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  • Community Crunch 222: Patch Notes Round-Up, and Eggcellent Adventure

    Patch Notes Round-Up

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    Much has happened since our last edition of the Patch Notes Round-Up.  Since then, we've launched Genesis: Part 1 and introduced several improvements and bug fixes that have been circulating in the community.  With close to 300 improvements, changes, and tweaks since the release of Genesis, we figure it might be a good time to summarize them and get you caught up to speed!

    General

     - Completed a full pass on Loot Crates to improve loot variation and quality
     - Unofficials can now use flying creatures by adding the following setting to your GameUserSettings.ini under the [ServerSettings] section: bForceCanRideFliers=True
     - Building is now enabled in mission areas by default on Unofficial Servers (no longer need to use the aforementioned ini to change it)
     - Increased the reliability of repairing glitches
     - Added a debuff to reduce damage to tames, players, structures for a short duration of time after releasing from cryo.
     - Increased the placement radius check for ocean platforms to prevent them from being placed next to enemy foundations/platforms
     - Added an optional visual indicator for the TEK trough radius
     - Added a "Grind All" function added to grinders

    Magmasaur

     - Basilisks can now be tamed on Fertilized Magmasaur Eggs
     - Magmasaur now requires metal ingots to shoot projectiles
     - Magmasaur projectile speed and gravity adjusted for proper turret targeting in low FPS conditions
     - Ambergris weight now scales by 0.5 in Magmasaur to help with raising babies

    Snow Owl

     - Players recover 50% faster from the frozen state left by the Snow Owl dive
     - Removed the Snow Owl heal effect on enemy players and enemy-tamed creatures (wild creatures are still affected)
     - Snow Owl dive slow has been reduced to 2.5 seconds

    MEK's

     - Pistol Damage versus Tamed Creatures reduced by 30%
     - MEK Rocket Boost (tapping/holding space) should no longer damage tamed creatures or players.
     - Reduce MEK movement speed by 20% when shield is up
     - Sword Damage versus Tamed Creatures and Players reduced by 25%

    Ferox

     - Adjusted Ferox knockback distance for PvE scenarios in which it could move other tribes tames
     - Ferox can no longer be trapped with a bola

    Bloodstalker

     - Reduced the range at which it can grapple an enemy to just slightly below maximum auto turret range (5800 units)
     - Reduced mobility for BloodStalker while over-encumbered
     - Improved the overall feel and appearance when webbed by BloodStalker

    Pelagornis

     - Polymer weight reduced by 80% when in Pelagornis inventory
     - Increased polymer harvesting by approximately 30%

    Rhino

     - Decreased the maximum damage scale from 12.5x to 8x when charging
     - Increased the time/distance it takes to charge up to max by 20% (so it'll take longer to hit that 8x)
     - Rhinos are now affected by Plant Y crowd control

    Cluster Grenades

     - Cluster fragments if shot by a turret will now detonate all other fragments from the same originating grenade

    Fabricator

     - Can now craft the TEK Replicator (TEK Replicator has been removed from Loot Crates in Genesis)

    TEK Suits

     - Increased TEK Suit repair costs by approximately 20%
     - Wearing a full TEK suit will prevent you from being targeted by bees when opening a beehive
     - Capped TEK Suit durability at 1500
     - TEK Suit repair costs now scale with quality

    HLNA

     - Improved the accuracy of HLNA cardinal direction when teleporting
     - HLNA teleportation logic now tries to avoid turrets, non-allied players, and hostile dinos
     - Improved reliability of HLNA teleportation when traveling with tames
     - Improved HLNA performance when crafting a large number of items

    Missions

     - Improved several visual components of the mission UI (difficulty text, leaderboards, item lists, mission notifications)
     - Increase to timers on various beta and alpha race missions
     - Improved navigation issues on Escort Missions
     - Removed mission requirement for additional players when entering the final boss with a player who has the requirements.
     - Added a HUD notification during the VR Boss fight to indicate you've reached the limit
     - Creatures can no longer attack through the barrier while on Gauntlet missions

    Creatures (Misc)

     - Schools of fish no longer damage rafts and motorboats
     - Prevented itchy from stealing cryopods
     - Parasaurs no longer detect bodies that are not visible or rendered
     - Reduced cloning cost for the Giant Turtle
     - Gachas will no longer auto consume buff soup/food. This means they won't accidentally eat them when they're stored in troughs.
     - Added the ability to use the Reaper tailspin attack while using a gamepad
     - Insect swarms now give chitin instead of hide

