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  • Community Crunch 381: Sunsets on ASE, New Horizons on ASA and FAQ

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    As we stand on the horizon between the ending of an era and the dawn of the next, we'll take a moment to reflect on the extraordinary journey we've shared. Your exuberance, sense of community, and the vivid tapestry of experiences you've woven in the world of ARK: Survival Evolved have truly brought our creation to life. You’re the beating heart of our “little” dinosaur game. 

    Some might consider the upcoming transition a bittersweet occasion punctuated by a sense of loss and sadness. We feel otherwise. Unofficial ASE is in great hands. Yours. 

    But, as one chapter concludes, another unfolds – and again our stories will mix with yours to create something greater than the sum of two parts. Remember, it's not farewell, it’s “see you real soon” with more ASA news, reveals, gameplay and, ultimately, the launch of ARK: Survival Ascended near the end of October! 

    So, Survivors, thank you for eight incredible years and here’s to many more.  

    With heartfelt gratitude and dino-sized enthusiasm,

    The Studio Wildcard Team 

     

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    Species: Shastasaurus carmentellum
    Time: Late Triassic
    Diet: Carnivore
    Temperament: Curious

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    This odd variant of Shastasaurus seems as curious about humans as its distant relative Ichthyosaur. It sure got my attention when one of these sea monsters swam up to have a look at me! Luckily, its bulk turns out to be worse than its bite.

    Shastasaurus has weaponized the ultrasonic chirps it uses for echolocation. It can focus those sounds into a tight cone that disorients prey, or widen the effect to blast apart a school of fish in a concussive wave.

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    Taming a Shastasaurus was one of the most rewarding experiences of my life. I brought  along some Ichthyosaur pals to entertain their larger cousin while I scraped some of its itchy barnacles off with a sickle. From then on, I had a gigantic escort in deep water.

    Some tribes manage to kit out their finny friend with a periscope, torpedo bays, and even a cargo hold… Those Shastasaurs end up looking like something from the old kids’ cartoon with cavemen who turned dinos into cars and submarines!

     


     

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    Hey Survivors!

    We’re going to recap some of the information we’ve shared regarding ARK: Survival Ascended in this crunch, along with touching on some topics that haven’t been covered and expanding on some that have! 

    If you’ve been following along for the last few months, you might already know some of this information, but we’ve seen a lot of questions lately, so let’s start with the basics before diving into some of the more frequently asked questions from the community.

     

    IF YOU ALREADY KNOW ABOUT ASA, FEEL FREE TO SKIP THIS BIT :-)...

     

    What is ASA?

    ARK: Survival Ascended (ASA) is a next-generation remake of our beloved ARK: Survival Evolved, harnessing the power of Unreal Engine 5. 

     

    When is it launching?
     

    The launch is just around the corner! We’ll reveal the launch trailer screenshots and set the game live at the end of October.

     

    Where can you play it?

    You’ll be able to play ARK: Survival Ascended on Xbox Series S/X, PlayStation 5, and PC (Windows/Steam).

     

    Why are you doing it?

    There are various reasons we’ve decided to take this approach. One is to refine the development team’s skills on UE5 and how far it can be pushed for next-generation titles (ARK 2).. Another factor is for business reasons. Developing a next-generation sequel while no longer releasing paid expansion packs has proven difficult for our Studio’s long-term survival, so we need to continue generating revenue while we develop ARK 2. And finally, the ultimate reason: whereas ARK2 is being designed as a Souls-like adventure, we want to provide the community with an evergreen classic-ARK experience, one that can continue to grow over time on a cleaned-up code base, leveraging new technological advancements not only in the industry but also what we’ve been working on with the ARK Franchise as a creative whole.

     

    How are you leveraging the new technology?

