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  • Community Crunch 355: ARK Roadmap, EVO Event, and More!

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    Hey there Survivors!
     

    We’re ready to reveal ARK's roadmap for the next year, covering various game-related initiatives, new platforms, and media.  The community’s support continues to be incredibly humbling and inspiring for the team, and that enthusiasm helps drive us toward creating the ultimate survival franchise. What we’ve planned has changed due to many shifting factors, but we believe it will ultimately provide the most fun and excitement for everyone who enjoys ARK.


    We know you’re eager for the lowdown on our plans and more transparency regarding what’s behind the curtain, what’s evolved, and what has sprung anew, and we’re ready to share that with you… But before starting, we want you to meet our new friend!
     

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    Download in full resolution in the Media Kit

     

    And now, for the roadmap…

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    After careful consideration, we have decided to delay the sequel's launch to the end of 2024, when it will still launch exclusively on Xbox, Game Pass, and Windows distribution platforms (Steam/PC). We’ve put much thought into delaying ARK 2 for the betterment of the final product and the team's well-being. This news will be disappointing to many - we feel it too - but we’re confident this heavy decision is the right one.

    So why the delay? Our goal is to make ARK 2 the best game it can be and provide a truly exceptional and rewarding experience for players. Unreal Engine 5 is incredibly new technology to us (and all developers), and we aim to use this cutting-edge tech to its fullest potential while creating a game with never-before-achieved scope at Studio Wildcard. As we learn more about the engine and develop the sequel, we have adapted our workflows and adjusted our pipelines to accommodate this new next-generation paradigm, and because of everything that involves, we need more time for development.
     

    We sincerely apologize for this delay and genuinely appreciate your understanding. Your support and passion are vital to us, and we will continue to work intensively to deliver the ultimate next-gen dinosaur survival experience. With that in mind, we do not plan to showcase any gameplay/screenshots/videos of ARK 2 this year; however, we intend to keep you informed and engaged in the development process by regularly showcasing more ARK 2 assets in the months ahead, leading to our gameplay reveal next year.
     

    But! Our desire to push the boundaries of what ARK 2 is on a next-generation platform has led us to the decision to create an intermediary Unreal Engine 5 ARK product utilizing some of the new technology we are building, allowing us to further our mastery of the new engine and ultimately battle-test some of our riskier technical advancements. We’ll gain a deep understanding of how well the rendering and lighting techniques work on console, what performance will be like, whether we can optimize and deliver interactive water and foliage on a widescale basis, and much more. We will deliver cross-platform modding, cross-platform multiplayer & a new account system, informing us about other changes we should consider for ARK 2. Due to the scope of all the technical and QOL changes required for such a next-gen experience, it is not feasible to make this new version of ARK backward compatible, which led us to conclude that this would need to be a separate product.
     

    We also recognize that ARK 2 has some pretty significant design changes from the original game, which may not make it as appealing to everyone (looking at you, Souls-like combat, primitive-only weaponry, and strict third-person mechanics – and an overall “very serious” tone), which is why we feel it is essential to provide players with a fully next-gen version of the original experience to ensure that fans can continue to enjoy the ARK they know for years to come. 

    We’re thrilled to share this new ARK journey with you this year -- bringing players from PC, Xbox, and PlayStation together in a next-generation version of the game you love, topped off with revolutionary cross-platform modding.

     


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    Download in full resolution in the Media Kit


    ARK: Survival Ascended is a next-generation remaster of our beloved ARK: Survival Evolved, harnessing the power of Unreal Engine 5. It will be released on Xbox Series S/X, PC (Windows/Steam), and PlayStation 5 by the end of August 2023. The base game will include The Island, SOTF, and all the “Non-Canon” DLC maps (which will be added to ASA over time). 
     

    Xbox Series S/X and PC players will only be able to get it via an ultimate-value bundle known as the ARK Respawned Bundle. This bundle includes ownership of both ARK: Survival Ascended AND ARK 2 and will be priced at $49.99. This bundle will be available to purchase from the end of August for up to 1 year (after which ARK: Survival Ascended and ARK 2 will be sold separately). Additionally, the bundle will provide players access to an exclusive 1-month closed-beta to ARK 2 in 2024 before the rest of the general public can play ARK 2.

