Evolved in 2015, we had no idea how big it would eventually become. It was beyond our wildest expectations that 7 years later we’d be developing an eons-spanning narrative across multiple games, a TV series, and starring none other than Vin Diesel as key ARK hero Santiago. And yet here we are, together with our wonderful players who have stuck with the ARK universe through thick (RAGNAROK!!) and thin (FLYER NERF??), now having a canvas far bigger than ever before.

    That’s what ARK 2 is – the biggest canvas ever for primal survival experiences, a next-generation framework to play out your own survival stories.

    ARK 2’s main narrative tells the story of a father and a daughter (“Meeka” played by Auli'i Cravalho!), of betrayal & broken promises, and the strength of the family bond – and of course, it’s a story of badass giant dinosaurs. But even more importantly, this is about players’ own stories – like any good persistent-world online survival game, ‘Survivors’ in ARK 2 each have their own unique path through the game, as they form their own tribe, make their own friends, and attempt to build their own creature-aided civilization.

    With ARK 2, we’re seeking not only to enhance the game’s narrative and world-building, but also retouch and improve on all aspects of what constitutes an ARK game. 

    Foremost among these redesigns are the core player mechanics. In the sequel, which is third-person-only, controls and movement for both players and creatures have been completely redesigned. Taking inspiration from game systems like Assassin’s Creed’s automatic parkour and Breath of the Wild’s climbing, player characters can now clamber over the environment in a more realistic and freeform manner. With a focus on primitive-era combat (Santiago and Tek have a ‘complicated’ relationship…), ARK 2 draws heavily from Souls-like action for its human-scale combat: an emphasis on dodges, blocks, light and heavy attacks, combos, and player-reflex skill – a rarity for the PvP survival genre. For creature-scale combat, suffice it to say for now that when you attack something with your T-Rex in ARK 2, the results are visceral: the animation of the attack actually hard-impacts on the target (not “passing through” it), the victim’s flesh is torn, and the target physically reacts at that location to the hit – all to convey the feeling of the raw power of such a ferocious creature!

    Another area that we’re particularly excited about is the World Event system. Rather than simply having a more-or-less static environment with easily predictable or repetitive occurrences ala ARK 1, the new World Event system is designed to ensure that unique things are always happening around the world, whether you are there or not. Events include procedurally-dynamic scenarios like watering hole gatherings, wounded creatures, tracking the signs of advanced prey, stampedes, herds, defending endangered creatures to earn their trust, finding dens of parent creatures and their young, and more. Whether you choose to engage with these events is up to you, and each can yield unique rewards and challenges.

    There are too many other areas of fundamental changes in ARK 2, whether it’s the new opposing-force ‘Aratai’ who have their own tames, the new Creature Management & proper World Map systems, the advanced component-based item crafting that enables players to choose exactly what their gear looks and functions like from millions of potential combinations, or the revamped build system which provides innumerable more building options and enables saving & sharing of build templates – or, or…well, there’s just too much to go over here! You’ll get your first preview of the ARK 2 gameplay down the road, and we think you’ll like what you see. 

    Finally, saving perhaps the best for last, ARK 2 adds a revolutionary new feature for console players: fully stackable, user-created mods, including on unofficial servers, for the Xbox version of the game enabled through official mod support by mod.io! This means that players who create mods using the PC version will be able to upload them to the cloud and make them available for all console players to enjoy as well. With this, as we’ve seen with ARK 1 on PC, everything in the game can effectively be changed, improved, and redesigned: new creatures, new game types, new maps, new weapons & items, and mechanics (yes modders can re-add First Person mode 😉 ).

    With the power of Unreal Engine 5, the only limit will be the imagination of the content creators themselves. We’re super stoked to witness the mind-blowing additions that players will no doubt create in their mods and maps  – and we believe that having all such user generated content playable on console in ARK 2, with complete cross-platform server integration, is going to change the nature of the genre forever.

    Put simply: with ARK 2, our goal is to make the game that we all wanted ARK 1 to be – now that we’ve had the time, resources, and knowledge to do it right. So in 2023 on Xbox & PC Game Pass, we’ll look forward to seeing you all in this new world of primeval creatures and legendary heroes. Just keep an eye out for Vin – he likes to play on his Series X more than you might expect, and his skill at wrangling a Giga is unequaled…

     

    Yours truly,
    Jeremy Stieglitz, Jesse Rapczak and the Wildcard team.


