Community Crunch 62, ARK Digest 40 & NVIDIA Ansel Photography Results!
Welcome to your latest edition of the Community Crunch!
NVidia Ansel Photography Contest
Earlier this week we announced our first ever NVidia Ansel Photography Contest! We had an amazing amount of entries in such a short space of time and are quite excited with the results survivors have produced so far!
There were 3 potential categories for survivors to enter their shots into and they were the following:
- Super Resolution: These should be taken at 8x Super Resolution. Players can optionally use Depth of Field effects accessible in Spectator mode by pressing the [Delete] key.
- Panoramic 360 Stereoscopic 3D: These should be taken at 4x Super Resolution, in 360 Stereoscopic 3D mode. We will crop them to 2D for web display, while also providing the 3D version for viewing within VR display.
- Freeform: Any settings, whacky and creative use of Ansel filters are encouraged. Adding humorous titles/captions in Photoshop is also acceptable for this category!
And now without further ado, the entries!
You’ll want to click on the image title to be able to download the maximum size image, we’ve resized them for display purposes
Panoramic 360 Stereoscopic 3D
You’ll want to click on the image title to be able to download it and check it out in all its VR Glory!
tomb - Poison Wyvern
A lot of really fantastic entries everyone! These were great to see and we cannot wait to see what else you guys have to offer. Remember, we’ll be running this contest again next week so if you missed out this week, don’t sweat and give it another go next!
This is an award given to Survivors to celebrate the amazing structures you build. These bases are judged based upon a number of different factors such as their creativity, uniqueness, how fun of a base it is, the difficulty of building it, the functionality it provides and much more!
And without further ado, the ARKitect for Community Crunch 62 is…
It's a tie! A lot of great entries this week so let's hear it for...
And you can check out even more screenshots here: http://steamcommunity.com/id/dynamitetiger/screenshots/
Valoule's Western Town!
and you can check out his full album here: http://imgur.com/a/ikQbj
Wolf Angelus - ARK PD Base!
And you can check out even more screenshots of the build here: http://steamcommunity.com/id/WolfAngelus/screenshots/?appid=346110
and we've also got some awesome runner ups this week!
The Lime Inc's Glass and Metal Rockbase
Squidge Meister's Empire of Persiark!
This contest is open for all types of video be they funny, epic, scenic, stories, whatever inspires you. Just a general reminder that they should remain safe for work, think of the children!
And without further ado, the ARKVideo for Community Crunch 62 is…
It's another tie! whoo!
Naked Zombo's - First Look! ARK Ruins Secret Revealed!
BoomBangCrash's ARK: Scorched Earth Trailer!
KISHK0's Scorched Earth - 60 FPS Epic, 4K Resolution & Epic Graphics!
Naked Zombo's - The Sounds of ARK
LameWolfProductions - Scorched Earth is Beautiful - Cinematic Tour!
and we've got some awesome runner ups!
GramOfMayo's - ARK Love Dating Game
MY TOP 10 FAVORITE THINGS - Ark: Scorched Earth (Ark: Survival Evolved) by ThickFreedom
KISHK0's ARK Build Battles!
Kye923's Scorched Earth Showcase!
Thanks for all your entries this week guys! We've got a hell of a crunch going. If you'd like to check out the other submissions, you can do so here:
Here is our question and answer session with Lead Designer, Lead Programmer, Co-Creative Director of ARK: Survival Evolved, and Co-Founder of Studio Wildcard: Jeremy "Drake" Stieglitz!
Survivor, MarioMan9112 asks, “Can we expect holiday events on xbox one anytime soon? I'm sure I'm not the only xbox one player that wants some skeleton dino's walking around.”
This Halloween and Xmas, yes, at long last
Survivor, IrishEvilMonkey asks, “Would like to see alliances become more useful on PVE. They're useful on PVP because you can go around each others bases without setting off defences etc. I'd propose than alliances on PVE would mean that in certain circumstances your allies are considered like tribemates, ie you can pick them up with birds, pick up their animals etc.
It's not unusual for someone on pve to unclaim an animal so another player with a quetz can bring it somewhere, this would change that.”
That’s certainly worthy of implementation. I’ll get it on the backlog.
Survivor, Jwadie asks, “Back in December you said that both Xbox & PC would be getting split screen "in the near future", is this still planned for PC?”
Yes, it’ll come alongside the Xbox<->Windows crossplay feature (which involves re-merging Xbox functionality up to PC, which will also include the improved Gamepad support of Xbox).
