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  • Community Crunch 381: Sunsets on ASE, New Horizons on ASA and FAQ

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    As we stand on the horizon between the ending of an era and the dawn of the next, we'll take a moment to reflect on the extraordinary journey we've shared. Your exuberance, sense of community, and the vivid tapestry of experiences you've woven in the world of ARK: Survival Evolved have truly brought our creation to life. You’re the beating heart of our “little” dinosaur game. 

    Some might consider the upcoming transition a bittersweet occasion punctuated by a sense of loss and sadness. We feel otherwise. Unofficial ASE is in great hands. Yours. 

    But, as one chapter concludes, another unfolds – and again our stories will mix with yours to create something greater than the sum of two parts. Remember, it's not farewell, it’s “see you real soon” with more ASA news, reveals, gameplay and, ultimately, the launch of ARK: Survival Ascended near the end of October! 

    So, Survivors, thank you for eight incredible years and here’s to many more.  

    With heartfelt gratitude and dino-sized enthusiasm,

    The Studio Wildcard Team 

     

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    Species: Shastasaurus carmentellum
    Time: Late Triassic
    Diet: Carnivore
    Temperament: Curious

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    This odd variant of Shastasaurus seems as curious about humans as its distant relative Ichthyosaur. It sure got my attention when one of these sea monsters swam up to have a look at me! Luckily, its bulk turns out to be worse than its bite.

    Shastasaurus has weaponized the ultrasonic chirps it uses for echolocation. It can focus those sounds into a tight cone that disorients prey, or widen the effect to blast apart a school of fish in a concussive wave.

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    Taming a Shastasaurus was one of the most rewarding experiences of my life. I brought  along some Ichthyosaur pals to entertain their larger cousin while I scraped some of its itchy barnacles off with a sickle. From then on, I had a gigantic escort in deep water.

    Some tribes manage to kit out their finny friend with a periscope, torpedo bays, and even a cargo hold… Those Shastasaurs end up looking like something from the old kids’ cartoon with cavemen who turned dinos into cars and submarines!

     


     

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    Hey Survivors!

    We’re going to recap some of the information we’ve shared regarding ARK: Survival Ascended in this crunch, along with touching on some topics that haven’t been covered and expanding on some that have! 

    If you’ve been following along for the last few months, you might already know some of this information, but we’ve seen a lot of questions lately, so let’s start with the basics before diving into some of the more frequently asked questions from the community.

     

    IF YOU ALREADY KNOW ABOUT ASA, FEEL FREE TO SKIP THIS BIT :-)...

     

    What is ASA?

    ARK: Survival Ascended (ASA) is a next-generation remake of our beloved ARK: Survival Evolved, harnessing the power of Unreal Engine 5. 

     

    When is it launching?
     

    The launch is just around the corner! We’ll reveal the launch trailer screenshots and set the game live at the end of October.

     

    Where can you play it?

    You’ll be able to play ARK: Survival Ascended on Xbox Series S/X, PlayStation 5, and PC (Windows/Steam).

     

    Why are you doing it?

    There are various reasons we’ve decided to take this approach. One is to refine the development team’s skills on UE5 and how far it can be pushed for next-generation titles (ARK 2).. Another factor is for business reasons. Developing a next-generation sequel while no longer releasing paid expansion packs has proven difficult for our Studio’s long-term survival, so we need to continue generating revenue while we develop ARK 2. And finally, the ultimate reason: whereas ARK2 is being designed as a Souls-like adventure, we want to provide the community with an evergreen classic-ARK experience, one that can continue to grow over time on a cleaned-up code base, leveraging new technological advancements not only in the industry but also what we’ve been working on with the ARK Franchise as a creative whole.

     

    How are you leveraging the new technology?