    Another question could result in quite a mouthful of a response, so we’ll try to keep it simple. Here’s what’ll be coming with ASA:

    • ARK’s codebase has been rewritten, and its artwork recreated by hand to take full advantage of Unreal Engine 5, including its Lumen and Nanite systems.
    • Advanced graphics features such as dynamic water (Custom FluidNinja integration), complete interactive physical foliage, and more systems to create a beautiful, immersive, next-generation experience.
    • Cross-platform Modding: we’re working with Overwolf to provide an industry-first cross-platform modding experience, where mods created on PC are delivered directly to your consoles from a custom modding backend and in-game user mod browser. The modding capability for creators includes using the full power of Unreal Engine 5, including Blueprint, to create anything, any kind of new content or gameplay, within ARK.
    • Full Cross-platform Multiplayer
    • New content, QOL improvements, balance, and gameplay changes, including but not limited to:
      • Over time we’ll be releasing 11 Brand-new creatures (More than any previous DLC expansions)
      • New mini-map system (pan, zoom, pings, etc.)
      • New structures (display cases, smaller TEK Teleporters, building pieces) & major building-system overhaul
      • New Gameplay Items
      • Dynamic navigation mesh and creature pathfinding overhaul (AI pathfinding)
      • Total UI Revamp
      • Photo Mode
      • New camera systems for players and dinos, with the option to revert to the old systems.
      • New Player Character Assets with Revamped and Improved Customization
      • Gamepad virtual-cursor UI input system
      • New Dino-Manager system (view the real-time status and track-locations of all your creatures at will through one unified menu)
      •  … and much more!

    A key thing to remember is that ARK: Survival Ascended will include all its previously released DLCs and maps in its remastered form and will have its own content roadmap. This will include new story content for the game, its own gameplay/QOL changes, new DLC, seasonal events, and more (some things we’re not quite ready to talk about yet!)

    Alrighty, it’s safe to start reading again!
     

    Q: Will there be a preorder? Get access to the game early? Exclusive Content? Pre-loading?

    We aren’t planning on making ARK: Survival Ascended available for pre-order. You can purchase the game towards the end of October when we reveal the trailer and related media. 

    There are no plans to allow anyone to access the game early; you will all have access to it at the same time, and no intentions to release exclusive content only available at launch.

    As we intend to set the game live immediately when it’s ready to purchase, you cannot preload it.

     

    Q: Tell us more about Crossplay? How will that work?

    Okay, so we will have a 3-phase system for rolling out crossplay. This is because it allows us to iterate more rapidly after launching a fresh title and makes managing our operations much less complicated, allowing us to deliver you a better experience. Also, we’re waiting for updates on the engine/plugin side to enhance the experience further ;).

     

    Phase 1: Launch - Time Frame: October

    TLDR: Crossplay will be enabled for Xbox Series X/S, Windows PC, and PlayStation 5. 
    Crossplay will not work for Steam PC at launch. 

    Why? Frankly, when we launch the game, we’ll have to patch a lot because you’re going to find things we missed or break the game in ways we never identified, and we’d prefer to be able to patch the Steam platform very quickly to resolve these issues. 

    Once the game has passed the launch hurdles and has entered a more stable state, certifying builds on other platforms will be much quicker, and so, at that point, we’ll look into enabling full crossplay.

    We’ll split Official Servers between the respective ‘crossplay’ platforms. We also intend to host some servers that are crossplay only between Xbox Series X/S and PlayStation 5 to keep out the PC Master Race folks (namely, so you stop asking us about it on Twitter (X) :))

     

    Phase 2: Full Crossplay - Time frame December (This is a Wildcard ETA ;))

    TLDR: Crossplay is now enabled for ALL PLATFORMS. Meaning Steam can play with Xbox and vice versa.

    At this point, we will be at a stage where the game can fully enable crossplay for all platforms. So we'll be merging the PC Steam network with the specific "Xbox, Playstation, and Windows" network.

    What this means is that we’ll be aiming to patch all platforms simultaneously and keep them running on the same version, and it is at this point Steam users will be able to play on the same servers as their console friends directly.

    This applies to both Official and Unofficial servers, but don’t worry; we’ll still have a separate Official network online that is restricted to just Xbox and PlayStation users (without PC)!
     

    Phase 3: Cross Progression - Time frame: 2024

    Cross Progression isn’t going to be enabled with Full Crossplay because we’ll need to integrate some forthcoming updates to the Epic Online Services system. We don’t have an exact timeframe for that because it’s out of our control, and the integration may take some time. Plus, we’re still working out the kinks for how we intend to enable cross-progression for existing accounts, so we’ll share more on that later.

     

    Q: What changes have been made to servers?

    So we’ve made a few changes to servers, first of all we’ve increased the stasis-replication range for structures (significantly) and dinos, by about +70%. This means you’ll be able to see them from further way before they “de-render”. Additionally, we’ll be making use of instanced rendering for all our structure tilesets (think building pieces), meaning bases are going to run a lot better! 