    PlayStation 5 users will be able to get their hands on ARK: Survival Ascended as a standalone next-gen game at launch in August 2023 for $39.99.
     

    All the expansion packs will be sold separately on all platforms:

    • $19.99 for Explorer’s Pass, which includes Scorched Earth, Aberration (Q4 2023), and Extinction (Q1 2024).
    • $19.99 for Genesis Pass, which includes Genesis Part 1 (Q1 2024) and Genesis Part 2 (Q2 2024).

    At ARK: Survival Ascended’s launch, players will have access to The Island, Scorched Earth, and the new revamped game mode, Survival of the Fittest.

    In addition to many other new features, ARK: Survival Ascended will feature the following improvements and enhancements:

    • Unreal Engine 5 Overhaul with Nanite, Lumen and RTXDI
    • Dynamic Water
    • Interactive Foliage
    • Unreal Engine 5 performance gains: instanced-rendering (large-bases etc.), threaded server networking, and native physics engine
    • Cross-platform Multiplayer
      • This includes cross-platform accounts and cross-progression, cross-voice chat & friends, etc. No matter what platform you start playing on, you can access your account, character, dinos, and items on a different platform for the ultimate cross-platform experience.
    • Cross-platform Modding
      • We recognize the power of giving players the tools and capability to define their survival experience, so we want to take cross-platform one step further by working with  Overwolf  to introduce an industry-first cross-platform modding experience where mods created on PC are delivered directly to end-users’ consoles from a custom modding backend.
      • The modding capability will include FULL blueprinting support ;), stacked mods, and maps. Everything that is currently possible on the Steam version of ARK: Survival Evolved and more will be possible on the new system and be available for end-users to play on consoles in all modes.
      • Premium Mods: Reviewed by Overwolf and Wildcard for quality control and value, Mod authors will optionally be able to specify price points for their Mods (with 50% of the price point going to the Mod author). This is necessary to pay for the custom infrastructure required for Overwolf to support, administrate, and deliver Mods to the console.
      • We plan on streamlining the process of upgrading legacy ARK: Survival Evolved mods to the next-generation platform. We plan to reach out to current/former sponsored modders in preparation for the launch of ASA with the tools they need to get their mods ready before the launch.
    • Cross-platform Anti-Cheat
    • Survival of the Fittest
      • SOTF will be integrated into the main product as a new fully-supported game mode. It will have a dedicated team that will continue to work on more gameplay changes, mechanical improvements, quality of life, maps, and balance adjustments. The initial mode will be revamped with an exclusive ARK: Survival Ascended update, including:
        • Upgraded to Unreal Engine 5 with complete cross-platform and cross-modding support (the SOTF UE5 source content will be released for modders to utilize as they wish within ASA)
        • Scorched Earth SOTF Map
        • Matchmaking queue
        • Character and Creature customization with cosmetics
        • Local Lobby where you can group up with your friends, configure the look of your survivor and dinos, and queue up for lobbies together
        • Lots of bug-fixes and balance and functionality improvements
    • Art Assets are being upgraded throughout the entire game
    • Newly-designed holiday events take advantage of the next-gen pipeline, released as mods, so they’re always available to play!
    • New content, QOL improvements, balance, and gameplay changes, including but not limited to:
      • Updated mini-map (pan, zoom, pings, etc – similar to the SOTF mini-map)
      • New structures (display cases, smaller TEK Teleporters) & building QOL improvements (snap fixes, increased foundation support, foundation height adjustments, and more)
      • Queueing System
      • New third-person camera (with the option to opt out)
      • Directional Sprinting and Walking
      • Ping system
      • Gamepad cursor
      • Chibi Slot and Skins Tab
      • Balance passes (e.g. Cave Entrances, MEKs, Aberration Creatures, more breedable creatures, etc)
      • …and more! (seriously, a lot more, this list isn’t exhaustive, but it’ll get super long if we list everything, and there’s more we’ll decide to do between now and launch too)
         

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    We understand there will be questions regarding LiveOps for the product, so we’ll review some key areas now. 
     