    Another question could result in quite a mouthful of a response, so we’ll try to keep it simple. Here’s what’ll be coming with ASA:

    • ARK’s codebase has been rewritten, and its artwork recreated by hand to take full advantage of Unreal Engine 5, including its Lumen and Nanite systems.
    • Advanced graphics features such as dynamic water (Custom FluidNinja integration), complete interactive physical foliage, and more systems to create a beautiful, immersive, next-generation experience.
    • Cross-platform Modding: we’re working with Overwolf to provide an industry-first cross-platform modding experience, where mods created on PC are delivered directly to your consoles from a custom modding backend and in-game user mod browser. The modding capability for creators includes using the full power of Unreal Engine 5, including Blueprint, to create anything, any kind of new content or gameplay, within ARK.
    • Full Cross-platform Multiplayer
    • New content, QOL improvements, balance, and gameplay changes, including but not limited to:
      • Over time we’ll be releasing 11 Brand-new creatures (More than any previous DLC expansions)
      • New mini-map system (pan, zoom, pings, etc.)
      • New structures (display cases, smaller TEK Teleporters, building pieces) & major building-system overhaul
      • New Gameplay Items
      • Dynamic navigation mesh and creature pathfinding overhaul (AI pathfinding)
      • Total UI Revamp
      • Photo Mode
      • New camera systems for players and dinos, with the option to revert to the old systems.
      • New Player Character Assets with Revamped and Improved Customization
      • Gamepad virtual-cursor UI input system
      • New Dino-Manager system (view the real-time status and track-locations of all your creatures at will through one unified menu)
      •  … and much more!

    A key thing to remember is that ARK: Survival Ascended will include all its previously released DLCs and maps in its remastered form and will have its own content roadmap. This will include new story content for the game, its own gameplay/QOL changes, new DLC, seasonal events, and more (some things we’re not quite ready to talk about yet!)

    Alrighty, it’s safe to start reading again!
     

    Q: Will there be a preorder? Get access to the game early? Exclusive Content? Pre-loading?

    We aren’t planning on making ARK: Survival Ascended available for pre-order. You can purchase the game towards the end of October when we reveal the trailer and related media. 

    There are no plans to allow anyone to access the game early; you will all have access to it at the same time, and no intentions to release exclusive content only available at launch.

    As we intend to set the game live immediately when it’s ready to purchase, you cannot preload it.

     

    Q: Tell us more about Crossplay? How will that work?

    Okay, so we will have a 3-phase system for rolling out crossplay. This is because it allows us to iterate more rapidly after launching a fresh title and makes managing our operations much less complicated, allowing us to deliver you a better experience. Also, we’re waiting for updates on the engine/plugin side to enhance the experience further ;).

     

    Phase 1: Launch - Time Frame: October

    TLDR: Crossplay will be enabled for Xbox Series X/S, Windows PC, and PlayStation 5. 
    Crossplay will not work for Steam PC at launch. 

    Why? Frankly, when we launch the game, we’ll have to patch a lot because you’re going to find things we missed or break the game in ways we never identified, and we’d prefer to be able to patch the Steam platform very quickly to resolve these issues. 

    Once the game has passed the launch hurdles and has entered a more stable state, certifying builds on other platforms will be much quicker, and so, at that point, we’ll look into enabling full crossplay.

    We’ll split Official Servers between the respective ‘crossplay’ platforms. We also intend to host some servers that are crossplay only between Xbox Series X/S and PlayStation 5 to keep out the PC Master Race folks (namely, so you stop asking us about it on Twitter (X) :))

     

    Phase 2: Full Crossplay - Time frame December (This is a Wildcard ETA ;))

    TLDR: Crossplay is now enabled for ALL PLATFORMS. Meaning Steam can play with Xbox and vice versa.

    At this point, we will be at a stage where the game can fully enable crossplay for all platforms. So we'll be merging the PC Steam network with the specific "Xbox, Playstation, and Windows" network.

    What this means is that we’ll be aiming to patch all platforms simultaneously and keep them running on the same version, and it is at this point Steam users will be able to play on the same servers as their console friends directly.

    This applies to both Official and Unofficial servers, but don’t worry; we’ll still have a separate Official network online that is restricted to just Xbox and PlayStation users (without PC)!
     

