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  • Community Crunch 213: Patch Notes Round-Up, and Evo Event

    Patch Notes Round-Up

    ARK_GEN_Announce_Screenshot_05_2.jpg

    As we near the launch of Genesis and a new year of ARK content, the current state of the game and the topics that are trending in the community remain essential to us. While we are excited to introduce new content and experiences to ARK survivors, it's important to take a brief moment and recap some significant updates that have made an impact on the current state of the game.

    Developers that are working on Live Ops updates have a different priority and focus than that of those working on new content. The main focus of these updates is to ensure that you have an enjoyable and fair playing experience with current game content. As you might imagine, it is a constant process of observing, investigating, adjusting, interacting, updating, reporting, resolving, and repeating the cycle.

    Performance, Bugs, Balance, Quality of Life and fixing Exploits are important to us and we know they hold a high priority for you folks too. These updates may not be new news for the well-informed survivor but they may provide insight into the thought process behind the changes. Without further ado, let’s get stuck into what we’ve been up to with recent live game patches: 
     

    Performance

    Performance is an intrinsic cornerstone of a player's experience. Improving performance is an ongoing process for us that we’ll continue to seek to optimize. Here’s what we’ve worked on in regards to performance recently: 

    - Changed droppeditem physics to improve server performance.
    - Added animation staggering system by default to reduce CPU overhead
    - Applied a one time disabling of replication on all sleeping players on all Official PvE servers.
    - Fixed a client-side crash related to rendering 3D text
    - Vastly improved server stability, with various Network Channel threading crashes fixed

     

    Unintended Mechanics / Exploits

    Addressing exploits and unintended game mechanics in a meaningful way is crucial to the health of the game on our Official servers. Recently, the team has focused quite heavily on eliminating various methods of exploiting and we’ll continue to hit them as hard and as often as we can! 

    Many of our recent exploit fixes targeted meshing methods and dupes but there was also some focus on unintended mechanics like MEKs becoming invulnerable and the pretty damn rude Ice Titan breath going through the mesh much to the dismay of its targets, amongst others. 

    Addressing exploits is an ongoing commitment and we look forward to rolling out more fixes in the near future. 
     

    - Unattach all grapple hooks when sitting on a chair.
    - Disabled climbing pick from attaching to gateframes, charge lanterns, ladders, fence foundations, and railings
    - Fixed 2 mesh exploits related to creatures.
    - Fixed 2 mesh exploits related to structures.
    - Fixed ice titan breath going through the mesh.
    - Fixed some cases where building structures did not use a bidrectional trace check 
      (allowing certain structures to be placed deep into the mesh).
    - Fixed a case where a collision check on players wasn't correctly applying thereby allowing 
      them to go enter some meshes.
    - Fixed an incorrect collision profile which allowed MEKs to collide into and stack on top of one another.
    - Enforcer can no longer blink onto/or very very near creatures
    - Pipes can no longer be placed on enemy structures
    - Fixed an exploit with the snow owl that allowed it to infinitely freeze players
    - Added additional server-side protection to Explorer Notes to prevent cheaters from acquiring them with hacks
    - Passengers on creatures will now be ejected if the creature is picked up
    - Fixed an exploit related to turret damage
    - Fixed various duping methods

     

    Bugs

    What is there to say about bugs? We don’t like them, players don’t like them and they need to be squashed. Along with what we’d consider more run of the mill bug fixes, we’ve addressed some bugs with far reaching implications in regards to MEKS, Managarmrs and Velonasaurs, among other issues. Our players are adept at rooting out bugs and we’ll continue to iterate on your bug reports moving forward.

    - Reloading bows from prone TPV no longer gets them stuck
    - Firing bows while in orbit camera no longer gets them stuck
    - Firing bows while running no longer gets them stuck
    - Pipes can no longer be placed on enemy structures
    - Fixed the enemy build radius check for the fence support
    - Fixed the whip to properly pickup items that are flat on the ground (previously would miss such items)
    - Fixed a client crash related to Velonasaurs
    - Fixed a client FPS bug related to Velonasaurs
    - Fixed a bug which allowed Velonasaurs to shoot endlessly in turret mode without draining stam
    - Fixed a collision issue with Velonasaurs
    - Fixed a network desync related to Velonasaurs
    - Fixed a bug which allowed MEKs to be invulnerable to various types of damage
    - Fixed a bug which allowed Managarmrs to use their ice breath underwater/whilst swimming
    - Fixed a bug which allowed Velonasaurs to shoot endlessly in turret mode without draining stam
    - Fixed two damage miscalculation bugs with the Managarmr pounce and Velonasaur AOE Needle Spin
    - Fixed a bug which prevented players entering 'K' cam a second time if they had a weapon/tool in their hand.
    - Fixed a bug with the Velonasaur's attacks causing it to incorrectly attack the wrong collision group on 
      Paracers, Diplodocus, Brontos, and more creatures.
    - Items placed on top of water pipes will now respect enemy foundations.
    - Fixed a bug which would sometimes cause the atmospheric fog to break
    - Fixed a bug which would cause the Snow owl heat vision to cause other clients FPS to drop when around
      large bases or a lot of creatures

