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  • Community Crunch 466: LiveOps Updates, Mod Spotlight, and more!

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    From Sarco sandals in sports mode to heatwave haute couture, Survivors have been bringing the beachside chaos to ARK, and the party’s not over yet! Summer Bash is still in full swing until Thursday, July 17. It’s the perfect time to soak up the sun, fire off a few sparklers, and hunt those pesky Slidy 'N Slippery Kairuku.

     

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    The Lost Colony Expansion Pass is available now, Survivors! Alongside it comes a bundle of bonus content to kick off your journey—including the adorable new Veilwing companion, the versatile TEK Bunker, and the game-changing Template Hammer, which lets you save and replicate your base builds with ease.

    The full ARK: Lost Colony experience arrives in December 2025, but for now, sink your teeth into an early taste of what’s to come.

    Available now on Xbox, PlayStation or Steam!

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    Download in full resolution

     


     

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    Download & play new custom content created by players, including new maps, creatures, items, and game modes, through a dedicated new Mod-browser directly within the game. Enjoy an endless stream of new ARK content as the creativity and talent of the community are fully unleashed for the first time across gaming platforms, and stay tuned as we spotlight more Cross-Platform Mods each week!

    This video features:

     



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    A quick final reminder ahead of July 15th: We’re making a key adjustment to OSDs on Astraeos to address a bug. Starting July 15th, when an OSD lands, it will now destroy any nearby player-built structures within its impact radius. This will be the same radius used for OSDs on Extinction.

    If you’ve built near potential OSD drop zones, we strongly recommend relocating your base before the patch goes live.

     

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    We’ve rolled out a potential fix for a bug that caused sudden FPS drops due to VRAM allocation issues. This update also reverts the temporary workaround introduced in v67 (June 20), which dynamically managed VRAM to reduce memory buildup.
     We’ll be actively monitoring player reports to confirm if this resolves the issue—if not, we’ll continue working toward a more permanent solution.

     

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    We’re in the process of increasing mod storage space on PlayStation to 30GB. We’re aiming to have this rolled out as soon as next week, so stay tuned!

     


     

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    The Official Network will be receiving summer rates! The event will be active until Thursday, July 17.

    • PVP/PVE: 2x Harvesting, Taming, and Experience, and Breeding
    • Small Tribes: 4.5x Harvesting, Taming, and Experience + 4x Breeding
    • ARKpocalypse: 5x Harvesting, Taming and Experience, and Breeding

     


     

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    Fan Art Gallery | Screenshot Gallery | Artist Feedback Form

     

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    Creator: Ark Analyzed

    Explore the Ice Queen Cave in ARK: Survival Ascended with this full walkthrough!

     

    Creator: Raasclark

    Discover how simple it is to give your base's walls a majestic, castle-like look with Raasclark's new guide!

     

     

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    My little babies fighting with their last brain cells by hoshiko.shir

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    Artfight revenge featuring an ARK Yuty by vikihun

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    Still not here? Still not here? by yuukuro07

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    Teleportation by @falco_luna

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    I made the Thylacoleo! by kab_prob356

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    I want to finish work quickly and go catch a Drakeling by @cat22nyaa

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    ARK Laelaps Aberrant version from Retrosauria Assemblage: Laelaps Mod by @DW_ARK

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    Photo Mode by bloodbornwarrior

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    Good Morning by jaxoj

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    Enjoy your weekend!
    Studio Wildcard

    Twitter: twitter.com/survivetheark
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    Threads: threads.net/@survivetheark
    Official Wiki: ark.wiki.gg





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    In case you didn't hear, the new underwater DLC "Aquatica" for ARK: Survival Evolved is releasing next week, on the 15th. So, if you haven't already, back up your game (unless you don't have Evolved) to avoid constant crash loops when Aquatica drops on the 15th!