    Phase 3: Cross Progression - Time frame: 2024

    Cross Progression isn’t going to be enabled with Full Crossplay because we’ll need to integrate some forthcoming updates to the Epic Online Services system. We don’t have an exact timeframe for that because it’s out of our control, and the integration may take some time. Plus, we’re still working out the kinks for how we intend to enable cross-progression for existing accounts, so we’ll share more on that later.

     

    Q: What changes have been made to servers?

    So we’ve made a few changes to servers, first of all we’ve increased the stasis-replication range for structures (significantly) and dinos, by about +70%. This means you’ll be able to see them from further way before they “de-render”. Additionally, we’ll be making use of instanced rendering for all our structure tilesets (think building pieces), meaning bases are going to run a lot better! 

    At the moment, we’re still keeping the servers capped at 70 players. With a lot of the other changes we’ve made, we’ve had to make some trade-offs and right now the tech (nor hardware) isn’t quite there yet to increase the slot cap much higher. We’ll be evaluating this over time and see whether we can increase it as further engine upgrades and optimizations' come through (either via Epic or us). Of course, player-run unofficial servers can increase to 100+ players, and that is highly viable if they reduce the stasis-replication range or lower the maximum dino counts.
     

    Q: What content changes have been made for Day 1? Caves, Rafts, Cryopods, TEK, Giant Squirrels…? 

    This is a hot topic, and we wanted to clarify our intentions, but we wouldn’t be surprised if some things have slipped through the cracks.

    Generally, we intend to release content based on the map it launched with. It doesn’t matter WHEN it launched; for example, the Rafts will be available on Day One and the Rhyniognatha on The Island; however, TEK creature variants and Cryopods will not be available.

    We have done a pass on caves with some balance adjustments to choke points and improved the caves' internal appearance. We were hesitant to make dramatic changes to cave balance as, while the meta in ASE had flaws, we didn't feel a complete overhaul was wise. Between these changes and other adjustments throughout the game, we expect to see some shifts in the meta players create. We plan to monitor the impact of these moving parts in the hands of thousands of players and pivot as needed post-launch.

    Honestly, there are a fair number of changes on the gameplay side:

    • Overhauled Building
    • Disabled leveling of movement speed on creatures and players on Official Network (Unofficials can change this via config, of course) -- we see the conversations, we already did it a while back ?
    • Small Dino QOLs
    • Breeding Changes
      • This one sounds scary, we know. Our Product and QA teams were freaking out about it, but generally, our intention hasn’t been to change the strength of creatures but to make the implementation cleaner. Previously, mutations were based on a creature's wild stat multiplier, and now we’ve given it its multiplier. This has led to some creatures receiving some buffs/nerfs in particular stats, but we intend to rebalance this over time as we evaluate their roles in the meta. We’ll want your feedback on that :).
      • We have NOT FIXED getting more than 20 mutations, but we removed the 255 cap so that servers can specify a cap. We’ll leave it as is for our Officials (255), but it’s open to adjustments.

    Of course, these examples don't cover everything you can expect to see redesigned in ASA. We could wax lyrical about the environment, water, sky, and how adorable wild babies are...but we'll let the game speak a thousand words really soon!

     

    Q: Character Creation Overhaul

    It was paramount to our art team that we overhaul the Character Creation system for ASA so that characters looked less survival-jank. And we successfully did that….but then we decided to say screw it and allow you to mess with all the bones and scalers anyway. So yeah, you can make something that feels nice and polished, or you could choose to make a character of questionable proportions that looks like it belongs to ARK: Survival Evolved (but next-gen).

     

    Q: Is there new Gareth Coker music?

    Sorry, in main menu, can't hear you over the new Gareth Coker music

     

    Q:  DLSS, RTXDI, and FRAMEGEN.

    We’re working very closely with Nvidia on all the things. They’re actually in our game code themselves, doing all the things. You can read more about these systems on their site: https://blogs.nvidia.com/, but our goal is to launch with as much as we can or have it shortly after that. 

     

    Q:  Unreal Engine 5.2? Why not 5.3?

    Unreal Engine 5.3 is a relatively recent release, and we’ve been keeping up with all the changes that Epic is working on. It’s too soon for us to integrate it thoroughly, and quite frankly, quite risky so close to launch. For now, we’ve decided to cherry-pick some things from 5.3 that we like (such as Navmesh improvements, as well as the landscape), and over time, we’ll continue to upgrade the entire engine to 5.3 and beyond.