    At the moment, we’re still keeping the servers capped at 70 players. With a lot of the other changes we’ve made, we’ve had to make some trade-offs and right now the tech (nor hardware) isn’t quite there yet to increase the slot cap much higher. We’ll be evaluating this over time and see whether we can increase it as further engine upgrades and optimizations' come through (either via Epic or us). Of course, player-run unofficial servers can increase to 100+ players, and that is highly viable if they reduce the stasis-replication range or lower the maximum dino counts.
     

    Q: What content changes have been made for Day 1? Caves, Rafts, Cryopods, TEK, Giant Squirrels…? 

    This is a hot topic, and we wanted to clarify our intentions, but we wouldn’t be surprised if some things have slipped through the cracks.

    Generally, we intend to release content based on the map it launched with. It doesn’t matter WHEN it launched; for example, the Rafts will be available on Day One and the Rhyniognatha on The Island; however, TEK creature variants and Cryopods will not be available.

    We have done a pass on caves with some balance adjustments to choke points and improved the caves' internal appearance. We were hesitant to make dramatic changes to cave balance as, while the meta in ASE had flaws, we didn't feel a complete overhaul was wise. Between these changes and other adjustments throughout the game, we expect to see some shifts in the meta players create. We plan to monitor the impact of these moving parts in the hands of thousands of players and pivot as needed post-launch.

    Honestly, there are a fair number of changes on the gameplay side:

    • Overhauled Building
    • Disabled leveling of movement speed on creatures and players on Official Network (Unofficials can change this via config, of course) -- we see the conversations, we already did it a while back 😜
    • Small Dino QOLs
    • Breeding Changes
      • This one sounds scary, we know. Our Product and QA teams were freaking out about it, but generally, our intention hasn’t been to change the strength of creatures but to make the implementation cleaner. Previously, mutations were based on a creature's wild stat multiplier, and now we’ve given it its multiplier. This has led to some creatures receiving some buffs/nerfs in particular stats, but we intend to rebalance this over time as we evaluate their roles in the meta. We’ll want your feedback on that :).
      • We have NOT FIXED getting more than 20 mutations, but we removed the 255 cap so that servers can specify a cap. We’ll leave it as is for our Officials (255), but it’s open to adjustments.

    Of course, these examples don't cover everything you can expect to see redesigned in ASA. We could wax lyrical about the environment, water, sky, and how adorable wild babies are...but we'll let the game speak a thousand words really soon!

     

    Q: Character Creation Overhaul

    It was paramount to our art team that we overhaul the Character Creation system for ASA so that characters looked less survival-jank. And we successfully did that….but then we decided to say screw it and allow you to mess with all the bones and scalers anyway. So yeah, you can make something that feels nice and polished, or you could choose to make a character of questionable proportions that looks like it belongs to ARK: Survival Evolved (but next-gen).

     

    Q: Is there new Gareth Coker music?

    Sorry, in main menu, can't hear you over the new Gareth Coker music

     

    Q:  DLSS, RTXDI, and FRAMEGEN.

    We’re working very closely with Nvidia on all the things. They’re actually in our game code themselves, doing all the things. You can read more about these systems on their site: https://blogs.nvidia.com/, but our goal is to launch with as much as we can or have it shortly after that. 

     

    Q:  Unreal Engine 5.2? Why not 5.3?

    Unreal Engine 5.3 is a relatively recent release, and we’ve been keeping up with all the changes that Epic is working on. It’s too soon for us to integrate it thoroughly, and quite frankly, quite risky so close to launch. For now, we’ve decided to cherry-pick some things from 5.3 that we like (such as Navmesh improvements, as well as the landscape), and over time, we’ll continue to upgrade the entire engine to 5.3 and beyond.

     

    Q: GAMEPLAY WHEN?

    You will 100% be able to see the game via a trailer/screenshots before you purchase the game in October. Not getting any more specific than that :)

     

    Q: What about cheaters?

    We will still be working with an anti-cheat for ASA. We won’t be sharing any more information about Anti-Cheat as it doesn’t benefit anyone to do so. This anti-cheat will also work cross-platform, and we intend to create more systems to use in our live operations to battle against cheaters… which, again, we won’t talk much about because it’s better if we keep that close to our chest :).