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    Any idea of how to safe measure the distance between an OSD and my base? im on a tiny island but the players on the center and the end of it pillared a lot so dont want to lose my stuff or re build on the sea

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    34 minutes ago, Crysis3108 said:

    When are you going to fix the invisible character and dinos bug? It’s been annoying me and many other players since the UE5.5 update :(

    In Console Command type [reconnect].  Usually solve sit for awhile.

     

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    the game since unreal 5.5 is no longer the same. 
    the gameplay has completely degraded,

    the use of tek binoculars makes dinosaurs, characters, and structures invisible. the game’s fps are a disaster, they keep getting worse. the servers on the astraeos map crash all the time, creating duplicate characters. the tps in aberration kicks you out of the game.

    players are abandoning 

    the game due to so many issues.and the worst in PVE is the total lack of control of the pillars on the maps.

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    14 hours ago, kyuurem said:

    Any idea of how to safe measure the distance between an OSD and my base? im on a tiny island but the players on the center and the end of it pillared a lot so dont want to lose my stuff or re build on the sea

    That is a really good question, and yet no one seems to know the answer

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    On 7/12/2025 at 8:58 AM, mauroweb2024 said:

    the game since unreal 5.5 is no longer the same. 
    the gameplay has completely degraded,

    the use of tek binoculars makes dinosaurs, characters, and structures invisible. the game’s fps are a disaster, they keep getting worse. the servers on the astraeos map crash all the time, creating duplicate characters. the tps in aberration kicks you out of the game.

    players are abandoning 

    the game due to so many issues.and the worst in PVE is the total lack of control of the pillars on the maps.

    So; life as usual for the last 10 years then? Doubt any of this will change at this point. My advice would be to play on single player where you can admin cheat your way out of anything that breaks. Tends to fix all the issues.

    I'll give you an example: There was one time on my single player, where I was trying to tame a Phiomia.

    I had searched all the immediate area for threats; found none. 

    I had tranqed it out and trapped it in a box made from stone dino gates.

    It had knocked out near a corner where 2 gates met, but was still well inside the box so I figured it should be fine.

    Then a Tek Raptor suddenly spawns out of nowhere; and even though I'm right there shooting at it, it goes straight for the knocked out Phiomia and kills it through the stone dino gate wall.

    I proceeded then to kill the tek raptor, say a little *&%^#*@&, and then instead of going out and looking for a new Phiomia to tame I just admin spawned in one of a similar level to the one that had been killed; got it into the taming box; knocked it out; and tamed it.

    So much easier than on official or someone else's server where I'd have had to search all over AGAIN for a new Phiomia! 👍

     

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    15 hours ago, darkradeon said:

    please don't break EGS crossplay with aquatica..

    WildCard supposedly have nothing to do with it. Since it is supposedly entirely a team made by Snail Games themselves what is working on it. 

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    I am glad player structures will be affected by OSD impact on Astraeos, but I've been sitting on some frustration about that map. Why didnt Wildcard do anything with the new Maelstrom area introduced in the new map expansion? The Maelstrom had been advertised as an exciting new area.  There is nothing there. That would have been the perfect spot to put a mini-boss. Instead we got a couple of pigs, which, don't get me wrong, I am happy we got, but I feel like Wildcard is falling back into it's bad habit of releasing zones with no purpose. Please don't do that. You've been doing so well! I know we didnt get a new boss with the new area, but we DID already have 2, so I am chalking it up to that. Please have a new boss ready for when the red obby zone is released. I dont care how long I have to wait. I want quality over quantity.

    And don't forget to do something with that underwater gate on Astraeos! I will straight up pay more money if you use this as an opportunity to turn that gate into an event like: Opening the gate which unleashes custom water mini-bosses and gives us a big boss. Especially with Snail Games doing what Wildcard has never done: given players a worthwhile water zone. This is something the Ark community has been asking to have for YEARS! Yet all we got was a pathetic fight from a fat eel called Moeder with no mini-bosses or other excitement. If not on Astraeos, then on Valguero. Give purpose to that underwater zone! I am begging you!

