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  • Community Crunch 381: Sunsets on ASE, New Horizons on ASA and FAQ

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    As we stand on the horizon between the ending of an era and the dawn of the next, we'll take a moment to reflect on the extraordinary journey we've shared. Your exuberance, sense of community, and the vivid tapestry of experiences you've woven in the world of ARK: Survival Evolved have truly brought our creation to life. You’re the beating heart of our “little” dinosaur game. 

    Some might consider the upcoming transition a bittersweet occasion punctuated by a sense of loss and sadness. We feel otherwise. Unofficial ASE is in great hands. Yours. 

    But, as one chapter concludes, another unfolds – and again our stories will mix with yours to create something greater than the sum of two parts. Remember, it's not farewell, it’s “see you real soon” with more ASA news, reveals, gameplay and, ultimately, the launch of ARK: Survival Ascended near the end of October! 

    So, Survivors, thank you for eight incredible years and here’s to many more.  

    With heartfelt gratitude and dino-sized enthusiasm,

    The Studio Wildcard Team 

     

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    Species: Shastasaurus carmentellum
    Time: Late Triassic
    Diet: Carnivore
    Temperament: Curious

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    This odd variant of Shastasaurus seems as curious about humans as its distant relative Ichthyosaur. It sure got my attention when one of these sea monsters swam up to have a look at me! Luckily, its bulk turns out to be worse than its bite.

    Shastasaurus has weaponized the ultrasonic chirps it uses for echolocation. It can focus those sounds into a tight cone that disorients prey, or widen the effect to blast apart a school of fish in a concussive wave.

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    Taming a Shastasaurus was one of the most rewarding experiences of my life. I brought  along some Ichthyosaur pals to entertain their larger cousin while I scraped some of its itchy barnacles off with a sickle. From then on, I had a gigantic escort in deep water.

    Some tribes manage to kit out their finny friend with a periscope, torpedo bays, and even a cargo hold… Those Shastasaurs end up looking like something from the old kids’ cartoon with cavemen who turned dinos into cars and submarines!

     


     

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    Hey Survivors!

    We’re going to recap some of the information we’ve shared regarding ARK: Survival Ascended in this crunch, along with touching on some topics that haven’t been covered and expanding on some that have! 

    If you’ve been following along for the last few months, you might already know some of this information, but we’ve seen a lot of questions lately, so let’s start with the basics before diving into some of the more frequently asked questions from the community.

     

    IF YOU ALREADY KNOW ABOUT ASA, FEEL FREE TO SKIP THIS BIT :-)...

     

    What is ASA?

    ARK: Survival Ascended (ASA) is a next-generation remake of our beloved ARK: Survival Evolved, harnessing the power of Unreal Engine 5. 

     

    When is it launching?
     

    The launch is just around the corner! We’ll reveal the launch trailer screenshots and set the game live at the end of October.

     

    Where can you play it?

    You’ll be able to play ARK: Survival Ascended on Xbox Series S/X, PlayStation 5, and PC (Windows/Steam).

     

    Why are you doing it?

    There are various reasons we’ve decided to take this approach. One is to refine the development team’s skills on UE5 and how far it can be pushed for next-generation titles (ARK 2).. Another factor is for business reasons. Developing a next-generation sequel while no longer releasing paid expansion packs has proven difficult for our Studio’s long-term survival, so we need to continue generating revenue while we develop ARK 2. And finally, the ultimate reason: whereas ARK2 is being designed as a Souls-like adventure, we want to provide the community with an evergreen classic-ARK experience, one that can continue to grow over time on a cleaned-up code base, leveraging new technological advancements not only in the industry but also what we’ve been working on with the ARK Franchise as a creative whole.

     

    How are you leveraging the new technology?