    We’ll be doing another bounty program with ASA, so you can look forward to making some money while making hackers cry as they lay in bed alone, with their parents disappointed in them.

     

    Q: The Survival of the Fittest 5.0?

    So, we’re going back to the name SOTF. It felt easier to say than TSOTF, but more importantly, SOTF will not be available at launch. We still intend to do it, but we’re putting all our time, resources, energy, sweat, and blood into remastering the game to make it as good as possible. After launch, we’ll be tackling remastering SOTF (as an in-game downloadable Mod) for a Winter Release!

     

    Q: With no SOTF, will there still be a queue?

    There will not be a queue system at launch, given that we intended to have it implemented with SOTF. We’re still weighing up the technicalities of implementing this and whether it’s worth it for the game -- depends on the direction we take SOTF -- but we hear the concerns about “queue botting”, and will make sure that it’s a server-side configurable that can be disabled (and will be on our Official PvP servers) as well as implement measures to prevent this (such as blocking from the same connection, hardware, etc).

     

    Q: Events? Extra Life? ASA Content!

    Yes, we’ll still be doing these. The first ASA event will be Extra Life, bonus rates ‘n all dat jazz, and then we’ll be doing our first content-related event in December with the launch of Winter Wonderland! 

    And just as mentioned above, ASA has its own content roadmap, but it’s too soon to talk about that ;).

     

    Q: Creature Submissions, what’s the plan?

    Honestly, it’s taken us so long to get the Shasta dossier done because of the design and tech investigation required to ensure it was viable for us to create that creature’s abilities without destroying the game. It’s a challenge, but we’re getting it done. This kind of threw a spanner in our calendar for doing creature votes. We might take a break because voter fatigue is creeping in. Plus, once ASA ships, the meta might establish a need for different types of creatures, and we want to give you some time before the next vote to think about that.

     

    Q: Developer Q&As, blogs, vlogs, streams, etc.

    We have intentionally been very quiet the last year as we’ve worked aggressively on shipping ASA; once the game is out the door, we intend to do a 180 and will become more directly engaged with the community (we’ve been reading and monitoring throughout, trust). This could include more Q&As, streams, etc., but the general idea is that our quiet days are ending with the launch of ASA and then you get to see directly what we’re cooking up!

    Thanks for reading the Q&A, guys! It was great answering all of your questions. Please check out our new release, ARK: Survival Ascended, coming to a virtual video game store near you at the end of October!

    Our Official PlayARK Discord will be one of our main social hubs during the ASA launch and beyond. This is the only official Discord server run by Studio Wildcard (well, really, it’s run by our wonderful mods and admins, so please say hi to them!) and, if you haven’t joined the incredible two hundred thousand ARK community members there, you may want to check it out!

    discord.gg/playark

     


     

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    • On Thursday 5th, we’ll be providing access to your PC saves and you’ll also be able to directly rent a server from Nitrado who can host your PC or console saves. Nitrado servers using the Official Save games are now available for pre-order here.
      • Order your server today and save an additional 10% discount using promo code: LEGACY
    • You’ll be able to:
      • Access to all official save games for all platforms – PC, PlayStation, and Xbox.
      • Easily import the save game with one click using the web interface.
      • Have access to a comprehensive guide and FAQs telling you everything you need to know about hosting servers.
      • For more information, please visit this page
      • Promo code is not available for XBOX version.

     


     

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    Fan Art Gallery | Screenshot Gallery | Artist Feedback Form

     

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    Monarky's newest season is still on going. This massive collaboration of over 30 content creators challenges them to work together or struggle alone as they battle through one of ARK's most challenging mod, The Hunted!

    Welcoming seasoned and newer creators, Monarky's The Hunted is set to last until ARK: Survival Ascended's release at the end of October! Their goal is to celebrate eight wonderful years of ARK by creating a community network all in support of ARK content and pushing everyone's in-game survival knowledge to the very limits!

    Peruse the list of all the content creators here.

    You can also join Monarky's Discord to stay up-to-date with the event!

     

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    Creator: Raasclark

    Raasclark and other content creators attempt to survive The Hunted, a brutally hard mod that change dino behaviour, taming and survival. Can they live through it?

     

    Creator: FirePumpkin

    ARKitects' FirePumkin sings a sea shanty about the pirate life on ARK.

