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  • Community Crunch 213: Patch Notes Round-Up, and Evo Event

    Patch Notes Round-Up


    As we near the launch of Genesis and a new year of ARK content, the current state of the game and the topics that are trending in the community remain essential to us. While we are excited to introduce new content and experiences to ARK survivors, it's important to take a brief moment and recap some significant updates that have made an impact on the current state of the game.

    Developers that are working on Live Ops updates have a different priority and focus than that of those working on new content. The main focus of these updates is to ensure that you have an enjoyable and fair playing experience with current game content. As you might imagine, it is a constant process of observing, investigating, adjusting, interacting, updating, reporting, resolving, and repeating the cycle.

    Performance, Bugs, Balance, Quality of Life and fixing Exploits are important to us and we know they hold a high priority for you folks too. These updates may not be new news for the well-informed survivor but they may provide insight into the thought process behind the changes. Without further ado, let’s get stuck into what we’ve been up to with recent live game patches: 


    Performance is an intrinsic cornerstone of a player's experience. Improving performance is an ongoing process for us that we’ll continue to seek to optimize. Here’s what we’ve worked on in regards to performance recently: 

    - Changed droppeditem physics to improve server performance.
    - Added animation staggering system by default to reduce CPU overhead
    - Applied a one time disabling of replication on all sleeping players on all Official PvE servers.
    - Fixed a client-side crash related to rendering 3D text
    - Vastly improved server stability, with various Network Channel threading crashes fixed


    Unintended Mechanics / Exploits

    Addressing exploits and unintended game mechanics in a meaningful way is crucial to the health of the game on our Official servers. Recently, the team has focused quite heavily on eliminating various methods of exploiting and we’ll continue to hit them as hard and as often as we can! 

    Many of our recent exploit fixes targeted meshing methods and dupes but there was also some focus on unintended mechanics like MEKs becoming invulnerable and the pretty damn rude Ice Titan breath going through the mesh much to the dismay of its targets, amongst others. 

    Addressing exploits is an ongoing commitment and we look forward to rolling out more fixes in the near future. 

    - Unattach all grapple hooks when sitting on a chair.
    - Disabled climbing pick from attaching to gateframes, charge lanterns, ladders, fence foundations, and railings
    - Fixed 2 mesh exploits related to creatures.
    - Fixed 2 mesh exploits related to structures.
    - Fixed ice titan breath going through the mesh.
    - Fixed some cases where building structures did not use a bidrectional trace check 
      (allowing certain structures to be placed deep into the mesh).
    - Fixed a case where a collision check on players wasn't correctly applying thereby allowing 
      them to go enter some meshes.
    - Fixed an incorrect collision profile which allowed MEKs to collide into and stack on top of one another.
    - Enforcer can no longer blink onto/or very very near creatures
    - Pipes can no longer be placed on enemy structures
    - Fixed an exploit with the snow owl that allowed it to infinitely freeze players
    - Added additional server-side protection to Explorer Notes to prevent cheaters from acquiring them with hacks
    - Passengers on creatures will now be ejected if the creature is picked up
    - Fixed an exploit related to turret damage
    - Fixed various duping methods



    What is there to say about bugs? We don’t like them, players don’t like them and they need to be squashed. Along with what we’d consider more run of the mill bug fixes, we’ve addressed some bugs with far reaching implications in regards to MEKS, Managarmrs and Velonasaurs, among other issues. Our players are adept at rooting out bugs and we’ll continue to iterate on your bug reports moving forward.

    - Reloading bows from prone TPV no longer gets them stuck
    - Firing bows while in orbit camera no longer gets them stuck
    - Firing bows while running no longer gets them stuck
    - Pipes can no longer be placed on enemy structures
    - Fixed the enemy build radius check for the fence support
    - Fixed the whip to properly pickup items that are flat on the ground (previously would miss such items)
    - Fixed a client crash related to Velonasaurs
    - Fixed a client FPS bug related to Velonasaurs
    - Fixed a bug which allowed Velonasaurs to shoot endlessly in turret mode without draining stam
    - Fixed a collision issue with Velonasaurs
    - Fixed a network desync related to Velonasaurs
    - Fixed a bug which allowed MEKs to be invulnerable to various types of damage
    - Fixed a bug which allowed Managarmrs to use their ice breath underwater/whilst swimming
    - Fixed a bug which allowed Velonasaurs to shoot endlessly in turret mode without draining stam
    - Fixed two damage miscalculation bugs with the Managarmr pounce and Velonasaur AOE Needle Spin
    - Fixed a bug which prevented players entering 'K' cam a second time if they had a weapon/tool in their hand.
    - Fixed a bug with the Velonasaur's attacks causing it to incorrectly attack the wrong collision group on 
      Paracers, Diplodocus, Brontos, and more creatures.
    - Items placed on top of water pipes will now respect enemy foundations.
    - Fixed a bug which would sometimes cause the atmospheric fog to break
    - Fixed a bug which would cause the Snow owl heat vision to cause other clients FPS to drop when around
      large bases or a lot of creatures