     

    ARK_GEN_Announce_Screenshot_03_2.jpg

    Quality of Life

    As many players will have noticed, we’ve rolled out a significant number of QoL updates recently. The time you spend in-game is valuable to you and is most rewarding when it's not filled with tedium.  We prefer your time be spent on the things you enjoy. This is where Quality of Life comes in! These updates have incorporated changes to stack sizes, inventory slots and other miscellaneous tweaks to help make your time on the ARK feel engaging and rewarding. Please continue to let us know the types of QoL changes you’d like to see as we work together to identify what’s important to players. We understand that the ARK Community is diverse with each group holding a different perspective and all of your feedback is valuable to us.

    - Dedicated Storage weight reduced from 50 to 20
    - Decreased cook time on the industrial grill by 50%
    - Shortened aberration earthquake duration by ~10%
    - Shortened Scorched Earth sandstorm duration by ~15%
    - Lowered gasoline consumption rate by 50% on the following structures: 
           Chemistry Bench
           Electrical Generator
           Fabricator
           Industrial Cooker
           Industrial Forge
           Industrial Grill
           Industrial Grinder.
    - Modified the stack size on various items:
           Veggie Cake 5 -> 10
           Raw Meat 20 -> 40
           Cooked Meat 30 -> 50
           Sap 20 -> 30
           Fiber 200 -> 300
           Thatch 100 -> 200
           Organic Polymer 10 -> 20
           Vacuum Compartment 100 -> 5
           Vacuum Compartment Moonpool 100 -> 5
    - Modified the inventory slot size of various items:
           Industrial forge 60 -> 100
           Chemistry Bench 60 -> 100
           Fridge 48 -> 80
           Industrial Cooker 48 -> 80
           Preserving Bin 24 -> 48
           Mortar and Pestle 12 -> 24
           Refining Forge 8 -> 24
    - Made it easier to look at items to pick them up
    - Improved dropped item placement when dropping items from structures to reduce the chance of them getting stuck
    - Added “F” alternate activate option on items to pickup all items in a nearby range
    - Improved third person view offset so that it now positions at the average head height rather 
      than the center of the character’s capsule to improve how it feels when the camera is brushed up against 
      a collision in the world

     

    Game Balance

    Balance is an ongoing process and we’ll continue to monitor our servers to see how players are using creatures and items as we consider making balance changes. Healthy balance is achieved by a constant process of small nudges, changes, and tweaks in order to improve the entire ecosystem as it is maintained and honed in response to the needs of the player-base.


    It’s no secret the Managarmr and Velonasaur have held the top position in the food chain to dominate the meta since the launch of Extinction.

    The Managarmr intrinsically holds loads of utility and that has made it challenging to balance whilst retaining that utility that helps make it the popular dino it is. Our intention was never to make Manas capable of remaining constantly airborne. Granted, its place as the top player killer was partially due to some bugs/unintended mechanics which we also addressed.

    Velonasaurs were outputting extremely high DPS. Similar to the Managarmr, bugs are responsible in part for this (we see you, no stamina drain in turret mode and an unexpected scaling to the right click +c attack!). Velos are primarily intended to help in base defenses but they were far stronger in the meta than intended.

    That said, our statistics show they’re still two of the most popular creatures which is interesting! 


    Other balance changes include some steps towards addressing the cliff platform meta, giving Brontos some love, smacking Plant Z a little and tweaking enforcers up after some functional changes we made in order to mitigate a meshing exploit left them looking a little sad. 
     