     

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    Ark Allo by @N4STYR4BBiT

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    Cute by @bonten_ARK

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    Let's all be stylish! by @rianeko_mabi

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    Spacewell by SirFritzM

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    ARK Plesiosaur by @DW_ARK

    large.ARK_CommunityCrunch_381_DW_ARK_192

     

    I will stand my ground by @CrimzonCurlz99

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    Snow Owl by @k3zk_627

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    Iguanodon by Haxxine

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    Vanaheim wonderfull by Powpiki

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    Construction of this castle started a month ago, and is still not done! by BlueSky

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    Enjoy your weekend!
    Studio Wildcard

    Twitter: twitter.com/survivetheark
    Discord: discord.com/invite/playark
    Reddit: reddit.com/r/playark
    Instagram: instagram.com/survivetheark
    Twitch: twitch.tv/survivetheark
    Steam: steamcommunity.com/app/346110
    Youtube: youtube.com/survivetheark
    Facebook: facebook.com/survivetheark
    Threads: threads.net/@survivetheark
    Official Wiki: ark.wiki.gg


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    12 hours ago, jamesdagmond said:

    I'll be surprised if anyone even remembers ASA after losing official servers for at least a month.  😂  

    yeah its not been in my bloodstream for the past 7 years so yup easy to forget ........

     

    oh and to be replaced by ASA which is a shiny version of the game i used to play .... 

     

    There was LITERALLY MODS running UE5 i know how it can look ... BUT with no cryos .... LOL players are going to be turning the GFX DOWN because a server full of babies and dinos is not easy to run especially on official lol......

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    9 hours ago, BruisingPikmin said:

    Good riddance, movement speed levelling was horrid and if you actually read the post you'd know that the other things mentioned are a non-issue. Bye bye 🙋‍♂️

    cryos .. non issue ... maewings .. non issue .... incubators non issue... server cap non issue oh wait ... perhaps you wasnt around then .... nvm non issue .....

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    9 hours ago, stinkster said:

    Sounds like Ark but just better in every way! So excited for a fresh start back on The Island just me and my dinos!😊

    its going to be rough ... i remember them days breeding was hellish either way I am watching it from the side-lines this time 

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    As a official pvp player, I can kinda get over no cryos at launch. Makes no sense at all to not have them seeing they are a major part of the game at this point but what ever. But dont take movement speed from players and dino..... like what??? That is honestly such a turn off for 99% of us pvp players. Baaaad idea. No movement+no cryos is going to be soooo bad. Like, you are forcing us to stay off the ground now. Days of foot pvp are over smh

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    8 hours ago, Stevendillon said:

    So your selling a game that’s going to be broke from the start and take months to fix 

    Thats Early Access for you and yes thats what they are doing - notice the lack of mentioning EA in the crunch though ..... 

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    6 hours ago, ExcessEvil said:

    Industry first cross platform modding? Are you being serious?

     

    Bethesda have been doing this for YEARS with Skyrim and Fallout 4.. 🤣

    pretty sure warframe are having this done by december too however it has taken them quite a while too.

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    path of titans also has full crossplatform servers, modding and saves. and the studio behind it is pretty small

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    Oh WC *facepalm*, it’s nice to see that is some actual information in this crunch, like there should have been this whole time.  Now for the critique, I’m sure most of us understand that this is a game that the whole point is for you to “figure out” how to survive, just like real life, but the less than intelligent decisions of not allowing leveling of movement speed and no cryopods is frankly depressing.  I too have many years and 10k+ hours in this game and remember the early days before cryopods and it was straight up hell!  Anyone who says “I’m glad there are no cryopods”, never tried walking 18 rexes or theris a yuty and deadon to an ob for a boss fight and getting them all into the portal boundary, nor tried raising tames with longer than a 10 hour handfeed, or tame something across the map that you need and have to walk it back to base and hope that it doesn’t get killed and ya waste 3 hours, narcs and kibble that it took hours to make and not to mention the time looking for that creature.  I have, did and those days were the absolute worst times I’ve had in this game.  The only thing that eased that was fast flyers and platforms on quetzs, then the flyer nerf came in and killed that method.  When you guys introduced cryopods you opened a can of worms that you can’t put back in the can and they changed the way players play the game.  In a way it does feel like you could care less about actual QOL.  Solo and players with smaller tribes are at a disadvantage to bigger tribes just because cryopods won’t be there, thanks WC (sarcasm).  
     