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      ARK’s development has always benefited from external teams providing their expertise for ARK’s myriad of content and game systems. Whether it be Instinct Games, Efecto Studios, or another developer that’s partnered with us during the creation of ARK: Survival Evolved, we’ve always leveraged the amazing talent from external studios to create the best version of ARK for our fans.
      In that spirit, we’re partnering with Grove Street Games to co-develop ARK 2 and rewrite the ARK Nintendo Switch code with a full revamp of gameplay functionality, graphics, and optimization.  Thomas Williamson, the Director of Grove Street, will be Development Director and Technical Director of ARK 2 with parts of the Grove Street Games team also joining ARK 2’s production in a development partnership.

      Jeremy and Jesse will balance their time between games and the expansion of the ARK franchise across multiple platforms and formats, with Jeremy focusing his creative efforts on the TV series and other initiatives, whilst continuing to serve as Executive Producer of ARK 2. Jesse will continue as Creative Director of ARK 2 and co-creator of the TV series.  

      We are beyond-thrilled that Thomas and the incredibly talented team at Grove Street Games have opted to go all-in on partnering up to build the next iterations of the ARK franchise. By combining Grove Street's amazing capabilities with Studio Wildcard, we’re confident ARK 2 is going to be a mind-blowing experience!


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      We know many of you have also been waiting expectantly for news on the Animated Series, and we’re so looking forward to being able to share more with everyone about it. 

      The Series now has fourteen 30-minute episodes in post-production! To celebrate this milestone, we have released the first poster images of key characters from the show, available here. 

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      ARK: The Animated Series chronicles the story of a mysterious primeval land populated by dinosaurs and other extinct creatures, where people from throughout human history have been resurrected. When 21st century Australian paleontologist Helena Walker awakes on the ARK after tragedy, she must learn to survive and find new allies, or die again at the hands of ruthless warlords -- all while trying to uncover the true nature of their strange new world.

      Jay Oliva (Batman: The Dark Knight Returns, Justice League: The Flashpoint Paradox) has taken on the role of Executive Producer, Director, and Co-Showrunner, alongside ARK franchise creators Jeremy Stieglitz and Jesse Rapczak, with the series being produced at Glendale-based Lex+Otis animation studio. Monica Bellucci (The Matrix Reloaded) and Dee Bradley Baker (Star Wars: The Bad Batch) have also joined the series’ talented cast.

      The show features an extraordinary voice cast, including Gerard Butler (300), Michelle Yeoh (Everything Everywhere All At Once), Madeleine Madden (The Wheel of Time), Devery Jacobs (American Gods), Deborah Mailman (Total Control), Zahn McClarnon (Doctor Sleep), Malcolm McDowell (A Clockwork Orange), Elliot Page (The Umbrella Academy), Ragga Ragnars (Vikings), David Tennant (Good Omens), Alan Tudyk (Rogue One), Karl Urban (The Boys), Jeffrey Wright (Westworld), Ron Yuan (Mulan), with Russell Crowe (Gladiator) and Vin Diesel reprising his role as franchise hero, Santiago.

      We look forward to sharing more news soon!


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      In April we announced that Nintendo Switch would be receiving a completely rehauled version of ARK that will include enhancements and upgrades to bring it into line, visually and functionally, with the experience on Xbox One and PS4. 
      Today, we’re happy to share an update on the progress and more information on ARK: Ultimate Survivor Edition!

      ARK: Ultimate Survivor Edition will introduce new story cutscenes to conclude each ARK map, featuring actors Maddy Madden (The Wheel of Time) and David Tennant (Doctor Who) reprising their respective roles as Helena Walker and Sir Edmund Rockwell. All of Helena’s and Rockwell’s Dossiers and Explorer Notes will also be voiced by the actors, as will survivors’ epic confrontation versus Rockwell on ARK Aberration. Madden will also voice the cheery robot-AI guide HLN-A in the "Young Explorer's Mode" that will lead players through ARK in a low-pressure, kid-friendly, dino-fact-filled adventure.