    - Enforcer blink recharge cooldown reduced from 20 seconds to 7 seconds
    - Enforcer blink range extended from 4000 units to 5000 units
    - Enforcer can no longer blink onto/or very near creatures
    - Velonasaurs will now consume stamina whilst in AI-turret mode
    - Reduced Velonasaur recovery time from 4 seconds to 1 second
    - Managarmr limited to 3 jumps, 6 strafes, and 1 dash before it has to land
    - Reduced Managarmr ice-breath exponential damage scaling by approximately 20%
    - Reduced stun duration on Jellyfish and Eels by 20%
           Wild eels 7 -> 5.6
           Tamed eels 1.5 -> 1.2
           Cnidaria 4 -> 3.2
    - Reduced Plant Z flash range by 50%
    - Plant Z Grenades weight reduced from 10 to 5
    - Metal Cliff Platforms no longer take 50% less damage from explosive damage
    - Bronto should no longer be affected by knockback
    - MEK pistol Damage reduced by 10%
    - Fixed the enemy build radius check for the fence support

     

    Desktop Screenshot 2020.01.07 - 01.00.04.88.jpg

     

    Content

    The whole team has a lot of fun conceptualizing and implementing events and event-related content for our community to enjoy. The end of 2019 saw a return of our Turkey Trial Event and  365,085 player deaths from a well-known culprit. Shortly after, we released Winter Wonderland and introduced the adorably dorky chibi pets. Last year you indicated that events were important and listed several things you’d like to see. Because of this, we took some time to invest in events and make them more memorable for you.  We get a kick out of the pics and art you folks share of your events skins and chibi collections, thank you for including us in your holiday adventures! 

     

    As always, keep your feedback coming, whether we are interacting directly or reading and observing, we pay attention to, and value, your communication with us. 
     


     

    EVO Event

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    Survivors on all platforms will be receiving a special Evolution Event perk this weekend! It will be active from Friday the 17th of Jan at 1 PM EST until Monday the 20th of Jan at 3 PM EST. All Official Servers across each platform will be undergoing this evolutionary change which includes:

    • 2x Harvesting Rates
    • 2x Taming Rates
    • 2x EXP Rates

    That wraps up this Community Crunch, our roundup of what we’ve been up to lately and a little insight into our process. For a more in-depth look at all of our recent patches, you can view full notes here:

    PC Patch Notes

    XBOX Patch Notes

    PS4 Patch Notes

    Until next time!

    Twitter: twitter.com/survivetheark
    Facebook: facebook.com/survivetheark
    Reddit: reddit.com/r/playark
    Instagram: instagram.com/survivetheark
    Twitch: twitch.tv/survivetheark
    Steam: steamcommunity.com/app/346110
    Youtube: youtube.com/survivetheark

    Edited by Cedric


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    C'mon Cedric, you have got to be kidding right? Are we going to nostalgically skip along the yellow brick road of Ark development over the last few months or are you guys gonna actually show us something?  You guys are beta testing the new map and system, record some video and throw it up on the darn site already so we can at least get a peek of what your doing, give us a little hope and a spark to relight the interests in what many are starting to feel is fruitless wait for an underwhelming finished product. 

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    Removed all decorations after the event - So much for a QoL improvement. 

    Disable all tail animations - Maybe next year? My FPS dies with 20+ dinos out on a 1080

    Paint fix for white coloring on metal - Thinking this will never happen, why?

    Dino's inside a leash get stuck on the border - Let's forget about that, shall we.

    Dino's on wander can mesh through structures - Render or stasis the correct time please. Structures should all load and then dinosaurs. This seems to be common sense if you think about it. Logic. If than else. just define your processing exactly how you want it to operate.  I want to be fair, so i will say this process seems to be a little sloppy loading top down for everything at the same time.

    A little further out...

    Please for the love of god make a map for trading in game.  This forum trading, discord searching, google finding, server hopping strategy is just wasteful. Our time should be 'your time' and by forcing people 'figure it out for themselves, eventually they will find it if they care enough' doesn't seem like a nice approach. I've given you ideas for the past 2 years in hopes that maybe a spoiler or leak would of told us this is in the works.  PVP can benefit just as much as PVE making a destination to go and not fight, strictly for trades in game.   The addition to chibi's makes this even more demanding.  this is an item based game and by characterization,  we collect things and build. that's it.  I would love for the day you guys got into critical thinking mode and gave every resource a currency exchange. (Every time i see someone say hard poly is equal to 2 ingots blows my mind, thieves and con artists.)