    Not to mention, just because ASA is on a new engine with the ability to handle server and render lag doesn’t mean that there won’t be a breaking point, and this game WILL find it the first time it logs in a monstrous 40w-60L-25H uncreative box of a base packed to the brim with tames.  Why do people want to witness that?  Why do players want to know what that was like?  It wasn’t fun or enjoyable!  You said that the reason we have to repay for ASA is because it has had so many changes to it from ASE it is essentially a different experience and game, and I ask this…..WHY IN THE NAME OF ALL THINGS HOLY ARE YOU MAKING THE SAME STUPID MISTAKES YOU MADE IN ASE??????  With ASA you get a chance to correct your mistakes not do them over again, where I come from we call that blatant stupidity!  I seriously hope that you guys come to your senses and not repeat the mistakes you made with ASE.  Allow movement speed leveling (and put a cap on it, like I’ve been saying since the flyer nerf), enable cryopods.  The addition of cryopods might be up for debate now but it won’t be within the first month.

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    4 hours ago, 460Galaxy said:

    Ah i did forget 1 thing also, good riddance to mindless fanboi's like you too 'fool' lol. And i wont be buying asa, trust me, i havnt suggested others shouldnt either but i guarantee i wont be. Main reason is time already spent in game. I couldnt think of anything worse than starting again from scratch especially the way its being delivered. Island only and drip fed dlc, never. Only a 'fool' would. So instead of feble attempts to insult people maybe learn to respect other peoples 'opinions' in a forum for discussions

    truth

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    28 minutes ago, Duffmek said:

    There was LITERALLY MODS running UE5 i know how it can look ... BUT with no cryos .... LOL players are going to be turning the GFX DOWN because a server full of babies and dinos is not easy to run especially on official lol......

     This was how ASE was for the first four years of its existence!!! People breeding creatures and having no cryopods at all to free up space, Veterans knew how to Not kill server’s and still breed amazing battle mounts and ASE survived for 4 years after that.

     A lot of people wanted a more primitive play style like to ASE’s original version with no luxuries and we all got it. But we forgot what are most minimal luxuries were and we lost those too. We are only losing them for around a year to less than a year from launch. We were spoiled by WC when they gave us Cryopods and they continued spoiling us after Extinction!!

     We survived without them the when players first tried ASE back in 2015, we can survive without them in ASA. That’s what it’s all about, Survival on the Arks. So get your tools ready and your saddles polished, because it’s coming!! And the question we should be asking is.. Are we ready for this harder challenge that is called ASA?? With smarter Dino’s, No cryopods and unknown terrain changes. Will we underestimate ASA as just an ASE reskin or will we Survive ASA? The choice is yours.

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    I'm very happy about everything, but the no mutation cap fix is very very very bad after 8 years, just remove mutations then

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    3 minutes ago, OverRannus said:

     This was how ASE was for the first four years of its existence!!! People breeding creatures and having no cryopods at all to free up space, Veterans knew how to Not kill server’s and still breed amazing battle mounts and ASE survived for 4 years after that.

     A lot of people wanted a more primitive play style like to ASE’s original version with no luxuries and we all got it. But we forgot what are most minimal luxuries were and we lost those too. We are only losing them for around a year to less than a year from launch. We were spoiled by WC when they gave us Cryopods and they continued spoiling us after Extinction!!

     We survived without them the when players first tried ASE back in 2015, we can survive without them in ASA. That’s what it’s all about, Survival on the Arks. So get your tools ready and your saddles polished, because it’s coming!! And the question we should be asking is.. Are we ready for this harder challenge that is called ASA?? With smarter Dino’s, No cryopods and unknown terrain changes. Will we underestimate ASA as just an ASE reskin or will we Survive ASA? The choice is yours.

    Well said. After reading some of this thread you would think this game didn't exist before cryo pods. 🤪

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    Won’t be purchasing asa until cryospods release, I don’t have time spend raising dinosaurs, I’ve got bills to pay..

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    53 minutes ago, OverRannus said:

     This was how ASE was for the first four years of its existence!!! People breeding creatures and having no cryopods at all to free up space, Veterans knew how to Not kill server’s and still breed amazing battle mounts and ASE survived for 4 years after that.

