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  • Community Crunch 381: Sunsets on ASE, New Horizons on ASA and FAQ

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    As we stand on the horizon between the ending of an era and the dawn of the next, we'll take a moment to reflect on the extraordinary journey we've shared. Your exuberance, sense of community, and the vivid tapestry of experiences you've woven in the world of ARK: Survival Evolved have truly brought our creation to life. You’re the beating heart of our “little” dinosaur game. 

    Some might consider the upcoming transition a bittersweet occasion punctuated by a sense of loss and sadness. We feel otherwise. Unofficial ASE is in great hands. Yours. 

    But, as one chapter concludes, another unfolds – and again our stories will mix with yours to create something greater than the sum of two parts. Remember, it's not farewell, it’s “see you real soon” with more ASA news, reveals, gameplay and, ultimately, the launch of ARK: Survival Ascended near the end of October! 

    So, Survivors, thank you for eight incredible years and here’s to many more.  

    With heartfelt gratitude and dino-sized enthusiasm,

    The Studio Wildcard Team 

     

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    Species: Shastasaurus carmentellum
    Time: Late Triassic
    Diet: Carnivore
    Temperament: Curious

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    This odd variant of Shastasaurus seems as curious about humans as its distant relative Ichthyosaur. It sure got my attention when one of these sea monsters swam up to have a look at me! Luckily, its bulk turns out to be worse than its bite.

    Shastasaurus has weaponized the ultrasonic chirps it uses for echolocation. It can focus those sounds into a tight cone that disorients prey, or widen the effect to blast apart a school of fish in a concussive wave.

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    Taming a Shastasaurus was one of the most rewarding experiences of my life. I brought  along some Ichthyosaur pals to entertain their larger cousin while I scraped some of its itchy barnacles off with a sickle. From then on, I had a gigantic escort in deep water.

    Some tribes manage to kit out their finny friend with a periscope, torpedo bays, and even a cargo hold… Those Shastasaurs end up looking like something from the old kids’ cartoon with cavemen who turned dinos into cars and submarines!

     


     

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    Hey Survivors!

    We’re going to recap some of the information we’ve shared regarding ARK: Survival Ascended in this crunch, along with touching on some topics that haven’t been covered and expanding on some that have! 

    If you’ve been following along for the last few months, you might already know some of this information, but we’ve seen a lot of questions lately, so let’s start with the basics before diving into some of the more frequently asked questions from the community.

     

    IF YOU ALREADY KNOW ABOUT ASA, FEEL FREE TO SKIP THIS BIT :-)...

     

    What is ASA?

    ARK: Survival Ascended (ASA) is a next-generation remake of our beloved ARK: Survival Evolved, harnessing the power of Unreal Engine 5. 

     

    When is it launching?
     

    The launch is just around the corner! We’ll reveal the launch trailer screenshots and set the game live at the end of October.

     

    Where can you play it?

    You’ll be able to play ARK: Survival Ascended on Xbox Series S/X, PlayStation 5, and PC (Windows/Steam).

     

    Why are you doing it?

    There are various reasons we’ve decided to take this approach. One is to refine the development team’s skills on UE5 and how far it can be pushed for next-generation titles (ARK 2).. Another factor is for business reasons. Developing a next-generation sequel while no longer releasing paid expansion packs has proven difficult for our Studio’s long-term survival, so we need to continue generating revenue while we develop ARK 2. And finally, the ultimate reason: whereas ARK2 is being designed as a Souls-like adventure, we want to provide the community with an evergreen classic-ARK experience, one that can continue to grow over time on a cleaned-up code base, leveraging new technological advancements not only in the industry but also what we’ve been working on with the ARK Franchise as a creative whole.

     

    How are you leveraging the new technology?