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    2 hours ago, FlorianWind9 said:

    WildCard supposedly have nothing to do with it. Since it is supposedly entirely a team made by Snail Games themselves what is working on it. 

    I know WildCard has nothing to do with it, but I do wish they would take notes about it. A water zone with tons of custom mini bosses and a custom big boss? Something WildCard has NEVER given players. The closest we got was that Atlantis mod map. I know we wont be getting another story map, so my only hope is for them to revamp the water zones on multiple story or mod maps, make a water map like Atlantis part of the "official" line-up, or to do something spectacular with Astraeos

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    Il 12/07/2025 alle 02:17, Crysis3108 ha detto:

    Quando risolverete il bug dei personaggi e dei dinosauri invisibili? È stato fastidioso per me e per molti altri giocatori dall'aggiornamento UE5.5.:(

    ................

    About that:

    ................

    @StudioWildcard

    https://cdn.discordapp.com/attachments/247178398567366657/1390104439402266745/Multicast_Invisible_Dino_Issue_for_Buffs.png?ex=68723fe5&is=6870ee65&hm=b30c2e2e40d74c71cb25a40f762d552270a5aaed24ddd8eb7a840854c43467c2&

    ......................

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    9 hours ago, FlorianWind9 said:

    WildCard supposedly have nothing to do with it. Since it is supposedly entirely a team made by Snail Games themselves what is working on it. 

    And? This is still survivetheark.com not survivewildcard.com or we aren't allowed to mention ASE anymore?

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    이렇게까지 시간을 낭비하지 말고 사용자 보고서와 서비스를 적절하게 처리해야 합니다. 신고한 지 3일이 넘었지만 아직 응답이 없습니다. 어떤 서비스인가요? 이것도 서비스인가요?

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    4 hours ago, darkradeon said:

    And? This is still survivetheark.com not survivewildcard.com or we aren't allowed to mention ASE anymore?

    His point is that the developers making that expansion (Snail Games) are not WildCard. 

    Wildcard runs this site, Snail Games does not. 

    Snail Games will not acknowledge or engage with any content about its expansion, Aquatica, posted on this site. Conversely, WildCard seems to want no association with it, per their recent communications.

    Edited by Joebl0w13
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    Estaría bueno que adhirieran el método de pago para los mapas en efectivo no solo por tarjeta ya que hay personas que no usan tarjeta por ejemplo en mi caso no la uso y en uruguay no sirven los códigos de las tarjetas de Google play estaría bueno ese método de pago ir a una casa de cobranzas y pagar directamente desde ahí los mapas 

    Edited by Galita

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    19 hours ago, MindHouse said:

    Please fix single player on ps5 not saving. I still haven’t been able to play Rag because it never saves anything. It’s been about three weeks and still nothing has been done to fix it. It’s getting ridiculous. 

    Sofar I had not experienced this issue on my PS5 solo Rag game. If I'm not playing for a longer time I do force the save to prevent missing the exit save, did you try that?

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    19 hours ago, Embanii said:

    I know WildCard has nothing to do with it, but I do wish they would take notes about it. 

    I wish they would take notes about a lot of things. We give them plenty of feedback about what we'd like and what would make us want to give them money, but they never take notes. It's always; "We're gonna do whatever we want and we don't care about anything you have to say". Always been since they sold themselves to Snail. 

    19 hours ago, Embanii said:

    A water zone with tons of custom mini bosses and a custom big boss? Something WildCard has NEVER given players. 

    I loooooove water; so I've wanted a proper water map for a long time. The best we have is Genesis part 1 where you tame the giant alien turtle. But, the oceans on all the other maps are okay enough in their own ways. Ragnarok and Lost Island have some pretty spots. There are underwater bubbles on The Center where you can build your own atlantis. Unfortunately, I very doubt that aquatica will do any better; and I don't really plan on buying it or intend to give WC/SG any more of my money than I already have. WC has shown to be a disappointment enough ever since they sold themselves to Snail. How much worse will a dev team be when they ARE Snail? So far all I've seen is fake AI trailers and in-game footage that looks like it's from an early prototype that's still years away from being in a "completed" state. I have no trust or enthusiasm anymore for a company that continually lies to its customers and then bad-talks them when the numbers aren't good. Just like Disney. I don't give Disney any of my money anymore either. 