     A lot of people wanted a more primitive play style like to ASE’s original version with no luxuries and we all got it. But we forgot what are most minimal luxuries were and we lost those too. We are only losing them for around a year to less than a year from launch. We were spoiled by WC when they gave us Cryopods and they continued spoiling us after Extinction!!

     We survived without them the when players first tried ASE back in 2015, we can survive without them in ASA. That’s what it’s all about, Survival on the Arks. So get your tools ready and your saddles polished, because it’s coming!! And the question we should be asking is.. Are we ready for this harder challenge that is called ASA?? With smarter Dino’s, No cryopods and unknown terrain changes. Will we underestimate ASA as just an ASE reskin or will we Survive ASA? The choice is yours.

    You are correct, we did survive, but what is lost is the bs we went through in the process.  Servers at tame cap, tribes not caring about how the server runs or the other people on that server.  Hatching eggs only for them to crack and no baby because of tame cap.  Solo and smaller tribes at a severe disadvantage compared to tribes with 20 people in the tribe.  Devoting 15 hours a day to a game just to get  ahead slightly.  Personally I don’t like buying tames from others, I’d rather tame my own stuff, but  I might not have a choice and I don’t like that.  Being a solo player since 2018 I am NOT looking forward to going through that sort of stuff again.  Yeah we’ll get cryopods in a year or less but a lot of people forget that by the end of 2016 into 2017 there were a lot of servers tame capped.  Not to mention the server lags were atrocious.  Don’t get me wrong the primitive experience was fun but we also had flyer speed to aid in survival, now we have neither.  If players thought the grind was rough before, it’s going to be worse in ASA.  The only thing this stuff tells me about ASA is the grind + next to 0 QOL additions + no movement speed leveling = players life quite literally being tied to this game for 15-20 hours a day.  THAT is what is waitiing for us, along with the downsides of not having these things.  IMO the downsides really outweigh the experience, especially for solo and smaller tribes.

    Edited by ccz2887
    Unfinished sentence

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    14 minutes ago, elsegadorbk said:

    I just hope the Shastasaurus is big enough to carry things.

    The Shasta is going to be much bigger than a mosa and they said in the dossier that the saddle is going to have a type of cargo hold

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    42 minutes ago, OverRannus said:

     This was how ASE was for the first four years of its existence!!! People breeding creatures and having no cryopods at all to free up space, Veterans knew how to Not kill server’s and still breed amazing battle mounts and ASE survived for 4 years after that.

     A lot of people wanted a more primitive play style like to ASE’s original version with no luxuries and we all got it. But we forgot what are most minimal luxuries were and we lost those too. We are only losing them for around a year to less than a year from launch. We were spoiled by WC when they gave us Cryopods and they continued spoiling us after Extinction!!

     We survived without them the when players first tried ASE back in 2015, we can survive without them in ASA. That’s what it’s all about, Survival on the Arks. So get your tools ready and your saddles polished, because it’s coming!! And the question we should be asking is.. Are we ready for this harder challenge that is called ASA?? With smarter Dino’s, No cryopods and unknown terrain changes. Will we underestimate ASA as just an ASE reskin or will we Survive ASA? The choice is yours.

    Yes I know ... I WAS there lol but certain tribes box / squares mauled the official EU servers I played on clogging them to death with anything to max tames, events were even worse servers more down than up it was literally GL in raising on the island on PvE - yes I played 'soft-mode' but I enjoyed it.

     

    The newer players are in for a shock thats all i can say - no where to run just the island ... hehehehehe

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    16 minutes ago, Duffmek said:

    Yes I know ... I WAS there lol but certain tribes box / squares mauled the official EU servers I played on clogging them to death with anything to max tames, events were even worse servers more down than up it was literally GL in raising on the island on PvE - yes I played 'soft-mode' but I enjoyed it.

     

    The newer players are in for a shock thats all i can say - no where to run just the island ... hehehehehe

    You almost talked me in to buying ASA! 😹
    Just to proove you can build a smal but decent base without maewings or incubators where you can do the selective breeding needed for that first bossfight. And to make fun of all the kids that are just speedrunning the notes to get to that level needed for the Alpha Dragon without knowing what tames to bring...