      We’re happy to show you what to expect in September, so Tune in at 1:30pm Pacific Monday, June 13, to /twitchgaming livestream to see the first gameplay of ARK: Ultimate Survivor Edition on Switch.

      Be sure to check out our previous post for more details on the upcoming update.


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      Fjordur, the newest official ARK community map, released today on PC, Xbox, PlayStation, and Stadia! Free to download for all ARK players, this Nordic-style, cold-weather map features four new creatures to tame and over 140 sq kilometers of new biomes, new challenges, and rewarding discoveries!


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      ARK  Survival Evolved Screenshot 2022.06.06 - 21.19.40.70.jpg

      If you’ve ever wanted an easy selling point to convince your friends to join you on your quest for ultimate survival, there might never be a better opportunity!

      Head to Steam where ARK: Survival Evolved is free-to-permanently-own for anyone who claims the game before June 19 at 10AM PDT! This is a limited-time offer, so call your aspiring survivalists, tribe up, and join in on the adventure!


      It’s been an amazing ride as we begin to close out ARK 1 with the release of Fjordur and the upcoming inclusion of the Carcharodontosaurus. We’re so proud of what this game has become over these past 7 years with the passionate support and inspiration from our wonderful ARK community.

      With ARK 2 now on the horizon, we’re energized to ascend into a new generation of gaming. Unreal Engine 5 is empowering us to make the game everything it can be. Any Homo Deus would be proud to see it in action, and we look forward to having all of you come join us in the next evolution of the ARK franchise!
       

      The Studio Wildcard Team
       

       


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      2 minutes ago, Griffin998 said:

      Losing a spaceship is entirely plausible. The large chunks would disintegrate at least mostly, and the smaller chunks would be totally vaporized. So when you look at it that way, losing a spaceship is entirely plausible, and also considering that Santiago was shown with no armor or anything in the end cutscene.

      If all that burnt up why is anyone alive. They were in those parts of the ship. Plus in the original we started with nothing punching trees until we made our way with the resources around. Did everyone crash get thrown out the space windows and knock their head so hard it made em stupid, but not hard enough they died crashing a spaceship into a planet. 

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      10 minutes ago, Joebl0w13 said:

      From the mouth of the CEO:

      Ark Survival Evolved has grossed over $1.3
      Billion dollars (US) globally since its release in June 2015.

      So, what's that about being rediculous?

      How if the company is worth like 15 million and has 46 employees and the ceo net worth is 5 million. I'm not saying I don't believe, but something isn't adding up or I'm missing something.

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      1 hour ago, Stevenreese1998 said:

      Why would you completely change the game and still name it the same thing? We are comfortable with the view they have now, 3rd person will ruin gun play, if their is even guns in game. We can already climb mountains and all kinds of stuff like flying.

      I can't think of any other survival games off the top of my head that have taming and riding dinosaurs as the main feature, or any other games that take place in the same universe as Ark. Or any other games that take place after Ark 1. Therefor: Ark 2. What would be the point in making a new game if they didn't mix anything up? If you don't want to deal with anything being different from Ark 1, you should probably stick with Ark 1.

      1 hour ago, Stevenreese1998 said:

      The only reason to do third person only is for melee combat, which would be useless if it anything like the first game with shotguns and grenade launchers.

      Hmm, maybe because their reworking the melee combat system, there's going to be more of an emphasis on melee combat? Just a thought. And also, there's probably not going to be any firearms, it being primitive and all that.

      1 hour ago, Stevenreese1998 said:

      And if all technology is gone DILO happens to it. Gen 2 we had the epitome of technology but it's gonna go back to fighting with spears???? Why??? How do you loose an entire spaceship???

      If you played Genesis 2, the ship went kablooie.

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      1 hour ago, Stevenreese1998 said:

      If all that burnt up why is anyone alive. They were in those parts of the ship.

      All the shuttles that the survivors landed on the planet in were designed for re-entry. The actual starship itself was not. That's why in real life spacecraft have heat shields, cause otherwise they would get destroyed in the atmosphere.

