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  • Community Crunch 213: Patch Notes Round-Up, and Evo Event

    Patch Notes Round-Up

    ARK_GEN_Announce_Screenshot_05_2.jpg

    As we near the launch of Genesis and a new year of ARK content, the current state of the game and the topics that are trending in the community remain essential to us. While we are excited to introduce new content and experiences to ARK survivors, it's important to take a brief moment and recap some significant updates that have made an impact on the current state of the game.

    Developers that are working on Live Ops updates have a different priority and focus than that of those working on new content. The main focus of these updates is to ensure that you have an enjoyable and fair playing experience with current game content. As you might imagine, it is a constant process of observing, investigating, adjusting, interacting, updating, reporting, resolving, and repeating the cycle.

    Performance, Bugs, Balance, Quality of Life and fixing Exploits are important to us and we know they hold a high priority for you folks too. These updates may not be new news for the well-informed survivor but they may provide insight into the thought process behind the changes. Without further ado, let’s get stuck into what we’ve been up to with recent live game patches: 
     

    Performance

    Performance is an intrinsic cornerstone of a player's experience. Improving performance is an ongoing process for us that we’ll continue to seek to optimize. Here’s what we’ve worked on in regards to performance recently: 

    - Changed droppeditem physics to improve server performance.
    - Added animation staggering system by default to reduce CPU overhead
    - Applied a one time disabling of replication on all sleeping players on all Official PvE servers.
    - Fixed a client-side crash related to rendering 3D text
    - Vastly improved server stability, with various Network Channel threading crashes fixed

     

    Unintended Mechanics / Exploits

    Addressing exploits and unintended game mechanics in a meaningful way is crucial to the health of the game on our Official servers. Recently, the team has focused quite heavily on eliminating various methods of exploiting and we’ll continue to hit them as hard and as often as we can! 

    Many of our recent exploit fixes targeted meshing methods and dupes but there was also some focus on unintended mechanics like MEKs becoming invulnerable and the pretty damn rude Ice Titan breath going through the mesh much to the dismay of its targets, amongst others. 

    Addressing exploits is an ongoing commitment and we look forward to rolling out more fixes in the near future. 
     

    - Unattach all grapple hooks when sitting on a chair.
    - Disabled climbing pick from attaching to gateframes, charge lanterns, ladders, fence foundations, and railings
    - Fixed 2 mesh exploits related to creatures.
    - Fixed 2 mesh exploits related to structures.
    - Fixed ice titan breath going through the mesh.
    - Fixed some cases where building structures did not use a bidrectional trace check 
      (allowing certain structures to be placed deep into the mesh).
    - Fixed a case where a collision check on players wasn't correctly applying thereby allowing 
      them to go enter some meshes.
    - Fixed an incorrect collision profile which allowed MEKs to collide into and stack on top of one another.
    - Enforcer can no longer blink onto/or very very near creatures
    - Pipes can no longer be placed on enemy structures
    - Fixed an exploit with the snow owl that allowed it to infinitely freeze players
    - Added additional server-side protection to Explorer Notes to prevent cheaters from acquiring them with hacks
    - Passengers on creatures will now be ejected if the creature is picked up
    - Fixed an exploit related to turret damage
    - Fixed various duping methods

     

    Bugs

    What is there to say about bugs? We don’t like them, players don’t like them and they need to be squashed. Along with what we’d consider more run of the mill bug fixes, we’ve addressed some bugs with far reaching implications in regards to MEKS, Managarmrs and Velonasaurs, among other issues. Our players are adept at rooting out bugs and we’ll continue to iterate on your bug reports moving forward.