    Another question could result in quite a mouthful of a response, so we’ll try to keep it simple. Here’s what’ll be coming with ASA:

    • ARK’s codebase has been rewritten, and its artwork recreated by hand to take full advantage of Unreal Engine 5, including its Lumen and Nanite systems.
    • Advanced graphics features such as dynamic water (Custom FluidNinja integration), complete interactive physical foliage, and more systems to create a beautiful, immersive, next-generation experience.
    • Cross-platform Modding: we’re working with Overwolf to provide an industry-first cross-platform modding experience, where mods created on PC are delivered directly to your consoles from a custom modding backend and in-game user mod browser. The modding capability for creators includes using the full power of Unreal Engine 5, including Blueprint, to create anything, any kind of new content or gameplay, within ARK.
    • Full Cross-platform Multiplayer
    • New content, QOL improvements, balance, and gameplay changes, including but not limited to:
      • Over time we’ll be releasing 11 Brand-new creatures (More than any previous DLC expansions)
      • New mini-map system (pan, zoom, pings, etc.)
      • New structures (display cases, smaller TEK Teleporters, building pieces) & major building-system overhaul
      • New Gameplay Items
      • Dynamic navigation mesh and creature pathfinding overhaul (AI pathfinding)
      • Total UI Revamp
      • Photo Mode
      • New camera systems for players and dinos, with the option to revert to the old systems.
      • New Player Character Assets with Revamped and Improved Customization
      • Gamepad virtual-cursor UI input system
      • New Dino-Manager system (view the real-time status and track-locations of all your creatures at will through one unified menu)
      •  … and much more!

    A key thing to remember is that ARK: Survival Ascended will include all its previously released DLCs and maps in its remastered form and will have its own content roadmap. This will include new story content for the game, its own gameplay/QOL changes, new DLC, seasonal events, and more (some things we’re not quite ready to talk about yet!)

    Alrighty, it’s safe to start reading again!
     

    Q: Will there be a preorder? Get access to the game early? Exclusive Content? Pre-loading?

    We aren’t planning on making ARK: Survival Ascended available for pre-order. You can purchase the game towards the end of October when we reveal the trailer and related media. 

    There are no plans to allow anyone to access the game early; you will all have access to it at the same time, and no intentions to release exclusive content only available at launch.

    As we intend to set the game live immediately when it’s ready to purchase, you cannot preload it.

     

    Q: Tell us more about Crossplay? How will that work?

    Okay, so we will have a 3-phase system for rolling out crossplay. This is because it allows us to iterate more rapidly after launching a fresh title and makes managing our operations much less complicated, allowing us to deliver you a better experience. Also, we’re waiting for updates on the engine/plugin side to enhance the experience further ;).

     

    Phase 1: Launch - Time Frame: October

    TLDR: Crossplay will be enabled for Xbox Series X/S, Windows PC, and PlayStation 5. 
    Crossplay will not work for Steam PC at launch. 

    Why? Frankly, when we launch the game, we’ll have to patch a lot because you’re going to find things we missed or break the game in ways we never identified, and we’d prefer to be able to patch the Steam platform very quickly to resolve these issues. 

    Once the game has passed the launch hurdles and has entered a more stable state, certifying builds on other platforms will be much quicker, and so, at that point, we’ll look into enabling full crossplay.

    We’ll split Official Servers between the respective ‘crossplay’ platforms. We also intend to host some servers that are crossplay only between Xbox Series X/S and PlayStation 5 to keep out the PC Master Race folks (namely, so you stop asking us about it on Twitter (X) :))

     

    Phase 2: Full Crossplay - Time frame December (This is a Wildcard ETA ;))

    TLDR: Crossplay is now enabled for ALL PLATFORMS. Meaning Steam can play with Xbox and vice versa.

    At this point, we will be at a stage where the game can fully enable crossplay for all platforms. So we'll be merging the PC Steam network with the specific "Xbox, Playstation, and Windows" network.

    What this means is that we’ll be aiming to patch all platforms simultaneously and keep them running on the same version, and it is at this point Steam users will be able to play on the same servers as their console friends directly.

    This applies to both Official and Unofficial servers, but don’t worry; we’ll still have a separate Official network online that is restricted to just Xbox and PlayStation users (without PC)!
     

