Hey Survivors! Welcome to the latest edition of the Community Crunch!
Evolution Event Weekend: CrossARK Transfers!
Through the weekend the Official ARK Network will be affected by an Evolution Event! Survivors playing this weekend will get to experience the following bonuses:
2x Harvesting Rate
2x Taming Rate
2x EXP Rate
So be sure to log in and enjoy the increased rates whilst you can! The event will end at 12PM EDT on Monday the 21st of November.
We also announced a very important change coming to the Official ARK PC Network, as of this update and soon to come to Xbox. Here's a little snippet from the announcement...
We’ll also be introducing a new permanent change will be coming to your CrossARK Clusters:
Complete transfer of Items, Tames and Survivors through all MAPS on the Official ARK Network (separated by game mode).
Please note that this will not affect Player Dedicated Servers. This is just an Official Server change
Previously, you were only able to transfer Survivors TO Scorched Earth servers, and everything FROM a Scorched Earth server. Now, you’ll be able to have absolute rights when transferring and can go from Island to Island, Center to Center, Scorched Earth to Scorched Earth, Island to Scorched Earth, Center to Scorched Earth, and Island to Center without any limitations, and the reverse of course. Please remember that these transfers are still based on the cluster (mode) you play on; PvE can only go to PvE, Hardcore can only go to Hardcore, Primitive can only go to Primitive etc.
When we first announced the ARK Transfer system with the Launch of Scorched Earth, we stated that it was something critical we wanted to experiment with in Early Access and to see how the game would progress once we introduced that new gameplay mechanic. Following what we’ve seen, and based on the feedback we have received, we would rather allow more freedom, where acceptable of course, than impose further limits.
Alongside this change, we are now going to introduce a new mechanic:
Once a Tame has been uploaded and downloaded onto an ARK, it will suffer a 12-hour cooldown until it can be transferred again. Transferred tames will also display on the HUD from which server they were last uploaded from (if you’re on a different Tribe, you will only see this indicator when the Tame is dead).
We want to provide the opportunity for tribes to scout each other across the ARK, as well as limit, -- to an extent -- tribes from storming in and then storming out immediately with their tames. By enabling the complete CrossARK transfers, it should also provide the chance for existing players to scope out new servers of the same type, meet up with friends, and find new opportunities or adventure, with no PvP server being unassailable or off-limits.
With all big changes, we understand that this isn’t everyone’s cup of tea. I’m sure I’ve said that before, though keep in mind these changes may not be final. We want to see how things play out, whether this was the right move, how we can further improve the system. Something we’re considering down the line is introducing more limitations on what can be transferred, such as only Baby Tames or Eggs can be transferred, perhaps we limit Scorched Earth transfers to Scorched Earth base/raw materials only. Your feedback following today’s change will be critical as it enables us to continually develop and expand the game, as well as provide the opportunity to explore further options.
We recommend that Survivors read the full announce from Jat as there was a lot of valuable information provided, and your feedback will be highly valued through this process!
The big one is coming up! It'll introduce 4 New Dinos: Achatina, Megalosaurus, Moschops, and of course the Pachyrhinosaurus! We're also planning on introducing our newly redesigned caves for The Island, that have undergone a huge redesign, both from a visual and gameplay point of view. With this update, of course, it will mean that ALL Cave structures on The Island will be wiped due to the changes being made, so if you're in a Cave on The Island - you might want to consider relocation! Keep in mind this is just the first part of the cave update, and we'll be introducing more work done to the underwater caves, and Tek Cave!
Xbox One Black Friday Sale!
ARK: Turkey Trial!
The ARK: Turkey Trial 2 event begins soon on PC!
Survivors will be given the opportunity to participate in the turkey-hunt of their lives. ARK: Turkey Trial 2 will throw survivors into a large-scale scavenger hunt and allow them to carve up the rare “Super-Turkeys” unleashed across the ARK! By harvesting sufficient Super Turkey Wishbones from these bloodthirsty, genetically-modified creatures, players can craft their very own stylish "Chieftain" Hat, or choose to summon the devastating DodoRex creature to do their bidding for a limited period of time. Brand new to this year's event, you will also be able to earn custom event-themed Emotes!
The event will be on all Official maps: Scorched Earth, The Center, and The Island. It all begins November 23rd!
ARK: SotF - October Survivor League Championship!
The ARK: Survival of the Fittest October Survivor League Championship matches will take place from 11 am EST to 2 pm EST on Saturday, 19th of November, with a bounty of more than $65,000 in prizes to the winners!
The Survivors who have qualified for the event are listed here:
The championship games will be shout casted by typeForced! We invite all ARK fans, and the newly curious, to come watch the epic battles at that time on our Twitch channel:
To those competing: may fortune smile upon you, brave Survivors! And may the fittest survivor be victorious!
Hope we have an awesome Championship and get to see some great games!
Player Procedurally Generated Maps!
The Procedurally Generated Map system allows players to make their own ARK maps by determining a myriad of landscape options from the heights of mountains, depths of valleys, and the number of lakes, rivers or oceans, to the kinds of each biome they want, and more! Let's check out the entries for this weeks contest! The winner for this weeks contest is...