    - Reloading bows from prone TPV no longer gets them stuck
    - Firing bows while in orbit camera no longer gets them stuck
    - Firing bows while running no longer gets them stuck
    - Pipes can no longer be placed on enemy structures
    - Fixed the enemy build radius check for the fence support
    - Fixed the whip to properly pickup items that are flat on the ground (previously would miss such items)
    - Fixed a client crash related to Velonasaurs
    - Fixed a client FPS bug related to Velonasaurs
    - Fixed a bug which allowed Velonasaurs to shoot endlessly in turret mode without draining stam
    - Fixed a collision issue with Velonasaurs
    - Fixed a network desync related to Velonasaurs
    - Fixed a bug which allowed MEKs to be invulnerable to various types of damage
    - Fixed a bug which allowed Managarmrs to use their ice breath underwater/whilst swimming
    - Fixed a bug which allowed Velonasaurs to shoot endlessly in turret mode without draining stam
    - Fixed two damage miscalculation bugs with the Managarmr pounce and Velonasaur AOE Needle Spin
    - Fixed a bug which prevented players entering 'K' cam a second time if they had a weapon/tool in their hand.
    - Fixed a bug with the Velonasaur's attacks causing it to incorrectly attack the wrong collision group on 
      Paracers, Diplodocus, Brontos, and more creatures.
    - Items placed on top of water pipes will now respect enemy foundations.
    - Fixed a bug which would sometimes cause the atmospheric fog to break
    - Fixed a bug which would cause the Snow owl heat vision to cause other clients FPS to drop when around
      large bases or a lot of creatures

     

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    Quality of Life

    As many players will have noticed, we’ve rolled out a significant number of QoL updates recently. The time you spend in-game is valuable to you and is most rewarding when it's not filled with tedium.  We prefer your time be spent on the things you enjoy. This is where Quality of Life comes in! These updates have incorporated changes to stack sizes, inventory slots and other miscellaneous tweaks to help make your time on the ARK feel engaging and rewarding. Please continue to let us know the types of QoL changes you’d like to see as we work together to identify what’s important to players. We understand that the ARK Community is diverse with each group holding a different perspective and all of your feedback is valuable to us.

    - Dedicated Storage weight reduced from 50 to 20
    - Decreased cook time on the industrial grill by 50%
    - Shortened aberration earthquake duration by ~10%
    - Shortened Scorched Earth sandstorm duration by ~15%
    - Lowered gasoline consumption rate by 50% on the following structures: 
           Chemistry Bench
           Electrical Generator
           Fabricator
           Industrial Cooker
           Industrial Forge
           Industrial Grill
           Industrial Grinder.
    - Modified the stack size on various items:
           Veggie Cake 5 -> 10
           Raw Meat 20 -> 40
           Cooked Meat 30 -> 50
           Sap 20 -> 30
           Fiber 200 -> 300
           Thatch 100 -> 200
           Organic Polymer 10 -> 20
           Vacuum Compartment 100 -> 5
           Vacuum Compartment Moonpool 100 -> 5
    - Modified the inventory slot size of various items:
           Industrial forge 60 -> 100
           Chemistry Bench 60 -> 100
           Fridge 48 -> 80
           Industrial Cooker 48 -> 80
           Preserving Bin 24 -> 48
           Mortar and Pestle 12 -> 24
           Refining Forge 8 -> 24
    - Made it easier to look at items to pick them up
    - Improved dropped item placement when dropping items from structures to reduce the chance of them getting stuck
    - Added “F” alternate activate option on items to pickup all items in a nearby range
    - Improved third person view offset so that it now positions at the average head height rather 
      than the center of the character’s capsule to improve how it feels when the camera is brushed up against 
      a collision in the world

     

    Game Balance

    Balance is an ongoing process and we’ll continue to monitor our servers to see how players are using creatures and items as we consider making balance changes. Healthy balance is achieved by a constant process of small nudges, changes, and tweaks in order to improve the entire ecosystem as it is maintained and honed in response to the needs of the player-base.


    It’s no secret the Managarmr and Velonasaur have held the top position in the food chain to dominate the meta since the launch of Extinction.

    The Managarmr intrinsically holds loads of utility and that has made it challenging to balance whilst retaining that utility that helps make it the popular dino it is. Our intention was never to make Manas capable of remaining constantly airborne. Granted, its place as the top player killer was partially due to some bugs/unintended mechanics which we also addressed.

    Velonasaurs were outputting extremely high DPS. Similar to the Managarmr, bugs are responsible in part for this (we see you, no stamina drain in turret mode and an unexpected scaling to the right click +c attack!). Velos are primarily intended to help in base defenses but they were far stronger in the meta than intended.

    That said, our statistics show they’re still two of the most popular creatures which is interesting! 


    Other balance changes include some steps towards addressing the cliff platform meta, giving Brontos some love, smacking Plant Z a little and tweaking enforcers up after some functional changes we made in order to mitigate a meshing exploit left them looking a little sad. 
     