    Quality of Life

    As many players will have noticed, we’ve rolled out a significant number of QoL updates recently. The time you spend in-game is valuable to you and is most rewarding when it's not filled with tedium.  We prefer your time be spent on the things you enjoy. This is where Quality of Life comes in! These updates have incorporated changes to stack sizes, inventory slots and other miscellaneous tweaks to help make your time on the ARK feel engaging and rewarding. Please continue to let us know the types of QoL changes you’d like to see as we work together to identify what’s important to players. We understand that the ARK Community is diverse with each group holding a different perspective and all of your feedback is valuable to us.

    - Dedicated Storage weight reduced from 50 to 20
    - Decreased cook time on the industrial grill by 50%
    - Shortened aberration earthquake duration by ~10%
    - Shortened Scorched Earth sandstorm duration by ~15%
    - Lowered gasoline consumption rate by 50% on the following structures: 
           Chemistry Bench
           Electrical Generator
           Industrial Cooker
           Industrial Forge
           Industrial Grill
           Industrial Grinder.
    - Modified the stack size on various items:
           Veggie Cake 5 -> 10
           Raw Meat 20 -> 40
           Cooked Meat 30 -> 50
           Sap 20 -> 30
           Fiber 200 -> 300
           Thatch 100 -> 200
           Organic Polymer 10 -> 20
           Vacuum Compartment 100 -> 5
           Vacuum Compartment Moonpool 100 -> 5
    - Modified the inventory slot size of various items:
           Industrial forge 60 -> 100
           Chemistry Bench 60 -> 100
           Fridge 48 -> 80
           Industrial Cooker 48 -> 80
           Preserving Bin 24 -> 48
           Mortar and Pestle 12 -> 24
           Refining Forge 8 -> 24
    - Made it easier to look at items to pick them up
    - Improved dropped item placement when dropping items from structures to reduce the chance of them getting stuck
    - Added “F” alternate activate option on items to pickup all items in a nearby range
    - Improved third person view offset so that it now positions at the average head height rather 
      than the center of the character’s capsule to improve how it feels when the camera is brushed up against 
      a collision in the world


    Game Balance

    Balance is an ongoing process and we’ll continue to monitor our servers to see how players are using creatures and items as we consider making balance changes. Healthy balance is achieved by a constant process of small nudges, changes, and tweaks in order to improve the entire ecosystem as it is maintained and honed in response to the needs of the player-base.

    It’s no secret the Managarmr and Velonasaur have held the top position in the food chain to dominate the meta since the launch of Extinction.

    The Managarmr intrinsically holds loads of utility and that has made it challenging to balance whilst retaining that utility that helps make it the popular dino it is. Our intention was never to make Manas capable of remaining constantly airborne. Granted, its place as the top player killer was partially due to some bugs/unintended mechanics which we also addressed.

    Velonasaurs were outputting extremely high DPS. Similar to the Managarmr, bugs are responsible in part for this (we see you, no stamina drain in turret mode and an unexpected scaling to the right click +c attack!). Velos are primarily intended to help in base defenses but they were far stronger in the meta than intended.

    That said, our statistics show they’re still two of the most popular creatures which is interesting! 

    Other balance changes include some steps towards addressing the cliff platform meta, giving Brontos some love, smacking Plant Z a little and tweaking enforcers up after some functional changes we made in order to mitigate a meshing exploit left them looking a little sad. 

