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  • Community Crunch 145 & ARK Digest 53!

    Hey Survivors! Welcome to the latest edition of the Community Crunch! :Jerbhi:

    ARK Digest 53!

    Thank you for all of your questions, Survivors! We're excited to be bringing back the ARK Digest as it's been quite awhile since we had one. We plan to do these approximately once a month going forward so Digest 54 will take place near the end of September.

    Here is our question and answer session with Lead Programmer Chris Willoughby!

    Survivor Tiny Hippo asks, “I'm getting the feeling that Extinction will be a no-flyer map like Aberration was. The new cryo-chamber system, the climbing Enforcer, the drone, floating boxes, and the Gasbags seem like things that would replace flying, so I just get the idea that there may not be fliers on Extinction. Would you please clarify if there will or won't be?”

    Quote

    Fliers are allowed on Extinction! There will be a number of existing fliers that spawn in Extinction, and we’re working on a few more to add to your collection. That said, there will be new challenges for fliers on this map that we’re excited for you to discover and contend with.

    Survivor Max K asks, “Any news on the kibble tree rework?”

    Quote

    While imperfect, a lot of thought and work went into building the kibble tree as it stands now. A number of us internally would like to make major changes to this, potentially rebuilding it from the ground up. The reality is that this represents a significant undertaking, and would be very disruptive to the game. If we decide to tackle this, it will be post Extinction.

    Survivor B Anthony asks, “Will there be artifacts in Extinction? And will the Obelisks still be used to go to the boss's room in Extinction?”

    Quote

    We’re still hammering out the exact summoning mechanics, but the Titan battles in Extinction will take place on the live map. There will not be separate boss fight arenas for them.

    Survivor Caleb H asks, “Is there a scheduled frame of time that the S+ mod mechanics will be implemented? If so, when could we expect to see them? I'm sure the community would love to see the progress you have made.”

    Quote

    S+ is a shining example of the benefits of releasing mod tools to the community. It contains a number of improvements to the building system that we’d like to integrate. That said, it also contains a number of features and mechanics that circumvent systems in the game. Given this, we aren’t planning to integrate the mod wholesale. We are, however, examining and tracking individual improvements that would make sense to integrate. Any improvements in this area would come after Extinction launches.

    Survivor Kim R asks, “Have you definitely decided for or against whether some mechanics from the expansion packs might carry over to other maps? I'm thinking of the cliff platforms that would be cool to build on the Island or other maps.”

    Quote

    When we set out to build an expansion, we seek to add gameplay that adds to the core experience. Our goal, then, is to allow those mechanics to be used in all the places that make sense. Cliff Platforms work on all maps, for example. A number of the features we’re adding in Extinction are meant to be used across all of the other maps. They’re meant to change things up on multiple levels.

    Survivor Kim R asks, “Is it, or will it be, possible to run multiple events as a server owner? For example, both the Easter Event and the ARKaeology Event?”

    Quote

    Unfortunately, no. When we set out earlier this year to rebuild the event system in a way that they would persist, we decided not to ensure compatibility between them. Largely they modify many of the same bits, so making them fully compatible would take a significant amount of work and lower the likelihood that we could implement cool things like the bone pile spawning in the ARKaeology event.

    Survivor Austin K asks, “With Extinction being the biggest DLC you've done yet, can we expect most if not all dinos in the game to be featured on the map?”

    Quote

    A number of our previous creatures will inhabit the Extinction map. As with our other expansions, we’ll bring across the ones that make the most sense and incorporate them. In addition, we’re adding the highly aggressive corrupted versions of a number of creatures to provide new challenges.

    Survivor BrokenRealm asks, “Will there be another Ark: Fear Evolved?”

    Quote

    We like creating new and interesting events for our players. Unfortunately, most of our effort at that time will be focused on ensuring a smooth and enjoyable launch for Extinction. Doing a Halloween event and wrapping the expansion at the same time would have a negative impact on both, so we’ll be skipping Halloween this year. 

    Survivor Dave M asks, “Will there be any new mods coming out for console players?

    Quote

    We’re aware that our console players would like to see more in this space. We don’t have anything specific to announce at the moment, but stay tuned.