Survivor, TotallyUncool asks, “Will uploading and transferring tames from official servers to unofficial ones ever be implemented (with the possibility for the server owners to put some kind of restriction on it if they so wish)?”
We might add a Download-To-Local-Storage feature, that’d be easy enough.
Survivor, J asks, “Can the lymantria moths produce silk to give them another use?”
Yeah, that’s a good idea. I’ll make it sew. (See what I did there?!)
Survivor, Scorpio asks “So now that scorched earth has finally unveiled mythical creatures, will we get griffins? Because I think it would be cool to have an argentavis/sabertooth hybrid and perhaps they can live in the games canyons renamed "griffin canyons"”
The real question is, after watching this scene a few dozen times
http://cdn.playbuzz.com/cdn/a62e74b3-6642-42cb-9136-3ca8c54e4073/38d57d00-4cfd-45c7-849b-f0a668c1527b.gif, how could I not??!
Survivor, J also asks, “will you consider re-adding the dune buggy because it would go great in scorched earth”
It requires a lot of server performance to handle it properly, but we’ll take a look at it next week and see if there’s some way to squeeze it in without negatively affecting server performance. Perhaps in its own high-quality physics simulation, or at least as a server option.
Survivor, Quetzal asks, “Can we get a real backup option for Xbox server saves?!? I have a couple of reasons for wanting this, namely:
a) Obviously, the ability to save and backup my game before installing a patch/update (the recent 739.x series highlighting this perfectly). I know you're kind of limited with what Microsoft dictate for the XB1 now with regards to not allowing game saves to USB, but are the game saves too large to send to the MS Cloud storage on-demand?
b) I'd really like to have a couple of worlds running at the same time. I like building and experimenting, so I'll occasionally use admin commands when I want 100 walls for example to test a design. However, I don't want to use the commands in my 'legit' world/save because I like the challenge of getting the relevant materials, levelling up etc. However, if I have a single player Island map, I only get that map. It'd be great to have multiple saves like in Minecraft and dedicate 1 to almost 'creative mode' where people can just do what they wanted and x number of other saves they could play at will. When procedural ARKs come to the game, there may be 3,4 or 5 (or more!) ARKs that people may really like the look of (for whatever reason - scenery, materials, dino's etc) and having a save game for each that you could just dip in and out of would be great.”
Yes, we’ll support backing up savegames in an upcoming Xbox Update. We realize it’s important for server admins, we just need to adequately test the system before we roll it out (we had it in, but ran into some icky tech issues at the time and had to temporarily disable it). It will return, and soon!
Survivor, AdamB asks, “I love the way Wyvern eggs work on scorched earth. Gotta find an egg and raise them from birth. That has been my ideal since ark came out for all dinos.
You guys plan to expand that system? I would love to play in a way where ALL my dinos are from eggs I hunt down, steal, and hatch. Could add an interesting challenge and RP opportunities. Perhaps babies in the wild could also be imprinted since not all creatures lay eggs.”
Indeed now that we’ve established this mechanic for Wyverns, we’ll give it a shot for some of other existing and upcoming top-tier dinos and see how it ‘feels’ as an option.
Survivor, PermaBanThis asks, “On top of the question I already asked. With the addition of the wind turbine, might we be able to craft a small capacitor to hold electrical power during times that the turbine has no wind to function? Maybe something like for every 10 mins (in game) capacitor will run for 15-30 mins (in game). Maybe even see the addition of solar panels to generate power?”
Let’s see if a modder can make that happen. Should be do-able with a bit of Blueprint ingenuity. If no one can figure out how to do it… then I’ll do it
Survivor, Icarus asks, “Many herbivores had truly amazing adaptations that made the fight between predator and prey equal (ankylosaur could break any T Rex bone with it's tail, Trikes could swivel their head in almost any direction etc etc.) My question is, will we ever see any sort of injury system put in place? Where dinos could get cuts, bruises, or broken bones from getting in fights? And if herbivores could have those adaptations in the game that allowed the fight between say a rex and an ankylo, more up to chance and tactics than raw power alone, since the ankylo could seriously wound a rex in it's own way”
I do plan for some upcoming combat equalizers for Herbis generally and specifically, however a dedicated Dino injury system is a little beyond the scope of our immediate plans.
Survivor, server16ark asks, “Do you guys think you will ever implement transponder nodes that can be fired from a rifle?”
