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  • Community Crunch 134: Small Tribes Servers, Upcoming Structure Changes, & More!

    Hey Survivors! Welcome to the latest edition of the Community Crunch! :Jerbhi:

    Upcoming Structure Changes!

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    Later this week we plan to roll out an update that will make some changes to our current structure decay rules. In essence, we are redefining what we consider a viable minimum base or set of structures. Structures which do not meet this definition will rapidly decay resulting in the ability to either destroy them by hand or have the server automatically destroy the structures when they are loaded/leave stasis.  Our intent behind this change is to address structure spamming issues (pillar/foundation spam) which often takes place when players attempt to claim or grief different areas of the map in both PVE and PVP. We anticipate that this particular update will be iterative and there most likely will be additional adjustments in the coming weeks as we work to resolve this issue.

    Code of Conduct Changes!

    Following our previous Crunch, the Enforcement Team are back again with another important notice regarding the Code of Conduct. We'd like to make Official Players aware of the following revision:

    Hacking and Exploiting

    Revision

    Exploiting - examples are not limited to but can include:

    • Attacking from, travelling through, or building in unintended game-zones (under the mesh or above the map)
    • Duplication of tames, items, or characters
    • Unintended building mechanics (such as floating structures, using the world barrier as a snap point)
    • Building a box on a platform saddled dino to completely prevent it from taking damage
    • Modifying your game files to remove key graphical components (water, fog, etc)
    • Attacking or blocking players through the terrain with dinosaurs
    • Intentionally crashing users or servers (through DDoS or otherwise)
    • Placing excessive quantities of C4 to prevent hostile C4 from being placed
    • Stacking multiple creatures inside each other's models via raising babies close together, teleporting them near each other, downloading them, etc (ex: multiple brontos in a 1x1 foundation area)

    Please remember that these rules are constantly undergoing change, and they are never exhaustive. In addition to the above change, it's recommended you check out the entire code here.

    Small Tribe Servers Tomorrow!

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    Tomorrow we will be releasing our first set of speciality servers on all platforms. These servers will be Small Tribes servers which limit the tribe size to 6 players maximum and alliances are not allowed. Server rates will be 3x (harvest, taming, experience) and will not be affected by Evolution Events. They will also have 2x maturation, 2x egg hatching, 2x gestation and 50% reduced mating interval. These servers will undergo a trial period of 60 days. If after the 60 days they remain active, we will continue to keep the servers active. If after the 60 days the player population is very low, we will try a new game mode type and online new servers for another 60 days.

    If you have other game mode ideas for Speciality servers that you think would be fun to play be sure to leave a comment in our suggestion collection thread:

    Community Livestream #3 This Thursday!

    A reminder for our stream this Thursday, we are accepting bases for our Base Tour! If you want to show off your base send some screenshots to the email below and include your server name/number. Unofficial server bases are also accepted as long as your server admin will allow us to come tour on your server. All platforms are welcome to participate. We look forward to seeing all of your base designs!

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    We are still accepting any type of ARK related fanart to be featured in the Showcase section of the stream and entries are always open. This can be drawings, videos, builds, ANSEL screenshots, handmade crafts, anything ARK related!

    You can submit your ARKwork to our streaming email address: arkfans@studiowildcard.com

    Be sure to follow us on our Twitch page so you don't miss a stream! twitch.tv/survivetheark

    We'll be hosting our next Community Live Stream on Thursday, June the 7th! We hope to see you there :)

    Countdown!

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    The countdown to our special event begins! You can watch the counter tick down at the top of the forums page. Survivors can look forward to some epic discoveries with new content and challenges, and we'll have even more exciting news coming in the middle of the month, so stay tuned! ;)

    Mod Community News!

    Zen here, with your dose of mod news!

    Word is that Eco is working on a new decor mod! She's shown us a preview of her Primordial Structures decor which you can see below. The mod is still a work in progress, so I can't say when it will be available, but we'll be including this in her already impressive lineup of sponsored decor mods.

    Last week we concluded the submission period for the fifth mod tutorial contest. I will be announcing the winner for that next week. In the meantime, we got some pretty exciting submissions. The quality of these tutorials have increased considerably due to the increased time to work on them, and for that, I want to thank everyone who participates in the tutorial contest.

    I received tutorials for ballistic missiles that have an impact on the environment, remote-controlled spy drones, a dynamic creature skin, and a mapping tutorial on cave creation (Something that a lot of people have struggled with).

    Tutorial_005_Missile.pngTutorial_005_Drone.JPGTutorial_005_Skin.JPGTutorial_005_Cave.JPG

    Links to all of these tutorials are available in the contest thread.

    This month the theme for the mod tutorial contest is "Beach and Ocean Fun" and the submission period is currently open until June 30th. Tutorials for this contest could easily range from map level content to maybe some fun mini-games for the summer. We'll have to see what the mod community thinks up! ?

    The Great Migration #3: ETA June 12th!

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    Just a reminder that there are just under 2 weeks left for the next stage of our Legacy migration. 