    Another question could result in quite a mouthful of a response, so we’ll try to keep it simple. Here’s what’ll be coming with ASA:

    • ARK’s codebase has been rewritten, and its artwork recreated by hand to take full advantage of Unreal Engine 5, including its Lumen and Nanite systems.
    • Advanced graphics features such as dynamic water (Custom FluidNinja integration), complete interactive physical foliage, and more systems to create a beautiful, immersive, next-generation experience.
    • Cross-platform Modding: we’re working with Overwolf to provide an industry-first cross-platform modding experience, where mods created on PC are delivered directly to your consoles from a custom modding backend and in-game user mod browser. The modding capability for creators includes using the full power of Unreal Engine 5, including Blueprint, to create anything, any kind of new content or gameplay, within ARK.
    • Full Cross-platform Multiplayer
    • New content, QOL improvements, balance, and gameplay changes, including but not limited to:
      • Over time we’ll be releasing 11 Brand-new creatures (More than any previous DLC expansions)
      • New mini-map system (pan, zoom, pings, etc.)
      • New structures (display cases, smaller TEK Teleporters, building pieces) & major building-system overhaul
      • New Gameplay Items
      • Dynamic navigation mesh and creature pathfinding overhaul (AI pathfinding)
      • Total UI Revamp
      • Photo Mode
      • New camera systems for players and dinos, with the option to revert to the old systems.
      • New Player Character Assets with Revamped and Improved Customization
      • Gamepad virtual-cursor UI input system
      • New Dino-Manager system (view the real-time status and track-locations of all your creatures at will through one unified menu)
      •  … and much more!

    A key thing to remember is that ARK: Survival Ascended will include all its previously released DLCs and maps in its remastered form and will have its own content roadmap. This will include new story content for the game, its own gameplay/QOL changes, new DLC, seasonal events, and more (some things we’re not quite ready to talk about yet!)

    Alrighty, it’s safe to start reading again!
     

    Q: Will there be a preorder? Get access to the game early? Exclusive Content? Pre-loading?

    We aren’t planning on making ARK: Survival Ascended available for pre-order. You can purchase the game towards the end of October when we reveal the trailer and related media. 

    There are no plans to allow anyone to access the game early; you will all have access to it at the same time, and no intentions to release exclusive content only available at launch.

    As we intend to set the game live immediately when it’s ready to purchase, you cannot preload it.

     

    Q: Tell us more about Crossplay? How will that work?

    Okay, so we will have a 3-phase system for rolling out crossplay. This is because it allows us to iterate more rapidly after launching a fresh title and makes managing our operations much less complicated, allowing us to deliver you a better experience. Also, we’re waiting for updates on the engine/plugin side to enhance the experience further ;).

     

    Phase 1: Launch - Time Frame: October

    TLDR: Crossplay will be enabled for Xbox Series X/S, Windows PC, and PlayStation 5. 
    Crossplay will not work for Steam PC at launch. 

    Why? Frankly, when we launch the game, we’ll have to patch a lot because you’re going to find things we missed or break the game in ways we never identified, and we’d prefer to be able to patch the Steam platform very quickly to resolve these issues. 

    Once the game has passed the launch hurdles and has entered a more stable state, certifying builds on other platforms will be much quicker, and so, at that point, we’ll look into enabling full crossplay.

    We’ll split Official Servers between the respective ‘crossplay’ platforms. We also intend to host some servers that are crossplay only between Xbox Series X/S and PlayStation 5 to keep out the PC Master Race folks (namely, so you stop asking us about it on Twitter (X) :))

     

    Phase 2: Full Crossplay - Time frame December (This is a Wildcard ETA ;))

    TLDR: Crossplay is now enabled for ALL PLATFORMS. Meaning Steam can play with Xbox and vice versa.

    At this point, we will be at a stage where the game can fully enable crossplay for all platforms. So we'll be merging the PC Steam network with the specific "Xbox, Playstation, and Windows" network.

    What this means is that we’ll be aiming to patch all platforms simultaneously and keep them running on the same version, and it is at this point Steam users will be able to play on the same servers as their console friends directly.

    This applies to both Official and Unofficial servers, but don’t worry; we’ll still have a separate Official network online that is restricted to just Xbox and PlayStation users (without PC)!
     

    Phase 3: Cross Progression - Time frame: 2024

    Cross Progression isn’t going to be enabled with Full Crossplay because we’ll need to integrate some forthcoming updates to the Epic Online Services system. We don’t have an exact timeframe for that because it’s out of our control, and the integration may take some time. Plus, we’re still working out the kinks for how we intend to enable cross-progression for existing accounts, so we’ll share more on that later.