    - Enforcer blink recharge cooldown reduced from 20 seconds to 7 seconds
    - Enforcer blink range extended from 4000 units to 5000 units
    - Enforcer can no longer blink onto/or very near creatures
    - Velonasaurs will now consume stamina whilst in AI-turret mode
    - Reduced Velonasaur recovery time from 4 seconds to 1 second
    - Managarmr limited to 3 jumps, 6 strafes, and 1 dash before it has to land
    - Reduced Managarmr ice-breath exponential damage scaling by approximately 20%
    - Reduced stun duration on Jellyfish and Eels by 20%
           Wild eels 7 -> 5.6
           Tamed eels 1.5 -> 1.2
           Cnidaria 4 -> 3.2
    - Reduced Plant Z flash range by 50%
    - Plant Z Grenades weight reduced from 10 to 5
    - Metal Cliff Platforms no longer take 50% less damage from explosive damage
    - Bronto should no longer be affected by knockback
    - MEK pistol Damage reduced by 10%
    - Fixed the enemy build radius check for the fence support

     

    Desktop Screenshot 2020.01.07 - 01.00.04.88.jpg

     

    Content

    The whole team has a lot of fun conceptualizing and implementing events and event-related content for our community to enjoy. The end of 2019 saw a return of our Turkey Trial Event and  365,085 player deaths from a well-known culprit. Shortly after, we released Winter Wonderland and introduced the adorably dorky chibi pets. Last year you indicated that events were important and listed several things you’d like to see. Because of this, we took some time to invest in events and make them more memorable for you.  We get a kick out of the pics and art you folks share of your events skins and chibi collections, thank you for including us in your holiday adventures! 

     

    As always, keep your feedback coming, whether we are interacting directly or reading and observing, we pay attention to, and value, your communication with us. 
     


     

    EVO Event

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    Survivors on all platforms will be receiving a special Evolution Event perk this weekend! It will be active from Friday the 17th of Jan at 1 PM EST until Monday the 20th of Jan at 3 PM EST. All Official Servers across each platform will be undergoing this evolutionary change which includes:

    • 2x Harvesting Rates
    • 2x Taming Rates
    • 2x EXP Rates

    That wraps up this Community Crunch, our roundup of what we’ve been up to lately and a little insight into our process. For a more in-depth look at all of our recent patches, you can view full notes here:

    PC Patch Notes

    XBOX Patch Notes

    PS4 Patch Notes

    Until next time!

    Twitter: twitter.com/survivetheark
    Facebook: facebook.com/survivetheark
    Reddit: reddit.com/r/playark
    Instagram: instagram.com/survivetheark
    Twitch: twitch.tv/survivetheark
    Steam: steamcommunity.com/app/346110
    Youtube: youtube.com/survivetheark

    Edited by Cedric


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    @Cedric Hello admin. I'll be honest over here, I have been playing Ark for a very long time now and have loved every bit of it. The details with which the game has been developed it's like a never-ending mystery. But there are few things which are just ripping the potential of this game. I have been playing on smalltribes with few friends of mine and I know how difficult it is to set up there. But even if we manage to get a good base running, we get attacked from the mesh and there's no way stopping it. There's literally no way you can stop tek rifle coming from the mesh and destroying all your generators. This is game breaking as well as frustrating, putting all those sleepless hours in the game and then losing it all to unfair means. Just 5 days after your Patch Notes on mesh exploits fix we get wiped through the mesh! This is totally frustrating and makes me feel like I have wasted all my time playing your game because it is just plain pointless. You guy's will just keep losing genuine players and all there left will be exploiters with 5-6 mesh accounts bought during 70% sale. Good Luck with your future endeavors. Ark is dead for me.

    Edited by HKZ
    Mentioning

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    On 1/20/2020 at 1:21 AM, Newplayersunwanted said:

    I am Sure no one will actually take this seriously, but I’m going to rant about it anyway. I started playing ARK about three months ago, I stumbled upon an ad while on unemployment as I’m a seasonal employee. I got some friends involved and about 15 of us started a tribe. Since then we have been raided 7 times on three different servers for no reason at all. From tribes that cryopod and transfer servers for that sole reason. Just to be pathetic. Now only myself and one other person play. I am the only one who has bought genesis. I have discussed this in other forums and social media and ARK is losing so many players because of this. How can you expect new players to continue to play if they can’t even get started without getting wiped over and over again. Along with the buying of tames and bases is just unplayable for any new person, that just wants to do it right. I’ve been holding out for genesis but is it even worth it? 