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      4 hours ago, TimeBomb2003 said:

      If said 3rd perron view is going to be identical to the 3rd perron view in Ark 1, yes that would suck a lot. However, due to the fact that it's going to be only 3rd perron view, the game is more than likely going to be designed around it, and as such, will be a lot more streamlined than the current 3rd perron.

      Also, another point, why on earth would you want MORE of what you're used to? Wouldn't it be a whole lot more exiting to get unique gameplay, and new ideas rather than just more of the same?

      The point of a sequel isn’t to radically change the core of the game. MORE of what we are used to is exactly what people want in the sequel. The point of a sequel is to add new things without changing the core of the game - look at almost any other game franchise. Lets use Halo as an example.

       

      For the most part, Ark players just wanted things like bug fixes, better graphics, new maps, improved dinosaur AI, new tools, new threats, new crafting, new dinosaurs etc. The game would not be a “copy paste”, but the game would feel the same with some new additions. As an example - in Halo infinite they added the grapple mechanic. It also features new enemies / weapons / better graphics. I guarantee you if Halo infinite decided to suddenly go Third Person Only you would see their players become absolutely hysterical. 

       

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      I mostly the time in community crunch read a lot of people sending "good vibes" and doesnt taking care about evrything in the game. And now... now i read people that isnt not so much in love with Ark 2, i read them mostly hopeless... imagine... WildCard gives them Ark 1... Early Acces... till now and yet still have a lot of patch that mostly of times are broken other stuff... like patching with bubblegum or duct tape. Then WildCArd (or part of the studio) gave us ATLAS, same game as Ark 1 but with other theme and others mods for "changing view". Some people doesnt care about when Ark 2 will be released to the point that only care that the game actually would be better than Ark 1 and Best than ATLAS.

       

      ________ Also, they llove people that gave them modding stuff so they can actually add it as their own... very clever, use the time and effort from others, moddify something to say "Hey, its our map now", and dont doing your job... been devs. ________

       

      Im actually enjoing every community crunch that you give us where you actually showing us that you doenst give a thing for the real community that yuo say that you are "hearing"... The game started to change a lot its perspective since they started to add stuff and dinos that actully are from other games... and doesnt think better in anything new and tasty. (yeas, the last 3 words are from "Abe's Odysee").

       

      I will be honest (like i was been always since i wrote here)... I will not buy the game... I will not consume that game... I'm Sorry for Vin Diesel that actually put his face and name in that game... but with all the mixture that THAT game will be, i will be very sorry for the buyers and also for the Actor... I love Vin Diesel... AS A FILM ACTOR. I hope im wrong and the game actually is good... But i will be mostly happy to stay in Ark 1 SINGLEPLAYER and not buying any other game from this studio... sorry guys... you had one job.

       

       

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      5 hours ago, BlackScarlatta said:

      I mostly the time in community crunch read a lot of people sending "good vibes" and doesnt taking care about evrything in the game. And now... now i read people that isnt not so much in love with Ark 2, i read them mostly hopeless... imagine... WildCard gives them Ark 1... Early Acces... till now and yet still have a lot of patch that mostly of times are broken other stuff... like patching with bubblegum or duct tape. Then WildCArd (or part of the studio) gave us ATLAS, same game as Ark 1 but with other theme and others mods for "changing view". Some people doesnt care about when Ark 2 will be released to the point that only care that the game actually would be better than Ark 1 and Best than ATLAS.

       

      ________ Also, they llove people that gave them modding stuff so they can actually add it as their own... very clever, use the time and effort from others, moddify something to say "Hey, its our map now", and dont doing your job... been devs. ________

       

      Im actually enjoing every community crunch that you give us where you actually showing us that you doenst give a thing for the real community that yuo say that you are "hearing"... The game started to change a lot its perspective since they started to add stuff and dinos that actully are from other games... and doesnt think better in anything new and tasty. (yeas, the last 3 words are from "Abe's Odysee").

       

      I will be honest (like i was been always since i wrote here)... I will not buy the game... I will not consume that game... I'm Sorry for Vin Diesel that actually put his face and name in that game... but with all the mixture that THAT game will be, i will be very sorry for the buyers and also for the Actor... I love Vin Diesel... AS A FILM ACTOR. I hope im wrong and the game actually is good... But i will be mostly happy to stay in Ark 1 SINGLEPLAYER and not buying any other game from this studio... sorry guys... you had one job.