Haha, that reminds me of that scene in Batman v Superman <geekout>. Ok, yeah, I think that would be a pretty cool stealth tracking tactic for Tek Tier...
Survivor, server16ark also asks, “Do you guys ever think you might implement a better version of the Magnifying glass? (One that works at distance, and perhaps gives stat info.)?”
Tek Tier Multi-HUD Visor.
Survivor, Kimsie asks, “What is your opinion on allowing us to move unconscious dinos (only the ones we can already move when dead or alive), either by hand or with a flyer? Would be very handy when you finally down that flyer and it lands in the ocean, drowning”
I’ve long considered it, though my concern remains that it may unbalance taming. However, I’ll make it a server option (since it really is quite easy to do) and see how/if players prefer it.
Survivor, Dustiest-Ninja asks, “You mentioned jetpacks: what kind? I have noticed in games that there are more than one approach.
Jump packs; this is just a glorified super jump. (e.g. the darktroopers from starwars battlefronts.)
Hover packs; this is the ideal float around like a superhero kind of jetpack (e.g. the Clone jetpack troopers from Starwars Battlefronts.)
"Rocket packs"; this is basically more like flying a jet-plane around. For super fast cruising to a very distant destination. Easy to crash into something. (e.g. Ironman flying to another country, and real life planes).”
They function much like Starsiege Tribes Jump Packs, which IMO remains the Gold Standard
Survivor, royal1rish asks “I would like to see the ability to name auto turrets. Example would be Bob lvl 1 was killed by Main base turret 5 showing up in the tribe log”
Patch notes v247
Survivor, GoldenGuy15B asks, “Will "The Gateway" be an actual structure, and will it only work/be revelant for official servers?”
It’s accessible via any Supply Crate or Obelisk, but will also have a Tek Tier structure for it for the convenience of technologically-advanced Tribes.
Survivor, Maedean Shepard asks, “Is it possible to give wall torches and standing torches the option to automatically light up in the evening and go out in the morning to conserve time and mats?”
It’s possible and pretty easy for a modder to do, but it’d make more sense for electrical lights to do that, dontcha think?
Survivor, Judqment8 asks, “Could we have an ini option to enable/disable the mate boosts (damage and damage reduction)?”
Sure, sounds like a reasonable server option, will do it in v247.
Survivor, qbddbq asks, “I know that a TLC pass is coming for the original dinos, but what will it entail for the mammoth? The mammoth was once so iconic and necessary for everyone, but by adding the beaver, you didn't add diversity to tribe rosters, you guys merely replaced the mammoth. The mammoth is found in more dangerous area of the map, takes more kibble, and can't be picked up by an argy like the beaver. What will you guys do to balance/fix this and make the mammoth relevant again?”
Indeed, it will involve making use of those humongous tusks!
Survivor, Gh0st2126 asks, “Hey I have a question. Is there a console command that can be made to make a building player neutral? A friend and myself own an RP server and we want to be able to have people place sleeping bags or beds inside premade buildings like and Inn or even make stalls inside a town that we built walls around, without having them in an alliance. Or atleast a way to place non lethal structures in a neutral zone so there can be places of peace just for trading? We're trying to go for a town square with stalls made by players on the server and we can't have them close to eachother without being in an alliance or the same tribe. Any way to add that as a command or something?”
Yeah I think we can probably make that a thing. I’ll need to see if it has any strange side effects though before fully committing, so will get it tested out (neutralizing structures).
Survivor, DaEndGame asks, “Are the Ark worlds flat or round?”
Ah but that would be revealing too much of the mythology before the upcoming story systems & content… all in good time
Survivor, RedStorm8616 asks, “So with the July 4 event over, will we be getting another event before Fear Evolved? And what can you tell us about that. Any new things specifically you can mention?”
Nope, next event is Terror Evolved, and it’s going to be a lot of fun
Survivor, J asks, “Will we ever see some sort of emp weapon like a bomb or grenade that can disable things like generators and auto turrets?”
Yes, as the Tek Tier.
Survivor, StationOG asks, “Floating names on the dinos, will it be possible to have these appear based on a proximity setting similar to the follow level setting i.e. Floating names set to "lowest" only appear when you are standing next to a dino.”
Sure that sounds like a good option for us to add!
Survivor, Lowly asks, “Can we have a minor addition to the engram menu, when trying to buy an advanced engram (example advanced rifle bullet, if we do not already know simple rifle bullet we need to scroll or search and learn that, which requires, gunpowder, which requires spark powder) could we have a pop up box asking us if we wish to buy all prerequisites for that engram, listing the pre requisites and then having a buy all or close option.”