     

    Q: GAMEPLAY WHEN?

    You will 100% be able to see the game via a trailer/screenshots before you purchase the game in October. Not getting any more specific than that :)

     

    Q: What about cheaters?

    We will still be working with an anti-cheat for ASA. We won’t be sharing any more information about Anti-Cheat as it doesn’t benefit anyone to do so. This anti-cheat will also work cross-platform, and we intend to create more systems to use in our live operations to battle against cheaters… which, again, we won’t talk much about because it’s better if we keep that close to our chest :).

    We’ll be doing another bounty program with ASA, so you can look forward to making some money while making hackers cry as they lay in bed alone, with their parents disappointed in them.

     

    Q: The Survival of the Fittest 5.0?

    So, we’re going back to the name SOTF. It felt easier to say than TSOTF, but more importantly, SOTF will not be available at launch. We still intend to do it, but we’re putting all our time, resources, energy, sweat, and blood into remastering the game to make it as good as possible. After launch, we’ll be tackling remastering SOTF (as an in-game downloadable Mod) for a Winter Release!

     

    Q: With no SOTF, will there still be a queue?

    There will not be a queue system at launch, given that we intended to have it implemented with SOTF. We’re still weighing up the technicalities of implementing this and whether it’s worth it for the game -- depends on the direction we take SOTF -- but we hear the concerns about “queue botting”, and will make sure that it’s a server-side configurable that can be disabled (and will be on our Official PvP servers) as well as implement measures to prevent this (such as blocking from the same connection, hardware, etc).

     

    Q: Events? Extra Life? ASA Content!

    Yes, we’ll still be doing these. The first ASA event will be Extra Life, bonus rates ‘n all dat jazz, and then we’ll be doing our first content-related event in December with the launch of Winter Wonderland! 

    And just as mentioned above, ASA has its own content roadmap, but it’s too soon to talk about that ;).

     

    Q: Creature Submissions, what’s the plan?

    Honestly, it’s taken us so long to get the Shasta dossier done because of the design and tech investigation required to ensure it was viable for us to create that creature’s abilities without destroying the game. It’s a challenge, but we’re getting it done. This kind of threw a spanner in our calendar for doing creature votes. We might take a break because voter fatigue is creeping in. Plus, once ASA ships, the meta might establish a need for different types of creatures, and we want to give you some time before the next vote to think about that.

     

    Q: Developer Q&As, blogs, vlogs, streams, etc.

    We have intentionally been very quiet the last year as we’ve worked aggressively on shipping ASA; once the game is out the door, we intend to do a 180 and will become more directly engaged with the community (we’ve been reading and monitoring throughout, trust). This could include more Q&As, streams, etc., but the general idea is that our quiet days are ending with the launch of ASA and then you get to see directly what we’re cooking up!

    Thanks for reading the Q&A, guys! It was great answering all of your questions. Please check out our new release, ARK: Survival Ascended, coming to a virtual video game store near you at the end of October!

    Our Official PlayARK Discord will be one of our main social hubs during the ASA launch and beyond. This is the only official Discord server run by Studio Wildcard (well, really, it’s run by our wonderful mods and admins, so please say hi to them!) and, if you haven’t joined the incredible two hundred thousand ARK community members there, you may want to check it out!

    discord.gg/playark

     


     

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    • On Thursday 5th, we’ll be providing access to your PC saves and you’ll also be able to directly rent a server from Nitrado who can host your PC or console saves. Nitrado servers using the Official Save games are now available for pre-order here.
      • Order your server today and save an additional 10% discount using promo code: LEGACY
    • You’ll be able to:
      • Access to all official save games for all platforms – PC, PlayStation, and Xbox.
      • Easily import the save game with one click using the web interface.
      • Have access to a comprehensive guide and FAQs telling you everything you need to know about hosting servers.
      • For more information, please visit this page
      • Promo code is not available for XBOX version.

