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  • Community Crunch 222: Patch Notes Round-Up, and Eggcellent Adventure

    Patch Notes Round-Up

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    Much has happened since our last edition of the Patch Notes Round-Up.  Since then, we've launched Genesis: Part 1 and introduced several improvements and bug fixes that have been circulating in the community.  With close to 300 improvements, changes, and tweaks since the release of Genesis, we figure it might be a good time to summarize them and get you caught up to speed!

    General

     - Completed a full pass on Loot Crates to improve loot variation and quality
     - Unofficials can now use flying creatures by adding the following setting to your GameUserSettings.ini under the [ServerSettings] section: bForceCanRideFliers=True
     - Building is now enabled in mission areas by default on Unofficial Servers (no longer need to use the aforementioned ini to change it)
     - Increased the reliability of repairing glitches
     - Added a debuff to reduce damage to tames, players, structures for a short duration of time after releasing from cryo.
     - Increased the placement radius check for ocean platforms to prevent them from being placed next to enemy foundations/platforms
     - Added an optional visual indicator for the TEK trough radius
     - Added a "Grind All" function added to grinders

    Magmasaur

     - Basilisks can now be tamed on Fertilized Magmasaur Eggs
     - Magmasaur now requires metal ingots to shoot projectiles
     - Magmasaur projectile speed and gravity adjusted for proper turret targeting in low FPS conditions
     - Ambergris weight now scales by 0.5 in Magmasaur to help with raising babies

    Snow Owl

     - Players recover 50% faster from the frozen state left by the Snow Owl dive
     - Removed the Snow Owl heal effect on enemy players and enemy-tamed creatures (wild creatures are still affected)
     - Snow Owl dive slow has been reduced to 2.5 seconds

    MEK's

     - Pistol Damage versus Tamed Creatures reduced by 30%
     - MEK Rocket Boost (tapping/holding space) should no longer damage tamed creatures or players.
     - Reduce MEK movement speed by 20% when shield is up
     - Sword Damage versus Tamed Creatures and Players reduced by 25%

    Ferox

     - Adjusted Ferox knockback distance for PvE scenarios in which it could move other tribes tames
     - Ferox can no longer be trapped with a bola

    Bloodstalker

     - Reduced the range at which it can grapple an enemy to just slightly below maximum auto turret range (5800 units)
     - Reduced mobility for BloodStalker while over-encumbered
     - Improved the overall feel and appearance when webbed by BloodStalker

    Pelagornis

     - Polymer weight reduced by 80% when in Pelagornis inventory
     - Increased polymer harvesting by approximately 30%

    Rhino

     - Decreased the maximum damage scale from 12.5x to 8x when charging
     - Increased the time/distance it takes to charge up to max by 20% (so it'll take longer to hit that 8x)
     - Rhinos are now affected by Plant Y crowd control

    Cluster Grenades

     - Cluster fragments if shot by a turret will now detonate all other fragments from the same originating grenade

    Fabricator

     - Can now craft the TEK Replicator (TEK Replicator has been removed from Loot Crates in Genesis)

    TEK Suits

     - Increased TEK Suit repair costs by approximately 20%
     - Wearing a full TEK suit will prevent you from being targeted by bees when opening a beehive
     - Capped TEK Suit durability at 1500
     - TEK Suit repair costs now scale with quality

    HLNA

     - Improved the accuracy of HLNA cardinal direction when teleporting
     - HLNA teleportation logic now tries to avoid turrets, non-allied players, and hostile dinos
     - Improved reliability of HLNA teleportation when traveling with tames
     - Improved HLNA performance when crafting a large number of items

    Missions

     - Improved several visual components of the mission UI (difficulty text, leaderboards, item lists, mission notifications)
     - Increase to timers on various beta and alpha race missions
     - Improved navigation issues on Escort Missions
     - Removed mission requirement for additional players when entering the final boss with a player who has the requirements.
     - Added a HUD notification during the VR Boss fight to indicate you've reached the limit
     - Creatures can no longer attack through the barrier while on Gauntlet missions

    Creatures (Misc)

     - Schools of fish no longer damage rafts and motorboats
     - Prevented itchy from stealing cryopods
     - Parasaurs no longer detect bodies that are not visible or rendered
     - Reduced cloning cost for the Giant Turtle
     - Gachas will no longer auto consume buff soup/food. This means they won't accidentally eat them when they're stored in troughs.
     - Added the ability to use the Reaper tailspin attack while using a gamepad
     - Insect swarms now give chitin instead of hide

    Damage/Health

     - Increased damage to insect swarms by Beelzebufo to 2.5x
     - Increased damage to insect swarms by Fire to 1.5x
     - Reduced health of insect swarms by 50%
     - Reduced Tek Claw damage against structures
     - Reduced AoE damage on the TEK cruise missile