    Survivor Joaquin S asks, “If you had to describe Extinction in one to three words, what would they be?”

    Quote

    Prodigious, challenging, fresh. The Titans bring a number of new elements to the core experience through public boss fights and taming of even larger creatures. The new in-world event system we’re building will bring new gameplay to both PVE and PVP servers. Finally, the introduction of the city brings a whole new dynamic to exploration and building. I’m really excited about these new elements.

    If you have a question you want answered by the ARK dev team please submit your questions with the Subject "ARK Q&A" to our email address: [email protected]

    Community Livestream #6 Roundup!

    On August 16th we had our sixth Community Livestream. Thank you to all of those who attended and participated! The community team had a lot of fun and we hope you did as well. If you weren't able to catch the stream you can watch the video-on-demand on our Twitch page or by clicking on the video below.

    This stream we were joined by the creator of the mod Auction House, Ghazlawl. Auction House allows you to create, bid on, and purchase auctions for items, weapons, blueprints, skins, dinos, etc, from players on your server or players on other servers who are also using the mod. On top of that, modded items and dinos are supported! The mod has its own intuiative UI to allow for easy trading.

    75212EC7AAC8C4535C5C6CC3730E829D30BBC88E

    Chris, Zen and Jen then went on a taming adventure to find a Tek Raptor, which was newly introduced last week in our Extinction Chronicles III update. It was an eventful journey around the island full of action, and by action we mean being pounced on by every raptor except a Tek one.

    DkvdVDdWwAAKtEI.jpg:large

    After a suggestion from chat our adventurers made their way towards the volcano and it was on the way that they finally spotted a female Tek Raptor and tamed her, later dubbed "Raptotron" by chat. Success!

    1743917488_submit_fan_creation(1).jpg

    We are accepting any type of ARK related fanart to be featured in the Showcase section of the stream and entries are always open. This can be drawings, videos, builds, ANSEL screenshots, handmade crafts, anything ARK related!

    You can submit your ARKwork to our streaming email address: [email protected]

    Be sure to follow us on our Twitch page so you don't miss a stream! twitch.tv/survivetheark

    We'll be hosting our next Community Live Stream on Thursday, August the 30th at 1PM EST! We hope to see you there :)

    Mod Community Updates!

    Hello everyone! Zen here. It's that time again for some mod news and reminders.

    I have been getting some suggestions about changes to make for the tutorial bounty board. I will be thinking about those and consider the proper way to achieve the things people want to get from those suggestions. There are some claims that have been declared this month as well so I will be reviewing them shortly... or at least I should be, but I am actually in the middle of moving into a new apartment, so the bounty claims might be a bit delayed as I will be quite busy from now until the end of the month. I will get to them though, don't worry. The next workshop video will likely be delayed as well since my recording setup may not be ready in time.

    I also have another Wildcard Workshop modding tutorial ready for you. I got some asks recently to cover event dispatchers, so here we go. These things are pretty useful so I would give it a watch.

    Fanart of the Week!

    We would like to give a special shoutout this week to artist Frillface for their amazing ARKwork created in MSPaint!

    D043FE0428506087B15A2B01D9D8CCC436F8C8F6

    8A6D039AC7FF6B65EC04B5927A1CC2D005761533

    PS4 (EU) Sale!

    SummerPS4.jpg

    ARK: Survival Evolved

    ARK: Explorer's Edition

    ARK: Season Pass

    ARK: Scorched Earth

    ARK: Aberration

    ARK: Complete Your Season Pass

    ARK: Evolution Event!

    large.large.EvoEvent.png.eeb58694dd9d4cb

    Survivors across ALL Platforms will be receiving a special Evolution Event perk this weekend! It will be active from Friday the 24th of August at 1 PM EST until Monday the 27th of August at 3 PM EST. All Official Servers across each platform will be undergoing this evolutionary change which includes:

    2x Harvesting Rates
    2x Taming Rates
    2x EXP Rates

    That's it for this post guys! As always if you’ve got anything to share you can find us at:

    Twitter: twitter.com/survivetheark
    Facebook: facebook.com/survivetheark
    Reddit: reddit.com/r/playark
    Instagram: instagram.com/survivetheark
    Twitch: twitch.tv/survivetheark
    Steam: steamcommunity.com/app/346110
    Youtube: youtube.com/survivetheark

    All the best,
    Studio Wildcard

    Edited by Jen




    User Feedback




    No Halloween event? Seriously? The first year events were epic, after that all you have done have been crap. I was waiting for the Halloween event and if I remember right you promised some changes on that last year.. 