       

       

      you will be missed

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      6 hours ago, EnRoute2FYB said:

      The point of a sequel isn’t to radically change the core of the game. MORE of what we are used to is exactly what people want in the sequel. The point of a sequel is to add new things without changing the core of the game - look at almost any other game franchise. Lets use Halo as an example.

      I'd say the point of a DLC is to add new things without changing the core of the game. If you're going to warrant a whole new game, one the size of Ark, you had better have a good reason for doing so.

      6 hours ago, EnRoute2FYB said:

      For the most part, Ark players just wanted things like bug fixes, better graphics, new maps, improved dinosaur AI, new tools, new threats, new crafting, new dinosaurs etc. The game would not be a “copy paste”, but the game would feel the same with some new additions. As an example - in Halo infinite they added the grapple mechanic. It also features new enemies / weapons / better graphics. I guarantee you if Halo infinite decided to suddenly go Third Person Only you would see their players become absolutely hysterical. 

      At the end of the day, no matter how many new combat systems they add, or how advanced the dinosaur AI gets, or whatever perspective it'll use, it's still going to be primarily a survival game. A hard, brutal, PvP survival game, with taming and riding dinosaurs as one of its main features. Made by the same people as the first. Which means that no matter what, it will feel familiar one way or another.

      However, if you made an FPS (First Person Shooter) into a Third Person game/shooter, then yes, some people would most likely have a problem with that.

      And I'll be honest, I wasn't too keen on the 3rd person only thing at first either. Just because of how much I dislike the 3rd person view in Ark 1. But I realized that they wouldn't make a change like that for no reason whatsoever. If they're going the 3rd person only route, they'll focus on streamlining that way of playing, and taking advantage of whatever things that specific view allows for, that 1st person would not.

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      Looks great and all but really not a word on PlayStation? I know it would have a later release date but come on seriously? I feel like you're hiding some bad news

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      19 hours ago, Stevenreese1998 said:

      If all that burnt up why is anyone alive. They were in those parts of the ship. Plus in the original we started with nothing punching trees until we made our way with the resources around. Did everyone crash get thrown out the space windows and knock their head so hard it made em stupid, but not hard enough they died crashing a spaceship into a planet. 

      Fair point, my friend. Thing is, there were separate pods for each of the clones, with the exo-mek acting as the pod for our survivor.

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      No thank you, no darksouls wannabe assassin's creed with dinos rip off for me thank you. The vast majority of the community is against this. Ark 2 will crash and burn. You will not see a penny from me, i wouldn't even play it if it was free. 🖕🖕 thanks vin diesel... you skid

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      22 hours ago, Nemesis4200 said:

      No thank you, no darksouls wannabe assassin's creed with dinos rip off for me thank you. The vast majority of the community is against this. Ark 2 will crash and burn. You will not see a penny from me, i wouldn't even play it if it was free. 🖕🖕 thanks vin diesel... you skid

      You'd rather have the current system of left click over and over again?

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      On 6/14/2022 at 10:57 AM, Stevenreese1998 said:

      Well if they don't "waste the resources" we aren't playing.

      I mean that's your call i was just trying to shed some light on the process. I mean the fact they mentioned it could be modded means it's obviously a resource issue on their part and they don't mind players doing that work. if it's a deal brekaer for you i don't really know what to say.

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      23 hours ago, TimeBomb2003 said:

      You'd rather have the current system of left click over and over again?

      Yes, because First Person adds more fun to the game then a new combat system that forces 3rd person. I would say they should only implement a new combat system if they retain First Person - they can use Dying Light for inspiration if they want. 
       

      And these people who are trying to say a game sequel means the core of the game should change are clearly not very familiar with the gaming industry. Literally 90%+ of games that release a sequel don’t change the core of the game - they add a new story, characters, graphics, weapons, features, fixes etc. That’s literally the standard (Halo, COD, Diablo, Fifa, Kingdom of Hearts, I could literally go on forever). So please stop trying to act like a game sequel is meant to radically change the core of a game like flipping from First Person to Third Person. That’s an entirely new game, not a sequel. 

