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  • Community Crunch 381: Sunsets on ASE, New Horizons on ASA and FAQ

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    As we stand on the horizon between the ending of an era and the dawn of the next, we'll take a moment to reflect on the extraordinary journey we've shared. Your exuberance, sense of community, and the vivid tapestry of experiences you've woven in the world of ARK: Survival Evolved have truly brought our creation to life. You’re the beating heart of our “little” dinosaur game. 

    Some might consider the upcoming transition a bittersweet occasion punctuated by a sense of loss and sadness. We feel otherwise. Unofficial ASE is in great hands. Yours. 

    But, as one chapter concludes, another unfolds – and again our stories will mix with yours to create something greater than the sum of two parts. Remember, it's not farewell, it’s “see you real soon” with more ASA news, reveals, gameplay and, ultimately, the launch of ARK: Survival Ascended near the end of October! 

    So, Survivors, thank you for eight incredible years and here’s to many more.  

    With heartfelt gratitude and dino-sized enthusiasm,

    The Studio Wildcard Team 

     

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    Species: Shastasaurus carmentellum
    Time: Late Triassic
    Diet: Carnivore
    Temperament: Curious

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    This odd variant of Shastasaurus seems as curious about humans as its distant relative Ichthyosaur. It sure got my attention when one of these sea monsters swam up to have a look at me! Luckily, its bulk turns out to be worse than its bite.

    Shastasaurus has weaponized the ultrasonic chirps it uses for echolocation. It can focus those sounds into a tight cone that disorients prey, or widen the effect to blast apart a school of fish in a concussive wave.

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    Taming a Shastasaurus was one of the most rewarding experiences of my life. I brought  along some Ichthyosaur pals to entertain their larger cousin while I scraped some of its itchy barnacles off with a sickle. From then on, I had a gigantic escort in deep water.

    Some tribes manage to kit out their finny friend with a periscope, torpedo bays, and even a cargo hold… Those Shastasaurs end up looking like something from the old kids’ cartoon with cavemen who turned dinos into cars and submarines!

     


     

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    Hey Survivors!

    We’re going to recap some of the information we’ve shared regarding ARK: Survival Ascended in this crunch, along with touching on some topics that haven’t been covered and expanding on some that have! 

    If you’ve been following along for the last few months, you might already know some of this information, but we’ve seen a lot of questions lately, so let’s start with the basics before diving into some of the more frequently asked questions from the community.

     

    IF YOU ALREADY KNOW ABOUT ASA, FEEL FREE TO SKIP THIS BIT :-)...

     

    What is ASA?

    ARK: Survival Ascended (ASA) is a next-generation remake of our beloved ARK: Survival Evolved, harnessing the power of Unreal Engine 5. 

     

    When is it launching?
     

    The launch is just around the corner! We’ll reveal the launch trailer screenshots and set the game live at the end of October.

     

    Where can you play it?

    You’ll be able to play ARK: Survival Ascended on Xbox Series S/X, PlayStation 5, and PC (Windows/Steam).

     

    Why are you doing it?

    There are various reasons we’ve decided to take this approach. One is to refine the development team’s skills on UE5 and how far it can be pushed for next-generation titles (ARK 2).. Another factor is for business reasons. Developing a next-generation sequel while no longer releasing paid expansion packs has proven difficult for our Studio’s long-term survival, so we need to continue generating revenue while we develop ARK 2. And finally, the ultimate reason: whereas ARK2 is being designed as a Souls-like adventure, we want to provide the community with an evergreen classic-ARK experience, one that can continue to grow over time on a cleaned-up code base, leveraging new technological advancements not only in the industry but also what we’ve been working on with the ARK Franchise as a creative whole.

     

    How are you leveraging the new technology?