    Damage/Health

     - Increased damage to insect swarms by Beelzebufo to 2.5x
     - Increased damage to insect swarms by Fire to 1.5x
     - Reduced health of insect swarms by 50%
     - Reduced Tek Claw damage against structures
     - Reduced AoE damage on the TEK cruise missile

    Biomes

     - Significantly reduced the frequency and slightly increased the duration of green rain in the bog biome
     - Reduced the number of insect swarms in Bog biome by about 25%
     - Added a cooldown between green rain insect swarm spawns.
     - Reduced the bat spawns in the main volcano within the volcano biome
     - Made several collision improvements for meshes on Aberration

    Bugs

     - Fixed an exploit with Magmasaur
     - Fixed an issue with Dedicated storage locking behavior on PvE (Players could withdraw items when it was "locked")
     - Fixed a bug that allowed building within the boss arena on Valguero
     - Fixed 100+ holes, terrain, and level design issues across various maps
     - Fixed a turret exploit with the Space Whale
     - Fixed multiple cases where the Bloodstalker couldn't swing around Extinction
     - Fixed some configuration issues with the dynamic rates ini on non-standard official servers
     - Fixed an issue with collision on several meshes
     - Fixed several mesh holes in various biomes
     - Fixed several missing notifications on gather, retrieve, basketball, hunt, and escort missions
     - Fixed an exploit that allowed Ferox to clip inside enemy structures
     - Fixed a bug which prevented the Moeder boss fight from initiating correctly
     - Fixed a bug which prevent players from seeing Primitive+ servers
     - Fixed an issue with crafting costs on TEK items
     - Fixed a bug which allowed players to cancel the Spinos' animation and attack twice.
     - Fixed multiple bugs related to locations showing Mission Areas when they weren't supposed to or vice versa
     - Fixed an invulnerability exploit
     - Fixed an invulnerability exploit for ferox
     - Fixed cooldown time for the mindwipe
     - Fixed various server crashes
     - Fixed a crash related to the bog spider
     - Fixed instances where the lunar buff would remain after using a TEK Teleporter
     - Fixed a rare occurrence where Ferox could jump through the mesh or get through the world barrier
     - Fixed a bug where Ferox could jump while over-encumbered
     - Fixed a bug that caused Ferox taming meter to be invisible
     - Fixed several taming effectiveness and taming multiplier bugs with BloodStalker and Giant Turtle
     - Fixed a case where Space Whale could blink behind static meshes
     - Fixed a bug with Ferox that allowed it to stay transformed by forcefeeding
     - Fixed an issue with mindwipes that caused them to have an increased cooldown timer
     - Fixed a bug with Ferox taming methods
     - Fixed an instance in which the BloodStalker's web could remain attached after teleporting with HLNA
     - Fixed a rare occurrence where the Dodo Basketball mission could not be completed after switching languages
     - Fixed several visual bugs with HLNA teleportation
     - Fixed a bug that prevented players using gamepads from using the throw attack on Karkinos
     - Fixed an issue that caused a Follow whistle command when holding 'B' on a gamepad
     - Fixed an occurrence where the mining drill sound would remain playing after mounting a dino
     - Fixed instances with damage scaling while using weapons with projectiles
     - Fixed a rare bug that caused recent mission progress to be lost after a server restart
     - Fixed a bug that caused the Space Whale corpse to disappear after 1 hit
     - Fixed a bug that prevented several Aberration dinos from being downloaded on Genesis
     - Fixed occurrences where Magmasaur could damage structures out of turret range
     - Fixed an exploit with Ferox
     - Fixed several performance-related crashes
     - Fixed an instance where the mining drill could dismount players
     - Fixed occurrences where players could incorrectly get inside of Gauntlet missions
     - Fixed incorrect damage for building in Arctic and Ocean biome
     - Fixed implementation of newly added Genesis configuration settings
     - Fixed an exploit with Ferox
     - Fixed a display bug with the Hexagon Shop
     - Fixed a bug where Pelas and Itchys would fly to xyz coordinates 0 0 0
     - Fixed a bug where players could attack each other with the mining drill
     - Fixed a bug where items may have received an unintended item cap
     - Fixed player emote specific to Portugese language setting
     - Fixed certain languages not finding appropriate directories
     - Fixed several mesh holes
     - Fixed a critical crash
     - Fixed space whale's display name
     - Fixed an issue where rock slides would linger after ending
     - Fixed several visual bugs with Magmasaur
     - Fixed several visual bugs with Space Whale
     - Fixed several bugs with the Ferox taming process
     - Fixed issue where insect swarms could attack through walls
     - Fixed an issue with Megachelon (turtle) taming method
     - Fixed a taming bug with the Bloodstalker
     - Fixed a crash with Extinction's horde crate and element node
     - Fixed some bugs which caused projectiles to not expire on clients
     - Fixed an issue that would prevent players connecting to OC servers
     - Fixed an issue that prevented players from receiving the mission buff in specific biomes (Bog/Ocean/Arctic)
     - Fixed the increased damage multiplier in various biomes
     - Fixed an edge case that caused the player to be destroyed when mounting an Equus and equipping its saddle
     - Fixed a visual bug with the Hover Skiff rotation when restarting the server
     - Fixed an instance where players with glide suits weren't being reeled in properly by BloodStalker
     - Fixed a bug where the Giant Turtle could be tamed out of render distance
     - Fixed an instance in which tamed dinos would be launched long distances by avalanches
     - Fixed a visual bug with the Space Whale saddle that caused skins to remain on when the saddle is removed
     - Fixed a bug where Ferox Stats were being rerolled after first time transforming
     - Fixed a damage exploit with Ferox
     - Fixed a rare case where the mining drill could damage the tek sensor
     - Fixed an exploit with cruise missiles that allowed them to bypass turrets
     - Added Deinonychus saddle to the engrams list
     - Added several missing items to the HLNA Hexagon Store
     - Magamasaur no longer takes damage from lava on The Center
     - Ferox should now keep its imprint buff when in large form
     - Teleporting East in the Bog biome will no longer transport the player South East
     - Activation/deactivation settings will now save on the tek alarm
     - Activation/deactivation settings will now save on the pressure plate
     - The lava on The Island in caves and the lava in the Wyvern trench on S.E. will no longer damage Magmasaur
     - Cryopods can be accessed in the HLNA Shop again
     - Made adjustments in areas near the volcano to fix rare instances where eruptions would instantly kill players/dinos
     - Prevented Meks from being deployed in the VR Mission
     - Re-enabled configuration to prevent Reapers from being transferred to Genesis
     - Improved several areas where localization was missing or incorrectly
     - Removed the ability to give birth to Reapers while on Genesis
     - Basketball Missions rewards should now match their intended reward returns
     - Restored Extinction Horde mode data