Sounds like a good idea, I’ll make it happen.
Survivor, ranger1presents asks, “Could we please allow creatures to remember their follow settings after a server (or single player) restart?”
Yep indeed I’ll make it save that value, it was actually supposed to do so!
Survivor, xXSMJXx asks, “Hey guys, first post here! Any chance we could get an ambience volume slider, or possibly sliders for the volume of footsteps or water splashing? I love the sound effects, but some things like the sarco swimming or carno walking are very loud/consistent. When you turn the volume low enough to quiet the splashing/stomping, you can't really hear the awesome ambience any more. My main thing is the sarco, would love to use it more without this splashing issue.”
We need to do a levels-pass on all the game audio. We’ll do a pass on the splashes and footsteps first though, since it sounds like that is particularly intrusive!
Survivor, Duck030 asks, “Can there be an addition of a ‘free look’ button (left-alt maybe) so the head can move independently to the body? This would be very useful when on a Dino, trying to spot things without having to change directions, especially if a server has 3rd person turned off.”
Sure, we might as well make use of that middle mouse button for something, right?
Survivor, PrimalBeard says, “Glass (Greenhouse) structure auto-demo timer needs a rethink! The timer is the same as thatch, yet the materials & level needed to make greenhouse structures differ greatly. I (and many others) believe that the timer for thatch was just copied over to greenhouse structures, hence why it's so low. Please Devs, increase the timer to bring it up to a more adequate length, such as stone or metal.”
Survivor, AceAckbar asks, “Will you soon enable SCUBA tanks to work on survivors while offline? This would be something amazing to have, as DCing underwater and dying due to lack of oxygen before you can log back in is incredibly hurtful, especially on Hardcore servers.”
Aha yes I will get that fixed very soon!
Survivor, spoop asks, “seeing as there are plenty of hints that the island has a very long and bloody history, will the ark ever have any paranormal aspects such as voices in the wind and shades of long dead survivors in the mist, or is that kind of thing restricted to only being a Halloween event?”
Yes such elements will be an increasing part of the game-content/environment finalization pass, but not so much paranormal, more sci-fantasy, but spooky all the same --- after all, isn’t magic just a form of technology too advanced for humans to understand?
Huge thank you to all the Survivors who attended or tuned into this year's PAX West! We had a lot of fun at the exposition meeting you all and showcasing our new expansion pack, Scorched Earth. We hope you guys had a lot of fun too keeping up with all the shenanigans and we're looking forward to the next con!
All the best from the Wildcard Team!
Until next time
Pagoda Build by SmokeySRH
Damn it Dave by C8sun
Alpha Fire Wyvern versus Alpha Deathworm by Squidge Meister
Pikachu Jerboa by Sharkcat
JP Toy Galli Warpaint by TheMightySaurus
Balto & Jenna by Sharkcat
Stegocertops tease By Gi Ma by jordanisgreat505
Giga vs Quetz by Leono
Desert Nomad by TheMightySaurus
Nothing's Quenchier by TheMightySaurus
Thorny Dragon by TheMightySaurus
Artwork by dinosaurman4
ARK: Scorched Earth sketch by DougDimmadome
Fishing Buddies by c-rex0129
Introducing the Queen Titanomyrma! by Shockal
Sauroniops Dossier by Shadlos
Monoblos Dossier by Shadlos
Diablos Dossier by Shadlos
Aetobatus poeyi Dossier by Shadlos
Jaggia Dossier by Mega
Sand Barioth by Mega
Survivor League August Championship Games!
The ARK: Survival of the Fittest August Survivor League Championship matches will take place from 11 am EST to 2 pm EST on Saturday, September 10th, with a bounty of more than $65,000 in prizes to the winners!
To those competing: may fortune smile upon you, brave Survivors! And may the fittest survivor be victorious! Hope we have an awesome Championship and get to see some great games!
The championship games will be shoutcasted by typeForced! We invite all ARK fans, and the newly curious, to come watch the epic battles at that time on our Twitch channel: https://www.twitch.tv/survivetheark - We hope to see a lot of you tune in for some epic games!
And that’s it for this post guys!
As always if you’ve got anything to share please get in touch and be sure to follow us on:
All the best,
Wildcard Jat and the ARK: Survival Evolved Team!
Edited by Jat