    Another question could result in quite a mouthful of a response, so we’ll try to keep it simple. Here’s what’ll be coming with ASA:

    • ARK’s codebase has been rewritten, and its artwork recreated by hand to take full advantage of Unreal Engine 5, including its Lumen and Nanite systems.
    • Advanced graphics features such as dynamic water (Custom FluidNinja integration), complete interactive physical foliage, and more systems to create a beautiful, immersive, next-generation experience.
    • Cross-platform Modding: we’re working with Overwolf to provide an industry-first cross-platform modding experience, where mods created on PC are delivered directly to your consoles from a custom modding backend and in-game user mod browser. The modding capability for creators includes using the full power of Unreal Engine 5, including Blueprint, to create anything, any kind of new content or gameplay, within ARK.
    • Full Cross-platform Multiplayer
    • New content, QOL improvements, balance, and gameplay changes, including but not limited to:
      • Over time we’ll be releasing 11 Brand-new creatures (More than any previous DLC expansions)
      • New mini-map system (pan, zoom, pings, etc.)
      • New structures (display cases, smaller TEK Teleporters, building pieces) & major building-system overhaul
      • New Gameplay Items
      • Dynamic navigation mesh and creature pathfinding overhaul (AI pathfinding)
      • Total UI Revamp
      • Photo Mode
      • New camera systems for players and dinos, with the option to revert to the old systems.
      • New Player Character Assets with Revamped and Improved Customization
      • Gamepad virtual-cursor UI input system
      • New Dino-Manager system (view the real-time status and track-locations of all your creatures at will through one unified menu)
      •  … and much more!

    A key thing to remember is that ARK: Survival Ascended will include all its previously released DLCs and maps in its remastered form and will have its own content roadmap. This will include new story content for the game, its own gameplay/QOL changes, new DLC, seasonal events, and more (some things we’re not quite ready to talk about yet!)

    Alrighty, it’s safe to start reading again!
     

    Q: Will there be a preorder? Get access to the game early? Exclusive Content? Pre-loading?

    We aren’t planning on making ARK: Survival Ascended available for pre-order. You can purchase the game towards the end of October when we reveal the trailer and related media. 

    There are no plans to allow anyone to access the game early; you will all have access to it at the same time, and no intentions to release exclusive content only available at launch.

    As we intend to set the game live immediately when it’s ready to purchase, you cannot preload it.

     

    Q: Tell us more about Crossplay? How will that work?

    Okay, so we will have a 3-phase system for rolling out crossplay. This is because it allows us to iterate more rapidly after launching a fresh title and makes managing our operations much less complicated, allowing us to deliver you a better experience. Also, we’re waiting for updates on the engine/plugin side to enhance the experience further ;).

     

    Phase 1: Launch - Time Frame: October

    TLDR: Crossplay will be enabled for Xbox Series X/S, Windows PC, and PlayStation 5. 
    Crossplay will not work for Steam PC at launch. 

    Why? Frankly, when we launch the game, we’ll have to patch a lot because you’re going to find things we missed or break the game in ways we never identified, and we’d prefer to be able to patch the Steam platform very quickly to resolve these issues. 

    Once the game has passed the launch hurdles and has entered a more stable state, certifying builds on other platforms will be much quicker, and so, at that point, we’ll look into enabling full crossplay.

    We’ll split Official Servers between the respective ‘crossplay’ platforms. We also intend to host some servers that are crossplay only between Xbox Series X/S and PlayStation 5 to keep out the PC Master Race folks (namely, so you stop asking us about it on Twitter (X) :))

     

    Phase 2: Full Crossplay - Time frame December (This is a Wildcard ETA ;))

    TLDR: Crossplay is now enabled for ALL PLATFORMS. Meaning Steam can play with Xbox and vice versa.

    At this point, we will be at a stage where the game can fully enable crossplay for all platforms. So we'll be merging the PC Steam network with the specific "Xbox, Playstation, and Windows" network.

    What this means is that we’ll be aiming to patch all platforms simultaneously and keep them running on the same version, and it is at this point Steam users will be able to play on the same servers as their console friends directly.

    This applies to both Official and Unofficial servers, but don’t worry; we’ll still have a separate Official network online that is restricted to just Xbox and PlayStation users (without PC)!
     

    Phase 3: Cross Progression - Time frame: 2024

    Cross Progression isn’t going to be enabled with Full Crossplay because we’ll need to integrate some forthcoming updates to the Epic Online Services system. We don’t have an exact timeframe for that because it’s out of our control, and the integration may take some time. Plus, we’re still working out the kinks for how we intend to enable cross-progression for existing accounts, so we’ll share more on that later.

     

    Q: What changes have been made to servers?

    So we’ve made a few changes to servers, first of all we’ve increased the stasis-replication range for structures (significantly) and dinos, by about +70%. This means you’ll be able to see them from further way before they “de-render”. Additionally, we’ll be making use of instanced rendering for all our structure tilesets (think building pieces), meaning bases are going to run a lot better! 

