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  • Community Crunch 231: An Update on Genesis Pt 2, Upcoming Balance Pass, and Official Rates

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    An Update on Genesis Part 2

    As we gear-up for the epic conclusion of ARK: Survival Evolved’s storyline with ARK: Genesis Part 2, we’re checking in with the community on its progress. Near the beginning of this year, the studio transitioned to working remotely. While the development of Genesis Part 2 has been ongoing throughout, and significant progress has been made, going from a highly collaborative in-office workflow to remote comes with specific challenges.

    Upon further evaluation, we now have a better sense of the production timeline for Genesis Part 2. The new locked-in release date is now March 2021 simultaneously on all platforms. We understand that you are eager to get into it, and this news is disappointing; however, we are passionate about delivering something genuinely special, memorable, and suitably epic. This additional time allows us to ensure a better and unique experience and is well worth the investment.

    We’ll be showing an extensive first-look at Genesis Part 2 later this year, revealing more details about completing your quest for ultimate survival; the forthcoming preview will reveal some of the new creatures, items, locations, features, and more!

    We do however have other significant updates locked-&-loaded for this year! Just over the horizon, you can look forward to:

    ‘The Crystal Isles’ Free DLC on console: This includes the map in its entirety as well as three new tamable and breedable Crystal Wyverns. We are planning to release this significant update during the last week of August 2020.


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    Tender Love and Care Pass 3: This patch will overhaul two classic creatures with a new makeover containing updated models, animations, visuals, and new gameplay functionality for them. We'll also be doing further general quality of life, balance, and gameplay changes to the core-game in this update. Our much anticipated TLC 3 pass is planned for a simultaneous release on all platforms in October 2020! More on that a little later ;)

    On behalf of the broader Wildcard team, we want to thank you for your ongoing support. We are continuously humbled and appreciative of the community’s creativity, passion, dedication! We're looking forward to sharing ARK’s next chapter with you and a very exciting 2020 & 2021!

    Studio Wildcard
     


     

    Upcoming Balance Pass

    We’ve spoken a lot about what players can look forward to in the future for ARK, now let’s talk about the present! This Thursday, July 30th, we’ll be releasing a minor version update on PC, Xbox, and PS4 which will contain a number of quality of life and balance changes. Here’s some of what you can expect to get your hands on. We'll share the full set of notes on patch day:

    Creatures

    Basilosaurus
     - Increased deep-sea-depth value at which damage taken by approximately 30%
    Bloodstalker
     - Reduced armour penetration by approximately 35%
     - Reduced durability damage by 50%
    Carno
     - Added 30% armour penetration to the Left Click attack
     - Added a Bleed effect to the right click attack which does up to 5% of targets health over 10 seconds, cannot
       be stacked but the timer can be reset.
    Carbonemys
     - Increased resistance to TEK Turrets by 10%
    Dunkleosteus
     - Reduced weight of Obsidian in inventory by approximately 75%
     - Reduced weight of metal, stone, crystal, and black pearls by approximately 50%
     - Increased swim speed by approximately 20%
    Liopleurodon
     - Increased buff timer from 30 minutes to 6 hours
    Megachelon
     - Reduced Shell Resistance by 30% (from 80% to 50%)
     - Reduced Health Per Level gains by approximately 15%
    Paracer
     - Reduced Health Per Level gains by approximately 15%

    Breeding

     - Reduced Mosasaur maturation time (now matches Yutyrannus)
     - Reduced Basilosaurus maturation time (now matches Gacha)
     - Reduced Tusoteuthis maturation time (now matches Yutyrannus)
     - Reduced Plesiosaur maturation time (now matches Gacha)
     - Reduced Compy maturation time (now matches Otter)
     - Reduced Equus maturation time (now matches Procoptodon)
     - Reduced Quetzal maturation time to approximately 5 and a half days
     - Reduced Phiomia maturation time (now matches Ovis)
     - Reduced Ichthyosaurus maturation time (now matches Roll Rat)
     - Reduced Dunkleosteus maturation time (now matches Mammoth)
     - Reduced Jerboa maturation time (now matches Otter)
     - Increased Rhino maturation time (now matches Doedicurus)