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      12 hours ago, EnRoute2FYB said:

      And these people who are trying to say a game sequel means the core of the game should change are clearly not very familiar with the gaming industry. Literally 90%+ of games that release a sequel don’t change the core of the game - they add a new story, characters, graphics, weapons, features, fixes etc. That’s literally the standard (Halo, COD, Diablo, Fifa, Kingdom of Hearts, I could literally go on forever). So please stop trying to act like a game sequel is meant to radically change the core of a game like flipping from First Person to Third Person. That’s an entirely new game, not a sequel.

      A lot of those franchises that you mentioned have a ton of games under their belt. Which means that they release sequels more often, and as such, can get away with not really changing anything between the new titles. For them, there wouldn't be any point in putting in a bunch of effort in making each game really unique or giving it tons of updates if a new game is just going to replace it in a year.

      Ark however, has been out for 7 years, and presumably, the sequel is going to be out for roughly the same amount of time. No matter how different the story, or how much better the graphics are, if the gameplay is the same, people are going to get tired of it. If you're planning on having the sequel be out for another 7 years, I'd say change as much of it as you can.

      And no, switching to 3rd person isn't a radical change to the core of the game. Radically changing the core of the game would be taking away the creature taming, or having it no longer be a survival game.

      12 hours ago, EnRoute2FYB said:

      That’s literally the standard (Halo, COD, Diablo, Fifa, Kingdom of Hearts, I could literally go on forever).

      Also, just to be clear, that's not figuratively the standard, and you couldn't figuratively go on forever, right?

      Edited by TimeBomb2003

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      surprised no one has talked abount the founders letter / comments ..... random occurring events all the time happening almost anywhere ...... now THAT had me tickled ... mainly because this game is going to be an absolute cpu hogging beast with the better gfx and advanced this and thats - IF it is not optimized to the max its going to either have a 'few' things missing / cut from the end game OR need a monster comp to run it 

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      On 6/12/2022 at 3:15 PM, Joebl0w13 said:

      Most of this looks pretty fun.

      I hate 3rd person views and Souls combat...

      Yikes.

      Agreed.. idk how you are suspose to target a pack of raptors chasing you along with dilos and maybe a Rex if it comes along 

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      On 6/20/2022 at 7:17 AM, TimeBomb2003 said:

      You'd rather have the current system of left click over and over again?

      But it's not tho is it? It's tame a variety of creatures for a variety of tasks. Vast majority play PVE / singleplayer 'cos of the huge amount of different things to do

      ... 3rd person, parkour and combat 'innovations'? No thanks, there's a dino for all of those 'new' abilities they talk of already, and if there isn't that's what they should be thinking of.

      If ppl want to play a game like Souls or Witcher, they will play that, and you can bet those devs have already got their next sequel well underway with some pretty awesome innovations on mechanics they truly understand already.

      Basically if you like the sound of Ark 2, you're prob not an Ark player or just dabbled in it from time to time.

       

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      5 hours ago, Luizza said:

      But it's not tho is it? It's tame a variety of creatures for a variety of tasks. Vast majority play PVE / singleplayer 'cos of the huge amount of different things to do

      I agree. The different creatures are designed to fill different roles. Some harvest different resources, some passively produce certain resources, some you have to kill for certain resources, some shoulder creatures give you passive/active abilities, and so on, and so forth.

      But when it comes down to the combat, it is just left click again and again. If you're on a rex, fighting another rex, or something similar, there is hardly any strategy, it just comes down to which one is stronger.

      5 hours ago, Luizza said:

      ... 3rd person, parkour and combat 'innovations'? No thanks, there's a dino for all of those 'new' abilities they talk of already, and if there isn't that's what they should be thinking of.

      I highly doubt the new system is only for players/humans. They're probably going to add all the parkour and movement stuff to the creatures as well.

      5 hours ago, Luizza said:

      Basically if you like the sound of Ark 2, you're prob not an Ark player or just dabbled in it from time to time.

      I don't really like to use this in an argument, but you left me no choice. With around 4k hours in Ark singleplayer, I think I've graduated from just dabbling in it from time to time.