     


    Eggcellent Adventure Returns Tomorrow

    Don't forget Eggcellent Adventure starts tomorrow and runs until April 21st.  Don't miss out on you opportunity to experience this annual event on PC, Xbox, and PS4!

    Click Here For Event Details

     


     

    Stay At Home Sale (Up to 80% Off)

    arksale2.jpg

    If you've been waiting to become a Survivor on PC, now is the time! ARK: Survival Evolved base game, Season Pass, Scorched Earth, Aberration, Extinction and the Explorer's Edition are now on sale on Steam!

    Grab yours at the sale price until the 24th of April!


     

    EVO Event

    c4d1c70db94b99199a88d21dbf29f34d_2.jpg

    There will be no EVO event while Eggcellent Adventure is active.

    Until next time!

    Twitter: twitter.com/survivetheark
    Facebook: facebook.com/survivetheark
    Reddit: reddit.com/r/playark
    Instagram: instagram.com/survivetheark
    Twitch: twitch.tv/survivetheark
    Steam: steamcommunity.com/app/346110
    Youtube: youtube.com/survivetheark

    Edited by StudioWildcard





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    50 minutes ago, belgium said:

    can you pls fix server 211 on pc its offline for 4 days

    Mine has been down for almost 2 days. I'm afraid I won't be able to go to my other servers and refresh the timers.  I read a guy post that his server has been down for 3 weeks. They don't update the server outage post. It's so hard to get a hold of them. I have reported the outage many times. Have you reported the outage for your server? 

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    5 hours ago, Joebl0w13 said:

    No, it makes the loot you just got and don't need useless because you already have better.

    The grinder retains it's purpose.

    Do you actually know what the purpose of the grinder is? I don't think so, when i read your post.

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    Because we already have better? Titanosaurs, Hyaenodons, and Quetzals (for example) can't be found on Genesis


    U can transfer to other maps to use

    even if there were Quetzals: what the hell is the point of a Quetz saddle if you can't mount fliers?


    Gives them armor so they dont die easily
    • Facepalm 1

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    i have reported 3 times and no response i am thinking that the servers are gone forever 

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    1 hour ago, Ettenhuber said:

    Do you actually know what the purpose of the grinder is? I don't think so, when i read your post.

    Joeblow has never been a serious forum moderator. I challenge you to find a serious post from him. It's best to ignore anything he posts as his aim is to troll.

    • Thanks 2
    • Facepalm 1

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    6 hours ago, KrackenOne said:

    Can you please fix the corrupted avatar skins for the season pass for Xbox.....been to them all waypoints twice now and not a single skin....