    Phase 3: Cross Progression - Time frame: 2024

    Cross Progression isn’t going to be enabled with Full Crossplay because we’ll need to integrate some forthcoming updates to the Epic Online Services system. We don’t have an exact timeframe for that because it’s out of our control, and the integration may take some time. Plus, we’re still working out the kinks for how we intend to enable cross-progression for existing accounts, so we’ll share more on that later.

     

    Q: What changes have been made to servers?

    So we’ve made a few changes to servers, first of all we’ve increased the stasis-replication range for structures (significantly) and dinos, by about +70%. This means you’ll be able to see them from further way before they “de-render”. Additionally, we’ll be making use of instanced rendering for all our structure tilesets (think building pieces), meaning bases are going to run a lot better! 

    At the moment, we’re still keeping the servers capped at 70 players. With a lot of the other changes we’ve made, we’ve had to make some trade-offs and right now the tech (nor hardware) isn’t quite there yet to increase the slot cap much higher. We’ll be evaluating this over time and see whether we can increase it as further engine upgrades and optimizations' come through (either via Epic or us). Of course, player-run unofficial servers can increase to 100+ players, and that is highly viable if they reduce the stasis-replication range or lower the maximum dino counts.
     

    Q: What content changes have been made for Day 1? Caves, Rafts, Cryopods, TEK, Giant Squirrels…? 

    This is a hot topic, and we wanted to clarify our intentions, but we wouldn’t be surprised if some things have slipped through the cracks.

    Generally, we intend to release content based on the map it launched with. It doesn’t matter WHEN it launched; for example, the Rafts will be available on Day One and the Rhyniognatha on The Island; however, TEK creature variants and Cryopods will not be available.

    We have done a pass on caves with some balance adjustments to choke points and improved the caves' internal appearance. We were hesitant to make dramatic changes to cave balance as, while the meta in ASE had flaws, we didn't feel a complete overhaul was wise. Between these changes and other adjustments throughout the game, we expect to see some shifts in the meta players create. We plan to monitor the impact of these moving parts in the hands of thousands of players and pivot as needed post-launch.

    Honestly, there are a fair number of changes on the gameplay side:

    • Overhauled Building
    • Disabled leveling of movement speed on creatures and players on Official Network (Unofficials can change this via config, of course) -- we see the conversations, we already did it a while back 😜
    • Small Dino QOLs
    • Breeding Changes
      • This one sounds scary, we know. Our Product and QA teams were freaking out about it, but generally, our intention hasn’t been to change the strength of creatures but to make the implementation cleaner. Previously, mutations were based on a creature's wild stat multiplier, and now we’ve given it its multiplier. This has led to some creatures receiving some buffs/nerfs in particular stats, but we intend to rebalance this over time as we evaluate their roles in the meta. We’ll want your feedback on that :).
      • We have NOT FIXED getting more than 20 mutations, but we removed the 255 cap so that servers can specify a cap. We’ll leave it as is for our Officials (255), but it’s open to adjustments.

    Of course, these examples don't cover everything you can expect to see redesigned in ASA. We could wax lyrical about the environment, water, sky, and how adorable wild babies are...but we'll let the game speak a thousand words really soon!

     

    Q: Character Creation Overhaul

    It was paramount to our art team that we overhaul the Character Creation system for ASA so that characters looked less survival-jank. And we successfully did that….but then we decided to say screw it and allow you to mess with all the bones and scalers anyway. So yeah, you can make something that feels nice and polished, or you could choose to make a character of questionable proportions that looks like it belongs to ARK: Survival Evolved (but next-gen).

     

    Q: Is there new Gareth Coker music?

    Sorry, in main menu, can't hear you over the new Gareth Coker music

     

    Q:  DLSS, RTXDI, and FRAMEGEN.

    We’re working very closely with Nvidia on all the things. They’re actually in our game code themselves, doing all the things. You can read more about these systems on their site: https://blogs.nvidia.com/, but our goal is to launch with as much as we can or have it shortly after that. 