    • Final Content Update: In June for ARK’s 8th Anniversary, we’ll release ARK: Survival Evolved’s final content update, which includes the fan-voted Rhyniognatha!
    • Cross-platform: It’s important to note that ARK: Survival Evolved (ARK:SE) and ARK: Survival Ascended (ASA) will coexist but will not support crossplay between the two games. ASA will have undergone profound functional changes which prevent it from being compatible with the previous game. 
    • Holiday Events: We plan to develop and release ASA-exclusive holiday content that takes advantage of the next-gen pipeline released in mods, so they’re always available to play!
    • Official Servers: With the launch of ASA at the end of August, we will be taking down all Official Servers on Xbox, PlayStation, and PC for ARK: Survival Evolved – at that time, the final save-datas from the ARK: Survival Evolved Official Servers will be uploaded for players to re-host on their own servers or play in singleplayer/non-dedi, as well as slightly earlier snapshots. You will still be able to play on single-player, non-dedicated, player-dedicated, and unofficial servers. ARK: Survival Ascended will have its own fully supported Official Network for all platforms.
    • Feature Sunset: With the launch of ASA, we will be ending official support for Primitive+, Split Screen, and Procedurally Generated Maps. These aspects of the game will not be ported to the new Unreal Engine 5 version.
    • We will look into releasing the source files for Primitive+ for those that wish to repurpose aspects of it for mods.
    • ARK: Survival Ascended Updates: The remaster will have regular updates to resolve bugs, introduce new content, balance changes, and quality-of-life improvements for years to come.
    • ARK: Survival Evolved Updates: will be limited to crashes and critical bug fixes. 

     


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    We plan to release a new canonical-story expansion pack for ARK: Survival Ascended that will be available in Q4 2023. This DLC will feature four new creatures, which we’ll share more details about later this year!

     


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    ARK: Ultimate Survivor Edition has been off to a great start on Nintendo Switch. The insightful crew at Digital Foundry called it "one of the most radical improvements in game quality (they've) ever seen." 

    So far, we've launched Scorched Earth, Aberration, and Ragnarok, with Extinction coming on April 11th. Our current estimated timeline for the rest of our significant releases is as follows:
     

    • April 2023 - Extinction
    • May 2023 - Small Tribes servers
    • June 2023 - Genesis Part 1
    • October 2023 - Genesis Part 2
    • Winter 2023 into 2024 - Remaining community maps
       

    Spring has been an exciting time on the platform, with the release of the Carcharodontosaurus now roaming around The Island and Ragnarok. Eggcellent Adventure begins on April 3rd, bringing this full event to players on Nintendo Switch for the first time. Lest we forget ARK: Dinosaur Discovery, which also saw a content update to v1.5, recently adding a full-featured in-game map and numerous gameplay improvements. As a reminder, ARK: Dinosaur Discovery is a separate download available for FREE to all digital owners of ARK on Nintendo Switch.

    Finally, we are happy to welcome a swath of new players from Japan, Hong Kong, Taiwan & South Korea. Both titles are now available locally on Nintendo Switch in those regions from our partners at Spike Chunsoft.


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    We have some important news for Mobile Survivors! At the year's end, we anticipate a relaunch of ARK: Mobile as a completely revamped product. It will be based on a graphically improved version of the Switch codebase due to the increased power generally available with mobile devices and include new Switch features and content and mobile-specific changes. We plan to release all the expansion packs and non-cannon maps over time into this revamped version, and from that point onwards, ARK: Mobile will have its product lifecycle and roadmap.

     


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    Download in full resolution in the Media Kit


    ARK: The Animated Series has completed the animation and cast recordings of all its 14 initial episodes, which are currently in post-production (VFX, sound mix, etc.). We're delighted with how the show turned out -- it's an epic melodramatic love letter to dinosaurs, fantasy/sci-fi, and of course ARK itself -- though we have not placed it yet with any platform, hence the lack of news in that area. So as soon as there's more to report, we will let you know!

     


     

    Thank you everyone for reading through this substantial write-up, and stay tuned for more information on the ARK: Survival Ascended in the months ahead toward its August launch!


    Studio Wildcard

     


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    Conquest servers are being re-introduced for a new season by Snail Games. To kick things off, our current Classic PvP season will end, and servers will be wiped shortly before the new Conquest begins on April 25th.  Classic PvP servers will wipe on April 25th, 5pm Pacific Time.
     