    What is the right way? Getting wiped sucks yes but in pvp raiding is a thing that happens, create an alliance with one of the big tribes on the server to help start out or play on a beginner server to get an understanding of the game, and if you just want to play non pvp join a pve server or get together with the 15 people you have and run an unofficial server/private server for them. Otherwise it's part of the pvp game 

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    Yep. Get off of PvP. I started on it when Ark just came out and I would get raided as soon as I hung it up . Now I play pv e but hear this everything I have raised and tame is going to be wipe by Wild Card even my player. Why? Its because I started on a primative server Offical and they locked primative from moving . Bye bye Gigas. This group are the first players on Ark. Yes we have characters on the newer servers just to do boss fighting but have no bases or tames. We where getting ready to do the new d l c but no. We are newbie s again with more hours then most lol

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    On 1/20/2020 at 7:21 AM, Newplayersunwanted said:

    I am Sure no one will actually take this seriously, but I’m going to rant about it anyway. I started playing ARK about three months ago, I stumbled upon an ad while on unemployment as I’m a seasonal employee. I got some friends involved and about 15 of us started a tribe. Since then we have been raided 7 times on three different servers for no reason at all. From tribes that cryopod and transfer servers for that sole reason. Just to be pathetic. Now only myself and one other person play. I am the only one who has bought genesis. I have discussed this in other forums and social media and ARK is losing so many players because of this. How can you expect new players to continue to play if they can’t even get started without getting wiped over and over again. Along with the buying of tames and bases is just unplayable for any new person, that just wants to do it right. I’ve been holding out for genesis but is it even worth it? 

    This is why many groups of friends simply host private servers.
    Theres no point playing on a large public PVP server if you expect to be able to keep anything alive without being raided and having everything you worked so hard for destroyed, for fun, by other players.

    Servers are fairly cheap for a small 20person or less server.

    Alternatively, you can host one yourself if somebody has a spare decent computer. (Trust me, we've hosted one ourselves for the past 2 maps)

     

    I'm always shocked when people complain "Boo hoo, i'm on a PVP server, and i got raided :( " Dont play on PVP unless you plan on engaging in PVP or getting all your poop killed/stolen/trashed.

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    1 hour ago, MyKarma13 said:

     We are newbie s again with more hours then most lol

    ..how many hours ;) I'm currently 12,000 or so on multiple  accounts. .

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    On 1/20/2020 at 9:21 AM, Newplayersunwanted said:

    I am Sure no one will actually take this seriously, but I’m going to rant about it anyway. I started playing ARK about three months ago, I stumbled upon an ad while on unemployment as I’m a seasonal employee. I got some friends involved and about 15 of us started a tribe. Since then we have been raided 7 times on three different servers for no reason at all. From tribes that cryopod and transfer servers for that sole reason. Just to be pathetic. Now only myself and one other person play. I am the only one who has bought genesis. I have discussed this in other forums and social media and ARK is losing so many players because of this. How can you expect new players to continue to play if they can’t even get started without getting wiped over and over again. Along with the buying of tames and bases is just unplayable for any new person, that just wants to do it right. I’ve been holding out for genesis but is it even worth it? 

    You can only expect less from PvP servers. PvE is your solution.

    Edited by Oieru

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    On 1/18/2020 at 9:29 AM, VibeIt said:

    I want to say the same but i got meshed litterly 2hrs before this patch went through. By the very tribe we fairly online wiped the day prior. I had a 6hr defense and several clips. Months of work gone to 2 guys with a vendetta who cheated to win. Unfortunately this isn't the first time and likely the last straw, we uninstalled ark for the foreseeable future considering it is no longer a viable or reliable game to play. Enforcement ignored all our pleas as well. The meshing is too consistent and ignored, we're sick of it!

    I see your point. Meshing is a big problem and I had some friends on Small Tribes PC get meshed not even 12 hours before the patch released too on aberration. But Cedric still does his best to keep up in the loop with what he can tell us. There are games out there that don't even talk to their community so I am happy that Cedric talks to all of us.

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    Ever since the update I've noticed a couple things. Beavers and dams not spawning and loot drops completely missing. I play on ragnarok, non dedicated server and I dont even feel like playing if I cant get better gear or resources I need. Thanks

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    Sry if I missed it but when will we be able to download the latest legacy servers that were shut down so we can play them on single player or is that not going to be an option?

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