The Great Divide by Wolf Angelus!
If you'd like to run this map yourself, here are the necessary PGM settings!
Congratulations to our winner! Looking forward to the next set! We'll be creating a new thread for the next contest which will be running immediately - so get generating!
And to learn more about PGMs and on how to get started, check out this guide here:
NVidia Ansel Photography Contest
ARK: Survival Evolved and the Scorched Earth Expansion Pack now include support for NVIDIA Ansel -- a revolutionary new way to capture in-game shots. Compose shots from any position, adjust with post-process filters, capture HDR images in high-fidelity formats, and share the screenshots in 360 via a smartphone, PC or VR headset.
Learn more about these features from the NVIDIA blog.
Now let’s get to the contest!
There were 3 potential categories for survivors to enter their shots into and they were the following:
Super Resolution: These should be taken at 8x Super Resolution. Players can optionally use Depth of Field effects accessible in Spectator mode by pressing the [Delete] key.
Panoramic 360 Stereoscopic 3D: These should be taken at 4x Super Resolution, in 360 Stereoscopic 3D mode. We will crop them to 2D for web display, while also providing the 3D version for viewing within VR display.
Freeform: Any settings, whacky and creative use of Ansel filters are encouraged. Adding humorous titles/captions in Photoshop is also acceptable for this category!
And now without further ado, here are your entries!
You’ll want to click on the image title to be able to download the maximum size image, we’ve resized them for display purposes
Panoramic 360 Stereoscopic 3D!
This is an award given to Survivors to celebrate the amazing structures you build. These bases are judged based upon a number of different factors such as their creativity, uniqueness, how fun of a base it is, the difficulty of building it, the functionality it provides and much more!
And without further ado, the ARKitect for Community Crunch 72 is…
Scorched Earth Main Base Showcase - ARK: Advanced Building - Molten Iron Server PVE Survival by Monkeypuzzle!
This contest is open to all types of video be they funny, epic, scenic, stories, whatever inspires you. Just a general reminder that they should remain safe for work, think of the children!
And without further ado, the ARKVideo for Community Crunch 72 is...
TEK TIER CLASSISM by LAME WOLF!
Thanks everyone who entered again, awesome submissions as always. You can check out the rest of the entries here:
DEVS BTFO! Make better maps yourself! Procedurally Generated ARKs Tutorial (Ark: Survival Evolved) by ThickFreedom
ARK - Mythbusters ep.8 - Shield vs Bola, Homing Rockets, Etc. by EXFIB0
PGM Battlegrounds by GamerPerfection
How To Counter Flyers With a Grappling hook by KishK0
The Greatest Escape - ARK: Survival Evolved PvP Montage [Official Server 200] by EXFIB0
Light of Adall by Chaos and StoneyDragon
Utahraptor by Grey Wolf
The soul at the skies. by tianat
Forest Camo Morellatops by Sharkcat
Desert Camo Morellatops by Sharkcat
Festive Camel Morellatops by Sharkcat
The krusty Ark by Valoule
Ark Birthday Party by hood428
The Volcano Map by sx
The volcano by Ark-France.fr
Thanksgiving Dinner by Seggzy
Introducing the Lyrebird! [Fanmade] by Tamboob
Goliath Dossier by Shadlos
PrimitivePlus Developer Blog
Hey fellow survivors!
I’m here to talk about a few of the things going on in the lab but since I know pictures are worth a thousand words - it will be mostly pictures! I’ve been working on fixing the remaining issues that are currently in Primitive Plus, including snap points. The focus hasn’t been on making new content, but polishing what already exists.
When I started creating Primitive Plus, I didn't know much about game design or modelling. Because of that, a lot of the things I originally design didn’t mesh well with what currently exists in the game. Structures are a prime example of this. When I designed them, I didn’t take into account the dimensions of the current structures for things like wall sizes, and window and door positions. While the focus isn’t on adding new content, there are times when fixing a bug necessitates adding new content. A lot of what I’ve been working on recently requires new /meshes. I’m currently testing to see what impact this will have on existing structures. Here’s an example of what you can expect to see for the structures in the next patch.
As we get closer to seeing some of the end-game content, like TEK tier, I have been getting a lot of questions on what end-game content looks like for Primitive Plus. I’ve been putting a lot of thought into this while also waiting to see what content is added to the main game. We don’t need another Adobe structure confusion Please note that the list below is not final and there will be additions and potentially removals of what’s listed. Keep your ideas coming!
Different ammunition types for catapults/turrets
With that said, I’m going to get back to the lab and leave you with some content that could be nearing you soon! I don’t have an ETA for the patch just yet, but we’ll be going into QA next week to test the new patch. Following the next patch, we’ll be bug-free and aiming at new content!
Until next time guys
That's it for this week's Crunch, thanks for tuning in guys! As always if you’ve got anything to share please get in touch and be sure to follow us on:
Wildcard Jen, Jat & the ARK: Survival Evolved Team