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    • Experience gain, taming, gathering have been tripled compared to our standard Official Servers (3x)
    • Breeding, hatching, and raising rates have been tripled compared to our standard Official Servers (3x)
    • No tribe limit
    • Tribe alliances are disabled, though informal alliances are allowed
    • Servers have a maximum player count of 100
    • No Aberration map
    • All other maps excluding Gen1&2 and Extinction will be available. 
    • The following TEK engrams/items will be available:
      • TEK Replicator
      • TEK Transmitter
      • TEK Turret
      • TEK Hatchframe
      • TEK Door
      • TEK Foundation
      • TEK ladder
      • TEK Pillar
      • TEK Ramp
      • TEK Trapdoor
      • TEK Wall
      • TEK Doorframe
      • TEK Windowframe
      • TEK Window
      • Sloped TEK Wall Left
      • Sloped TEK Wall Right
      • TEK Staircase
      • Sloped TEK Roof
      • TEK Railing
      • TEK Fence Foundation
      • TEK Generator
      • TEK Trough
      • TEK Teleporter
      • Megalodon TEK Saddle
      • Vacuum Compartment
      • Vacuum Compartment Moonpool
      • Cloning Chamber
      • Tapejara TEK Saddle
      • TEK Fence Support
      • Large TEK Wall
      • TEK Stairs
      • TEK Triangle ceiling
      • TEK Triangle foundation

     


     

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    Survivors on all platforms will be receiving an EVO Event! It will be active until Monday, the 3rd of April.
    All Official Servers across each platform will be undergoing this evolutionary change which includes:

    *Note that these bonuses are multiplicative of the game's standard 1x rates.

    Official Servers: 2x XP, Harvesting, Taming and Breeding (imprint, maturation, hatch/gestation), 0.5x Mating Interval, 2x Hexagon Bonus
    Small Tribe Servers: 4.5x XP, Harvesting, Taming and Breeding (imprint, maturation, hatch/gestation), 0.5x Mating Interval, 2x Hexagon Bonus
    ARKPocalypse: 5x XP, Harvesting, Taming and Breeding (imprint, maturation, hatch/gestation), 0.5x Mating Interval, 2x Hexagon Bonus
    Classic: 6x XP, Harvesting, Taming and Breeding (imprint, maturation, hatch/gestation), 0.5x Mating Interval

     


     

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    Fan Art Gallery | Screenshot Gallery | Artist Feedback Form

     

     

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    Creator: Sypher Sam

    In this speed build tutorial, Sypher Sam teaches you how to build an Elven-style PvE house inspired by the Lord of the Rings' architecture. No mods were used. Plus, it can be built on consoles & PC!

     

    Creator: Raasclark (featuring CaptainFatdog)

    In this short, Raasclark and Captain Fatdog attempt to knock out a wyvern with a mantis! Will they succeed?

     

     

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    Favorite color tek Parasaurolophus by @Mio301130

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    Snow Owl by mendozian

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    Lights off! by @WolfTek7

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    Hugs! by @ScutalTheLizard

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    Warm your heart and body together by @rianeko_mabi

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    Delivering Spring by @falco_luna

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    Ferox by @k3zk_627

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    Recreation of Japanese Waterfall Castle in survival by @KiriiAndrew

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    Beautiful postcard by @RikerPlays

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    Do I love the Equus? Yes, not even gonna try lying about it by u/Fit-Photograph7844

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    Enjoy your weekend!
    Studio Wildcard

    Twitter: twitter.com/survivetheark
    Discord: discord.com/invite/playark
    Reddit: reddit.com/r/playark
    Instagram: instagram.com/survivetheark
    Twitch: twitch.tv/survivetheark
    Steam: steamcommunity.com/app/346110
    Youtube: youtube.com/survivetheark
    Facebook: facebook.com/survivetheark
    Official Wiki: ark.wiki.gg


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    17 minutes ago, Xvixx said:

    Still waiting for the "Aprill fools !!" part ...

    Still awaiting a human response from anyone at wildcard/snail I think they are in their shells.

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    slejo

    Posted (edited)

    We got clear answers of the situation here inside official
    Snail, Inc. Reports Fourth Quarter (of 2023) & Full Year 2022 Financial Results:

    https://investor.snail.com/news-releases/news-release-details/snail-inc-reports-fourth-quarter-full-year-2022-financial


    Weird think is that they are surprised that they have decreases when literally nothing has appeared in ARK in 2022. If you don't care about the playerbase, don't expect profits.

