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  • Community Crunch 161: Winter Wonderland 2018!

    Hey Survivors! Welcome to the latest edition of the Community Crunch! :Jerbhi:

    Winter Wonderland 2018!


    Winter Wonderland is almost here! This winter-themed holiday event begins tomorrow at 10am PST for PC, Xbox, and PS4 and will last through until January 7th. All of our maps are supported in both single player and multiplayer. The event will automatically activate on any map, even on your modded map servers.

    Raptor Claus will be sailing across the night sky in his sleigh, air-dropping presents filled with high-end loot as well as Mistletoe, and Coal for those naughty Survivors. 


    Raptor Claus won't be alone this year. He is joined by Gacha Claus who will be roaming all maps in a dashing Santa Hat and sporting holiday-themed colours to help out the very busy Raptor Claus. He will be accepting your coal and in exchange will gift you holiday themed items, or you can trade in your mistletoe for weapons and armor!

    Gacha Claus will also have a random chance to gift you with a new special dino holiday candy when given mistletoe. This candy appears to have a strangely festive effect on any creature that eats it however. Better give it a try and see what happens. Bon appetit!


    Survivors can stay warm this season in their festively decorated homes with the holiday lights, decorative Christmas tree, wreaths, stockings, snowmen, and wrapped presents they receive from trading with Gacha Claus. Be sure to spread the holiday cheer wherever you go while it lasts!


    Be sure to send us all your holiday-themed pictures, videos, and artwork here on survivetheark.com or on Twitter as we'd love to see them!

    In addition to the holiday event, we've included a bevy of fixes that we're launching simultaneously across all three platforms. We're starting to reach into the backlog and fix issues that you've been asking for starting with improvements to commanding flyers and better AI for the Manticore.

    Patch Notes:


    Winter Wonderland!

    • Raptor Claus
      • Flies over any map between 0am and 2am in-game (with event enabled)
      • Drops Holiday Gifts     
    • Gacha Claus
      • Spawns where you'd find Parasaurs on all maps
      • Has holiday colors and wears a Santa Hat
      • Cannot be tamed
      • Doesn't like being near other wild dinos
      • Accepts Coal
        • Gives Holiday Items in return
        • Drops Dino Candy
          • Feed this to a tamed dino for a strange effect    
      • Accepts Mistletoe
        • Gives Items in return       
    • Colorization
      • 20% of wild dinos will spawn with Holiday colors
    • Uses the ActiveEvent system
      • ActiveEvent=WinterWonderland
      • Cleans up after ActiveEvent is reset
      • Auto applies to all non-TC sessions from 12/18-1/7 (UTC)
      • Run with ActiveEvent=None to disable


    • Fix for King Titan environmental effects starting again after boss despawned
    • Fix for other bosses interrupting King Titan environmental effects
    • Cave entrance cooldown display bug fix 
    • Increased radius of city meteor shield
    • Improvements to dome shaders
    • Reduced meteor impact damage to 750
    • Improvements to height fog in desert biome


    • Increased Mek sword damage to tamed titans approximately 9x
    • Increased Mek pistol damage to tamed titans approximately 3x
    • Increased turret damage multipliers to tamed Titans
    • Changes to Titan downloading
      • Titan is disabled for 15m after download
      • Titan takes increased damage during this time       
    • Increased Titan download cooldown to 6+ hours
    • Fix typo in vertical Can't Damage message

    Orbital Supply Drop

    • Buffed Legendary Drops in difficulty and quality of loot
    • Can now be claimed by a tribe in PVE
      • Only that tribe can disable shield, eject items, gather loot
    • Fixed bug that eventually only allowed 1 event at a time in a session
    • Improvements to shield behavior on low FPS servers 
    • Improvements to attacker pathing and behavior

     Element Vein

    • Can now be claimed by a tribe in PvE
      • Only that tribe can harvest element
    • Fixed bug that eventually only allowed 1 event at a time in a session
    • Improvements to attacker pathing and behavior

    Desert Titan

    • Increased damage when it strikes itself with lightning
    • Improvements to Desert Titan follow to address flying away
    • Fix for flocks not defending properly
    • Improvements to tail attack accuracy
    • Made tail attack damage consistent
    • Disabled cryoing the flock
    • Fixed encumbered movement when walking on a Desert Titan

    Dropped Items   

    • Improvements to dropped item interpolation on low fps servers (less poking through ground)
    • Prevented dropped items from falling through structures on load
    • Prevented dropped items from ghosting through structures if thrown close to them