    At the moment, we’re still keeping the servers capped at 70 players. With a lot of the other changes we’ve made, we’ve had to make some trade-offs and right now the tech (nor hardware) isn’t quite there yet to increase the slot cap much higher. We’ll be evaluating this over time and see whether we can increase it as further engine upgrades and optimizations' come through (either via Epic or us). Of course, player-run unofficial servers can increase to 100+ players, and that is highly viable if they reduce the stasis-replication range or lower the maximum dino counts.
     

    Q: What content changes have been made for Day 1? Caves, Rafts, Cryopods, TEK, Giant Squirrels…? 

    This is a hot topic, and we wanted to clarify our intentions, but we wouldn’t be surprised if some things have slipped through the cracks.

    Generally, we intend to release content based on the map it launched with. It doesn’t matter WHEN it launched; for example, the Rafts will be available on Day One and the Rhyniognatha on The Island; however, TEK creature variants and Cryopods will not be available.

    We have done a pass on caves with some balance adjustments to choke points and improved the caves' internal appearance. We were hesitant to make dramatic changes to cave balance as, while the meta in ASE had flaws, we didn't feel a complete overhaul was wise. Between these changes and other adjustments throughout the game, we expect to see some shifts in the meta players create. We plan to monitor the impact of these moving parts in the hands of thousands of players and pivot as needed post-launch.

    Honestly, there are a fair number of changes on the gameplay side:

    • Overhauled Building
    • Disabled leveling of movement speed on creatures and players on Official Network (Unofficials can change this via config, of course) -- we see the conversations, we already did it a while back 😜
    • Small Dino QOLs
    • Breeding Changes
      • This one sounds scary, we know. Our Product and QA teams were freaking out about it, but generally, our intention hasn’t been to change the strength of creatures but to make the implementation cleaner. Previously, mutations were based on a creature's wild stat multiplier, and now we’ve given it its multiplier. This has led to some creatures receiving some buffs/nerfs in particular stats, but we intend to rebalance this over time as we evaluate their roles in the meta. We’ll want your feedback on that :).
      • We have NOT FIXED getting more than 20 mutations, but we removed the 255 cap so that servers can specify a cap. We’ll leave it as is for our Officials (255), but it’s open to adjustments.

    Of course, these examples don't cover everything you can expect to see redesigned in ASA. We could wax lyrical about the environment, water, sky, and how adorable wild babies are...but we'll let the game speak a thousand words really soon!

     

    Q: Character Creation Overhaul

    It was paramount to our art team that we overhaul the Character Creation system for ASA so that characters looked less survival-jank. And we successfully did that….but then we decided to say screw it and allow you to mess with all the bones and scalers anyway. So yeah, you can make something that feels nice and polished, or you could choose to make a character of questionable proportions that looks like it belongs to ARK: Survival Evolved (but next-gen).

     

    Q: Is there new Gareth Coker music?

    Sorry, in main menu, can't hear you over the new Gareth Coker music

     

    Q:  DLSS, RTXDI, and FRAMEGEN.

    We’re working very closely with Nvidia on all the things. They’re actually in our game code themselves, doing all the things. You can read more about these systems on their site: https://blogs.nvidia.com/, but our goal is to launch with as much as we can or have it shortly after that. 

     

    Q:  Unreal Engine 5.2? Why not 5.3?

    Unreal Engine 5.3 is a relatively recent release, and we’ve been keeping up with all the changes that Epic is working on. It’s too soon for us to integrate it thoroughly, and quite frankly, quite risky so close to launch. For now, we’ve decided to cherry-pick some things from 5.3 that we like (such as Navmesh improvements, as well as the landscape), and over time, we’ll continue to upgrade the entire engine to 5.3 and beyond.

     

    Q: GAMEPLAY WHEN?

    You will 100% be able to see the game via a trailer/screenshots before you purchase the game in October. Not getting any more specific than that :)

     

    Q: What about cheaters?

    We will still be working with an anti-cheat for ASA. We won’t be sharing any more information about Anti-Cheat as it doesn’t benefit anyone to do so. This anti-cheat will also work cross-platform, and we intend to create more systems to use in our live operations to battle against cheaters… which, again, we won’t talk much about because it’s better if we keep that close to our chest :).