     

    Q:  Unreal Engine 5.2? Why not 5.3?

    Unreal Engine 5.3 is a relatively recent release, and we’ve been keeping up with all the changes that Epic is working on. It’s too soon for us to integrate it thoroughly, and quite frankly, quite risky so close to launch. For now, we’ve decided to cherry-pick some things from 5.3 that we like (such as Navmesh improvements, as well as the landscape), and over time, we’ll continue to upgrade the entire engine to 5.3 and beyond.

     

    Q: GAMEPLAY WHEN?

    You will 100% be able to see the game via a trailer/screenshots before you purchase the game in October. Not getting any more specific than that :)

     

    Q: What about cheaters?

    We will still be working with an anti-cheat for ASA. We won’t be sharing any more information about Anti-Cheat as it doesn’t benefit anyone to do so. This anti-cheat will also work cross-platform, and we intend to create more systems to use in our live operations to battle against cheaters… which, again, we won’t talk much about because it’s better if we keep that close to our chest :).

    We’ll be doing another bounty program with ASA, so you can look forward to making some money while making hackers cry as they lay in bed alone, with their parents disappointed in them.

     

    Q: The Survival of the Fittest 5.0?

    So, we’re going back to the name SOTF. It felt easier to say than TSOTF, but more importantly, SOTF will not be available at launch. We still intend to do it, but we’re putting all our time, resources, energy, sweat, and blood into remastering the game to make it as good as possible. After launch, we’ll be tackling remastering SOTF (as an in-game downloadable Mod) for a Winter Release!

     

    Q: With no SOTF, will there still be a queue?

    There will not be a queue system at launch, given that we intended to have it implemented with SOTF. We’re still weighing up the technicalities of implementing this and whether it’s worth it for the game -- depends on the direction we take SOTF -- but we hear the concerns about “queue botting”, and will make sure that it’s a server-side configurable that can be disabled (and will be on our Official PvP servers) as well as implement measures to prevent this (such as blocking from the same connection, hardware, etc).

     

    Q: Events? Extra Life? ASA Content!

    Yes, we’ll still be doing these. The first ASA event will be Extra Life, bonus rates ‘n all dat jazz, and then we’ll be doing our first content-related event in December with the launch of Winter Wonderland! 

    And just as mentioned above, ASA has its own content roadmap, but it’s too soon to talk about that ;).

     

    Q: Creature Submissions, what’s the plan?

    Honestly, it’s taken us so long to get the Shasta dossier done because of the design and tech investigation required to ensure it was viable for us to create that creature’s abilities without destroying the game. It’s a challenge, but we’re getting it done. This kind of threw a spanner in our calendar for doing creature votes. We might take a break because voter fatigue is creeping in. Plus, once ASA ships, the meta might establish a need for different types of creatures, and we want to give you some time before the next vote to think about that.

     

    Q: Developer Q&As, blogs, vlogs, streams, etc.

    We have intentionally been very quiet the last year as we’ve worked aggressively on shipping ASA; once the game is out the door, we intend to do a 180 and will become more directly engaged with the community (we’ve been reading and monitoring throughout, trust). This could include more Q&As, streams, etc., but the general idea is that our quiet days are ending with the launch of ASA and then you get to see directly what we’re cooking up!

    Thanks for reading the Q&A, guys! It was great answering all of your questions. Please check out our new release, ARK: Survival Ascended, coming to a virtual video game store near you at the end of October!

    Our Official PlayARK Discord will be one of our main social hubs during the ASA launch and beyond. This is the only official Discord server run by Studio Wildcard (well, really, it’s run by our wonderful mods and admins, so please say hi to them!) and, if you haven’t joined the incredible two hundred thousand ARK community members there, you may want to check it out!

    discord.gg/playark

     


     

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    • On Thursday 5th, we’ll be providing access to your PC saves and you’ll also be able to directly rent a server from Nitrado who can host your PC or console saves. Nitrado servers using the Official Save games are now available for pre-order here.
      • Order your server today and save an additional 10% discount using promo code: LEGACY
    • You’ll be able to:
      • Access to all official save games for all platforms – PC, PlayStation, and Xbox.
      • Easily import the save game with one click using the web interface.
      • Have access to a comprehensive guide and FAQs telling you everything you need to know about hosting servers.
      • For more information, please visit this page
      • Promo code is not available for XBOX version.