     

    Q: What changes have been made to servers?

    So we’ve made a few changes to servers, first of all we’ve increased the stasis-replication range for structures (significantly) and dinos, by about +70%. This means you’ll be able to see them from further way before they “de-render”. Additionally, we’ll be making use of instanced rendering for all our structure tilesets (think building pieces), meaning bases are going to run a lot better! 

    At the moment, we’re still keeping the servers capped at 70 players. With a lot of the other changes we’ve made, we’ve had to make some trade-offs and right now the tech (nor hardware) isn’t quite there yet to increase the slot cap much higher. We’ll be evaluating this over time and see whether we can increase it as further engine upgrades and optimizations' come through (either via Epic or us). Of course, player-run unofficial servers can increase to 100+ players, and that is highly viable if they reduce the stasis-replication range or lower the maximum dino counts.
     

    Q: What content changes have been made for Day 1? Caves, Rafts, Cryopods, TEK, Giant Squirrels…? 

    This is a hot topic, and we wanted to clarify our intentions, but we wouldn’t be surprised if some things have slipped through the cracks.

    Generally, we intend to release content based on the map it launched with. It doesn’t matter WHEN it launched; for example, the Rafts will be available on Day One and the Rhyniognatha on The Island; however, TEK creature variants and Cryopods will not be available.

    We have done a pass on caves with some balance adjustments to choke points and improved the caves' internal appearance. We were hesitant to make dramatic changes to cave balance as, while the meta in ASE had flaws, we didn't feel a complete overhaul was wise. Between these changes and other adjustments throughout the game, we expect to see some shifts in the meta players create. We plan to monitor the impact of these moving parts in the hands of thousands of players and pivot as needed post-launch.

    Honestly, there are a fair number of changes on the gameplay side:

    • Overhauled Building
    • Disabled leveling of movement speed on creatures and players on Official Network (Unofficials can change this via config, of course) -- we see the conversations, we already did it a while back ?
    • Small Dino QOLs
    • Breeding Changes
      • This one sounds scary, we know. Our Product and QA teams were freaking out about it, but generally, our intention hasn’t been to change the strength of creatures but to make the implementation cleaner. Previously, mutations were based on a creature's wild stat multiplier, and now we’ve given it its multiplier. This has led to some creatures receiving some buffs/nerfs in particular stats, but we intend to rebalance this over time as we evaluate their roles in the meta. We’ll want your feedback on that :).
      • We have NOT FIXED getting more than 20 mutations, but we removed the 255 cap so that servers can specify a cap. We’ll leave it as is for our Officials (255), but it’s open to adjustments.

    Of course, these examples don't cover everything you can expect to see redesigned in ASA. We could wax lyrical about the environment, water, sky, and how adorable wild babies are...but we'll let the game speak a thousand words really soon!

     

    Q: Character Creation Overhaul

    It was paramount to our art team that we overhaul the Character Creation system for ASA so that characters looked less survival-jank. And we successfully did that….but then we decided to say screw it and allow you to mess with all the bones and scalers anyway. So yeah, you can make something that feels nice and polished, or you could choose to make a character of questionable proportions that looks like it belongs to ARK: Survival Evolved (but next-gen).

     

    Q: Is there new Gareth Coker music?

    Sorry, in main menu, can't hear you over the new Gareth Coker music

     

    Q:  DLSS, RTXDI, and FRAMEGEN.

    We’re working very closely with Nvidia on all the things. They’re actually in our game code themselves, doing all the things. You can read more about these systems on their site: https://blogs.nvidia.com/, but our goal is to launch with as much as we can or have it shortly after that. 

     

    Q:  Unreal Engine 5.2? Why not 5.3?

    Unreal Engine 5.3 is a relatively recent release, and we’ve been keeping up with all the changes that Epic is working on. It’s too soon for us to integrate it thoroughly, and quite frankly, quite risky so close to launch. For now, we’ve decided to cherry-pick some things from 5.3 that we like (such as Navmesh improvements, as well as the landscape), and over time, we’ll continue to upgrade the entire engine to 5.3 and beyond.