    We’ll be doing another bounty program with ASA, so you can look forward to making some money while making hackers cry as they lay in bed alone, with their parents disappointed in them.

     

    Q: The Survival of the Fittest 5.0?

    So, we’re going back to the name SOTF. It felt easier to say than TSOTF, but more importantly, SOTF will not be available at launch. We still intend to do it, but we’re putting all our time, resources, energy, sweat, and blood into remastering the game to make it as good as possible. After launch, we’ll be tackling remastering SOTF (as an in-game downloadable Mod) for a Winter Release!

     

    Q: With no SOTF, will there still be a queue?

    There will not be a queue system at launch, given that we intended to have it implemented with SOTF. We’re still weighing up the technicalities of implementing this and whether it’s worth it for the game -- depends on the direction we take SOTF -- but we hear the concerns about “queue botting”, and will make sure that it’s a server-side configurable that can be disabled (and will be on our Official PvP servers) as well as implement measures to prevent this (such as blocking from the same connection, hardware, etc).

     

    Q: Events? Extra Life? ASA Content!

    Yes, we’ll still be doing these. The first ASA event will be Extra Life, bonus rates ‘n all dat jazz, and then we’ll be doing our first content-related event in December with the launch of Winter Wonderland! 

    And just as mentioned above, ASA has its own content roadmap, but it’s too soon to talk about that ;).

     

    Q: Creature Submissions, what’s the plan?

    Honestly, it’s taken us so long to get the Shasta dossier done because of the design and tech investigation required to ensure it was viable for us to create that creature’s abilities without destroying the game. It’s a challenge, but we’re getting it done. This kind of threw a spanner in our calendar for doing creature votes. We might take a break because voter fatigue is creeping in. Plus, once ASA ships, the meta might establish a need for different types of creatures, and we want to give you some time before the next vote to think about that.

     

    Q: Developer Q&As, blogs, vlogs, streams, etc.

    We have intentionally been very quiet the last year as we’ve worked aggressively on shipping ASA; once the game is out the door, we intend to do a 180 and will become more directly engaged with the community (we’ve been reading and monitoring throughout, trust). This could include more Q&As, streams, etc., but the general idea is that our quiet days are ending with the launch of ASA and then you get to see directly what we’re cooking up!

    Thanks for reading the Q&A, guys! It was great answering all of your questions. Please check out our new release, ARK: Survival Ascended, coming to a virtual video game store near you at the end of October!

    Our Official PlayARK Discord will be one of our main social hubs during the ASA launch and beyond. This is the only official Discord server run by Studio Wildcard (well, really, it’s run by our wonderful mods and admins, so please say hi to them!) and, if you haven’t joined the incredible two hundred thousand ARK community members there, you may want to check it out!

    discord.gg/playark

     


     

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    • On Thursday 5th, we’ll be providing access to your PC saves and you’ll also be able to directly rent a server from Nitrado who can host your PC or console saves. Nitrado servers using the Official Save games are now available for pre-order here.
      • Order your server today and save an additional 10% discount using promo code: LEGACY
    • You’ll be able to:
      • Access to all official save games for all platforms – PC, PlayStation, and Xbox.
      • Easily import the save game with one click using the web interface.
      • Have access to a comprehensive guide and FAQs telling you everything you need to know about hosting servers.
      • For more information, please visit this page
      • Promo code is not available for XBOX version.

     


     

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    Fan Art Gallery | Screenshot Gallery | Artist Feedback Form

     

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    Monarky's newest season is still on going. This massive collaboration of over 30 content creators challenges them to work together or struggle alone as they battle through one of ARK's most challenging mod, The Hunted!

    Welcoming seasoned and newer creators, Monarky's The Hunted is set to last until ARK: Survival Ascended's release at the end of October! Their goal is to celebrate eight wonderful years of ARK by creating a community network all in support of ARK content and pushing everyone's in-game survival knowledge to the very limits!

    Peruse the list of all the content creators here.

    You can also join Monarky's Discord to stay up-to-date with the event!

     

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    Creator: Raasclark

    Raasclark and other content creators attempt to survive The Hunted, a brutally hard mod that change dino behaviour, taming and survival. Can they live through it?