     


     

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    Fan Art Gallery | Screenshot Gallery | Artist Feedback Form

     

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    Monarky's newest season is still on going. This massive collaboration of over 30 content creators challenges them to work together or struggle alone as they battle through one of ARK's most challenging mod, The Hunted!

    Welcoming seasoned and newer creators, Monarky's The Hunted is set to last until ARK: Survival Ascended's release at the end of October! Their goal is to celebrate eight wonderful years of ARK by creating a community network all in support of ARK content and pushing everyone's in-game survival knowledge to the very limits!

    Peruse the list of all the content creators here.

    You can also join Monarky's Discord to stay up-to-date with the event!

     

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    Creator: Raasclark

    Raasclark and other content creators attempt to survive The Hunted, a brutally hard mod that change dino behaviour, taming and survival. Can they live through it?

     

    Creator: FirePumpkin

    ARKitects' FirePumkin sings a sea shanty about the pirate life on ARK.

     

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    Ark Allo by @N4STYR4BBiT

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    Cute by @bonten_ARK

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    Let's all be stylish! by @rianeko_mabi

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    Spacewell by SirFritzM

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    ARK Plesiosaur by @DW_ARK

    large.ARK_CommunityCrunch_381_DW_ARK_192

     

    I will stand my ground by @CrimzonCurlz99

    large.ARK_CommunityCrunch_381_CrimzonCur

     

    Snow Owl by @k3zk_627

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    Iguanodon by Haxxine

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    Vanaheim wonderfull by Powpiki

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    Construction of this castle started a month ago, and is still not done! by BlueSky

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    Enjoy your weekend!
    Studio Wildcard

    Twitter: twitter.com/survivetheark
    Discord: discord.com/invite/playark
    Reddit: reddit.com/r/playark
    Instagram: instagram.com/survivetheark
    Twitch: twitch.tv/survivetheark
    Steam: steamcommunity.com/app/346110
    Youtube: youtube.com/survivetheark
    Facebook: facebook.com/survivetheark
    Threads: threads.net/@survivetheark
    Official Wiki: ark.wiki.gg


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    9 minutes ago, Thalana said:

    Ngl, I'm itchin' for that trailer. Crazy how adamant they are on not spilling a drop of ASA footage. Either it's for the build up and suspense, silly contractual reasons that shouldn't exist or ASA just being too unfinished? I don't think it looks good to be so secretive on it even if it is working for drawing attention. I'd love to see a rex or something just for generating honest hype.

    Honestly, they are pushing it for time on a trailer to game’s release, but I am not too worried about it. A few other companies have done this with their games where they cut it close with trailers for the games with proper game footage (not this close, well if you are counting games that showed off Alpha and Beta in game footage). But I’ve heard that they have been working on ASA since Genesis part 2 release (just rumors though). So I’m guessing they just want to get a good as possible for release and I think we’ll get some images of in game in the next couple weeks.

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    I'll be surprised if anyone even remembers ASA after losing official servers for at least a month.  ?  

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    9 minutes ago, Storm1989 said:

    Why no Halloween event with launch in end of October? It would of been perfect timing and a good way to start up Ark ascended.. Also why stop leveling movement speed for players. Having points put into Movement speed was very important for some of the gen 2 missions on alpha difficulty. I hope gen 2 missions will be rebalanced so that they are possible to complete. Please be more clear with your explanations wild card! 

    I don't think the movement speed thing will be a permanent change, after all the way this crunch is written makes it sound like they are going to do a lot of meticulous tweaking to ensure the game is balanced and performs properly. On the other hand, Many don't play official so it is unlikely this change will affect them at all.