     

    Q: GAMEPLAY WHEN?

    You will 100% be able to see the game via a trailer/screenshots before you purchase the game in October. Not getting any more specific than that :)

     

    Q: What about cheaters?

    We will still be working with an anti-cheat for ASA. We won’t be sharing any more information about Anti-Cheat as it doesn’t benefit anyone to do so. This anti-cheat will also work cross-platform, and we intend to create more systems to use in our live operations to battle against cheaters… which, again, we won’t talk much about because it’s better if we keep that close to our chest :).

    We’ll be doing another bounty program with ASA, so you can look forward to making some money while making hackers cry as they lay in bed alone, with their parents disappointed in them.

     

    Q: The Survival of the Fittest 5.0?

    So, we’re going back to the name SOTF. It felt easier to say than TSOTF, but more importantly, SOTF will not be available at launch. We still intend to do it, but we’re putting all our time, resources, energy, sweat, and blood into remastering the game to make it as good as possible. After launch, we’ll be tackling remastering SOTF (as an in-game downloadable Mod) for a Winter Release!

     

    Q: With no SOTF, will there still be a queue?

    There will not be a queue system at launch, given that we intended to have it implemented with SOTF. We’re still weighing up the technicalities of implementing this and whether it’s worth it for the game -- depends on the direction we take SOTF -- but we hear the concerns about “queue botting”, and will make sure that it’s a server-side configurable that can be disabled (and will be on our Official PvP servers) as well as implement measures to prevent this (such as blocking from the same connection, hardware, etc).

     

    Q: Events? Extra Life? ASA Content!

    Yes, we’ll still be doing these. The first ASA event will be Extra Life, bonus rates ‘n all dat jazz, and then we’ll be doing our first content-related event in December with the launch of Winter Wonderland! 

    And just as mentioned above, ASA has its own content roadmap, but it’s too soon to talk about that ;).

     

    Q: Creature Submissions, what’s the plan?

    Honestly, it’s taken us so long to get the Shasta dossier done because of the design and tech investigation required to ensure it was viable for us to create that creature’s abilities without destroying the game. It’s a challenge, but we’re getting it done. This kind of threw a spanner in our calendar for doing creature votes. We might take a break because voter fatigue is creeping in. Plus, once ASA ships, the meta might establish a need for different types of creatures, and we want to give you some time before the next vote to think about that.

     

    Q: Developer Q&As, blogs, vlogs, streams, etc.

    We have intentionally been very quiet the last year as we’ve worked aggressively on shipping ASA; once the game is out the door, we intend to do a 180 and will become more directly engaged with the community (we’ve been reading and monitoring throughout, trust). This could include more Q&As, streams, etc., but the general idea is that our quiet days are ending with the launch of ASA and then you get to see directly what we’re cooking up!

    Thanks for reading the Q&A, guys! It was great answering all of your questions. Please check out our new release, ARK: Survival Ascended, coming to a virtual video game store near you at the end of October!

    Our Official PlayARK Discord will be one of our main social hubs during the ASA launch and beyond. This is the only official Discord server run by Studio Wildcard (well, really, it’s run by our wonderful mods and admins, so please say hi to them!) and, if you haven’t joined the incredible two hundred thousand ARK community members there, you may want to check it out!

    discord.gg/playark

     


     

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    • On Thursday 5th, we’ll be providing access to your PC saves and you’ll also be able to directly rent a server from Nitrado who can host your PC or console saves. Nitrado servers using the Official Save games are now available for pre-order here.
      • Order your server today and save an additional 10% discount using promo code: LEGACY
    • You’ll be able to:
      • Access to all official save games for all platforms – PC, PlayStation, and Xbox.
      • Easily import the save game with one click using the web interface.
      • Have access to a comprehensive guide and FAQs telling you everything you need to know about hosting servers.
      • For more information, please visit this page
      • Promo code is not available for XBOX version.