    • Improvements to egg interpolation on low fps servers (less poking through ground)
    • Prevented eggs from falling through structures on load
    • Prevented eggs from ghosting through structures if thrown close to them
    • Fix for invisible Rock Drake and Wyvern eggs


    • Increased accuracy of AOE attack
    • Reduced AOE damage to compensate for increased accuracy
    • Wild Velonasaurs will no longer shoot for too long
    • Fix for Wild Velonasaurs not doing damage in PvE
    • Improvements to desyncs between spines and damage
    • Reduced hovering when walking
    • AOE attack will no longer loot victims


    • Fixed anim bug related to Ice Breath
    • Fixes for several orientation desyncs
    • Fixes for desyncs when moving on low fps server
    • Minor buff to landing damage
    • Improvements to ice breath targeting
    • Added message when you are unable to dive
    • Slowed down baby Managarmrs


    • Fixed instances where Enforcer could teleport to a non-existant wall
    • Fixed instances where it could jump back to its last jump position 


    • Improved Scout tagging accuracy
    • Improvements to player inspection mechanic
    • Scout will now show floating damage text when damaged

    Item Balloon    

    • Fixed instances of it not going to the correct destination
    • Fix for cases where balloons didn't explode after landing
    • Improvements to weight calculation


    • Fix for unclamped loot quality 
    • Fix for incorrect UI when taming is interrupted

    Ice Titan

    • Fix for broken dino animations related to Ice Breath
    • Increased collision radius for shoulder Corruption


    • Improved flyer following when in water
    • Added Whistle Land Flyer command
      • Commands a flyer to land nearby


    • Fix low frequency crash


    • Improvements to landing logic


    • Improvements to server performance

    Map Markers

    • Add support for decimal values

    Snow Owl

    • Slowed down baby food consumption rate


    • Disable healing when frozen


    • Improvements to dino quality
    • Improvements to environment quality

    Modding Community Updates!


    A reminder for mod authors that the sponsored mod program will be opening up applications again on January 1st. If you would like to apply for sponsorship you will have five weeks after the application period starts, so make sure that your submissions are ready!

    In the meantime, I have received a couple questions about the sponsorship applications that I would also like to address. While this is is not all encompassing of the process of selection, in regards to the application process itself I hope that this helps you ready your submissions with more confidence.

    One thing that has been a common request is for feedback on why a given project isn't selected. While I would like to be able to give feedback on projects, it is extremely time consuming to prepare these, especially with the volume of applications I receive. I want everyone to understand though that not having your project selected does not necessarily mean that there is something wrong with it, there are simply limited slots available with each application period. So don't let it discourage you from applying in the future.

    The other question I have received rather frequently is for what kind of information you should include in your applications and design documents. How you choose to organize your design documents is up to you, but here is a very general explanation of what I am looking for. First is that you have a plan for the duration of sponsorship; the more detailed this plan, the better. After looking at the design documents and learning about what you do with your project, I then look at the mods as they currently are available on the workshop and try to determine whether or not the content available shows a good probability of being able to deliver on that plan. I might also look at other projects in your workshop to help determine that information.

    I look forward to seeing what everyone puts forward in January. Happy modding!

    Fanart of the Week!


    The Pegomastax who stole Christmas by Erthera!

    Evolution Event!


    Survivors on all platforms will be receiving a special Evolution Event perk this weekend! It will be active from Friday the 21st of December at 1 PM EST until Wednesday the 26th of December at 3 PM EST. All Official Servers across each platform will be undergoing this evolutionary change which includes:

    2x Harvesting Rates
    2x Taming Rates
    2x EXP Rates

    That's it for this post guys! As always if you’ve got anything to share you can find us at:

    Twitter: twitter.com/survivetheark
    Facebook: facebook.com/survivetheark
    Reddit: reddit.com/r/playark
    Instagram: instagram.com/survivetheark
    Twitch: twitch.tv/survivetheark
    Steam: steamcommunity.com/app/346110
    Youtube: youtube.com/survivetheark

    All the best,
    Studio Wildcard

    Edited by Jen

    • Like 5
    • Thanks 3

    User Feedback

    Recommended Comments

    On ‎12‎/‎18‎/‎2018 at 2:56 AM, SubtendedCrib8 said:

    So hypothetically if I were to set the launch parameters to ActiveEvent=FearEvolved, would that then enable the fear evolved event? Or is the ActiveEvent= a new system and/or only compatible with Winter Wonderland?