    I'll leave the ball in your court my friends, I just hope you show up and play to win.  (Not pay to win)  ;)  ❤️ 



     

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    • Facepalm 1

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    Piattaforma ps4

    Mi ha fatto molto piacere vedere 2 aggiornamenti, ho capito quanto lavoro state facendo per regalarci ogni giorno un gioco migliorato, grazie come sempre, ottimo lavoro.

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    Wow an actual currency system in Ark would be interesting, but it scares me to some degree as with currency comes many other evil corruptions to a seemingly simple system lol. Corporate greed, Gold Sellers, microooooo transactions. *faceplant*

     

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    1 hour ago, Rio4201 said:

    Wow an actual currency system in Ark would be interesting, but it scares me to some degree as with currency comes many other evil corruptions to a seemingly simple system lol. Corporate greed, Gold Sellers, microooooo transactions. *faceplant*

     

    I don’t think a currency system would work because it might lead to micro transactions and people just paying real money for dinos

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    Will the tree sap collectors on the redwood trees have a capacity of 20 or will it increase to 30 

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    3 hours ago, HellcatPaz said:

    Console players don't have that option unfortunately. 

    Oh that sucks Dx Bloom is blinding half the time!

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    Yo wildcard thx for then quality of life. However it is not applied on ark switch which is making some of my friends who play on switch unhappy. It would make it so it seems like u care a little bit of switch.

    Edited by Yertbert

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    Getting tired of wild card avoiding the question of when Genesis is dropping. I do know that the beta testers are starting this week from a friend. So I guess next week hopefully they have an answer. Lol

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    your code of conduct is still a mess. you've decided to take down all the PVP servers from Legacy but not fixing any of the Legacy bans because of the multiple bugs in your game. if you're going to purge all your legacy servers you should expunge your huge blanket bans.

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    18 minutes ago, Sandyjack2 said:

    Getting tired of wild card avoiding the question of when Genesis is dropping. I do know that the beta testers are starting this week from a friend. So I guess next week hopefully they have an answer. Lol

    Look at it this way, they said late january, there's lots of january left, im hoping for jan. 31 and you?

    Edited by Likeitis

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    5 hours ago, NickonzoTTV said:

    Oświadczyli już, że nie mają środków, aby nad tym popracować. Polubiliby to w przyszłości, ale nie teraz. Właśnie dlatego polecam, aby niszczyli oficjalne serwery PVP i zrobili coś lepszego. Oficjalny pvp to nic innego jak spowolnienia co 15 minut z powodu ratowania świata, oszukiwania i zachęcania do NAPRAWDĘ niezdrowego stylu życia.

    Didn't they ever make pvp again?

    All creatures and things are weakened for pvp, where PvE suffers from it...

    Next aberration tree / exti tree what it is tree where we cant put tree platform and juice faucet... ?

    Imo. They can modify the PVP + ARK:SOFT in 1 production with mode primitiv+ / normal / TEK.

    Eg. servers with systems ark:soft but with pvp on 2 tribes (35 players vs 35 players) "divided into epochs"

    Primitiv+ (no technology), normal - assault rifle, sniper, granates, and TEK- tek weapons, tek saddles etc. 

    I find it hard to describe because English is not my language, but there are plenty of opportunities to be original.

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    It's completely ridiculous that Extinction is still broken. Not sure how you've got any issues that are bigger than entire map being essentially worthless. But hey I guess we need to stir excitement for the new content $$$...Let's don't get me started on how long the wait is to get a character restored. Oh, it's right at two months!

    My incentive to spend is likely less than your incentive to fix the stuff you broke!

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    19 hours ago, BertNoobians said:

     just be patient and dont push them into releasing another bugfest like extinction was.

     

    Was? It still is lol

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    5 hours ago, randomperson363 said:

    I don’t think a currency system would work because it might lead to micro transactions and people just paying real money for dinos

    In what way would it be different for now? ppl arte already paying real money for dinos and bases.

    I think there is a real problem before that reason of ppl buying for real money.

    lets think this currency system a bit further... in which way should the player be able  to earn money? Maybe through quests, or implementing a new resource and smelt gold to gold coins or by killing Enemies (NPC'S)? IF there where an auction system you could by dinos and BP'S but what next if you have all you need the money will only grow .... so for a good currency system there should be something that keeps the player spending there money.