    Biomes

     - Significantly reduced the frequency and slightly increased the duration of green rain in the bog biome
     - Reduced the number of insect swarms in Bog biome by about 25%
     - Added a cooldown between green rain insect swarm spawns.
     - Reduced the bat spawns in the main volcano within the volcano biome
     - Made several collision improvements for meshes on Aberration

    Bugs

     - Fixed an exploit with Magmasaur
     - Fixed an issue with Dedicated storage locking behavior on PvE (Players could withdraw items when it was "locked")
     - Fixed a bug that allowed building within the boss arena on Valguero
     - Fixed 100+ holes, terrain, and level design issues across various maps
     - Fixed a turret exploit with the Space Whale
     - Fixed multiple cases where the Bloodstalker couldn't swing around Extinction
     - Fixed some configuration issues with the dynamic rates ini on non-standard official servers
     - Fixed an issue with collision on several meshes
     - Fixed several mesh holes in various biomes
     - Fixed several missing notifications on gather, retrieve, basketball, hunt, and escort missions
     - Fixed an exploit that allowed Ferox to clip inside enemy structures
     - Fixed a bug which prevented the Moeder boss fight from initiating correctly
     - Fixed a bug which prevent players from seeing Primitive+ servers
     - Fixed an issue with crafting costs on TEK items
     - Fixed a bug which allowed players to cancel the Spinos' animation and attack twice.
     - Fixed multiple bugs related to locations showing Mission Areas when they weren't supposed to or vice versa
     - Fixed an invulnerability exploit
     - Fixed an invulnerability exploit for ferox
     - Fixed cooldown time for the mindwipe
     - Fixed various server crashes
     - Fixed a crash related to the bog spider
     - Fixed instances where the lunar buff would remain after using a TEK Teleporter
     - Fixed a rare occurrence where Ferox could jump through the mesh or get through the world barrier
     - Fixed a bug where Ferox could jump while over-encumbered
     - Fixed a bug that caused Ferox taming meter to be invisible
     - Fixed several taming effectiveness and taming multiplier bugs with BloodStalker and Giant Turtle
     - Fixed a case where Space Whale could blink behind static meshes
     - Fixed a bug with Ferox that allowed it to stay transformed by forcefeeding
     - Fixed an issue with mindwipes that caused them to have an increased cooldown timer
     - Fixed a bug with Ferox taming methods
     - Fixed an instance in which the BloodStalker's web could remain attached after teleporting with HLNA
     - Fixed a rare occurrence where the Dodo Basketball mission could not be completed after switching languages
     - Fixed several visual bugs with HLNA teleportation
     - Fixed a bug that prevented players using gamepads from using the throw attack on Karkinos
     - Fixed an issue that caused a Follow whistle command when holding 'B' on a gamepad
     - Fixed an occurrence where the mining drill sound would remain playing after mounting a dino
     - Fixed instances with damage scaling while using weapons with projectiles
     - Fixed a rare bug that caused recent mission progress to be lost after a server restart
     - Fixed a bug that caused the Space Whale corpse to disappear after 1 hit
     - Fixed a bug that prevented several Aberration dinos from being downloaded on Genesis
     - Fixed occurrences where Magmasaur could damage structures out of turret range
     - Fixed an exploit with Ferox
     - Fixed several performance-related crashes
     - Fixed an instance where the mining drill could dismount players
     - Fixed occurrences where players could incorrectly get inside of Gauntlet missions
     - Fixed incorrect damage for building in Arctic and Ocean biome
     - Fixed implementation of newly added Genesis configuration settings
     - Fixed an exploit with Ferox
     - Fixed a display bug with the Hexagon Shop
     - Fixed a bug where Pelas and Itchys would fly to xyz coordinates 0 0 0
     - Fixed a bug where players could attack each other with the mining drill
     - Fixed a bug where items may have received an unintended item cap
     - Fixed player emote specific to Portugese language setting
     - Fixed certain languages not finding appropriate directories
     - Fixed several mesh holes
     - Fixed a critical crash
     - Fixed space whale's display name
     - Fixed an issue where rock slides would linger after ending
     - Fixed several visual bugs with Magmasaur
     - Fixed several visual bugs with Space Whale
     - Fixed several bugs with the Ferox taming process
     - Fixed issue where insect swarms could attack through walls
     - Fixed an issue with Megachelon (turtle) taming method
     - Fixed a taming bug with the Bloodstalker
     - Fixed a crash with Extinction's horde crate and element node
     - Fixed some bugs which caused projectiles to not expire on clients
     - Fixed an issue that would prevent players connecting to OC servers
     - Fixed an issue that prevented players from receiving the mission buff in specific biomes (Bog/Ocean/Arctic)
     - Fixed the increased damage multiplier in various biomes
     - Fixed an edge case that caused the player to be destroyed when mounting an Equus and equipping its saddle
     - Fixed a visual bug with the Hover Skiff rotation when restarting the server
     - Fixed an instance where players with glide suits weren't being reeled in properly by BloodStalker
     - Fixed a bug where the Giant Turtle could be tamed out of render distance
     - Fixed an instance in which tamed dinos would be launched long distances by avalanches
     - Fixed a visual bug with the Space Whale saddle that caused skins to remain on when the saddle is removed
     - Fixed a bug where Ferox Stats were being rerolled after first time transforming
     - Fixed a damage exploit with Ferox
     - Fixed a rare case where the mining drill could damage the tek sensor
     - Fixed an exploit with cruise missiles that allowed them to bypass turrets
     - Added Deinonychus saddle to the engrams list
     - Added several missing items to the HLNA Hexagon Store
     - Magamasaur no longer takes damage from lava on The Center
     - Ferox should now keep its imprint buff when in large form
     - Teleporting East in the Bog biome will no longer transport the player South East
     - Activation/deactivation settings will now save on the tek alarm
     - Activation/deactivation settings will now save on the pressure plate
     - The lava on The Island in caves and the lava in the Wyvern trench on S.E. will no longer damage Magmasaur
     - Cryopods can be accessed in the HLNA Shop again
     - Made adjustments in areas near the volcano to fix rare instances where eruptions would instantly kill players/dinos
     - Prevented Meks from being deployed in the VR Mission
     - Re-enabled configuration to prevent Reapers from being transferred to Genesis
     - Improved several areas where localization was missing or incorrectly
     - Removed the ability to give birth to Reapers while on Genesis
     - Basketball Missions rewards should now match their intended reward returns
     - Restored Extinction Horde mode data