     


     

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    Fan Art Gallery | Screenshot Gallery | Artist Feedback Form

     

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    Monarky's newest season is still on going. This massive collaboration of over 30 content creators challenges them to work together or struggle alone as they battle through one of ARK's most challenging mod, The Hunted!

    Welcoming seasoned and newer creators, Monarky's The Hunted is set to last until ARK: Survival Ascended's release at the end of October! Their goal is to celebrate eight wonderful years of ARK by creating a community network all in support of ARK content and pushing everyone's in-game survival knowledge to the very limits!

    Peruse the list of all the content creators here.

    You can also join Monarky's Discord to stay up-to-date with the event!

     

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    Creator: Raasclark

    Raasclark and other content creators attempt to survive The Hunted, a brutally hard mod that change dino behaviour, taming and survival. Can they live through it?

     

    Creator: FirePumpkin

    ARKitects' FirePumkin sings a sea shanty about the pirate life on ARK.

     

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    Ark Allo by @N4STYR4BBiT

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    Cute by @bonten_ARK

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    Let's all be stylish! by @rianeko_mabi

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    Spacewell by SirFritzM

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    ARK Plesiosaur by @DW_ARK

    large.ARK_CommunityCrunch_381_DW_ARK_192

     

    I will stand my ground by @CrimzonCurlz99

    large.ARK_CommunityCrunch_381_CrimzonCur

     

    Snow Owl by @k3zk_627

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    Iguanodon by Haxxine

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    Vanaheim wonderfull by Powpiki

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    Construction of this castle started a month ago, and is still not done! by BlueSky

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    Enjoy your weekend!
    Studio Wildcard

    Twitter: twitter.com/survivetheark
    Discord: discord.com/invite/playark
    Reddit: reddit.com/r/playark
    Instagram: instagram.com/survivetheark
    Twitch: twitch.tv/survivetheark
    Steam: steamcommunity.com/app/346110
    Youtube: youtube.com/survivetheark
    Facebook: facebook.com/survivetheark
    Threads: threads.net/@survivetheark
    Official Wiki: ark.wiki.gg


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    No cryos is a big problem. A lot of people play the game solo and can only play a few hours a day so these things are a necessity to not losing their tames every day, and then tame sniping will now be a huge issue for everyone who have a lot of time to play. This change, the no movement speed levels, and what I’ve heard about server transferring planned to not being allowed are all pretty bad negatives. 

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    hmm this makes me wonder if the barrier will be removed hopefully? for asa? given u guys are improveing on render distance that is one thing i'd like removed so people not hosting on a server and joining someone elses will have the freedom to go about anywheres...  other then this,lovely chrunch and shasta dossier!

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    16 hours ago, Noffek said:

    You can recover and upload it to SP.  Check out my guide.

    Where can I find that guide? thank you

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    21 hours ago, darkradeon said:

    any real info about 358.17 ? :V

    Found this on a German forum and translated via Google:

    Quote

    Evolved Sequence completed: Ascension is imminent: ARK Survival Ascended Respawn Timer Initiated: Recharge mode activated: Sleep well, Survivor, Goodnight x

    There are a dozen mechanisms available for them to push out patch notes, they simply choose not to. Awesome company! Glad to support them in the future!

    Edited by DreamingVoid

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    Looking Forward to ASA. Was worried i was not going to be able to play on release but i will. all these changes are insane! no cryos for a while will be an adjustment but I'll work around it. I only play singleplayer so all of these PVP Aspects Mean nothing to me. One month to go and I'll be ready! see you on the flipside survivors!  