    All my tickets get closed like this “ gee sorry I can’t help you devs are aware.  I’m marking this as solved”

    ......

    So stop wasting their time so that they can get to other people's tickets that actually need help instead of replying to your useless ones -,-    this is why it takes three weeks to get anything done for them

    • Like 1

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    6 hours ago, gariii said:

    So I guess we ps4 players still have our settings resetted after starting the game. 

    And I guess the many anti mesh points on abberation are still available.

     

    PS4 is probably going to be the least supported platform after the Nintendo Switch (which got a total of *one* update after launch) ARK is a PC game. I suggest moving to the WIndows 10 version or the Steam version for PC. (WIndows 10 version is just copy paste of Xbox version but with crossplay. So I recommend the Steam version where you can get mods. The Steam version doesnt have the settings getting reset bug nor does it have the OSD bug on Ext. as far as im aware)

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    Ok I am not trying to sound sh@&$y here...however...all this whining is making me sick...you guys have NO IDEA what it actually takes to run a game on this scale!!! The HUNDREDS of hours the devs have to sit and write, re-write code, find bugs, sort through thousands of recommendations/ideas/complaints, then decide exactly what is detrimental to fix NOW and what can wait for a bit. I have said it a hundred times...UNINSTALL or shut up and play...I think it’s fabulous the amount of patches they add and how frequently...unlike some other games we “used” to play that the devs don’t give a sh&$ about the community..”cough cough COD”, it’s obvious that they are working hard to get to and fix the issues at hand but if they don’t get to YOUR one personal complaint RIGHT NOW you want to throw them under the bus, drive over them, and backup to do it again....I completely understand the frustration at times...I too have sat on my couch and screamed at my tv when I’ve lost a character or Dino’s on Ragnarok when the DC has been SO bad...but I still LOVE the game, appreciate everything the devs have done and are continuing to do. Give them the credit they deserve or uninstall the game and go play something else. Just my 2 cents...have a great day...hope everyone stays healthy....Ark The Addiction Is Real!!! Oh quick shout out to GM DAZE...thank you for making our appointment on time and returning my main character...much love and respect to all.

    • Like 3

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    8 hours ago, Joebl0w13 said:

    Same thing you do with trash in real life. Toss it out.

    First: we are not in survive mode in real life
    Second: we dont toss out fully functional things in real life

    Its out of economy and logic for both survival and evolve stage. 

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    1 minute ago, DILLIGAFxxCINC said:

    ..UNINSTALL or shut up and play

    I like  it.

     

    There is a big difference between constructive criticism and just outright crying.

     

    I add ..play unofficial or single player if you're unhappy with official servers.

    • Like 1

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    7 hours ago, lmaFrickinBeast said:

    up to 60-second lags that added between 30-60 minutes to each 8 hour imprint timer.

    That sounds like the server saving. Happens every 15 minutes. Some servers take 5 seconds to save, others take a minute or more. the imprint timer hasnt been accurate, I set a timer IRL that I know is just an estimate of when it will be ready. I wish there was a smoother (non-lag) process for the save too.

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    9 hours ago, Joebl0w13 said:

    it makes the loot you just got and don't need useless because you already have better.

    I remember a long time ago (since I dont use the grinder very much) I'd grind a saddle, even a primitive, like a beaver, and get ingots back. It made saving every saddle worth it.

    Am I reading this right.... Saddles cant be grinded anymore?
    If that's true, can someone make a mod to make saddles grindable again?

    I like griding my saddles on my singleplayer. I have my drops give ascendant loot, and those saddles are like 'Loot Bags' (MC reference) of metal ingots.

     

     

    P.S. I havent played since Genisis was new. I want my dyes on my base pieces fixed before I dive into Ark again, and anti-mesh deletions to be removed(or fixed) on PvE. I dont want to lose any tame due to false positives that delete tames whose collision boxes (or lack of) dip slightly into the ground under normal circumstances.

    Edited by GreenRoc

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    You guys can’t even post your event correctly. 
    so what’s it gunna be 4x harvesting or two with the Easter event 

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    So what no stay at home sale for the console edition's?  

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    I kinda have to agree what’s the actual rates going to be?  2x? 4x?  The patch notes are a nice improvement of communication thanks for that.  I too would wish the constant whistling on the window 10 (Xbox crossplay) to be fixed.  It’s an annoyance and makes it it almost impossible to use the command wheel.  As well as some of us build and utilize a quetz platform saddle to accomplish some tasks in out of reach areas, both in our own bases and abroad, and it’s a pain in the ass that as soon as you dismount the saddle the bird starts landing.   The next question is the Easter eggs, Is it just the chibis available in them or is the chance for other loot as well?