    normally you should be able to do every event anytime on unofficial servers

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    buff santas gacha helpers. gives nothing mannnn ? had a few dumb hats and they only spawn in one place on extinction, happens to be the other side of the map

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    I had placed tek bridges yesterday on a small tribe server and they were working fine. now after the patch they dont want to work anymore and they dont so inactive or whatever. Whats up with that?/


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    Are we getting a fix on PS4 managarmers soon? They can pretty much kill anything. My tribe member almost got 3 tames killed when the update dropped. Lost a 130 kib tamed event owl 

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    Hey Devs! I was hoping we could get some TLC on extinction in the future, possibly having the ability to open some of the doors to the inside of the buildings in sanctuary opening space to build bases and maybe find a loot crates or 2. Could even have a few creatures in the buildings to clear out like araneos. Not saying the entire interior of the buildings but maybe one large open space with some barricaded or collapsed hallways to keep it contained and not be to much to add. A building with a level full of hallways would be good for PVP shooting matches. Maybe even 2 floors of the same building specifically made for just hallway PVP matches like a throw back to the 007 Golden Eye-style PVP levels. It would add a lot more life and dynamic to the map and give people some more options for places to explore, build, and ways to utilize the map for players without having to add new playable space to the map itself. Really think it could be a small but very valuable long term addition. Maybe even drop some secrets of the people who used to work and live inside those buildings. Making you use drone scouts or some other way to open the doors to get into the buildings in the first place would be a fun challenge early game with the reward of a unique and safe base location against other players. I really think it could bring a lot more life to the sanctuary City and give us more to do in there rather then just hide from the rest of the map safely... I think it would be a really smart move for an already great, but at the same time, kind of lacking map. It would really flush it out and bring it together making it much more unique and fun to play on. Some sniper posts in some of the windows would be a fun add also for PVP. You can do so much with those buildings I really think it is a waste not to lol. Would really think about it for the future...

    Edited by GhostCreep

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    Happy Christmas Holidays Everyone! 

    Tip: for anyone giving mistletoe or coal to the santagacha only give it 1 at a time cause if you feed more it will eat all this is to maximize on crystal drops!


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    We need a patch.. Raptor Claus is dropping armor and weapons that are too OP. I have 3 ghillie pieces and my armor is nearly 1,400. We have an ascendant crossbow that is 711% dmg.

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    5 hours ago, GP said:

    In the past Raptor Claus has not necessarily appeared every single night ingame. Have you tried looking around areas where Parasaurs spawn to see if you can spot any Gacha Claus?

    ok got it, so its a random thing, I was expecting to see a visual difference, like a bunch of snow, drops are presents etc. thank you for the reply ?

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    Anyone having issues after the patch? I have a dedicated private Xbox1 server, and since the update the graphics and textures didn't get any improvement (extinction). After the update the players on my server keep getting randomly kicked out of ARK which makes it real hard to get anything done lol. 

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    8 hours ago, zombietox said:

    Hello everyone I have one question that someone asked but not seemed to be answered? So me and my husband are newbies to this game entirely and this would be our first event! We run a dedicated server with Nitrado, would this still be brought into our game aswell? 

    My wife and I run a dedicated server through Nitrado also, and yes the events should be active on that server. The only way they wouldn't is if the server settings don't allow for the current event to be active, which you would have to manually change.

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    Is the enforcer buff working yet? or is it even a known bug?
    on PC patch v287.110 enforcers

    • Reduced damage taken from corrupted dinos by 60%

    Basically, enforcers got a buff that never actually gave them the damage reduction that this specifies, I knew right away because I've been using them day one on the DLCs release.

    So They still take full damage from corrupted creatures I did try to craft a new one after the buff patch just to make sure and nope nothing. I searched the forums a bit and there doesn't seem to be much talk about it so thought I would try to bring more attention to it see if it's just specific people or something.

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    Hi so I have Ark downloaded onto my PS4 and I just installed the Winter Wonderland update, but nothing is happening. I didn't get any of the content that was offered by the update. What should I do?

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    57 minutes ago, DemonicGinger said:

    Hi so I have Ark downloaded onto my PS4 and I just installed the Winter Wonderland update, but nothing is happening. I didn't get any of the content that was offered by the update. What should I do?

    It should be automatically loaded. Just wait until midnight and Santa Raptor will show up if you were a good boy. My map isn’t all snow, which I thought it would be so I also thought it wasn’t active in my server then sure enough Raptor Clause came through dropping presents across the map:) 

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