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  • Community Crunch 241: Fear Evolved 4, Live Tuning System, Network Improvements, and More!

    Fear Evolved 4

    Fear4_STA_Medium.jpg

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    It's time to Trick or Treat whilst howling under the blood moon! The Dodorex and Dodowyvern will be striking fear into the hearts of Survivors with their fearsome return to the ARK! Hunt for new diabolical chibis, spectral creature skins, event themed threads, and new holiday emotes.  Fear Evolved is one of our favorite events and we can't wait for you to experience what we've conjured up this year!

    Event Details

    This event can be manually activated with the server arg parameter: -ActiveEvent=FearEvolved

    Dates October 22nd to November 6th

    Rates

    • 2X Breeding (mating interval, egg hatch speed, and maturation)
    • 2X XP
    • 2X Harvesting
    • 2X Taming

    Creatures

    In addition to some of the past favorites from Fear Evolved, survivors will find themselves on the hunt for 11 new spooky themed chibi's to add to their growing collection and 7 new ghostly dinosaur skins.

    Spooky Encounters

    • DodoRex (Untamable Boss)
    • DodoWyvern (Untamable Boss)
    • Zomdodo
    • Zombie Fire Wyvern (claimable & persist after Fear Evolved)
    • Zombie Lightning Wyvern (claimable & persist after Fear Evolved)
    • Zombie Poison Wyvern (claimable & persist after Fear Evolved)
    • Skeletal Giganotosaurus 
    • Skeletal Quetzal 
    • Skeletal Jerboa 
    • Bone Fire Wyvern 
    • Skeletal Bronto 
    • Skeletal Stego 
    • Skeletal Trike 
    • Skeletal Raptor 
    • Skeletal Rex 
    • Skeletal Carnotaurus
    • Ghost Reaper (Surface reapers) *new*
    • Ghost Bulbdog *new*
    • Ghost Rex *new*
    • Ghost Basilisk *new*
    • Ghost Snow Owl *new*
    • Ghost Mantis *new*
    • Ghost Direwolf *new*

    Event Chibis (acquired via killing Dodowyvern/Dodorex or Cooking Pot recipe)

    • Skeletal Giganotosaurus *new*
    • Skeletal Quetzal *new*
    • Skeletal Jerboa *new*
    • Skeletal Bronto *new*
    • Skeletal Stego *new*
    • Skeletal Trike *new*
    • Skeletal Raptor *new*
    • Skeletal Rex *new*
    • Skeletal Carnotaurus *new*
    • Bone Wyvern *new*
    • Zombie Wyvern *new*

    Ghost Creature Skins (acquired via killing Ghost creatures)

    • Reaper *new*
    • Bulbdog *new*
    • Rex *new*
    • Basilisk *new*
    • Snow Owl *new*
    • Mantis *new*
    • Direwolf *new*

    Items 

    • Pumpkin
    • Stolen Headstone
    • Scarecrow
    • Dinosaur Bone
    • Dino Candy Corn

    Emotes (acquired via Cooking Pot recipe)

    •  Scare Emote *new*
    •  Knock Emote *new*
    •  Zombie Emote
    •  Dance Emote
    •  Panic Emote

    Skins (acquired via Cooking Pot recipe)

    • Reaper Swimsuit Skin *new*
    • Jack-O-Lantern Swimsuit Skin *new*
    • Pumpkin Helmet Skin
    • Headless Costume Skin
    • Hockey Mask Skin
    • Araneo Swimsuit Skins
    • Onyc Swimsuit Skins
    • Vampire Dodo Swimsuit Skins

    Creature Event Colors

    • Dino Darker Grey
    • Dino Light Blue
    • Dino Dark Yellow
    • DragonBase1
    • Light Brown
    • Light Grey
    • Dino Light Brown
    • Dino Dark Brown
    • DragonFire
    • Vermillion *new*
    • ActualBlack *new*
    • MidnightBlue *new*
    • MediumAutumn *new*
    • DarkWarmGray *new*
    • Orange *new*
    • DarkLavender *new*
    • Jade *new*

    Fear4_Chib.jpg

     


    Live Tuning System

    ARK  Survival Evolved Screenshot 2020.09.04 - 23.03.39.82_2.jpg

    The latest major PC version supports our Initial Implementation of the 'Live Tuning' system. The 'Live Tuning' system is a dynamic configuration system which will allow server hosts to easily modify supported game properties without the need for mods.  All that is required is a simple edit of a json file, and you're good to go! As you can imagine, this new dynamic configuration system will provide useful options for server administrators, especially as we grow it out to support more properties.

    For the modding community, this system is also very powerful. Modders may have actually seen it before in the property details panel. When you add variables there is a checkbox for "Live-Tunable".  Checking that box on properties will opt them into the system. By doing so, this will allow server owners to tweak mod settings on the fly without the need for mod updates.