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    Yea the no cryopods = Tame slot servers quickly specially since rafts and such count as 5 tames (unless they plan to change that) No leveling player movement is pretty harsh, maybe cap it at 130-150% so we can still outrun raptors and such. But i agree with how many others have already stated, many from a group im in were willing to start all over again on new servers, but now all this news oh nerfs and issues is making a lot of us change our minds about buying 1.5  (hopefully Wildcard will change there minds about the character speed and pods)

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    7 minutes ago, XytalRiz said:

    Yea the no cryopods = Tame slot servers quickly specially since rafts and such count as 5 tames (unless they plan to change that) No leveling player movement is pretty harsh, maybe cap it at 130-150% so we can still outrun raptors and such. But i agree with how many others have already stated, many from a group im in were willing to start all over again on new servers, but now all this news oh nerfs and issues is making a lot of us change our minds about buying 1.5  (hopefully Wildcard will change there minds about the character speed and pods)

    Again, I don't think the movement speed nerf will be permanent. At least until the dev team irons out performance issues, and if not then at the very least it gives smaller mounts purpose again (plus you can always just play unofficial or jusr run a non-dedicated server with friends and have allow movement speed to be leveled). As for no Cryopods, well yeah why would they be around day one? They weren't introduced until Extinction (if I'm not mistaken) so obviously it will be a good while before we ever see them again given how the devs plan on releasing content based on the maps they came from.

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    Well the day has come.  Ive played this game since 2016, active the whole time. But all i can say is good riddance. Good riddance to the lag, good riddance to the random crashes, good riddance to the woeful lack of maintenance on official servers, good riddance to the arrogant way you've treated official players, most of which 'were' your most dedicated long term fans. But mostly good riddance to an inexperienced, incompetent poorly managed developer who's only claim to fame will ever be they got lucky with 1 game. Then because of said inexperience, incompetence and poor management did nothing but ruin that game. And obviously the inexperience and incompetence continues, no other developer openly expects people to pay for them to learn how to use new tech. What a joke, this is the 2nd time youve charged players for an 'unfinished' early access game essentially expecting them to not only test your product but then wait patiently for you to fix bugs. Like we did last time. Well not this time. Fool me once.... 

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    aucune excuse de la part des dev qui s'auto give/cheat et ban des id de joueurs car il attaque leur base.

    RIP ARK 

     

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    13 minutes ago, TyranntX said:

    Again, I don't think the movement speed nerf will be permanent.

    I think it will. It's one way of dealing with the beer/speed/rocket meta in PVP

    They even related it to the flyer speed nerf, which they never changed. 

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    8 minutes ago, Joebl0w13 said:

    I think it will. It's one way of dealing with the beer/speed/rocket meta in PVP

    They even related it to the flyer speed nerf, which they never changed. 

    Just means players will find some other way to wreck the official scene. but we'll see, not allowing speed leveling means that smaller/faster mounts now have purpose again.

     

    (Also, the flyer nerf upseted people more than it did help, mods were even made to reverse it. You know you made a bad decision when your players make mods to undo a decision a developers made. Especially when back them most players hated PvP since the developers ignored PvE)

    Edited by TyranntX
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    7 minutes ago, TyranntX said:

    Just means players will find some other way to wreck the official scene. but we'll see, not allowing speed leveling means that smaller/faster mounts now have purpose again.

    Of course they will. They just won't be running fast when they do it. 

    7 minutes ago, TyranntX said:

    not allowing speed leveling means that smaller/faster mounts now have purpose again

    It would be nice to regain some of the utility of the original dinos. 

    Edited by Joebl0w13
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    Some good and some bad news. Im stil hyped. Does annyone know what specs we need for our pc's?

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    2 hours ago, RedGhost77 said:

    Wow I didn't realize you could mess it up this bad! People don't rember how terrible the game was without cryos, maewings, incubators etc, and no leveling movement speed? Do you just hate pvp? Because none of the pvpers care about ark 2, we wanted ark 1.5 but now you are making us not want it... Should have been a remake

    Not only PVP. I'm running my breeded Therizinos with 145,2% speed! Yes, it's 20 points less to anything else - but is SO good to rip through the map with them... :D

    WHY would someone do this to land Dinos? I can understand the fliers (i don't like it, but understand).
    But land ones? Everything will take double the time to accomplish!

     

    Well, maybe that's the idea: to take double the time to accomplish. A rubbish idea, but and idea.

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    I understand the issues and differences between PC and console but if you had the courage to create fully cross-platform, you should have the strength to do it without doubts and fears.  

