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  • Community Crunch 180: Memory Optimizations and Contest Winners!

    Hey Survivors! Welcome to the latest edition of the Community Crunch! :Jerbhi:

    On: Memory Optimizations!

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    There are times when gameplay engineers make improvements to game systems that are aimed specifically at increasing performance as we have done in our recent PC patch. These changes are often invisible to the player but are immensely helpful with things such as server lag. Although we try to outline these things in the patch notes, we wanted to take the time today to explain in detail the changes and how they impact the game.  

    When it comes to the multiplayer experience, the term replication in games is one that is commonly used. Simply put, it's how the server communicates with you, or the client. Replication and server authoritative actions are important in multiplayer games for a multitude of reasons. It's how all the clients (players) all see the same things while playing in-game together. As you can imagine, there are lots of things to replicate with a game like ARK. Not only are the items themselves replicated, but a lot of the variables (like health, position, colors) are also all replicated as well. This results in tons of information being sent every frame from the server to you--the client. This frame is what corresponds to your FPS (Frames Per Second). The constant flow of information being sent back and forth every frame is what uses lots of server resources.

    There are times when that information doesn't need to be sent every frame or the information doesn't need to be sent at all. If you've ever heard stasis in relation to ARK it's referring to a technique in which something purposefully isn't communicating with the server - thus saving server performance. Recently we realized that snap points on structures were being replicated for every single structure and they didn't need to be and we've now changed this. Snap points are simply a list of connecting points for any given structure. That information doesn't need to be replicated by every structure because it's defined by the class--where all of the structures inside that class have the same "genetics". This can explain why every individual wall doesn't need to store that information.

    A change like this has saved us 2-4 gigabytes of data on our servers (and will save on your server if you choose to run the applicable command line  "-structurememopts"), and more memory means a smoother performance!  We look forward to bringing you more updates and insight into our optimization efforts, as well as bring these memory optimizations to console in the near future.

    Egg Painting Contest Winners!

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    Thank you to all of the survivors who submitted their beautiful painted ARK eggs for our holiday event this year. We were thrilled to see even more painted eggs than when we ran this competition last year. We had many incredible submissions, all of which can be seen in the combined image above.

    Today we're announcing that we've chosen the winners, and here are the three winning eggs!

    WrenTea's Eggcellent Adventure Eggs!

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    MitralMechanoid's Blue Wyvern Egg!

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    hansolo86's Colorful Mutation Rex!

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    As always, we love to see your creativity! To our three winners, please reach out to us via our email: arkfans@studiowildcard.com to co-ordinate your prize.

    Social Roundup!

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    The Social Roundup is geared to showing you some of the social activity you might be otherwise missing. Here we will highlight some of the posts that happened on our various social platforms. Topics might range from existing bugs to questions about events or future content. 

    ON SINGLE PLAYER RESOURCE SPAWNS

    ON REAL MONEY TRANSACTIONS

    ON EVENT SCHEDULES

    ON STARTING GAME DEVELOPMENT

    ON BRING BACK THE RAGNAROK MAP

    ON CONSOLE MAPS

    Game Suggestion Roundup!

    Here is a roundup of the current top suggestions, as well as some of our commentary on the topics for this week.  We'll comment on ideas that are trending or being upvoted but we are looking at everything internally.

    ON PRIMITIVE+ ITEMS BEING INTEGRATED INTO THE MAIN GAME

    For those that don't know what Primitive+ is, it's a unique way of experiencing ARK in a mostly primitive environment.  No electric or TEK and many modern conveniences have been removed.  There are certain items that have been requested to be added to the main game.  Our first priority is getting Primitive+ in an enjoyable state on all platforms. From there, we will look and see what the possibilities are for integration.

    ON SHOWING THE RANGE OF TROUGHS

    Great idea!  We'll look to add this at a future point!

    ON MAKING GRIFFINS BREEDABLE

    Because Wyverns and Griffins are meant to be strong, end-game tames, a change like this might require a rebalance to make sure they don't become too powerful.  There are no immediate plans to implement this change but we will keep the community request on the radar.

    Sponsored Mod Applications Open!

    Hello survivors, last week we announced the new sponsored mod projects and it caused a bit of surprise within the modding community as it became pretty clear that more projects have a greater probability of acceptance than ever before, and now sponsored mod program applications are once again open!

    We'll be collecting applications until June 5th, so you still have time to prep your projects and design documents.
    You can apply for the sponsorship program here:

    https://survivetheark.com/index.php?/modding/apply-for-sponsorship/

    Happy modding!

    Evolution Event!

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    Survivors on all platforms will be receiving a special Evolution Event perk this weekend! It will be active from Friday the 10th of May at 1 PM EST until Monday the 13th of May at 3 PM EST. All Official Servers across each platform will be undergoing this evolutionary change which includes:

    • 2x Harvesting Rates
    • 2x Taming Rates
    • 2x EXP Rates

    That's it for this post!