     

    Creator: FirePumpkin

    ARKitects' FirePumkin sings a sea shanty about the pirate life on ARK.

     

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    Ark Allo by @N4STYR4BBiT

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    Cute by @bonten_ARK

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    Let's all be stylish! by @rianeko_mabi

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    Spacewell by SirFritzM

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    ARK Plesiosaur by @DW_ARK

    large.ARK_CommunityCrunch_381_DW_ARK_192

     

    I will stand my ground by @CrimzonCurlz99

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    Snow Owl by @k3zk_627

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    Iguanodon by Haxxine

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    Vanaheim wonderfull by Powpiki

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    Construction of this castle started a month ago, and is still not done! by BlueSky

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    Enjoy your weekend!
    Studio Wildcard

    Twitter: twitter.com/survivetheark
    Discord: discord.com/invite/playark
    Reddit: reddit.com/r/playark
    Instagram: instagram.com/survivetheark
    Twitch: twitch.tv/survivetheark
    Steam: steamcommunity.com/app/346110
    Youtube: youtube.com/survivetheark
    Facebook: facebook.com/survivetheark
    Threads: threads.net/@survivetheark
    Official Wiki: ark.wiki.gg


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    for ase how do you host a sotf for our own i think it would be fun that we can make out own games in the single player menu

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    1 hour ago, Grissom said:

    With the serious Mistake of removing pods we will have multiple people out taming Dodos and Dilos on day one to suck up as much tame cap as possible. If Wildcard wants to make this huge mistake again and force there majority official PVE players (working adults) to deal with no pods and Tame caps we have every intention of locking our server down as much as possible to the detriment to others.

    When people start complaining that the servers are running like crap a few weeks in it will be for this reason mostly. Wild card is only leaving pods out to slow progression and for no other reason really. They prefer to cater to the groups of players that can stay online and stuff meat in Dinos for 14-16 hours a day or huge tribes and not to your average working adult.

     

    oh come on... is this community already that spoiled?

    You can´t literally do anything without all the fancy stuff that has been added since Extinction?

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    10 minutes ago, Vaskur said:

    oh come on... is this community already that spoiled?

    You can´t literally do anything without all the fancy stuff that has been added since Extinction?

    You play unofficial anyways your door is that way ---> you have no voice here. 

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    13 minutes ago, Grissom said:

    You play unofficial anyways your door is that way ---> you have no voice here. 

    Everyone is free to have a voice here. 

    • Haha 1

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    22 minutes ago, Grissom said:

    You play unofficial anyways your door is that way ---> you have no voice here. 

    I´m pretty sure that´s not up to you to decide.
    Your own fault, if you decide to play official pve

    Edited by Vaskur

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    1 hour ago, Grissom said:

    You play unofficial anyways your door is that way ---> you have no voice here. 

    Pretty sure Vas as an individual that shelled out hard earned coin to buy the game has as much of a voice as you do. But hey, ride that high horse all you want, just be sure to put some pillows down so when you fall on your arse you don’t end up more butthurt than you already are.

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    On 9/30/2023 at 3:07 AM, albertOK said:

    i dont care for movement speed leveling being taken out......

    Its big improvement. True power of UE5.2.

    Just wait UE6 to see movement speed decreased on half.

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    Que ganas tengo de ver al Shasta en el juego, se ve increíble y estoy interesado en como se las arreglaran con dreadnougthus y su silla personalizable. Viva el shasta, besto criatura hasta ahora

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    Very excited for this release.  can't wait to see the improvements, old bugs fixed and new features!.

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    15 hours ago, Vaskur said:

    I´m pretty sure that´s not up to you to decide.
    Your own fault, if you decide to play official pve

    I'm sure someone like yourself is only happy about these changes because you have no plan to play the real game. Some modded Multiple X taming server with a Dino storage system.  So you care about the quality of official servers very little.  Offical is the only real game here. Modded servers other than Mods like Hunted that increase difficulty are made for players who cannot handle the base game. That's why I say you have no voice for people on official here.  Spoiled players who lean on mods to play.

    When you breed from wild to top stat on official you have achieved something. When you do it on some pampered private cluster means nothing.  My hard work will be here years down the road. Your at the mercy of some private owner, his friends, girl friend and his bad mood. and nothing you tame, breed mean anything because its just saved on some random cluster where you have no access to anything outside of a handful of servers.