    - Enforcer blink recharge cooldown reduced from 20 seconds to 7 seconds
    - Enforcer blink range extended from 4000 units to 5000 units
    - Enforcer can no longer blink onto/or very near creatures
    - Velonasaurs will now consume stamina whilst in AI-turret mode
    - Reduced Velonasaur recovery time from 4 seconds to 1 second
    - Managarmr limited to 3 jumps, 6 strafes, and 1 dash before it has to land
    - Reduced Managarmr ice-breath exponential damage scaling by approximately 20%
    - Reduced stun duration on Jellyfish and Eels by 20%
           Wild eels 7 -> 5.6
           Tamed eels 1.5 -> 1.2
           Cnidaria 4 -> 3.2
    - Reduced Plant Z flash range by 50%
    - Plant Z Grenades weight reduced from 10 to 5
    - Metal Cliff Platforms no longer take 50% less damage from explosive damage
    - Bronto should no longer be affected by knockback
    - MEK pistol Damage reduced by 10%
    - Fixed the enemy build radius check for the fence support


    Desktop Screenshot 2020.01.07 -



    The whole team has a lot of fun conceptualizing and implementing events and event-related content for our community to enjoy. The end of 2019 saw a return of our Turkey Trial Event and  365,085 player deaths from a well-known culprit. Shortly after, we released Winter Wonderland and introduced the adorably dorky chibi pets. Last year you indicated that events were important and listed several things you’d like to see. Because of this, we took some time to invest in events and make them more memorable for you.  We get a kick out of the pics and art you folks share of your events skins and chibi collections, thank you for including us in your holiday adventures! 


    As always, keep your feedback coming, whether we are interacting directly or reading and observing, we pay attention to, and value, your communication with us. 


    EVO Event


    Survivors on all platforms will be receiving a special Evolution Event perk this weekend! It will be active from Friday the 17th of Jan at 1 PM EST until Monday the 20th of Jan at 3 PM EST. All Official Servers across each platform will be undergoing this evolutionary change which includes:

    • 2x Harvesting Rates
    • 2x Taming Rates
    • 2x EXP Rates

    That wraps up this Community Crunch, our roundup of what we’ve been up to lately and a little insight into our process. For a more in-depth look at all of our recent patches, you can view full notes here:

    PC Patch Notes

    XBOX Patch Notes

    PS4 Patch Notes

    Until next time!

    Twitter: twitter.com/survivetheark
    Facebook: facebook.com/survivetheark
    Reddit: reddit.com/r/playark
    Instagram: instagram.com/survivetheark
    Twitch: twitch.tv/survivetheark
    Steam: steamcommunity.com/app/346110
    Youtube: youtube.com/survivetheark

    Edited by Cedric

    • Like 1

    User Feedback

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    As we are Near launch of genesis. Havn;t heard that for the last 2 months Just give us a date please.

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    14 minutes ago, Chubchub2020 said:

    Cedric for president!


    36 minutes ago, Gafgarion said:

    Added 22 Hours ago. Good Joke 😂😂😂

    Yeah 😂
    I check this forum like 5x a day. Lol I'm a server owner so I like to keep my players up to date as much as possible. 

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    36 minutes ago, Cedric said:

    Good feedback.  There is some internal discussion on how to communicate service updates/outages in the future but this (posts like these) are a good step in terms of communication.


    As to the other points, the most I can do is voice this feedback.  The team has used betas but typically not for DLC content.

    Is it possible to give us some kind of update on when Extinction will be fixed? The corrupted dinos, element veins and OSD's are all invisible... The entire map is pretty pointless atm since you can't farm element or drops ya know the whole reason anyone mains extinction to begin with.

    On a side note is there an explanation to why you made duo metal runs impossible? The patch seems to be a solid QOL improver but then you throw that sneaky one in there as a big FU to the player base? literally no one wanted to see that other than maybe solo players.

    Edited by dragonshark87

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    A solid digest of all the positive changes that have happened over the past few months without any of the negative changes.

    some how still better than the last several community crunches.

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    It makes no sense to nerf the manamagars in PVE. This is unfair, and many disagree on this, and you do not give us a logical answer. I understand and support the nerf in PVP. But for those of us who need to move and use dinos for other roles in PVE it makes no sense. Cedric listens to PVE players
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    I play pve and got good stats. The latest nerf of manas was targeted towards pvp in which case I can understand that a nerf was needed, but in pve nah. I used the Mana to get from point A to point B fast before, now its better to have a speed argy. So I have switched. I like the Mana heaps so was very sad when it got max 3 jumps and dash. Would do the game good to let us server owners get a server settings for this. Just sayin.
    Drakes are faster and have more uses than a mana
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    And no mention of the xp bug? Admin next to useless when it comes to informing. Won't be buying new pass if not fixed


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    I would suggest a patch day, say Monday then we don't have a weekend when a lot us want or get time to playing left unable to do so. This also gives you as a team 5 days to look into and fix or reverse changes. Please feed this back too as you are probably aware every weekend there are complaints and issues reported. Most don't even get acknowledged.