    Dividing players in two separate clusters between those who will play fully cross-platform and those who will play cross-platforms for PS5 and Xbox only, is a huge mistake that will divide players into separate communities. And this is never a good thing for a game like ARK where the number of active players is very important. In fact, the game slowly died because players stopped playing after losing everything, but also because all the new types of servers that you opened over time. Starting with smalltribes, and continuing with all those types similar to unofficial.

    This has separated ARK players by making the servers increasingly empty and boring.  

    If you make this separation at launch, you will start on the wrong foot and destroy before start many large tribes that were already organized and which will now split in two between those who choose to play on one side and those on the other.

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    We need CRYOPODS it’s 2023 so why make us waste time raising when we can fridge them? Also don’t think I’m buying a game based on a few “screenshots” we want a decent trailer showing what you are charging us money all over again for….

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    8 hours ago, Francis27 said:

    I have forever lost everything I have achieved in this game just because I am a ps4 user. #Sad #Disappointed #Ark

    You can recover and upload it to SP.  Check out my guide.

    7 hours ago, Storm1989 said:

    I would really like to know if wild card is going to address the pillar spam so that everyone can find a decent spot to build at for themselves and so that the maps don't look ugly again with pillars/Structure spam everywhere.

    The topic of pillars is in another topic, but I doubt it would be resolved.

    7 hours ago, Noricha said:

    If there are no cryopods, do the wild babies you tame eat out of feeding bins?  Otherwise it’s going to be a real pain to raise a baby Dino.  I’m too old to get up at 3am to imprint.  Also you’d have to keep on feeding a herd of Dino’s if you can’t put some in cryopods. 

    I was in Ark from 2016 until the last day.  And for your information, I have dinos in my cryobals from the first days of my adventure with ARK.  You are so used to balls that it will be difficult for some people to play. In large tribes and close-knit groups it goes relatively smoothly if you have a strategy, if you play alone or, like me, with my wife, it is quite a challenge to keep, for example, a gigantus child and, even more so, to complete 100  % of print.  That's why I don't want to go through this again.  I have devoted 22,969 hours of gameplay to ASE, almost 8 years.  And now this is what I have to pay to download my dino collection to SP, and there are exactly 10,400 Dinos.  Including 1 dino from the first day of the ARK adventure.  So far, no one has robbed us (our 12 servers) and we refreshed them every 3/4 days during this whole time.  Unfortunately, ASE stole 945 days from me in total.  I don't regret it, those were great times.  But when ASE closed, WC/SG somehow freed us from this work.  I probably won't BUY ASA, I'm not interested in investing my time again in starting the game over again just for a cookie with more sugar.

    And here I also want to thank the players for such a great time spent in ARK, thank you on this forum for such great conversations, observations, etc., but above all, ARK is the players, without them this name would not exist and I would not have met so many wonderful people,  forum and in the game itself.

     

    Once again, many thanks to all of you, you were the ones who built what we have today.  The WCSG only gave us "engine"

    Thank you.

    P.S.

    And I can only download ASA for my collection when it hits my board for free xd

    Edited by Noffek
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    44 minutes ago, Shasa said:

    I understand the issues and differences between PC and console but if you had the courage to create fully cross-platform, you should have the strength to do it without doubts and fears.  

    Dividing players in two separate clusters between those who will play fully cross-platform and those who will play cross-platforms for PS5 and Xbox only, is a huge mistake that will divide players into separate communities. And this is never a good thing for a game like ARK where the number of active players is very important. In fact, the game slowly died because players stopped playing after losing everything, but also because all the new types of servers that you opened over time. Starting with smalltribes, and continuing with all those types similar to unofficial.

    This has separated ARK players by making the servers increasingly empty and boring.  

    If you make this separation at launch, you will start on the wrong foot and destroy before start many large tribes that were already organized and which will now split in two between those who choose to play on one side and those on the other.

    The Opposite effect is also true people could loss interest when being around others platforms for a lot of reasons one major one is that PC player have access to exploitation tools can be used against other platforms having other options to be on only consoles or only Xbox is a good thing to be able to have access to compared to a forced all cross with all platforms.