    Edited by VoidMarshal
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    Only good changes !

    The best is : disable levelling movement

    Is the best addition to make the dinosaur threat interesting (the basis of a survival game). Whether it was for PVP or gun duels, it made no sense because of the insane speed of the players + the server lags made everything unplayable.

    Or for PVE, the survival side, where each dino will become a threat, the more complicated taming. It will change that just spawn take a few note runs, put the levels in speed and no longer be afraid of any dinosaurs.

    Maybe just increasing the default speed very slightly would be a good idea (10-20%)?

    The cave nerf is great too.

    The only point where I am divided are the cryopods, I see a lot of positives, but also negatives, such as those who do not have the time to breed them, or the storage of dinos for those who have a small base. Being able to steal other players' dinosaurs by killing them or raiding their base is also a huge miss.

    Maybe think about leaving the cryo but with a nerf?

    Please, in any case don't go back for player speed despite the few cries, everyone I know agrees that it's an excellent addition whether for PVP or PVE, and we had already been talking about it for years that it would be the best thing for ark where the dinos were no longer a threat.

     

    Thanks !

     

     

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    13 minutes ago, creamly23 said:

    Only good changes !

    The best is : disable levelling movement

    Is the best addition to make the dinosaur threat interesting (the basis of a survival game). Whether it was for PVP or gun duels, it made no sense because of the insane speed of the players + the server lags made everything unplayable.

    Or for PVE, the survival side, where each dino will become a threat, the more complicated taming. It will change that just spawn take a few note runs, put the levels in speed and no longer be afraid of any dinosaurs.

    Maybe just increasing the default speed very slightly would be a good idea (10-20%)?

    The cave nerf is great too.

    The only point where I am divided are the cryopods, I see a lot of positives, but also negatives, such as those who do not have the time to breed them, or the storage of dinos for those who have a small base. Being able to steal other players' dinosaurs by killing them or raiding their base is also a huge miss.

    Maybe think about leaving the cryo but with a nerf?

    Please, in any case don't go back for player speed despite the few cries, everyone I know agrees that it's an excellent addition whether for PVP or PVE, and we had already been talking about it for years that it would be the best thing for ark where the dinos were no longer a threat.

     

    Thanks !

     

     

    100% agree with that !!! 😀

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    4 hours ago, ccz2887 said:

    I say this a lot, people in desperation is an ugly, vicious and horrifying thing to witness let alone be subjected to.

    Few are more vicious than the man who allowed himself to get drunk on power and was forced to wake up to the hangover of weakness. Sadly enough this’ll also be a problem in pve. People WILL spam pillars and foundations everywhere and far more than they ever did in ASE. The brawls and petty squabbles for territory as everyone scrambles to either reclaim their old spots or take the places they wanted but could never have will be beyond ugly.

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    19 minutes ago, CosmicSkeleton said:

    Few are more vicious than the man who allowed himself to get drunk on power and was forced to wake up to the hangover of weakness. Sadly enough this’ll also be a problem in pve. People WILL spam pillars and foundations everywhere and far more than they ever did in ASE. The brawls and petty squabbles for territory as everyone scrambles to either reclaim their old spots or take the places they wanted but could never have will be beyond ugly.

    Popcorn Meme GIFs | Tenor

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    So no levels in Speed, no Maewings, Cryos... people will have to start over with the bare basics. 

    Wonderful. I love it. 
    for the sake of the old days.... at least you can keep your evo events and modified rates 😁

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    Okay I'm too lazy to read through an pick up on all the complainers so I'll just give my ten cents on this crunch (or at least the parts that matter regarding ASA information.)