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    Edited by slejo

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    On 4/3/2023 at 3:30 PM, Joebl0w13 said:

    It's also not that simple. More than half of Ark is custom C++ code. It's not just using the UE4 framework. So I direct simple port like you are suggesting isn't on the table. 

    I didn't say simple though. Simple is very different to 'not possible' and in their very own words the groundwork had already been done in the Switch version. 

    The reality is it could have been done and they could have charged say $5-$10 for a patch upgrade for their PS4/Xbox customers and given how numerous they are, the income would have still been very high. Sure, the visuals and performance would not be that much better on the older hardware (same seen on Fortnite UE5 version on those systems), but that would have meant nobody was being left out/behind and could still share mods, cross play etc so would be reasonable to pay for it. Plus no loss of servers etc...

    Would this mean more time to get it done? Yes. Would it have been better for the customers? Yes. Would it have meant not releasing a full priced game in ARK2's place and profiting the same keeping stocks higher? Yes. And that is ultimately the choice made. 

    Plus, I see a lot of content creators defending the $50 price as effectively getting two for one while avoiding the obvious fact that PS customers pay 80% of that price for one game(how's that math working?). And lastly that the vast majority of the console Ark customers do have the old consoles and are being shut out. I'm sure if they could have afforded it and it was possible they would have upgraded and will now be left behind. 

    There is one obvious downside I can really see. If you didn't do the upgrade for all the DLCs before releasing the patch, those would become unplayable unless you run both side by side until the DLCs are also remastered. So one could say the 'remaster' is away to go around this. But, what kind of remaster have you seen that doesn't include the already released DLC in the base price? And this is not a 'TLoU' type remaster when all the assets/animations have been re-done from the ground up that we're talking about. If it was a remake ( like Daemon's Souls) with all new assets/animations/gameplay, we wouldn't be having this conversation.

    And one last thing. Why aren't they doing one bundle for Xbox/PC and a separate one for ASA ON LAUNCH DAY do you think? Because anyone who buys it over that first year will be counted and touted to be a pre-order boosting the numbers for the shareholders etc.

    No, anyway you cut it, this is an anti consumer move that could have been handled far better

    Edited by KingOfAshes
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    I get it, they need to eat and relying on Ark 1 sales (8 year old game) which they basically give away for free now isn't enough to support development until 2024 or further.

    What is suspect is not allowing one to buy ASA separate and also charging for DLCs we already paid for.

    Sell ASA as a standalone game with all the DLC included.

    We have no idea if we will even like Ark 2 as the game doesn't exist yet. Doesn't make sense for force us to buy it.

    Fresh servers will defn revitalize the community and full cross-platform support and mods is a welcome change.

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    It's extremely unusual that a company announces a game and doesn't even file a trademark or copyright for it. Hmm. And there is no "Studio Wildcard" or "Wildcard Studio" or "Wildcard Studios" registered in the United States. 

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    Edited by gonsec
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    I bet they'd finally address the player base disapproval to this idea by saying how much they value our feedback and after consideration they're a "generous gods" and they might drop requirement to rebuy DLCs again. They'd also say how much to listen to our feedback. Typical meaningless PR stunt from the game studios or the publishers. 

    But let's be real people, this is also know as boiling a frog in a pot slowly (but I guess Wildcard decided to pour boiling water into the "pot" instead). Presenting terrible idea at first, then present a bit less terrible so it'd be easier to swallow. That tactic is as old as the world itself probably.

    Edited by Lewiatan

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    Well I'm out..The way the rug is being pulled out from under us is even more of a reason not to buy into the UE5 version.. how long before that one gets shut down too?

    Are they going to pull the plug on Ark UE5 the moment they release Ark2, because that seems to be the path they are taking, release a new game/version.. shut down the old one, we saw this with legacy servers, and we are seeing it again now.

    How long after Ark 2 is released will that get shut down?

    I will not pay twice for the same game, and again for every single DLC with a few extra bells and whistles, and anyone who does needs their head read.

    Nor will I start from scratch and spend years rebuilding what I had only to have it nerfed again and again, every time they decide they want a few more dollars from us.

    This is nothing but a desperate cash grab, one that many of us predicted would happen the moment WC started bragging about the long list of overpaid celebrities they bought on board for the cartoon series and Ark 2.