      Edited by TimeBomb2003

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      2 hours ago, TimeBomb2003 said:

      I don't really like to use this in an argument, but you left me no choice. With around 4k hours in Ark singleplayer, I think I've graduated from just dabbling in it from time to time.

      I actually came back this morning to edit my comments last night as I thought that was a little strong, Ark means a lot of different things to different people and generalising like that is rarely helpful.

      So, yes, everyone is entitled to their opinion and if it is different to mine, or different to what I hear a lot of people in game saying, that still doesn't mean it applies to everyone. I play official PVE because I like the social interaction, that's a huge part of why I return again and again. I can see however that if you play singleplayer (which I beleive the majority do) then combat could seem stale. Still doesn't change my opinion that 3rd person and the innovations seem a step too far away from what gave Ark it's charm... for me.

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      9 hours ago, Luizza said:

      I actually came back this morning to edit my comments last night as I thought that was a little strong, Ark means a lot of different things to different people and generalising like that is rarely helpful.

      So, yes, everyone is entitled to their opinion and if it is different to mine, or different to what I hear a lot of people in game saying, that still doesn't mean it applies to everyone. I play official PVE because I like the social interaction, that's a huge part of why I return again and again. I can see however that if you play singleplayer (which I beleive the majority do) then combat could seem stale. Still doesn't change my opinion that 3rd person and the innovations seem a step too far away from what gave Ark it's charm... for me.

      That's fair

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      16 hours ago, Luizza said:

      everyone. I play official PVE because I like the social interaction

      You must have found a goldilocks tier server or have the patience of a saint. My experience with official pve was nothing but watching land disputes and epeen waving barring exactly one chill server that still suffered the usual official pve issue that was endless pillar spam.

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      Well, I guess I did, for each map too, toxic ppl are usually around the first few months a server opens, that's when the most toxic clashes happen, but they soon move on in my experience, it's easy to just ignore them when you know that won't be there for long. And I guess pillars don't bother you when you already have a base, and you usually know why they are there.

      I must admit though, gacha farming towers that have literally been full steam operating for years by 'unknown' silent box tribes stinks of RMT so much that is pretty annoying. They aint going anywhere.

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      It’s been said a million times - you don’t need to make the game “Third Person Only” to update the combat within Ark. So please stop saying crap like “but the combat was left click spam” - because that literally has nothing to do with the game including First Person or not. And Third Person Only is NOT a requirement of a combat system. Wildcard can improve the combat system without removing First Person from the game, Dying Light is a perfect example of a combat (and movement) system which works in First Person.

      And I really don’t want to hear another “but modders will add First Person back in so everything will be great” - because this won’t solve the issues, for the simple reason that if the game is being designed with a “Third Person Only” focus, it will lead to design decisions which will causes issues in first person mode. For example - if you modded Syrim to suddenly become First Person, the game would not only have issues, but would have a completely different experience then if the game had been intended for First Person. 

       

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      On 6/16/2022 at 1:23 AM, TimeBomb2003 said:

      I asked for it. Or at the very least wanted a better combat system. Which we will now be getting! You really see no benefits for changing the system from left click left click left click left click, to actually having to block and dodge and all that?

      If you want a different combat system, that is ofc up to you. Perfectly fine to desire, and I want something new added too.

       

      But calling it left click makes me wonder how much you know about how foot PvP actually works on a competitive level.

      Here are key pillars of being decent on foot ( I am bad, compared to really good players):

       

      Bolas

      Nets

      Grapples

      Cutters

      Shield blocking

      Whips

      Parachutes

      Switching flak pieces in-combat

      Plant Z Fruit

      Narc nades

      C4 traps

      Plant Y traps

      Turret traps

       

      There is more. Add different PvP dinos into the mix... Gameplay is very rich and deep in terms of mastery.

       

      If this is new to you, just watch some youtube clips of high lvl PvP. It's pretty cool.

      Again, I want WC to take risks and innovate. I support that fully. But I don't believe in a souls type gameplay direction.

      As alluring as it can be to see that large gaming segment, it is a very different crowd of gamers. Ark is a different beast. Much more team based, much grittier and dirtier, much more high risk, much higher consequence, much more sandboxy open world. In short, much less arcadey.

      Edited by WaterDrop

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