    19 hours ago, Embanii said:

    I know we wont be getting another story map, so my only hope is for them to revamp the water zones on multiple story or mod maps

    While I highly doubt they will fix up anything on any of the already released maps, considering that they've repeatedly said they were going to but ever since ASA SE they haven't really done hardly anything; and even then the major change was adding just a single extra cave system. They've always had the mindset of; "Why do more work than we have to" so I don't think they'll do much of that.

    However, I wouldn't discount them adding further story maps or making official other modder maps. They've shown that they have a mindset of; "They'll always buy more content if we make it, no-matter how bad it is, so lets just keep making more content" so I am sure that they will continue to do just that. Just look at the aquatica map for ASE? A game that they promised they would never touch, add to, support, or update ever again? And look at the Lost Colony map? They will keep adding things, so a proper Atlantis map may come around some day. 

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    12 hours ago, darkradeon said:

    And? This is still survivetheark.com not survivewildcard.com or we aren't allowed to mention ASE anymore?

    What Joe said.

    WC doesn't even respond to anything posted on here.

    I doubt Snail would even know anything posted on here existed.

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    On 7/14/2025 at 3:37 PM, Joebl0w13 said:

    Link is broken. 

    ...hmm I'm sorry, I try again differently:

     

    Screenshot_2025-07-02_165452.png.1f633a120a88b9769d0b9b4cf54f0ddb.png

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    On 7/14/2025 at 3:21 PM, Joebl0w13 said:

    His point is that the developers making that expansion (Snail Games) are not WildCard. 

    Wildcard runs this site, Snail Games does not. 

    Snail Games will not acknowledge or engage with any content about its expansion, Aquatica, posted on this site. Conversely, WildCard seems to want no association with it, per their recent communications.

    we know this, but don't know what to do. we have an EGS 10 maps crossplay server. we don't see the EGS update. we don't care about the map. we need the EGS client to be updated. We don't knwo who to ask or contact.

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    On 7/14/2025 at 1:17 PM, MMaas said:

    Sofar I had not experienced this issue on my PS5 solo Rag game. If I'm not playing for a longer time I do force the save to prevent missing the exit save, did you try that?

    Yes I have and have tried several other methods to try and get the game to save. Like changing my in game settings, force saving, trying to make a backup save, installing a mod to save the game every so often and uninstalling the game and reinstalling it. But nothing works. It’s also only a problem on Rag. All of the other maps and modded maps save just fine. I have also tried removing all the mods I have and that didn’t work either and resetting all of the game setting and still nothing has worked. 

    Edited by MindHouse

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    5 hours ago, darkradeon said:

    We don't know who to ask or contact.

    Have we ever with WC/SG?

    I wish things were better with this company/game, as I used to really enjoy it, but unfortunately I think that unless you have direct connections of some kind to people directly within the development team; I don't think you'll get any useful information about anything. 

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    Do you think it may at all be possible to do an update without it deleting all installed mods?????????????😡. Or at least something to let you que for install

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    On 7/14/2025 at 4:42 PM, FlorianWind9 said:

    How much worse will a dev team be when they ARE Snail? So far all I've seen is fake AI trailers and in-game footage that looks like it's from an early prototype that's still years away from being in a "completed" state. I have no trust or enthusiasm anymore for a company that continually lies to its customers and then bad-talks them when the numbers aren't good. Just like Disney. I don't give Disney any of my money anymore either. 