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    8 minutes ago, Grissom said:

    I'm sure someone like yourself is only happy about these changes because you have no plan to play the real game. Some modded Multiple X taming server with a Dino storage system.  So you care about the quality of official servers very little.  Offical is the only real game here. Modded servers other than Mods like Hunted that increase difficulty are made for players who cannot handle the base game. That's why I say you have no voice for people on official here.  Spoiled players who lean on mods to play.

    When you breed from wild to top stat on official you have achieved something. When you do it on some pampered private cluster means nothing.  My hard work will be here years down the road. Your at the mercy of some private owner, his friends, girl friend and his bad mood. and nothing you tame, breed mean anything because its just saved on some random cluster where you have no access to anything outside of a handful of servers.

    Although I can agree with some of your arguments, your attitude stinks.
    Official was only the framework of the real game, the rest is all what you make of it. And yes, I've run into a very toxic private server but also into a few very friendly servers.
    Talking about spoiled players? May i say "Welcome to official Genesis, with striders, maywings and incubators"?
    Talking about depending on the mood of a server owner and his (financial) partners? Welcome to WC customer service and ASE official servers!
    Oh wait, they just pulled the plug...

    Not all mods are to make the game more simple, some are just adding a different challenge. Not all private servers are 1000x fibercraft. Private servers are just running as long as the players motivate the owner. Or untill WC screws up another patch...

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    2 hours ago, Grissom said:

    I'm sure someone like yourself is only happy about these changes because you have no plan to play the real game. Some modded Multiple X taming server with a Dino storage system.  So you care about the quality of official servers very little.  Offical is the only real game here. Modded servers other than Mods like Hunted that increase difficulty are made for players who cannot handle the base game. That's why I say you have no voice for people on official here.  Spoiled players who lean on mods to play.

    When you breed from wild to top stat on official you have achieved something. When you do it on some pampered private cluster means nothing.  My hard work will be here years down the road. Your at the mercy of some private owner, his friends, girl friend and his bad mood. and nothing you tame, breed mean anything because its just saved on some random cluster where you have no access to anything outside of a handful of servers.

    You really have no clue...
    first of all, I´ve been playing official for way to long, back in the day, when true primitive servers were still a thing and WC didn´t even think of changing the 1x to it´s current definition or almost weekly evo events.
    Had all the stuff with breeding, looking for max level tames and defending those against rivals, warfare, raids that lasted for days, being part of a alpha alliance etc. 
    second, I can afford and maintain my own server, that I use to play with selected friends. 
    and lastly.. mods... At some point you´ve seen everything, did everything. Mods are a way to add new challenges and content to a game that had nothing to offer anymore. And some, like Ark additions, are just great. 

    but you don´t know all that stuff. you´re just trying to talk down my point of view and claim, I had no right to have a opinion. 
    You´re clearly not the one to shut somebody up, you Muppet 😂
     

    Edited by Vaskur
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    3 hours ago, Grissom said:

    My hard work will be here years down the road.

    Really? Because your hard work went up in smoke last week. Or did you just forget everything you make is also subject to an entity outside of your control? That being a company with whom you can’t be an actual friend because a company isn’t something you build a true rapport with on the level you do with another human.

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    when can we get the actual Savefile from official Xbox Pve Server?  There is only Savefiles from 28.August for Xbox Nitrado Server

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    10 minutes ago, Austria said:

    when can we get the actual Savefile from official Xbox Pve Server?  There is only Savefiles from 28.August for Xbox Nitrado Server

    As said many times before, later this week and again only on Nitrado.

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    All those bootlicker comments and WildCard sugarcoating the plug pull make me cringe :|

    At least now on Single Player I have peace, space, mods and no decay times. As a solo PVE player I could use this retirement.

    By the time I'm done with ASE a few years will have passed after the launch of ASA (not so sure about Ark 2) and there'll be much content online to check if either is worth purchasing.

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    1 hour ago, CosmicSkeleton said:

    Really? Because your hard work went up in smoke last week. Or did you just forget everything you make is also subject to an entity outside of your control? That being a company with whom you can’t be an actual friend because a company isn’t something you build a true rapport with on the level you do with another human.

    Like the Dozens of contacts i've made on the official Cluster over the years? The people who we have kept in contact with over the years so we can all come together at ASA launch and make sure we all gather on the same official so we can manage a server and not have to deal with problematic randoms.