    General

     - Flying creatures will prioritise picking up friendly-creatures rather than dismounting friendly riders
     - Baby Creatures will no longer auto-wander when hatched
     - Mounting a flying creature will no longer instantly cause it to take off
     - Cryopods in a player’s inventory will now charge if a player is sleeping in a TEK Pod.
     - TEK Helm will now provide players with the Gas Mask bonus, protecting them from the Poison Wyvern
       and Basilisk spit.
     - TEK Turrets now require double the amount of shards per bullet
     - Metal Ingot stack size has been increased to 300
     - Raw Metal stack size has been increased to 300
     - Spoil time on Lesser Antidote has been increased to 3 days
     - Spoil time on Prime Meat and Prime Fish have doubled
     - Gasbags will no longer push Dinos around in PVE when landing to prevent griefing and exploits
     - HLNA and Chibi Creatures no longer disable the protection against Bees buff.
     - Yell and Whisper can now switch between the following modifier keys on PC: Left Shift, Left Ctrl, 
       and Left Alt
     - Added an additional 15 seconds to all race missions on Xbox and PS4
     - Added Event Emotes to the Hex Store at the cost of 50,000 hexagons
     - Boss Fight timer on Valguero has increased from 20 minutes to 30 minutes.
     - We are also adding a configurable GameUserSettings.ini which allows server hosts to limit the amount of 
       gateways that can be placed on platform saddles. This configuration is not retroactive, so applying 
       this change will require some manual administration work to clear up any pre-existing platforms that 
       exceed the limit. 
    
        MaxGateFrameOnSaddles=2
    
       We’ll be enabling this on our Official PvP Network and setting the limit to 2, on all platforms. 
       Official PvP players will have approximately 30 days to adjust their current existing platforms
       to remove any that exceed the gateway limit.

     


    Official Rates

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    We’ve heard you loud and clear!

    Since March, our Official Networks across those 3 platforms have been under the effect of an Evolution Event as these increased rates have now become the norm and we are happy with the results, it’s time to make it a permanent change!

    Going forward, we'll be doubling the fun by doubling the Official Rates across PC, Xbox and PS4 as standard, along with some changes to our specialty servers. From the next major version, Official Server rates will now have increased default rates for Harvesting, Taming, and XP. What was previously ‘2x rates’ prior to today, will now become the new base rate (1x). 

    The increased 2x rates will be implemented directly in the game build itself. This means that Non-Dedicated Servers, Single Player Sessions and of course Unofficial Servers will also feel the increased rates. Therefore, if you’re currently using customized rates, it’s something you will want to keep in mind before this change is in place -- specifically upon the release of the next Major Version on each of your respective platforms, you may wish to reduce your server/game rates by 50% to have the same effective values as before.

    Official rates will be adjusted accordingly:

    • Standard Official Servers: 1x harvesting, taming, and XP (which is equivalent to 2x when considering our old values)
    • Small Tribes Servers: Smalls will have their taming, harvesting, and XP changed to 2.5x (which is equivalent to 5x when considering our old values)
    • Apocalypse Servers: These will remain at 3x harvesting, taming, and XP (which is equivalent to 6x when considering our old values)

    P.S -- This is actually the second time we’ve increased the default rates if we look back to the early access days of 2015. So for you old timeys, it’s technically 4x ?. Inb4 comments ‘back in my day, it took us two weeks to build a wooden 4x4’.

     


    EVO Event

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    As mentioned above, the Official Network rates will be increasing to 2X following the next major version update.  Following the update, we'll have more information on EVO events.  Until then, we'll be using the EVO event system to apply the bonuses.