     

    No movement speed Leveling

     

    I rather like this change, it means tames that are never getting used will finally have a purpose again. Like the Carno, it's meant to hybridize speed and power but most would either stick with a raptor and bump speed and melee up a few times or just get a T-rex. Now players will need to think about what they need, do they want to be fast but forgo strength? Do they want to keep the annoying creatures off them bur sacrifice speed? Or do they want the middle ground, out speed the bigger dinosaurs but be tough enough to bully the small fires. Plus it gives flying more meaning. Also I don't play official so this has NO effect on me either way, so if YOU don't play official why are YOU crying? And if you ARE going to play officials in spite of this, why are you STILL complaining?

     

    Where's My Cryopods!!! 😭

     

    In the Extinction DLC likely months away from now, They'll return eventually if the information here is anything to go by. Just use the TEK Transponder for now, really the second best thing at the moment

     

    No fixing the Mutation Bug

     

    I think what people fail to understand, or perhaps just refuse to read is the part that comes right after... The removal of the 255 stat cap for tames. Half the fun in breeding is creating monstrously powerful creatures, so FORCING a 20 mutation cap would defeat the purpose of that, especially since creatures only naturally spawn at a level of 125 (150 on some maps, and 180 for some creatures) and thus only giving 124 points across seven stats, it means that most creatures won't get to take advantage of that blessing even AFTER leveling. If anything the mutation cap should be removed, it doesn't work anyway and WC stated they have no intention on fixing it. Letting tames go above the 20 mutation limit means stats like stamina and carry weight can reach limitless heights. And with more Stamina, it means the speed nerf no longer seems like a hinderance now that you can run longer than before.


    Not Nerfing the Rhiognatha

     

    Why does it need a nerf? It's pretty slow without being able to level speed, and it's currently the only thing that can carry extra big tames now that the Tek Skiff is out of play until Gen Part 1/2. And as mentioned earlier, flying is going to be a critical way of getting around with speed no longer being level-able in official servers. Besides, it can't breed (yet) so its not like EVERY OTHER tame that's going to be able to be bred to insanely high levels and possibly destroy it with ease anyway.

     

    Release date when? Trailer When?!?

     

    If we take WC's  info at face value, ASA should release on the 31st of October. Meaning a Trailer should drop any time between now and then. Possibly during a weekly Crunch, Next Week (Oct 6th) is a bit optimistic so I would say bet on either the 13th, 20th, or 27th (probably that last one). Have patience, Nerva didn't build The New Legion in a day.

     

    I'm not going to Buy ASA because (BLAH BLAH BLAH), I'll stay on ASE instead.

     

    ... Then why are you still here? You Know all future Crunches will focus more on ASA than it will ASE, and ASE's official servers just went down for good (Good riddance). So why come here? To Troll? For Attention? Well congratulations you got it, along with a person who's just going to "Ignore" you on sight if they haven't done so weeks ago already. You can Have ASE, you will be neither missed or remembered.

    Edited by TyranntX
    Forgot a tidbit
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    35 minutes ago, TyranntX said:

    ... Then why are you still here?

    Because I enjoy the company and find a sick catharsis in the negatively as much as I find joy in the positivity.

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    15 minutes ago, CosmicSkeleton said:

    It’s about to be the thunderdome 

    Damn right. 

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    9 hours ago, Joebl0w13 said:

    Well said. After reading some of this thread you would think this game didn't exist before cryo pods. 🤪

    Right, was a very different game. I still remember breeding things like gigas, mosa and tuso was an artform. Everything had to be planned to a 'T' You knew if yu cracked those eggs or mated the mosa or tuso that was it, it would be 28hrs later before yu could rest lol

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    2 minutes ago, 460Galaxy said:

    Right, was a very different game. I still remember breeding things like gigas, mosa and tuso was an artform. Everything had to be planned to a 'T' You knew if yu cracked those eggs or mated the mosa or tuso that was it, it would be 28hrs later before yu could rest lol

    It made them more rare and worth the effort. Everything now is instant and expendable. 

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    1 minute ago, WarbossEfan said:

    Can we please have the jumper spider anyways

    Soon as it wins a vote.

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    5 minutes ago, Joebl0w13 said:

    It made them more rare and worth the effort. Everything now is instant and expendable. 