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    Well it’s refreshing to see a community crunch that has some meat and taters instead of “hey here’s new content we’re gonna release OP and then nerf to borderline useless when people use it to be toolbags”.  Now guided there’s always people out there that are gonna cheat, lie and abuse others to get ahead of everyone else, and those problems seem to be more evident on PvP rather than PvE.  The issues between the 2 just strengthens the argument to separate the game modes with their own specific balances.  After the patch on Friday and S+ being broken all weekend, I agree that there should be no updates on Fridays anymore.  That’s happened in the past and pissed A LOT of players off because of structures, dinos and progress that we worked so hard to accomplish over the weekend was just for nought.  @Cedric, it’s good to see more communication coming from you in regards to things happening.  As far as genesis, there’s a mountain of other problems that need addressing before genesis launches.  Extinction is just flat out broken, there’s problems with the center, valguero just seems to be a storage facility and eggs.  Ya can’t transfer ice wyverns out higher than lvl 95, and the spawns are messed up on ragnarok, and there’s a full laundry list of issues on the other maps that need some serious attention.  The island is 5 years old.....it could REALLY use a face lift.

    Now that it seems and appears that you guys are cracking down the cheaters and focusing more on QOL, which is a LOOOONNNGGGG time coming, can we get transfer timers dropped in PVE?  For those of us who play the game for what it is and follow the rules it is such a pain in the butt.  Also could we get a limit to movement speed added back to the flyers (ptera, argy, tape and quetz)?  Now I’m not calling for complete removal I’m just asking for a MS stat limit.  
     

    Thank you for the updates though Cedric!  It would be awesome if we have more like that!  It’s about time!  Please keep us all informed!  Best of luck in the coming New Year!

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    Yo wildcard thx for then quality of life. However it is not applied on ark switch which is making some of my friends who play on switch unhappy. 

     

    Hey wildcard when when the valentine event comes out plz have everything for it including candies and everything for switch.

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    Currency is an object that stands in for trade and has value because people recognize it as having value.  that's kind of how it works now, people use resources as currency.  What you want is a regulated market.  Things are worth what people are willing to pay for them. it's unreasonable to get upset because someone is charging a specific price and others are paying it if you believe in the concept of trade in the first place.

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    it is not out of malice but in my opinion you have ruined them Managarmr and Velonasaurs now with this update that you have done I see them really useless at this point 6 jumps, 6 overhangs and 3 dash before it must land .. and now the Velonasaurs is really sorry as damage  with the end .. now I see them useless

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    Mana's are grey

     

    velos are Blue

     

     

    how many bontos does it take to feed you?

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    Quote

    Performance, Bugs, Balance, Quality of Life and fixing Exploits are important to us and we know they hold a high priority for you folks too. 

    Great to hear that. Now could you please show a bit of love to all the people who play single player or non-dedicated servers and have to endure the 'resources never spawn back' bug that's been in the game since it released?

    Nearly half a decade later and this major bug still plagues us. 

    Edited by DeHammer
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    On 1/14/2020 at 5:51 PM, Cedric said:

    ......

    How bout me and tons of players from our server have been tweeting you and lilpanda for close to 2 weeks now about our server suddenly missing aberration, extinction and our tek engrams?

    https://old.reddit.com/r/playark/comments/eniyv9/official_naorpscorched_earthcluster_6_is_missing/?st=k5gu6y3s&sh=3c6331e7

     

    The server has them disabled for whatever reason and we cant use them or even craft bp's from those engrams on SE.

     

    Official server. Seriously you have been getting spammed and nothing. Tickets, bug reports, server outage reports have been filed daily from all of us on the server and nothing! FIX OUR SERVER!

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    55 minutes ago, Joebl0w13 said:

    They have said multiple times over the years that it's not a bug, it's an intended mechanic.

    So resources meant to re-spawn, that NEVER re-spawn, are an intended mechanic? LOL. It's clearly a bug. 

    Perhaps you don't understand what I'm referring to. Normally when you gather resources, and spend enough time at far enough distance away, they will re-spawn. However, with this bug, if you leave the area entirely before they spawn back, the resources NEVER re-spawn regardless of how long you wait, even if you go back and wait at a distance for hours and hours. 

    After days of trying to find an answer, I did find that there's an unreliable 'work around', that involves setting your server settings for resource re-spawns to 0.0. Just doing that alone won't bring them back. However, if you go back to where the resources were after setting to 0.0. then spend some time there (they still won't re-spawn), then move just out of render distance - but not too far away, they will SOMETIMES re-spawn. I had to do this a number of times before it finally worked.

    Incidentally, my server was already set to fairly fast re-spawns before the issue occurred (0.25). So it was never an issue of not waiting long enough. They were gone for many real time days. 

    Edited by DeHammer

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