     


    Community Fan Art

    Fan Art Cutscene by @Nightshade_404
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    Rock Drake by @DiN-the-Painter
     
    rock_drake_by_din_the_painter_de224ly-fullview (1).jpg

     

    Child Who Likes Rain by @sis_6193
    EbUHNyxUwAYdpOA.jpg

     

    Wear Your Mask by @PicturesofArkEdtGJNkXkAAEfox.jpg
     

    Japanese-Style Castle by @sam_stimoEdUO5SAXYAAo4GR.jpg

     

    Who's Playing Crystal Isles by @DudeSolo1Edtv_D5XYAAHtUb.jpg
     

    Kanata Castle by @forbanana
    EdtfwrHVoAAz7V_.jpg

     

    El Galeón Capitán Archer by @RikerPlays
    Edoqau1XoAA2h5k.jpg

     

    See you next week!

    Studio Wildcard 


    Twitter: twitter.com/survivetheark
    Facebook: facebook.com/survivetheark
    Reddit: reddit.com/r/playark
    Instagram: instagram.com/survivetheark
    Twitch: twitch.tv/survivetheark
    Steam: steamcommunity.com/app/346110
    Youtube: youtube.com/survivetheark

     

     


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    I really hope that there wont be boarders between bioms on Gen 2 like on Gen 1. It made the map feel very small and limited for me. 

    • Like 3
    • Thanks 1

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    There are some amazing changes in there.
    The friendly flyer pick up priority is super nice. Picking up an Anky with the Argent won't be impossible anymore for quick metal harvesting :D 

     

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    I beg , no to tek turret changes just no please no. It’s so hard to defend as it is with out being online 24/7 why would you make it even harder ? It’s so easy to wipe ppl on this game and wild card constantly making it easier. I have over 50k ele in my tek turrets on official so 500,000 turret ammo I grinded for but you will turn that in 250,000 in a push of button how is that fair ? 

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    1 hour ago, Archer said:

    Please dont bring the NoWander online 

    This is the hell of a crap if your babys are stuck in the mothers(like dunkleo, Mosa, Basilo and a lot of other mammal births are gonna have this Problem.) 

     

    It would be nice if you can exclude creatures from this poop. 

    They will still be set to follow though so you can lead them away yourself.

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    7 hours ago, Ironpancakemoose said:

    Cuz gigas can beat anything and everything.

    may i introduce you to my friend the velo/rhino/theri/spino/rex/comp bow 

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    8 hours ago, Nokosa said:

    Tuso maturation reduction, but not Giga. Sad :( Everything else looks great!

    Yea gigas are the strongest creature in the game but 12 days is abit much for us working blokes.

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    Just in case you've missed it: NERFT THE DAMN TEK TAPE IN TO THE GROUND!!!

    Also

    WIldcard: "We want you to start building outside on the surface and get rid of the cave meta. How should we do this ?
    Also Wildcard: "Ah yes, let's increase damage resistance for turtles, nerf tek turrets, leave tribes to have as many tek tapes out at one time as they want so they can absolutely Sh#t on anyones base. But hey, we'll increase the harvesting rate so they can farm their broken bases back in no time ;). Yeah let's do that. 

    Does that sound about right? mmmmmmmmm is this what you want? Let's not even mention that you didn't fix meshing yet or you're just handing out clients to people that go straight through the death barrier and mesh you. 

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    Why is giga still a long-ass raise? Why are mating cooldowns still so frigging long? Did you fix tek trikes so they can be transferred off Genesis yet? What about Master Controller's missing boss flag? Ragnarok ice wyvern spawns are still broken and have been going on a year now; how about fixing those?

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    I remember my first official tame on the original 1x knocked out a sarco with a sling shot killed like 5 dilos got like 14 meat fed it went up by like 1% then I panicked and killed everything on the beach and it still wasn’t enough so I went and killed more and after like 4hours or something I had it finally tamed! And I went around breaking thatch huts that took the same amount of time to build as my tame did to tame ??

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    Also what creatures are getting the tlc I didn’t see anything else but the paragraph about the tlc happening??

    Edited by Mogsy

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    Obsidian and crystal stacks buffed too please would love tripled but double atleast. Mining drill needs the same weight reduction on ingots so we can empty our forges into a magma more efficiently. Please also reduce weight of crystal and obsidian on anky since magmas have made the obsolete for anything other than element. 