    And then the fact that they are bundled as a packaged, effectively forcing us to buy both games, especially when ARK 2 seems like it's going to be a flop anyways.. terrible game mode ideas, unoriginal and copied control systems and content from other games, forced fight combo modes, forced 3rd person.. I've not seen a thing that makes me want to buy it so far, and bundling it with another game is only making me LESS likely to buy it, not more.

    I don't think I've seen a single pre-order game that has met expectations, and no one should be pre-funding the development of a game they might not even like, If they know the game will sell no matter how bad the thing is upon release then they wont put the effort in, 

    Remember No Man's Land?, Battlefield 4?, Diablo 3?

    If your company relies on pre-orders to pay for development, there are clearly bigger issues at play here,

     

     

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    On 3/31/2023 at 6:33 PM, darkradeon said:

     

     

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    does this count for singleplayer save data to? carrying over from ark1 to ark ascended?

    Edited by danlillis
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    wildcard  never buy another game... save the ofi or bye bye

     

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    On 4/2/2023 at 8:14 PM, gulik said:

    So u  will sunset servers

    ARK 1  in 2023

    ARK AS 2024 when ARK2 launch ?

    ARK 2 ?

    I think they're still going to update ARK AS even after ARK 2 will be released. After all, PS players won't be able to play ARK 2, so...

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    Hey! Wildcard! Just make one way transfer of character (from ARK Survival Evolved to ARK: Survival Ascended) with his gamedata (limit 20-40 items), and after this start close official servers during 3-6 month. 

    This variant will arrange most players

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    Esto es una burla y una auténtica vergüenza por parte de una empresa, puedo entender que retarsen ark 2, y sinceramente no me preocupa, de momento lo único que tenemos de eso, es un Trailer y un poco de hipe, pero en serio, me importa una mierda yo miro por lo que tengo que es ark 1, bueno no, ya no, que tengo que recomprarlo si quiero jugarlo y aúnque lo haga no disfrutaré de el al máximo, entonces es un remaster o desastre, me lo compré el año pasado y ahora que me gustó tengo que comprarlo de nuevo EL MISMO JUEGO, SOLO POR PASAR LOS DATOS A UE5 pero esto que es?

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    1 hour ago, danlillis said:

    does this count for singleplayer save data to? carrying over from ark1 to ark ascended?

    Nothing from Ark: SE will carry over or transfer to Ark: A.

    Unless something changes.

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    1 hour ago, TheMoschopsGuy said:

    I think they're still going to update ARK AS even after ARK 2 will be released. After all, PS players won't be able to play ARK 2, so...

    Until they don't.

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    26 minutes ago, Joebl0w13 said:

    Until they don't.

    I highly doubt they will be able to maintain 2 games at the same time with high standards. I question if they'd even be able to maintain a remastered game while there is ARK2 in active development that got delayed by 2 years already. 

    This is worrying. 

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    Joebl0w13

    Posted (edited)

    On 4/4/2023 at 12:56 PM, Lewiatan said:

    I highly doubt they will be able to maintain 2 games at the same time with high standards. I question if they'd even be able to maintain a remastered game while there is ARK2 in active development that got delayed by 2 years already. 

    This is worrying. 

    I simply don't trust a thing they say anymore. Starting back with the release of paid Scorched Earth while the game was still broken as hell in Early Access and again when they lied about how they would handle what ended up becoming legacy servers. Fool me once, fool me twice. Never again.

    If I get released as a mod, it shouldn't surprise anyone at this point. We are told three things when we join up. Don't break the NDA, don't break forum rules, and we are allowed to speak our mind as any other user here. We'll see if that last part holds true.

    EDIT: Over the years I've worked with a lot of great people here on the site and many WildCard staff members. A handful of mods have been hired by WC. These people are all awesome. They are also not the people making these decisions.

    Edited by Joebl0w13
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    1 minute ago, Joebl0w13 said:

    I simply don't trust a thing they say anymore. Started back with the release of paid Scorched Earth while the game was still broken as hell in Early Access and again when they lied about how they would handle what ended up becoming legacy servers. 

    Fool me once, fool me twice. Never again.

    I feel ya.
    I joined on Early Access game when the game was released in 2015, I've seen everything Wildcard was capable to do or not. Varying from ingoring the community's needs who begged for fixes, poor communication, paid EA DLC, feature creep and ignoring to work on core game mechanics (do you wonder why server tick rates got so low as 4Hz at some point?). Constant delays.