    I would suggest maybe not just just being social on just twitter. Not everyone has it or wants it, these are your official forums use them too. Sync them or something. 

    I'm not bothered about the next DLC and yes we pre-ordered it. I'm more bothered about the lack of acknowledgement for problems arising from the weekly updates. They are making the game unplayable at times. 

    Loads of issues since last week haven't even received acknowledgement or responses so we at least know you are seeing them.

    Xbox, boss fights spawn player to 50:50. No boss no fight.. that's just one issue I can't seem to find mention of.

    The cryopod problem! Was it resolved?  I saw it was being looked into.. that's it? I play single player on Xbox and got hit by this still not seen an answer as to why it happened. Ok I lost a frog one of a set of twins I had just finished raising, so I still have the stats on the male.. yet that happened just before Christmas and still no response.

    Beavers missing in action since before Xmas, all beavers on the island single player went AWOL and others are reporting the same issues.. 

    Maybe on a side note check the Xbox and PS4 bug reports forum rather than Twitter for an up-to-date report of bugs.

    Edited by SnowboundGem
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    ⁴The Community surrounding this game is a joke. People beg for the longest time for meshing and exploits to be fixed, along with performance updates and QoL. They get so riled up about it, that any DLC ARK has seen, is seen as a cash grab.

    They want bug fixes for the game. And when those bug fixes happen, they start whining about there not being a DLC release date. You cannot win with this community, and it shows. People need to sit down and relax, as this sort of stuff takes time to figure out. 


    Best wishes, 

                 Aaron L. Sandoval

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    This is the best community crunch I've seen in a really long time. Lots of content, good communication. I appreciate it Ced, please keep it up and DEFINITELY have Wildcard hire more people to help make it even better.

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    Me S4LT_FRANA and my tribe mate S4LT_Badassjaco also lost his character came from our own server 985 this is our main tribe name S4LT cords are 43 35 sanctuary west, we joined 984 to come and do the king titan as advertised on facebook. The day in game on 984 was 10009 time in game was 22:00 we did killed the king titan along with other 40+ people who also lost their character. We ascended had the cut scene and then we where spawned in level 1 we closed the application and logged back into 984 then we downloaded our character looked at our implant and saw it show alpha at the bottom, i spawned at my sleeping bag and suddenly the game froze and we all where kicked out, we tried to log back in and it showed create new survivor now it does not show our servicvor to be downloaded does not give the option. My wife flew to where i was with the fight and saw my character that im sleeping but yet i cant log in it keep show creat new survivor. HELP please to restore this we lost so mich now all oir tames base everything now. Our main sercer is 985

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    It’s so funny I don’t work at wildcard and I could’ve given this community crunch theirs no intelligence left at wildcard 

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    Could you please fix the corrupted dinosaurs, drops, and element veins on extinction? Oh and lagging out more frequently. Please and thank you. 

    Edited by Anonymousxchick

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    We do not rush them with the launch of genesis but they have not given us any more information not even a mysterious image or anything and the worst thing is that we are excited to get the dlc on the date but then they say nothing of the dlc or anything information (it was obvious that they were going to delay genesis what I am talking about is that they do not give us any more information or release date) please understand the community that they are people and have lives but if they did not take out the dlc in better time they would not have given departure date ...

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    Where's the fix on the Ice wyvern issue? I'd love to know when I can transfer eggs and cryo'd babies to my home server. :( Still swore bout all that time lost!

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    My Velos in Aberration keep starving to dead after that change, so Velos joining the cryofridge club to.

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    And please add frontiers to your future maps, Extinction maps are very laggy, every time a server save comes or those weird box tribe dupping lag spikes, if you are in the vicinity of the edges of the map, does not even have to be close and you jump whit a mana... pzzzzzz  stuck in air for 5 sec, LAG, ZAPPED, YOU DIED, OUT OF THE MAP GG, sometimes you get lucky and land miles away in the right direction, others right into the toaster. Whit all the lag going on all the time, this is a horrible idea.

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    any news on fixing or acknowlaging the issues on extinction would be nice.

    just got dashboarded on xbox for this update loaded back in and had rolled back to a point inside the desert cave that had no loot still. as i left the cave into the desert proper i notice major graphical buggs happening kinda siezure inducing so i left the desert asap only to enter the wastelands free of the bad graphics but sadly still very free of corrupted.

    was really hoping this update was addressing those issues guess not

    Edited by heckubis
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    Passengers on creatures will now be ejected if the creature is picked up

    Umm pretty sure that would screw farming entirely, and it's not in the patch notes, what gives?

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