    Element veins on extinction should be made to be the central node only like osd. Veins are more tedious and frustrating than they need to be.

    Wyvern milk and nameless venom in hex shop or having them and ambergris all available on any one server would be great. People try not to transfer too much and having these foods in one spot would help alot.

    Hypo and hyper on tek gear should be adjusted they are presented as suits that can withstand the extreme temperatures or space travel yet these stats do not match.

     

    Weight reductions would make quetzals a far more enticing tame to get more mutations lines on.

     

    King of swing and ice fishing quests need a slight adjustment (slightly more time and more fish respectively)

    Making lava damage similar to genesis part one's dmg would make dungeons far more lag friendly.

    As another post stated turning boss summons at transmitters on would be great.

    Transferable skiffs would be awesome.

    Enable dust to be able to be made in a replicator would be a godsend. Reducing element loss from 80% to 50% would also be nice.

    Please make taming multipliers apply to ferox.

    Please double/triple smelting timers for industrial forges (you can farm much faster than you can smelt)

    Keeping imprint multiplication for an extended 8 hours after breeding events would save alot of drama.

    Release the tek buggy and tek wyvern saddles already, been in the dev kit for years.

    Harpoon guns need a rework people still use xbows because it just isn't efficient to use harpoons (same could be said for composite bows)

    Please for the love of god match up gps and map markers coordinates.

    Corrupted creature should be instantly killed upon entering biomes on pve.

    Unlocking any locked container should NEVER be bound to the same key as opening said container.

    Love the work you guys do and have done. These are just some thing i think would help the game.

     

     

     

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    Unlocking any locked container should NEVER be bound to the same key as opening said container.



    Just use F and there wont be any issues.

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    I like the upcoming balance changes a lot, but please wipe beginner servers and readjust the max level limit to 39 or 44 in the config. The servers used to be full every time.

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    3 hours ago, GP said:

    They will still be set to follow though so you can lead them away yourself.

    That isnt true at all. You have to claim the babys first to make them follow you but if mosa and other babys are literally inside the adult mosa and not wandering anymore u cant even claim them without cryoing the mothers which will be really annoying for mutation breeders. Ofc there is mods that autoclaim babys etc but ppl with those mods dont even use more than 10 females for mutation breeding. Official ppl have like 50-100 females and imagine u have 100 pregnant mosas with babys inside the mother and cant claim a single baby and have to cryo and uncryo 100 females every hatch with cryosickness on pvp.

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    When will the new rates be active ? Is there a date ? 

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    When I looked at the word ARK and the number 2 together, a tear came out of my eye, but I realized that it was only part 2 of the genesis.

    Ark 2 would be awesome with the unreal engine 5.

    The new technology is there, this leap needs to be made.

    Edited by Falleo
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    Hey good job can’t wait for the next year so we can all play the dlc too

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    On 7/27/2020 at 11:36 PM, azuramoon said:

    some really good changes but... the lag on official is just too hard to put up with you know what you should really do ... make it so people cant have 500 creatures out id say max 100 and make them be able to build less because some people just build crap for no reason so that would clear up some of the lag i mean we dont need 500 creatures out now that we have cryopods and really only 2 tlc creatures getting done.. thats lame guys so many need a rework they are so clunky and old now 

    i completely agree with you. something needs to be done about the insane amount of dinos people leave just laying out for no reason. breeding i get it. no one literally needs 500 dinos at the same time. one individual on Scorched Earth 55 has built over nearly a quarter of the map by themselves. it is just irresponsible that that is even able to happen on an official server.

    like my previous post this sort of thing is above and beyond being ridiculous.

    Edited by foxyfoxtrot

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    That two is giving me some "nasty" vibs!

     

     

    also What the hell is that cat thingy! 

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    Considering the next-gen consoles are coming, is ARK going to get any enhancements and improvements for those platforms? Or possibly brand new versions?

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