    I did want this game to be good, because there was no good Dino game on a market back then and now. However, when I realised this game is vast as an ocean and deep as a puddle I gave up. It felt great to get out from "Sunken Cost Fallacy" that this game uses soooo much to keep people playing. So I don't trust them either. 

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    Still no further word from them?

    I'm trying hard to remain positive but as pointed out by others, we've seen nothing of ASA. What if it's a complete balls-up or their well intentioned 'improvements' break what we love about the game - and tbh anyone who has been around here for any amount of time knows that's highly likely, especially in the first few months.

    They should have kept support up for Ark1 until ASA was at least established, let people see how great it is and move over naturally, then do a rolling shut down of official servers as the population dwindles, keeping a few Legacy++ up for posterity for those who's systems can't cope with UE5 or can't afford $90. Not everyone has a great PC or can afford to upgrade their console - in these times there's a lot more people in that boat than is usual.

    I'm tempted to find some other game to play and just get ASA after the year's bundle offer is over - don't want Ark2 (a game I know absolutely nothing about apart from it's probably got some dinosaurs in it) and ASA which could be a nightmare (we've seen absolutely nothing of that either btw).

    Meh.

     

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    2 minutes ago, Luizza said:

    I'm tempted to find some other game to play and just get ASA after the year's bundle offer is over - don't want Ark2 (a game I know absolutely nothing about apart from it's probably got some dinosaurs in it) and ASA which could be a nightmare (we've seen absolutely nothing of that either btw).

    Meh.

     

    I've stopped playing. What's the point? It's all blasted in 4-5 months.

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    28 minutes ago, Luizza said:

    Still no further word from them?

    Nothing spoken about Ark (the game) from a dev on Twitter since the crunch. 

    I don't monitor Discord (bleh), so I can't help there. 

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    So does this mean player dedicated servers will finally be available on PS4 and PS5, and XBOX for Genesis 1 and 2, Fjordur, and Crystal Isles? Player dedicated servers haven't been a thing since those maps were released. 

    I'm not sure how to reply on this forum, but I mean on ARK 1. And if not, I really hope they have player dedicated servers on ASA. I'm so sick of that cursed host barrier on Non-dedicated servers ruining everything I try to do with my friends.

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    On 3/31/2023 at 7:01 PM, Kartix said:

    Well Jeremy said this was going to be a free update if this is no a joke then im done with all of your games we dont know anything about ark 2 gameplay and if this unreal engine 5 update its not free then bye honestly after reading all these things i dont want to play anymore

    Jeremy also had a no-business-agreement with Tandy.

    in the end it cost WC $40mill and ever since Snail Games runs the party.

    would i trust that guy ? not as far as i could possibly toss him

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    slejo

    Posted (edited)

    2 hours ago, Joebl0w13 said:

    and we are allowed to speak our mind as any other user here. We'll see if that last part holds true.

    Your confession is like a game changer to me. One of the hardest fundamentalist become apostate.
    Welcome to the club!

     

    BTW. Im still love Ark franchise, Im still play Ark, Im still believe WC is able to do great things. I just dont believe Snail games.. All started to get worse since they came. And they came (correct me if im wrong) after Extinction with Atlas. Wildcard Studios have true geniuses when it comes to game design but this artists deserve to have better management imho.

    Edited by slejo
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    Joebl0w13

    Posted (edited)

    19 minutes ago, slejo said:

    Your confession is like a game changer to me. One of the hardest fundamentalist become apostate.
    Welcome to the club!

     

    BTW. Im still love Ark franchise, Im still play Ark, Im still believe WC is able to do great things. I just dont believe Snail games.. All started to get worse since they came. And they came (correct me if im wrong) after Extinction with Atlas. Wildcard Studios have true geniuses when it comes to game design but this artists deserve to have better management imho.

    Well I'm not a torch holder for the company, never have been. I love the game and I enjoy working with WC and offering my time to help with the forum. I understand software development and I understand a lot of what and why they do things. 

    But this is business. Bad business. I speak up when I smell something. If you go back far enough you can catch me bitching about Scorched Earth before I was a mod.

    Edited by Joebl0w13
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