    As the system evolves, we hope to add more options and expose more values to tweak. The 'Live Tuning' system provides ways for server administrators to offer dynamic events in a quick, simple, and straightforward way.  For more information on the 'Live Tuning' system and how to set it up, check out the following thread. We'll be adding more details as the system continues to expand:

     


    Networking & Live Game Improvements

    ARK  Survival Evolved Screenshot 2020.09.10 - 00.17.18.14_2.jpg

    One of our constant priorities is monitoring the live-game and server reliability.  Over the past few weeks, we've noticed an increase in reports about server instability.  The causes of server instability may range but our engineering team has been hard at work diagnosing the root causes.  

    In a past Community Crunch we noted that we've been working on technical changes behind the scenes to increase server performance and mitigate some of the attacks we're seeing against the servers.  We've made improvements to mesh detection, added more protection against DDOS, and fixed various exploits/cheats that could be used to intentionally crash servers.  Since deploying those changes we have seen a noticeable decrease in some of the server instability reports and attacks we were seeing.  Although things have improved, we will continue to work against malicious players who intend to ruin the experience for others. 

     


    Structure Stasis Changes
     

    We've made some changes with a focus on improving performance. This reworks how structures are loaded/unloaded on the server. The simple idea is that fewer calculations take place at a given time with the new system so the server doesn't have to do as much. Something to note is that the performance gains are more noticeable when more active structures are present (so think really busy, large bases) and an increased number of players on a server. 

    The structures are now broken up into a grid, when a player logs in they are assigned grid cells appropriate to their location, and the structures in those cells are loaded. That way not all are loaded. 

    This setting is enabled by default on Official Servers, and Unofficials can now opt-into using the new system too by setting the following server parameter in their commandline:

    -UseStructureStasisGrid

    This will work on both PC and Console, but we highly recommend that it is not used on servers with mods, as there are some assumptions made about structures in stasis and this could cause issues with modded content, however in a future devkit update, you'll be able to opt said structures out of the system to avoid the issues.

    TLDR: Predominantly busy servers with a lot of players and big bases will be seeing the most significant performance gains.

     


    Official Discord

    Steam_ARK_discord_2.jpg

    Our Official ARK Discord launched a few weeks ago and it's thriving with 35k users already! If you'd like to get in on the action for updates, patch notes, a community hub, bulletin board, and sometimes chatting with us, you can join via this invite!

     

     


    EVO Event

    Ark_Evolution_Event_minimized.thumb.png.2d282a169df9bbbd0ba09a90303a7cec.png

    Survivors on all platforms will be receiving a special Evolution Event perk this weekend! It will be active from Friday the 9th of Oct at 3 PM EST until Monday the 12th of Oct at 3 PM EST. All Official Servers across each platform will be undergoing this evolutionary change which includes:

    • 2x Breeding/Maturing
    • 2x XP

     


    Fan Art

     

    large.winston.jpg

    Winston

    large.sith_2.jpg

    Sith


    large.kawaranaye.jpg

    Kawaranaye

    wyvern_queen_headshot_by_fireraydragon_de50o2q-fullview.jpg

    FireRayDragon

     

    de3d48a-914c00a3-e997-4072-a8ce-de46898a5956.jpg

    Saurvax

     

    dino_ark_by_moon0w0_de32qxc-fullview.jpg

    moon0w0

     

    image (10).jpg

    Bandi


    We're always thrilled to see what our talented Community create and love sharing your fanart. Keep it coming! 

     


    Until next time!
    Studio Wildcard

    Twitter: twitter.com/survivetheark
    Facebook: facebook.com/survivetheark
    Reddit: reddit.com/r/playark
    Instagram: instagram.com/survivetheark
    Twitch: twitch.tv/survivetheark
    Steam: steamcommunity.com/app/346110
    Youtube: youtube.com/survivetheark

     


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    User Feedback

    Recommended Comments



    4 minutes ago, mr_xrayman said:

     All that is required is a simple edit of a json file, and you're good to go!

    Wouldn't it be easier to use ARK Server Manager and just check a tick box and adjust a slider ?

    That's a feature you can request to the developers of that app to implement. Remember, this is a third-party program that is not developed nor affiliated to WC.

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    Kind of wish y'all would actually do stuff for the switch version little bit sad I can't get chibis and stuff on there and even though I have ark for pc I haven't been able to play as I can't install it just yet.

     

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    And by it I mean the game period my current pc doesn't have the memory for it so I'm saving up for a better one

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    5 hours ago, TriloByte said:

    Does the x2 XP mean that XP is essentially what used to be x4?

    It means XP will be x8 of 2015 rates.