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    2 hours ago, Alha said:

    RIP ASE it was fun till you got executed by your own makers, this is a very sad day to see no Justice for console players mostly PC players are happy about this because they got everything they worked for no cost and the fact they even mentioned in the article with special treatment is very clear and older Gen consoles are not included at all.

    You know you have options to include older consoles like making cloud gaming available for all platforms.

    So many are disappointed about the fact we have to rent and have no access to any more content so I guess that’s the end for all older gen consoles till this gets addressed.

    It would be a good idea for console players to just stop paying first and test with game pass cloud or PS cloud before making purchases because PC players keep getting things free and still have the advantage.

    If cloud is not available then it’s time to just move on and put our money to games that care enough to include us.

    Wildcard for your information maybe you don’t know this but Cloud gaming only requires fast internet connection and can be accessed from anywhere and any device without the need for any hardware requirements.

    Thank you I was saying that myself that they can do call gaming. They should even put out a demo so people can even see how this is going to work.  They haven't done anything.

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    4 hours ago, StudioWildcard said:

    We’ll reveal the launch trailer screenshots and set the game live at the end of October.

    How about, you know, revealing in real time game play? A screenshot isn’t proof of a  solid work. For all we know you could’ve had some poor intern sit in a chair staring at a screen for an hour before the textures properly rendered in and things stopped falling apart at the seams to score that picture perfect shot. Show people that the game WORKS goddamnit. 

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    What's with the "giant squirrels" thing. Is it a new creature or something? If so that's cool.

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    I am curious. since ARK Survival Evolved is on NVIDIA Geforce Now, and you guys are working close with NVIDIA.

    Will Ark Survival Ascended be on NVIDIA Geforce Now on day 1?

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    By the way, the ASE patch just downloaded. I go to unofficial PC sessions and what do I see? Well, I don't see any server that would be available with and without a password. It looks like the client would not have a connection to the Nitrado, G-poral etc. network. I know they turned off the official ones, but out of the thousands of private servers on the list, not a single one was online? Or maybe the WC/SG did something wrong with the shutdown again. Console not PC

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    The movement speed changes aren't good for many reasons, but I think for the ARK devs the worst reason is going to be design scope. Removing movement speed will create numerous problems than it will solve, adding more to their workload. Not only will there be many implications in PVE, such as quite literally not being able to jump far enough to complete jump puzzles or being able to run away from any dinosaur on the beach for example, it will have many more implications in PVP.

    Just wait until PC players are sniping crossplay console players who are running around at a laughable 100% speed. Join and spectate MTS arena for 5 minutes and you'll understand the futility of removing movement speed. It'll make players significantly weaker than dinos and have less counter-play against them. Knocking people off dinos will be the meta as players will not be able to run away, dodge, or get back on their own dinos. It will make PVP less vibrant and have less strategic/tactical depth. Furthermore, cheating remains an issue and cheaters will become even more powerful as aimbots will be even stronger against slower players and players will have less options to deal with it such as running behind cover/line of sighting.

    Movement speed helps newer players significantly more than it helps the old. It is their only defense and the only way they'll have a chance against some of us who have been playing for 5+ years. Now you can dig your feet in and attempt to completely redesign the game, adding 1000s of hours of development time in order to constantly fix the issues that arise or you can go with what you know that already works. This is better for the existing playerbase, it gives newer players a chance against the old and it will allow the devs to move on to ARK 2 in a timely manner (which is where big sweeping design changes like this should be instead of a remaster). 

    At least consider a cap of 160-170% which will remove the outliers and hopefully mitigate whatever reason you think these changes need to be implemented for.

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    5 hours ago, Vaugsy said:

    Looking forward to no longer purchasing the game! I don’t understand what is going through their heads. No cryoes, no movement speed levelling, no steam crossplay on launch, removed mutation cap, like what????!? I’m literally in a discord of 30 people discussing this and all 30 of us aren’t buying the game anymore ??????

    Good riddance, movement speed levelling was horrid and if you actually read the post you'd know that the other things mentioned are a non-issue. Bye bye ?‍♂️

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