     

    Is there option/command to add the first Halloween event at least?

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    Guest DJRone89

    Posted

    Not at all suprised ablut the kibble rework getting completely neglected, “we’ll be working on the kibble rework parallel to the dino TLC”. That was just a straight up lie to keep us quiet.

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    8 hours ago, rile said:

    All i want from S+ is the hatchery, I do hope they include that into the game at some point. Egg collection when you're not online would be so useful when you cannot play for hours at a time.

    This would break the hatching function of the base game. What would the point be in having the hot/cold issue during incubation if the hatchery negates all that. The automated egg collection I agree with, but I doubt they will want the function of the hatchery in the base game.

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    ofc no word about PvE tame cap and how it's going to be adressed. Lame. I wonder how many asked about that?
    S+ coming "some time" after Extinction - when was it first announced, like 9 months ago? Can't you just keep announcements like this to yourself until you actually know how and what - and when - instead of making everyone excited and then not talk about it anymore for a year? Or at least keep the community updated, even if it's only bimonthly. Just so we know it's still a thing and wasn't "forgotten".

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    6 hours ago, Aribohs said:

    Guessing there will be wind currents or something on extinction opposed to the perfect flying conditions on the arks?

    Acid Rain lol

     

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    In all honesty, all i can see is an awful lot of "Maybe after Extinction" when it comes to fixing things. Whilst I understand you want the expansion released on time no doubt your publishers have you under the thumb to doso. However, there are still so many broken mechanics and immersion breaking bugs that still linger from before official release.

    Are these going to get fixed or are you going off on some other tangent regarding other potential games(Atlas/Pixark)?

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    I would love to be able to transfer titans to the Island or Scorched Earth or Ragnarok, or The Center on singleplayer.

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    7 hours ago, Vaculity said:

    Kiiinda disappointed there won't be Fear Evolved, but Extinction had better be worth that skip unlike Aberration's constant undermesh, or people will be pissed af.

    Looking at their track record with their other dlcs it probably won’t be , they also don’t care if people get pissed , they already got our money so why would they ? 

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    2 hours ago, retrojoe said:

    In all honesty, all i can see is an awful lot of "Maybe after Extinction" when it comes to fixing things. Whilst I understand you want the expansion released on time no doubt your publishers have you under the thumb to doso. However, there are still so many broken mechanics and immersion breaking bugs that still linger from before official release.

    Are these going to get fixed or are you going off on some other tangent regarding other potential games(Atlas/Pixark)?

    Why would they? After extinction they have no obligation to fix things. Fixing bugs is not profitable to them but a new game is.  Although their dark and light ark ripoff isn’t doing all they well so who knows lol 

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    14 hours ago, Redprince said:

    Hey guys can u stop worrying about adding stuff and worry about makeing the game actually run i get so many lag spikes fron bases and weird load areas y dont u make walls load as 1 for everyone conected or let us turn the grapics as low as mobile or somthing u guys worry more about adding content than fixing content what about the rag glich where u phaze through slopes or the lag and lose stam while lagging glich or the i can build bases inside of moutains if i turn graphics on lowest and lag through a wall or maybe the biggest glich of them all the 60f is nearly impossible ive seen bigger games with better optimization so i know its not impossible plz fix ur game

    That won’t happen because to them fixing stuff isn’t profitable , once extinction comes out I won’t be surprised to see an even bigger decline when it comes to maintenance for ark. 

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    I want to report character loss I was transferring my character from 182 to the server 47 and the character disappeared I made the transfer through my trasmiter to the server 47 and my character disappeared I can not log anymore in my bases game on several servers on the server 182pve I'm creating 2 qzal and 2 gigantosauros (giga) and I was giving inprints at the right time for min I got the giganotosauoros gigas with 100% of inprint more now how do I do this if I do not think my character my dinos can die until I will not accept that  id live hug edson  id ark  thug

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    Would love to see more info about the cryo pod and if (great hopes here) it will help about dino cap on PvE (storing dinos in "pokeballs" thus opening cap - and worried because heard they got a spoil timer)

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    10 hours ago, ElevenGuide7789 said:

    os dinossauros irão sumir?