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    21 hours ago, GP said:

    Well it doesn't really make sense for them to add basilisk, reaper, mantis, bulbdog etc spawns on something like The Island.

    True, its why I'm not upset about it. But for me, it still sucks. 

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    awesome, I can't wait.

    I know last year the trees on the island had autumn leaves, will that be on all map this year or just the island?

     

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    The EVO event each 2 weekends is an amazing idea! Thank you for adding new colors to the event 

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    Can you please fix the cryopods ????
    It's been months now since i reported it, tried to reinstall game etc, nothing fixes it

    Do something about it please

    20201012124545_1.jpg

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    Structure Stasis Changes
     

    Quote

     

    We've made some changes with a focus on improving performance. This reworks how structures are loaded/unloaded on the server. The simple idea is that fewer calculations take place at a given time with the new system so the server doesn't have to do as much. Something to note is that the performance gains are more noticeable when more active structures are present (so think really busy, large bases) and an increased number of players on a server. 

    The structures are now broken up into a grid, when a player logs in they are assigned grid cells appropriate to their location, and the structures in those cells are loaded. That way not all are loaded. 

    This setting is enabled by default on Official Servers, and Unofficials can now opt-into using the new system too by setting the following server parameter in their commandline:

    -UseStructureStasisGrid

    This will work on both PC and Console, but we highly recommend that it is not used on servers with mods, as there are some assumptions made about structures in stasis and this could cause issues with modded content, however in a future devkit update, you'll be able to opt said structures out of the system to avoid the issues.

    TLDR: Predominantly busy servers with a lot of players and big bases will be seeing the most significant performance gains.

     

     

    Anyone get this new Stasis change to work on Xbox/Win10 Nitrado servers?  If so what version is your server on?

    EDIT:  Ok, chatted with someone at WC.  Turns out that Nitrado needs to add the setting/option for this to work.  We're asking Nitrado to add it now.

     

    Edited by mleii

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    7 hours ago, Prophet1993 said:

    Can you please fix the cryopods ????
    It's been months now since i reported it, tried to reinstall game etc, nothing fixes it

    Do something about it please

    20201012124545_1.jpg

    Looks like a localization/encoding bug.  :(  

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    when it says 'persists after fear evolved' will that mean i would finally be able to keep my zombie dodos forever

     

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    2 hours ago, thetwindragon said:

    when it says 'persists after fear evolved' will that mean i would finally be able to keep my zombie dodos forever

     

    It doesn't actually say that for the Zomdodos, only the Zombie Wyverns.

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    This event seems pretty nice, but as an offline player I feel like I'm missing out. 

    IDEA: Have "Base" events for offliners that go like this... My ARK is updated to the point of Fear Evolved 3, and let's call that the "Base"- until I update it to fear evolved 4. Basically meaning that I can play the LAST UPDATED event if I'm unable to play this year's.

    Think about it :)

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    Are the new spooky dinos tameable? If so will any tamed spooky dino despawn when the event ends?

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    I hope the event and the colorfull Dinos comes to Primitive+ servers !!! PLEASE !!!

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    No fear evolved trailer this year? Man i always love watching them! Please make one.

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    On 10/10/2020 at 6:18 AM, Rio4201 said:

    Dunno, I was kind of looking forward to a 2x harvesting rate boost honestly, Crystal isles is still fairly dismal for Element Shard farming, but that's simply what *I* had hoped. Other than that, the event looks great, the Crunch was spectacular, and I'm excited! And yes, I know they already doubled it, but when it takes you an hour to come up with 100 element in farming, it's almost soul sucking boring and often times everyone else is out there farming it as well, meaning less to take back to base.  lol.

    We recently got a permanent doubling of rates and youre still complaining? I think you need to play an unofficial server man. The rates are currently 4x what they were when the game released in 2015.

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    23 hours ago, ArkTheoryApprentice said:

    This event seems pretty nice, but as an offline player I feel like I'm missing out. 

    IDEA: Have "Base" events for offliners that go like this... My ARK is updated to the point of Fear Evolved 3, and let's call that the "Base"- until I update it to fear evolved 4. Basically meaning that I can play the LAST UPDATED event if I'm unable to play this year's.

    Think about it :)

    You can enable any event on singleplayer with the use of "-ActiveEvent=" in the launch options. (Available only on the Steam/Epic Games Store version)

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    1 minute ago, HoganRyan01 said:

    You can enable any event on singleplayer with the use of "-ActiveEvent=" in the launch options. (Available only on the Steam/Epic Games Store version)

    That's the problem- I refuse to use cheats.

    I once had a world where I constantly used cheats, and I eventually deleted it because I actually felt pretty bad and they took out all of the fun.

    AAAND I'm a console player. Just seems like a QoL thing that should be fixed in my OP.

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