    As always if you’ve got anything to share you can find us at:

    Twitter: twitter.com/survivetheark
    Facebook: facebook.com/survivetheark
    Reddit: reddit.com/r/playark
    Instagram: instagram.com/survivetheark
    Twitch: twitch.tv/survivetheark
    Steam: steamcommunity.com/app/346110
    Youtube: youtube.com/survivetheark

    All the best,
    Studio Wildcard


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    2 hours ago, Picklestatus said:

    How about a breed event for mother day. Jesus one breed event a year does not benefit small tribes other than mega tribes.  I canning raise tame that take days to mature by myself.  Help a brother out and reduce the damage from corrupted Dino’s they are op

    Facts - or at least the damage to structures.  The damage to dinos doens't bother met as much, but a level 10 C Giga being able to munch through your metal in 2 or 3 bites is a bit redic.

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    I would LOVE to see Primitive+ integrated into the base game. After playing P+, the base game seems so... basic. For years, I've expected more to be added, but it's remained just bare bones stuff. Not everything needs a purpose. The taxidermy stands don't really serve an active purpose, but it adds so much to a room. Building is a huge draw, but when I'm done, there's nothing to put in it!

    The weapons rack, the other lighting options, the tanning rack... All these little things add so much more to the game.

    I don't, however, want to see the two merged so there's no longer the primitive only option. There's something so wonderful and so simple about a setting with no tek or technology. I play both.

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    On 5/6/2019 at 9:24 PM, Zadira said:

    Truly, Ark people are the most creative people!  All of the eggs are so gorgeous! 

    Thanks again for the fun Easter event! I love all my Easter colored dinos! 

    I agree... some very nice Egg art from our fellow ARK players! nice job to everyone who submitted.

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    Wild Card should add silk to the island because there are spiders and spider make silk so why can't you get silk on the island?

    Please do a update that adds silk to the island and there needs to be wyverns on the center as well.

    From: One Of Your Loyal Fans

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    2 hours ago, BRAYLONR said:

    Wild Card should add silk to the island because there are spiders and spider make silk so why can't you get silk on the island?

    Please do a update that adds silk to the island and there needs to be wyverns on the center as well.

    From: One Of Your Loyal Fans

    Gacha drop silk. Get a couple and you’re set. 

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    On 5/7/2019 at 3:47 AM, Wikus said:

    So this latest memory patch will do nothing to improve performance in SP ? Especially on Xbox , game has been unplayable on XB1 for months now in SP with constant crashing within minutes on any map.

    dude its your xbox cause i have had this game since day one and there's never been a problem with SP to the point its unplayable, try changing to a new xbox system and see if it fixes the issue, if it doesn't then idk but i've had it since it game out for insiders before going public on the xbox marketplace and never ran into those kind of issues at all.

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    On 5/7/2019 at 8:34 AM, exiledfreedom said:

    This answer is disgusting. One of the good things wildcard has done over the years is the freedom(variety of server settings and mods) of playing however you want in your non-official(single player OR private servers) game. As a single player getting any amount of resources is my thing to consider not yours. I can spawn an infinite amount of resources but that does not change the poor feeling of not finding resource nodes the next time i get in my map.

    if it affects single player it affects unofficial, non dedicated and official servers which is why they did it this way cause its about render range, for example if it wasn't like that and you get new resources every time you get on a map then on official its possible to do the same thing with one person online in a a small, medium or big tribe and build up faster just by logging in harvesting, putting up then logging our and then rinse and repeat. see my point? what affects the map on SP affects the map across all unless its a admin command or specific server setting which there is a setting that changes resource timer re spawn rate, try that out on your SP game. it should help you with that issue

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    On 5/12/2019 at 1:33 PM, Vegeta71 said:

    dude its your xbox cause i have had this game since day one and there's never been a problem with SP to the point its unplayable, try changing to a new xbox system and see if it fixes the issue, if it doesn't then idk but i've had it since it game out for insiders before going public on the xbox marketplace and never ran into those kind of issues at all.

    Wrong. It's not my Xbox. It has the same issue on mine and 2 other of my friend's consoles as well and I regularly read it on the net from other players as well.  It's the game , and it's been unstable ever since Extinction came and they could never sort it out since then. OneX is fine , standard Xb1 is not. You literally can not play past 10 minutes in SP ( if you are lucky ) without a crash.

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    On single-player resource spawning:

    It's still a bug. Even if you want to prevent automatic respawns of resources on server restart to prevent some kind of cheating (which in SP you *can* cheat anytime anyways), restarting a server should still allow resources to respawn after the server set respawn time. This is NOT happening, and you end up in a world devoid of resources. That is a bug. The respawn mechanism in the game is not functioning properly between server restarts. And given how much Ark crashes, this becomes an even more significant problem.

    As a developer myself, I find it ridiculous when other developers try to pretend they meant for something to be broken. "Oh, that's not a bug, I meant for the resources to never respawn and you to have to play in a world with no resources at all". Give me a break. It's a bug, it happens, now go fix it.

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