     


    Eggcellent Adventure Returns Tomorrow

    Don't forget Eggcellent Adventure starts tomorrow and runs until April 21st.  Don't miss out on you opportunity to experience this annual event on PC, Xbox, and PS4!

    Click Here For Event Details

     


     

    Stay At Home Sale (Up to 80% Off)

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    If you've been waiting to become a Survivor on PC, now is the time! ARK: Survival Evolved base game, Season Pass, Scorched Earth, Aberration, Extinction and the Explorer's Edition are now on sale on Steam!

    Grab yours at the sale price until the 24th of April!


     

    EVO Event

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    There will be no EVO event while Eggcellent Adventure is active.

    Until next time!

    Twitter: twitter.com/survivetheark
    Facebook: facebook.com/survivetheark
    Reddit: reddit.com/r/playark
    Instagram: instagram.com/survivetheark
    Twitch: twitch.tv/survivetheark
    Steam: steamcommunity.com/app/346110
    Youtube: youtube.com/survivetheark

    Edited by StudioWildcard




    User Feedback

    Recommended Comments



    1 hour ago, IanHighlander said:

    "Full pass on loot crates" ??

    Hahahahaha, no really, hahahahahahahahahahaha

    This is what a 35k loot crate just gave me...

    image.thumb.png.a90ca8984303d66553c9dd94264e4ecf.png

    Wyvern milk???? WYVERN MILK???? on a server that doesn't even have Wyverns on it and isn't part of a cluster? LMAO, Wildcard, I'm normally the first to be supportive, but if this is your idea of a "full pass on loot crates" you need to hire different programmers 😂 Still I guess the element would be useful if there was actually any way of getting a tek replicator on this map...

    Well, you played lotto and didn't win. The Replicator can be obtained from all 3 crates as well:

     

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    48 minutes ago, invincibleqc said:

    Well, you played lotto and didn't win. The Replicator can be obtained from all 3 crates as well:

     

    The replicator was removed from loot crates in 307.56 as they made it craftable in the fabricator. Great except there is no way to get element other than buying it from HLNA and you need 100 element to make a replicator (or 200,000 hexagons). I stand by my comment, this is not realistic.

     

    As for the played the lotto comment, out of curiosity, I spawned in ten tier 3 loot crates admittedly not a huge cross section to get a statistic from, however, FOUR of those TEN crates gave me Wyvern Milk...

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    8 minutes ago, IanHighlander said:

    The replicator was removed from loot crates in 307.56 as they made it craftable in the fabricator. Great except there is no way to get element other than buying it from HLNA and you need 100 element to make a replicator (or 200,000 hexagons). I stand by my comment, this is not realistic.

    It was then added back in 309.53. Look at the table I provided above.

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    1 hour ago, invincibleqc said:

    It was then added back in 309.53. Look at the table I provided above.