    I feel the need to clarify something. Aquatica is from Snail Games only. Wildcard had nothing to do with that monstrosity, so please dont bring them into it. Snail Games went into the dev kit, yanked out whatever they wanted without testing, made some garbage trailers, turned on some servers, and let it fly with a price tag. Snail Games alone is both the publisher and the developer of Aquatica. Wildcard's baby at this point is only ASA and Ark 2.

    On 7/14/2025 at 4:42 PM, FlorianWind9 said:

    I wish they would take notes about a lot of things. We give them plenty of feedback about what we'd like and what would make us want to give them money, but they never take notes. It's always; "We're gonna do whatever we want and we don't care about anything you have to say". Always been since they sold themselves to Snail. 

    I would disagree with this. I've been complaining about for years about certain critters being unbreedable. WC just made Phoenix breedable in addition to others they added earlier to the breedable roster. WC has been taking notes AND listening to players ever since ASA came out. Modders are officially supported in ASA AND can earn money. They weren't and couldn't in ASE. That is a huge step worth giving credit to WC for doing. I dont mind the price tags for stuff because they have been fun, which is what matters to me. When I consider what I got with ASE for those few price tags then compare to ASA which has far more content for a few more price tags, I can confidently say I prefer the version with more price tags. Some people feel very strongly about it, but I am one of those who supports the price tags so long as I get my moneys worth, which I feel like I have. But the biggest part of the price tags is you can still choose to not buy and have fun. There are tons of free mods, some of which are free versions of paid mods. You dont have to buy the extra new maps. You dont have to do any of that. But I do because I love the new content. However, after saying ALL of that, I will backtrack and say I most definitely agree with you about one thing: the lying. I remember back in ASE when they promised DLC maps would be free then slapped us all with a price tag. I remember when they said you wouldnt pay anything for ASA if you had purchased ASE with all the bells and whistles, then they slapped us with a price tag. It is one thing if they simply gave us a price tag and said "sorry it is what it is," but quite another to lie about not giving a price tag then slapping one across our faces. That 100% enraged me.

    WC updated the graphics engine in ASA which they never did in ASE. It's been a very bumpy transition, but I will give them the benefit of the doubt because WC has never done it before and they have still open live forums for reporting issues which they are actively fixing. Just because something isnt being fixed or done as fast as we want doesnt mean they arent doing anything.

    I think Astraeos is a great example of them listening to players, too. Do you remember Crystal Isles in ASE? A beloved and gorgeous map with amazing crystal and skeleton critters and custom boss? Do you remember what happened to it when WC got their hands on it and turned it into an official map? Huge swaths of empty biomes because WC erased all but one type of critter then never replaced them with their equivalent supported counterparts. You also couldnt take the trophies or flags from the boss off the map. And remember Valguero? The aberrant zone was empty. You had to install a mod to fix it. I believed the same thing would happen to Astraeos, but it seems WC learned from its past mistakes because they only took out a few things and left the rest. There is still room for improvement, but I am thrilled with how comprehensive that map is becoming.

    On 7/14/2025 at 4:42 PM, FlorianWind9 said:

    However, I wouldn't discount them adding further story maps or making official other modder maps. They've shown that they have a mindset of; "They'll always buy more content if we make it, no-matter how bad it is, so lets just keep making more content" so I am sure that they will continue to do just that. Just look at the aquatica map for ASE? A game that they promised they would never touch, add to, support, or update ever again? And look at the Lost Colony map? They will keep adding things, so a proper Atlantis map may come around some day. 

    You are right. Lost Colony was an unexpected, but much anticipated gift to the player base. We could get a proper Atlantis map some day. Or they may use Astraeos. Astraeos still has tons and tons of potential. There is a big underwater gate they could use to give us a water boss. We have yet to get the red obelisk, too. The new blue zone with a few green aberration zones was a nice addition, but the Maelstrom was a let-down. They could have put a mini boss in it, but they didnt and instead gave us a summonable pig boss in the northern autumn area. They might put a mini boss in the Maelstrom in the future, though, so Im not too irritated about it.

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