     


     

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    Fan Art Gallery | Screenshot Gallery | Artist Feedback Form

     

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    Monarky's newest season is still on going. This massive collaboration of over 30 content creators challenges them to work together or struggle alone as they battle through one of ARK's most challenging mod, The Hunted!

    Welcoming seasoned and newer creators, Monarky's The Hunted is set to last until ARK: Survival Ascended's release at the end of October! Their goal is to celebrate eight wonderful years of ARK by creating a community network all in support of ARK content and pushing everyone's in-game survival knowledge to the very limits!

    Peruse the list of all the content creators here.

    You can also join Monarky's Discord to stay up-to-date with the event!

     

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    Creator: Raasclark

    Raasclark and other content creators attempt to survive The Hunted, a brutally hard mod that change dino behaviour, taming and survival. Can they live through it?

     

    Creator: FirePumpkin

    ARKitects' FirePumkin sings a sea shanty about the pirate life on ARK.

     

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    Ark Allo by @N4STYR4BBiT

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    Cute by @bonten_ARK

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    Let's all be stylish! by @rianeko_mabi

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    Spacewell by SirFritzM

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    ARK Plesiosaur by @DW_ARK

    large.ARK_CommunityCrunch_381_DW_ARK_192

     

    I will stand my ground by @CrimzonCurlz99

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    Snow Owl by @k3zk_627

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    Iguanodon by Haxxine

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    Vanaheim wonderfull by Powpiki

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    Construction of this castle started a month ago, and is still not done! by BlueSky

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    Enjoy your weekend!
    Studio Wildcard

    Twitter: twitter.com/survivetheark
    Discord: discord.com/invite/playark
    Reddit: reddit.com/r/playark
    Instagram: instagram.com/survivetheark
    Twitch: twitch.tv/survivetheark
    Steam: steamcommunity.com/app/346110
    Youtube: youtube.com/survivetheark
    Facebook: facebook.com/survivetheark
    Threads: threads.net/@survivetheark
    Official Wiki: ark.wiki.gg


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    and again, the real questions are not answered in everyway possible, why are u selling the game before it's even released btw ?

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    So sick of this garbage. You seriously couldn't even be bothered to give a better idea of the date until it was actually October, just to push it back even further? Requested my first time off this year for NOTHING because WC can't be bothered to get their ? straight for literally 2 seconds and be a big boy company. I have no doubt release would be a bug filled ? fest of rollbacks and downtimes anyway, but it would have been nice to pretend to play. Im really considering not even bothering with ASA now. We all know how it will go - just as bad as ASE except with new exploits, bugs, crashes, and bots. For the record: NORMAL GAME COMPANIES DON'T DO THIS FOR THEIR RELEASES. May as well be honest now and push it back until December with a real date. Makes me sick to think games are so bad lately that even some people are willing to put up with this. 

    Edited by Lochsaw

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    Most of this is good news, but I am shocked and disappointed that you're not fixing the mutation cap bug.

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    6 minutes ago, VidarFeral said:

    Most of this is good news, but I am shocked and disappointed that you're not fixing the mutation cap bug.

    Yea i really dont understand why the devs dont cap them properly. Dollie made clear they want to do something about the cave meta, but said it is a hard thing to do in regards to balance. Capping mutations would be one very important part in making that possible balance-wise. On top of that, it would help balance late game vs early game.

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    8 hours ago, mitchellkrever said:

    I like most the balancing changes. But no player leveling movement speed? Should be capped at a certain % instead of no leveling at all.

    ye its gonna be rough getting killed by raptors when your trying to pvp someone

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    Crossplay is a bad thing. people still don't understand this: each console, and windows store version have heir own deploy methods and timing and those are managed by sony and microsoft. yes, on steam they can pushback a new version and wait until upgrade starts on console side.. still deployment issues remains between different platforms, mainly console and windows store.

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    5 hours ago, BruisingPikmin said:

    Well, you got one thing right, they did get lucky.

    They made one of (if not THE) most successful indie survival games, and they were indeed lucky to do so. It almost died on arrival due to poopty business practices (non-compete clauses) and was brought back from the brink to become the great game it is today. Yeah, they had their missteps, but certainly no more than any of the triple A developers they were aiming to produce a game of similar quality to.