    Porque a cada dlc tem mais criaturas míticas e exoticase e menos dinossauros.

    Não acredito que os dinos vão sumir, mas mais dinos vão com certeza comprometer o cap no PvE
    (e aqui o pessoal escreve em Ingles, vc não espera que eles venham entender o que escrevemos)

    *translating*

    "The dinos will vanish?

    Because with each dlc there are more mythical and exotic creatures and less dinos."

    I don't believe the dinos will vanish, but more dinos will certainly mess the PvE cap

    (and here everyone write in English, you can't expect they will understand what we write)

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    Have you really decided not to continue the TLC of the remaining creatures, i would really like to know if you'll keep developing it? This was one of the things i was most excited about, to see the progress of the game implemented to make everything look more consistent across all dinos. The parasaurolophus was was a dissapointment, and now seeing some get the revamp and some don't, it just seems like a half baked idea, it feels imcomplete.

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    5 hours ago, Eanaya said:

    ofc no word about PvE tame cap and how it's going to be adressed. Lame. I wonder how many asked about that?
    S+ coming "some time" after Extinction - when was it first announced, like 9 months ago? Can't you just keep announcements like this to yourself until you actually know how and what - and when - instead of making everyone excited and then not talk about it anymore for a year? Or at least keep the community updated, even if it's only bimonthly. Just so we know it's still a thing and wasn't "forgotten".

    Its all about the $$$...everyone who is wanting S+ and Quality of Life improvements have already spent their money on the game. They could care less if you are happy with the game right now. They would rather dangle a fresh new paid DLC and gamepass in your face and over hype it in the hopes you put more money in their pockets. I for one have moved on to other games and will not return until i see some sort of S+ implementation.

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    This has got to be the saddest Digest yet. So few questions answered and none of the big ones got any answer besides "later, dude".

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    7 hours ago, GP said:

    This would break the hatching function of the base game. What would the point be in having the hot/cold issue during incubation if the hatchery negates all that. The automated egg collection I agree with, but I doubt they will want the function of the hatchery in the base game.

    S+ hatchery has a setting for incubation multiplier, so my guess is that incubation could be turned off. Making the only function of the s+ hatchery to pickup fertilized eggs.

    Edited by Aylana314159

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    Onl

    It baffles me that after almost a year since the announcement of S+ integrationto the main game WC has still no clue what features they want to take from mod and add it to the game. It was really cynical to bring that mod up during "awsome" Abberation delay announcement and did literarly nothing for S+ implementation for months. It feels like WC only told that to lessen people's anger. Stop announcing stuff and do nothing with it for months. 

    What's more now I can see you're preparing us for cancelation of the kibble rework which is one of THE MOST requested Quality of Life update. It doesn't matter you had spent lots of time of current the kibble tree when it's the source of many issues within the game such as: overpopulation, lower server tick rates uneccessary and tedious grind (players are literarly forced to tame useless animals to get eggs for animals they want, thus useless dinosaurs just stand and do nothing forever). There are many mods that do taming much better than your system. 

    I look at the forum from time to time to figure out if it's worth installing 120GB+ of this game again. So far it's still not worth it. 

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    3 minutes ago, Lewiatan said:

    I look at the forum from time to time to figure out if it's worth installing 120GB+ of this game again. So far it's still not worth it. 

    Modded and custom gameplay can make the game really fun. But I wouldn't reinstall for vanilla gameplay.

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    1 hour ago, Aylana314159 said:

    S+ hatchery has a setting for incubation multiplier, so my guess is that incubation could be turned off. Making the only function of the s+ hatchery to pickup fertilized eggs.

    That's very true, would be good if that sort of thing is taken into consideration, would definitely be a QoL improvement.

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    I want them to do a TLC for the monkey to make it cuter.Because currently it has the old gigantopificus face.Do any of you agree with me?

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