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    COUPLE THINGS PLEASE LISTEN TO ME,

    1. No cryos from launch is crazy, cryo pods have been a vital part of the pvp meta for longer than they haven't in ark plus they massively reduce lag they should be added back.

    2. Why disable levelling movement? i agree that it should be capped at around 130-150% as to not have players on official with insane speed but we need to atleast be able to increase it to 130-150 to outrun gigas/carchas or they are just way too overpowered

    3. A lot of people are gonna disagree but i've played ark official on console and pc and i think people are over reacting about the whole Console vs PC, making a seperate cluster for console only is only gonna divide server population and kill the game faster.

    THESE ARE NOT RELATED TO THE NEW CRUNCH

    4. PLEASE add back the ability to whip players to remove bolas, intentional or not it was in the game for a little over 4 years and was a key part of the pvp meta whether it was an intentional feature or not it balanced the non-tame related pvp, call it a happy accident.

    5. Reduce the damage tek rifles do to players, the net and tek rifle meta post gen 2 was just so boring and i know for a fact it killed pvp for the majority of players, it just completely removes skill from pvp.

    6. PLEASE balance nets, nets were a great addition to pvp but when i comes to defending/attacking cave bases they give the defending side such a huge advantage, counter this by massively increasing the range of the mammoth buff and maybe make some dinos like therizinos and bloodstalkers (High damage dinos mainly) take more than 3 hits to remove the net.

    I have a lot of ideas of how to balance the pvp meta these are just a few.

     

     

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    8 minutes ago, MMaas said:

    You almost talked me in to buying ASA! 😹
    Just to proove you can build a smal but decent base without maewings or incubators where you can do the selective breeding needed for that first bossfight. And to make fun of all the kids that are just speedrunning the notes to get to that level needed for the Alpha Dragon without knowing what tames to bring...

    Lol that’s exactly how players are gonna tell newer players to us veterans.  Probably a few of us will be speed running the notes to gain levels but the difference is we know what to take into that fight.  I’m hopeful that people are more respectful this time around with their bases, building in spawns and not having massive lag boxes for bases.  Or hoping that WC will drop more than enough servers on release for we won’t get stuck with the “server full” message.

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    2 hours ago, acat said:

    path of titans also has full crossplatform servers, modding and saves. and the studio behind it is pretty small

    Path of titans actually has developers that seem to want to interact with and make their fans happy rather than filch them for all of their money. Devs that also play the game and- get this- don’t abuse their power in game for an unfair advantage. 

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    11 minutes ago, ccz2887 said:

    Lol that’s exactly how players are gonna tell newer players to us veterans.  Probably a few of us will be speed running the notes to gain levels but the difference is we know what to take into that fight.

    It’ll also make pvp a serious bloodbath. People keep saying starting from zero will make things more even but realistically it’ll just be the vets rushing everything and actively going out of their way in crushing the new guys while they’re getting their bearings to remove potential competition. An alpha tribe is dangerous but an alpha tribe reduced to nothing in a fresh land is even more dangerous because they’ll be frantically trying to regain their power.

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    You’re absolutely right cosmic.  I say this a lot, people in desperation is an ugly, vicious and horrifying thing to witness let alone be subjected to.  To all you PvPers, may the force be with you!  Maybe it might not be too bad if WC sticks to their word for once in 8 years and bring separate balances to PvP and PvE.  I’m a PvE player so I won’t be in the PvP arena.

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    16 hours ago, Storm1989 said:

    Why no Halloween event with launch in end of October? It would of been perfect timing and a good way to start up Ark ascended.. Also why stop leveling movement speed for players. Having points put into Movement speed was very important for some of the gen 2 missions on alpha difficulty. I hope gen 2 missions will be rebalanced so that they are possible to complete. Please be more clear with your explanations wild card! 

    Why no Halloween event you may ask. The reason why they aren’t doing it is because squeezing an event right at the end of the traditional month for Halloween wouldn’t make much sense. In theory the first event SHOULD be the Thanksgiving event but WC decided not to due to them working on some issues with the release of ASA(cross-platform with steam) and they specifically said that it will be done by December, the day of the first event. Next question, why no movement speed? In my opinion, I personally think it’s to re-add some of the primitive aspects of the game forcing you to fight your way out instead of fleeing. But like a said that’s my opinion and what I think on the “No movement speed leveling” controversy.

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