    Actually, my apologies, you got two things right. You are a fool as well, as you stated. Good riddance to you too, the franchise will go on just fine without you complaining like it seems you likely do quite often (oh who am I kidding, we both know you'll buy ASA so you can complain there as well ?.)

    Ah i did forget 1 thing also, good riddance to mindless fanboi's like you too 'fool' lol. And i wont be buying asa, trust me, i havnt suggested others shouldnt either but i guarantee i wont be. Main reason is time already spent in game. I couldnt think of anything worse than starting again from scratch especially the way its being delivered. Island only and drip fed dlc, never. Only a 'fool' would. So instead of feble attempts to insult people maybe learn to respect other peoples 'opinions' in a forum for discussions

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    Ottima idea rimuovere il livellamento della velocità così facendo un rex potrà raggiungerti e sarà tutto più terrificante e pauroso e più realistico wow ,grazie wildcard per aver rinnovato il mio gioco preferito ,ci giocherò per tutto il resto della mia vita ,grazie ancora  sono molto entusiasta di provare le nuove telecamere orbitali, di cui io ne ho sempre fatto molto uso per osservare i dino in varie prospettive, grazie ,se non lo hai già fatto potresti aggiornare le braccia di tutti i carnivori? .

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    Great idea to remove the speed leveling so by doing so a rex can reach you and everything will be more terrifying and scary and more realistic wow, thank you wildcard for renewing my favorite game, I will play it for the rest of my life, thanks again I'm very enthusiastic to try the new orbital cameras, which I have always used a lot to observe dinos from various perspectives, thanks, if you haven't already done so, could you update the arms of all the carnivores? .
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    Well, one teaser that was confirmed is that FluidNinja water dynamics are going to be put into ASA!!!!! Everyone was wondering is Garuga put that in there on purpose or just forgot to remove it before taking a screenshot. Well it was confirmed to be an Easter Egg he put in to show how the water will look in ASA!!!!!

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    9 hours ago, PaleoGamer said:

    Not only PVP. I'm running my breeded Therizinos with 145,2% speed! Yes, it's 20 points less to anything else - but is SO good to rip through the map with them... :D

    WHY would someone do this to land Dinos? I can understand the fliers (i don't like it, but understand).
    But land ones? Everything will take double the time to accomplish!

     

    Well, maybe that's the idea: to take double the time to accomplish. A rubbish idea, but and idea.

    I think it was for mainly PVP, but I think for PVE they just wanted people to use different types of tame for different purposes and not just a speedy Theri, Spino or Allo. I think they just want people to use the travel mounts that Ark has but no one really uses if they leveled up a super fast battle mount or harvesters

    Edited by OverRannus
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    12 hours ago, Vaugsy said:

    Looking forward to no longer purchasing the game! I don’t understand what is going through their heads. No cryoes, no movement speed levelling, no steam crossplay on launch, removed mutation cap, like what????!? I’m literally in a discord of 30 people discussing this and all 30 of us aren’t buying the game anymore ??????

    Great, thanks for not buying lol less idiots involved in the community the better. 

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    Yo @Jatheish a little bird told me the Switch version solved the event WorldSettingsOverrides splitting all in different folders, so multiple events can be stored. Will you guys being able to do something like that for ASE ? :3 Unofficial admins would love you.

    That little bird confirmed me Easter, FearEvolved, Tureky Trial, Vday and WinterWonterland events WorldSettingsOverridesassets are there. Yes we know the files are different (UE 4.5.1 vs 4.27) but the logic... is that hard to finalise on PC too? :3 :3 :3

    Edited by darkradeon

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    goodnight.webp.49d99dda5998c2acbfbf189fe3745dcd.webp

    The ARKs were created to establish a perfect, evolving ecosystem where there are no mistakes.

    Whenever civilizations become restless or their development stagnates, the ARKs will destroy the existing ecosystem and start their development anew. However, the ARKs had a significant flaw: the goals of the ARKs, to create the perfect ecosystem, were not static and have changed over time. The goals were set so high that the ARK systems can no longer achieve them, and more and more extraordinary new creatures were generated, throwing the ecosystem into chaos.