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    The announcement on Ark says 4x harvesting and nothing more, so I’m going to guess it’s 4x harvesting only. 

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    42 minutes ago, ccz2887 said:

    I kinda have to agree what’s the actual rates going to be?  2x? 4x?  The patch notes are a nice improvement of communication thanks for that.  I too would wish the constant whistling on the window 10 (Xbox crossplay) to be fixed.  It’s an annoyance and makes it it almost impossible to use the command wheel.  As well as some of us build and utilize a quetz platform saddle to accomplish some tasks in out of reach areas, both in our own bases and abroad, and it’s a pain in the ass that as soon as you dismount the saddle the bird starts landing.   The next question is the Easter eggs, Is it just the chibis available in them or is the chance for other loot as well?

    If this is like the volume wheel on windows keyboards then make sure you have some key assigned to the "Land this Flyer" in options. This fixed my whistle on the volume roller. 

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    What is the most usless item in Genesis?

    The grinder !!!!  Why?

    Because some idiot decided to disable the grinding of items that we EARN by completing missions. 

    Way to go moron, 10/10 game design. 

    • Haha 1

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    11 hours ago, Joebl0w13 said:

    No, it makes the loot you just got and don't need useless because you already have better.

    The grinder retains it's purpose.

    I'd be tempted to agree, but then you have the tek replicator that was obtainable from crates (not anymore) that gave 0 ressources when demolished, but yet gave ressources when grinded down... might be an oversight or they simply don't bother testing content before releasing.

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    3 hours ago, DILLIGAFxxCINC said:

    Ok I am not trying to sound sh@&$y here...however...all this whining is making me sick...you guys have NO IDEA what it actually takes to run a game on this scale!!! The HUNDREDS of hours the devs have to sit and write, re-write code, find bugs, sort through thousands of recommendations/ideas/complaints, then decide exactly what is detrimental to fix NOW and what can wait for a bit. I have said it a hundred times...UNINSTALL or shut up and play...I think it’s fabulous the amount of patches they add and how frequently...unlike some other games we “used” to play that the devs don’t give a sh&$ about the community..”cough cough COD”, it’s obvious that they are working hard to get to and fix the issues at hand but if they don’t get to YOUR one personal complaint RIGHT NOW you want to throw them under the bus, drive over them, and backup to do it again....I completely understand the frustration at times...I too have sat on my couch and screamed at my tv when I’ve lost a character or Dino’s on Ragnarok when the DC has been SO bad...but I still LOVE the game, appreciate everything the devs have done and are continuing to do. Give them the credit they deserve or uninstall the game and go play something else. Just my 2 cents...have a great day...hope everyone stays healthy....Ark The Addiction Is Real!!! Oh quick shout out to GM DAZE...thank you for making our appointment on time and returning my main character...much love and respect to all.

    I am a full-time programmer and I can tell you they are doing good things, but also a LOT of rookie mistakes.

    - Hundreds of hours... pffff. Island and SE were both essentially generated in World Machine/World Creator software with about 0 sculting done on their part in the UE4 kit.

    - Game is still plagued with fatal errors and failed assertions. Asserts are usefull when developping, but there are no excuses for having them in a released product.

    - Bad habit of not testing the content before release. The only content that was somewhat tested was Aberration, by an official alpha tribe. Otherwise, WC never test their content, never have beta tests servers, nor NDA to sign accordingly. Nothing crazy expensive or hard to do.

    - They mostly fix the newest content if enough people complains about it, but hardly ever come back to the old issues. They will if said issues truly break the game but even then, you'll get a borked solution.

    - Game is far from being optimized, 5 years into it, even on high-end machines. That tells you a lot about their programming skills.

    ---------------------------------------------

    Don't get me wrong, I love the game as I have well over 8k hours into it and it's pretty much the sole contender in its category. However, we can't ignore facts and the poor management of the game done by WC.

    Edited by Darkholis

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    I was wondering if you guys could maybe make an option on console to turn off host drag?

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    21 minutes ago, Darkholis said:

    might be an oversight

    I think it was an oversight, WC style.

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    Soo when is this starting ? Any1 remember last event what time it started ?

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    Does the event rates affect small tribes? And if so it’s gonna be pretty useless because servers are broken with aim bot and dossing, my server been dossed for the last flipping week

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    13 hours ago, Doomatt08543 said:

    idk if im being dumb but can we craft repis in fabricators now  - Can now craft the TEK Replicator (TEK Replicator has been removed from Loot Crates in Genesis)

    yes

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