    True

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    The movement speed change is going to make for some great gameplay on pve. Love it. The whole slowdown will be great overall.

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    36 minutes ago, Legitarkplayer23 said:

    The movement speed change is going to make for some great gameplay on pve. Love it. The whole slowdown will be great overall.

    I'll be too busy trying to find the new limit to breeding anyway, as in how high can I make stats before the game starts to break down? and compare it to ASE, just to flex ASA's superiority 

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    30 minutes ago, Diabolos said:

    In PVE Gigas aren't going to be needed beyond meat gathering and king titan fights, as Carchas will be the new OSD go to. A good Basilo > a good tuso outside the water boss on gen 1 too. 

    Depends on how ya play i guess. To some pve is about collecting not just 'need'. A strong imprinted giga, arguably easier to tame than carchers, early game, was good for killing titano's for xp. And i know a lot dont like the ocean but, way back when, alpha tuso and mosa were a great way 'if not best' to level up, let alone get black prls and fishing rods. so strong imprinted water tames were almost a necessity even if only to get artis from the 2 ocean caves. Again though, depends on how ya play

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    WOW!!! I mean really, just, WOW!!! Did you guys hire a new community manager or something? Cause this community crunch is completely different from what we've been getting for nearly a year now.

    And I don't mean it's different because you guys aren't being "intentionally silent" anymore; btw whoever made the decision on how to handle that course of action is, or was, a complete idiot and should be fired because a company being "intentionally silent" and what you guys did over the last year are not one and the same. No, you guys were "INTENTIONALLY LOUD" and then when we asked for reassurance and security blankets after the comments which would obviously have caused this reaction, you became "suddenly silent" and "stand-off-ish" to the point where it felt like you punched us in the face and then when we asked "what was that for?" you responded by just giving us a middle finger.

    No, and I don't mean it's different because there is actually a good sized wall of information for once; I mean, seriously, FINALLY!! This right here that you have for us is by no means complete, but at last it is a decent explaining of most of the major questions and issues we've been wanting greater clarification on for months! I mean, really guys, could you not have shared this info on a more regular basis until now? I don't think most if any of this information right here is "spoilery" or needed to be kept quiet on for so long. You've got a good 20 or 30 community crunches worth of info here that you could have sprinkled out over the last 7 months instead of dumping it all on us at once.

    No; why I say this crunch is different, is because it feels like it's an actual real person actually talking to me. Instead of a nothing copy/paste of hollow empty comments, it feels like a real person who actually cares about what's going on is directly talking to their audience and attempting to express a range of information in a way that makes it feel like they are capable of connecting to that audience. This, WC, right here; THIS IS HOW YOU DO COMMUNITY MANAGEMENT!!! LEARN FROM THIS FOR ARKS SAKE!!! YOU NEED TO DO MORE OF THIS FROM NOW ON!!! I mean, when it comes to community management, it's not the amount or type of content that matters; it's how that content is delivered to its intended community. If you aren't sure about something when we ask you, then tell us that. If you need more time to do something, then tell us that. Be open and transparent; talk to us like we're all in the same room together at a party. This is community management; not the silent angry glare that you gave us for 7 months.

    I mean, previously I wasn't really even considering buying ASA or Ark2 ever because of how you were conducting yourselves. From a company standpoint, it should have been expected that you would do something like this for this crunch, but from previous activity I wasn't really expecting anything at all. Now however, of course I'll still wait for a good while, but if all of what you've said here in this community crunch turns out to actually be true then I would be serious in considering buying it.(After it goes on sale for $20 or less of course. I still wouldn't give you guys the full amount because of how you've been the past 7 months. Gotta give you consequences so you'll learn somehow.) 

    But I mean, FINALLY, just look at that cinematic screenshot of Ark in UE5!!!🥰

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    I was never sure why rhyniognatha was added to the game in the first place - it is so out of place. But looking forward to the rest, wild babies sounds interesting, hoping the terrain is going to look so much better - and maybe better build platform areas.

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