    I stand corrected, hadn't seen that at all. I just did another test out of curiosity. Spawned in 100 Tier 3 crates and got ONE tek replicator. Ouch, that's seriously crap odds at 35k a time 😂

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    Still the fun of getting 100 element in the first place to build it if you don't want to play those odds lol. I've got thousands of elements worth of shards but no way of converting them to make the thing to convert them 😂

    Edited by IanHighlander

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    6 hours ago, IanHighlander said:

    "Full pass on loot crates" ??

    Hahahahaha, no really, hahahahahahahahahahaha

    This is what a 35k loot crate just gave me...

    image.thumb.png.a90ca8984303d66553c9dd94264e4ecf.png

    Wyvern milk???? WYVERN MILK???? on a server that doesn't even have Wyverns on it and isn't part of a cluster? LMAO, Wildcard, I'm normally the first to be supportive, but if this is your idea of a "full pass on loot crates" you need to hire different programmers 😂 Still I guess the element would be useful if there was actually any way of getting a tek replicator on this map...

    people are using the milk to help during the boss fight

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    2 hours ago, IanHighlander said:

    I stand corrected, hadn't seen that at all. I just did another test out of curiosity. Spawned in 100 Tier 3 crates and got ONE tek replicator. Ouch, that's seriously crap odds at 35k a time 😂

    Yeah, the odds are quite bad. But isn't it the case for anything that involves gambling? You probably have more chance gambling the T1 crates, since their prize pool is smaller and you basically can roll 3.5 times for the price of one T3.

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    The new cosmetics and dance are awesome. Fun to goof around and have a fun time with friends playing, especially in PvE :)

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    while we are receiving a lot of bugs.....all server is a mess, are you guys having a problem pod/unpod ur dinos? i can say i cannot pod my ice golem in many ways as possible and also my friends have a problem when they unpod their golems, its become a raptors and special a bunch of people duping items and dinos thats no fair.

    Edited by loco36
    more details

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    9 hours ago, loco36 said:

    while we are receiving a lot of bugs.....all server is a mess, are you guys having a problem pod/unpod ur dinos? i can say i cannot pod my ice golem in many ways as possible and also my friends have a problem when they unpod their golems, its become a raptors and special a bunch of people duping items and dinos thats no fair.

    i had problems podding last night with a ferox. couldn't pick it up or access its inventory 

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    2 hours ago, XxsidwinderxX said:

    i had problems podding last night with a ferox. couldn't pick it up or access its inventory 

    Thats a different issue, its probably glitched and needs to transform first.

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    so many noobs whining and crying in here.
    great job, keep up the good work wildcard

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    18 hours ago, FITH said:

    What time does the event finish on the 21st

    Yes please, i dont want to raise any babies until i know when exactlly so it doesnt mess up imprints

     

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    Wow, nice work with the extensive fixes to the new creatures, and maps. Keep up the great work. I really mean that. I know the game is ambitious. I only wish you could do something about the excessive lag and disconnects. To play this game with a stable and lag free server sounds amazing! So many times I’ve been simply angry about the way the game runs and the things I’ve lost from its poor performance, lags and disconnects. Really tests my patience, and has driven many people to quit. I’m back after a two year break and sad to say it’s just as bad if not worse now than it used to be. Thank you for continuing to try and fix this potentially great game. I hope ark 2 is a different story I’m terms of ai, character graphics and server performance. 

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    I loved this event because of Chibis XD. And yeah X4 breeding too. I think every Ark players loved this eggcellent event :)

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    20 minutes ago, WonStoney said:

    I loved this event because of Chibis XD. And yeah X4 breeding too. I think every Ark players loved this eggcellent event :)

    This event ruined Chibis, before they were rare and since this event came along.

     

    Where's the community crunch Dollie said it was today 

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    Why isnt insiding a banable offense I just lost everything to someone who pretended they needed a tribe, and before that I got meshed my whole tribe of 20 people quit the game. It's almost impossible to start up again.

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    i'm on glitch i can't eat allez tous vous faire enculez bande de vieilles putes avec votre jeux de merde j'ai eu la bonne idée de jetez un oeil sur aberration je suis keblo NVM votre support c'est de l'eau bande de grosses pute

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    The event ended 5 days ago and I still have bunny dodos laying bunny eggs next to my house... (playing non-dedicated server in scorched earth, I'm host), is it normal? dodos stay more days than the event? it's useless since I can't even place the eggs... xD 

    PS: Is there any way to modify max players from 4 to 5?

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    5 hours ago, ItachiHyuuga said:

    The event ended 5 days ago and I still have bunny dodos laying bunny eggs next to my house... (playing non-dedicated server in scorched earth, I'm host), is it normal? dodos stay more days than the event? it's useless since I can't even place the eggs... xD 

    PS: Is there any way to modify max players from 4 to 5?

    you have to kill them all off, they aren't spawning new ones, but everything before event stays until killed off.

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