    I still have access to all my Dinos by the way can download that server file any time I want. If I was on some private cluster and it went down im SOL.  So no I don't see any benefit to playing on unofficial other than if I wanted to play a easier form of the game or a custom mod with a added feature or creature.

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    26 minutes ago, Grissom said:

    I still have access to all my Dinos by the way can download that server file any time I want. If I was on some private cluster and it went down im SOL.  So no I don't see any benefit to playing on unofficial other than if I wanted to play a easier form of the game or a custom mod with a added feature or creature.

    And how about the way console players are treated? Their options on getting a hold on that server saves are better on unofficial than with WC.

    Oh, wait... You are probably only speaking on behalve of the true gamers playing the true game...
    same door for console players -------->?
    Your attitude still stinks.

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    2 hours ago, Grissom said:

    Dozens of contacts i've made on the official Cluster over the years? The people who we have kept in contact with over the years so we can all come together at ASA launch

    Unless those people are the game developers you’ve basically made a nonstatement. Let me break down what I said since you apparently missed the point: You aren’t free from someone else’s whims by playing official. The COMPANY also controls whether or not you play. Even more so than a private server owner in fact. Unlike a single individual who plays alongside you the developers and owners of the franchise are more concerned with running their business than they are your personal happiness, and trying to claim unofficial is somehow flawed for being subject to others whims is just silly. A server owner can kick you from a server or shut down that server. A company has the ability to stop you from playing anywhere with anyone else and shut it all down entirely if they deem it lucrative to do so. As they clearly demonstrated last week.

    You also seem to have the weird idea that all unofficial servers are crazy boosted or even boosted at all. Some people just want a personal server. 

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    On 10/2/2023 at 12:54 PM, Vaskur said:

    oh come on... is this community already that spoiled?

    You can´t literally do anything without all the fancy stuff that has been added since Extinction?

     

    You seem to forget that this is the dinosaur game community, players here are entitled enough to make even the most arrogant of Karens blush.

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    7 minutes ago, TyranntX said:

     

    You seem to forget that this is the dinosaur game community, players here are entitled enough to make even the most arrogant of Karens blush.

    I don´t know. some of these people seem to live in a different timeline...

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    1 minute ago, Vaskur said:

    I don´t know. some of these people seem to live in a different timeline...

    To be fair, al lot of them weren't around during the pre-extinction times. WC said that tools and buildings are going  to be released based on the maps they came from, meaning the TEK Transponder is obviously going to be available to everyone as soon as they defeat the boss required to unlock it. It mat not be on par as fitting a dinosaur in your pocket, but at least its the next best thing when it comes to storing the creatures you don't need, AND you can use it to transfer them over to whatever map unlocks next as soon as it's released. But do these children care (Not being insulting when I'm calling the children, I'm calling them what they most likely are)? No, they just to have all the tools they used to bully people on official just like they could in ASE. They want to be lazy and brute force their way through "all the hard parts" instead of be made to think things through.

     

    Personally I'm glad we won't have Cryo-pods right away, means I can relive the genuine ARK experience again along with a few extra layers of problem solving. I get to see the old strategies employed prior to the release of SE, and even some new ones with the added fact that all the voted creatures native to The Island will be roaming about and thus can be used to aid with survival. I get to see new takes on plans using said new creatures, constructing bases in ways that weren't possible in the early days of ARK. this ties in well with the speed nerf, Yeah I'll be leveling speed anyway in unofficial but in single player or if I ever decide to give official a chance in ASA I'll be glad that I have an excuse to tame the smaller mounts.

     

    These were all good changes, and I welcome them. Now if only Immersive Taming would get ported over like Ark Additions is (or at least a mod that does the same thing). Then this game would get a solid 10/10 from me.

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    4 hours ago, thelegendarydodo said:

    All those bootlicker comments and WildCard sugarcoating the plug pull make me cringe :|

    At least now on Single Player I have peace, space, mods and no decay times. As a solo PVE player I could use this retirement.

    By the time I'm done with ASE a few years will have passed after the launch of ASA (not so sure about Ark 2) and there'll be much content online to check if either is worth purchasing.

    The only problem with single player is it quite often crashes when you try to log off, and then when you come back you’ve lost half an hour of game play.

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