    Instructions were left behind for the next generation of survivors to find and fix this flaw in the ARK systems. Tonight, on many ARKs, this process has begun, and the reset of the ecosystems, which will take about a month, has started.

    Did the survivors of these ARKs manage to fix the error, and will we have a stable new ecosystem in about a month, where a new life awaits many?

     

    Rest in peace, survivors of the old world!

    Edited by Vakarian
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    Game got easier so I can understand the movement speed cap, but you also need to balance other things if you remove speed leveling. Some bosses will be much harder, I can't imagine Gen1 boss or some missions such as Survive the ARK also Ankys and other slow creatures might need buffs.

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    1 hour ago, Odawhing said:
    , I will play it for the rest of my life,

    I really hope you are not saying the rest of your life is that short, prayers to you my friend I hope you have the greatest experience with the rest of your time here.

    58 minutes ago, ST0RM said:

    Great, thanks for not buying lol less idiots involved in the community the better. 

    So they are an idiot because they don't agree with you/devs decision? Noted.

    -----

    If I do ever plan on playing ASA, it won't be until all DLC is out, kinks are worked out, and players are "caught up" more with how ASE was (so I can make the slow transition from the now-saved "Unofficial Official", just like I did with Legacy->Official, if I even trust Official ever again).

    That said, I sure will miss movement speed lol I'm so spoiled by it that every time I MindWipe to craft I can't tell if I'm major encumbered and stresses me out to no end! ?

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    After losing my character and all of my progress for the second time on an official server transfer and being consistently let down by support, I gave up on Ark a year ago.  Yes, I know some of you who went through the same and carried on, but I am a big-baby I guess.

    I have been skeptical about ASA but try to be open-minded about the future of Ark. 

    There are a couple of nuggets of transparency in this Community Crunch that give me a sense of hope.  I am still in wait-and-see mode, but I have to admit a dash of excitement and yearning.

    Edited by maxplanck58

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    Thankyou Studio Wildcard for bringing us ASA!! I am so pumped, it is everything I wanted and more!

    Question for you, And maybe I speak for a lot of people here:

    You said that there will be implementation of Nvidia's tech (perhaps DLSS)

    What about AMD such as the new FSR3? 

    A game of this caliber would benefit greatly from these implementations. Thanks!!

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    Well..sad about ase gone..all the hours i spent taming and breeding..had a blast thanks for that..asa around the corner sounds good..not looking forward to (server is full ) msg..or the pillars every where again..not worried about no cyro's at start of asa as im an old prim plus player (hate tech stuff)..will miss prim plus though but oh well nvm..im just focus on a new adventure in asa..please WC make asa atleast playable..thank you.

     

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    14 hours ago, Ikusu said:

    Wow that is a lot of info. Thank you wildcard so much for sharing this info and even more thank you so much for making ASA I truly can’t express how excited I am for ASA and how much I appreciate you going though all this effort.

    You fool they have mentioned very little NEW info the rest we KNEW since the first few months of ASA release news.

     

    The new stuff cryopods ... and no doubt all the QOL dinos and other stuff that made new players lives easier, plus mutation cap (kinda) annnnnd what else? oh oh oh did they mention we can ping and zoom the minimap in though ... ooohhhhh shiny /cough a MOD already had this .......

     

    But dont worry in less than a YEAR they have REWRITTEN the codebase when the entire game took years just to get where it was PLUS years of ongoing patches / addons etc 

     

    HARDLY any of the FAQ / notes whatever you want to call it is 'new' info and the bits they did mention xplay / xsave (lol) is WIP ... the rest was already covered .... all you had todo was READ the other CC's we had at the start.

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    13 hours ago, stre4752 said:

    there are some good things in this, some bad. My main issue (and i hope i'm wrong but...) is this feels like a giant rug pull. Like you are working as hard as you can to cobble something together for some screenshots and a short trailer. then hoping as many people as possible buy it day 1 before all the videos start coming out about what a broken, buggy, god awful mess it is. I might still buy it, but if i do it damn sure won't be on day 1. 

    BOOM this 

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