    Here is a quick breakdown on how this process works:

    Taking Down Low Pop Servers
    With calculations based on sustained player-count as well as the popularity of game mode, we will be removing lower population legacy servers, most of which retain a 0-1 player concurrent population. These servers will be taken offline on June 12th. Any existing server that is not considered a low pop server and is not taken down at this time will still exist on the Legacy network.

    Legacy servers will continue to remain on a separate cluster from the new cluster, which means you will not be able to transfer anything between Legacy servers and the new servers.

    Servers Up for Deprecation
    Below is a complete list of the LEGACY servers that will be deprecated come June 12th. You have from now until then to move your belongings onto a server not present on this list. Please click one of the links below. They are separated by platform (PC, Xbox, and PS4).

    Most Popular Servers
    To avoid players having to move again in future, we're publishing the most popular servers across all platforms. These servers are the top 30 most active Legacy servers on each platform and are ones most likely to be safe from any future server removals.

    PC:

    Quote

    napveragnarok14
    thesapveofficialserver505
    napveragnarok13
    theeupveragnarok35
    napveragnarok50
    thesaofficialserver502
    theeupveragnarok33
    theeuragnarok24
    theeupveragnarok59
    ocpveragnarok39
    theasiapveofficialserver526
    pveeuaberration905
    primitivepvpofficialserver455
    naragnarok45
    naragnarok2
    pveeuaberration904
    theeuragnarok26
    ocragnarok38
    naragnarok47
    naragnarok1
    theeupveragnarok34
    ocpveaberration909
    theasiapveragnarok41
    theasiapveofficialserver523
    theeupveisolatedragnarok60
    theasiapveofficialserver511
    officialserver5
    officialserver37
    thesaofficialserver501
    theeuragnarok21

    Xbox:

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    pvenaxboxofficialragnarok8
    pveeuxboxofficialragnarok5
    euxboxofficialragnarok7
    pvenaxboxofficialragnarok2
    naxboxofficialragnarok10
    pveeuxboxofficialragnarok4
    euaberration1100
    pvenaxboxofficialserver302
    euxboxofficialragnarok3
    naxboxofficialragnarok1
    pveeuxboxprimitiveplus4
    euxboxcrossarkcluster2ragnarok
    naxboxofficialragnarok9
    naaberration1109
    euxboxofficialragnarok6
    pvenaxboxofficialserver76
    naaberration1113
    pveeuxboxofficialserver168
    pvenaxboxofficialserver400
    officialserver3
    pveeuxboxofficialserver27
    pvenaxboxofficialserver70
    naxboxthehundredcrossark7ragnarok
    naxboxofficialserver415
    pvenaxboxofficialserver91
    naxboxofficialserver101
    naxboxthehundredcrossark4ragnarok
    naaberration1115
    naxboxofficialserver63
    pveeuxboxthecenter729

    PS4:

    Quote

    pveeups4officialragnarok5
    pvenaps4officialragnarok4
    pvenaps4officialragnarok8
    eups4officialragnarok7
    pveeups4officialragnarok2
    naps4officialragnarok9
    eups4officialragnarok6
    naps4crossarkcluster7ragnarok
    pvenaps4officialserver644
    naps4officialragnarok3
    pveeups4thecenter192
    eups4thecenter581
    naps4officialragnarok10
    eups4officialserver16
    eups4thecenter582
    pveeups4aberration900
    pvenaps4thecenter325
    pvenaps4officialserver627
    pveeups4officialserver676
    naps4primitiveplus6
    eups4officialserver780
    pvenaps4officialserver632
    eups4primitiveplus11
    pveeups4officialserver182
    pvenaps4officialserver630
    pvenaps4aberration912
    eups4officialserver20
    pvenaps4scorchedearth329
    eups4crossarkcluster2ragnarok
    pveeups4thecenter188

    How To Move Servers
    If you are unfamiliar with the process, you are able to upload your items, creatures, and player through the Obelisk terminal, supply drops, as well as the Tek Transmitter. Survivors are advised to use Cross-ARK immediately to relocate their belongings onto a server that is not included in our take-down list above.

    Allocation of New Servers
    Our new method of onlining new servers has been through what we call "FRESH" servers. These servers are added to the main network but have downloads disabled for a period of 60 days. After 60 days that restraint is removed and they are officially joined to the main network. We plan to online set of Fresh servers on a monthly basis for all platforms so stay tuned for more information on when new ones will be added if you're looking for a fresh start.

    Server Saves of Deleted Servers
    We will make the save files available as soon as we can. We will host the PC files which anyone can download and then you are welcome to re-host the save file for your own use. We'll include a link to where you can download server saves in this post when they are available. Nitrado will also be able to provide the saves for use on Nitrado servers for console, as they have done in the past.

    ARK: Super Fan Edition!

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    The Collector's Edition of ARK: Survival Evolved is available for purchase without the game or seasons pass included, for those who already own the game. This special edition includes:

    - HANDCRAFTED, LEATHER-BOUND EXPLORER'S NOTEBOOK: featuring the Dossiers of every creature you'll encounter in "ARK: Survival Evolved", with tips on capturing, taming and training them. With 100+ creatures in the game currently, there's plenty to read up on in this fantastic tome.
    - THE OFFICIAL ARK LOGO NECKLACE: to show your dedication to being a Survivor.
    - A CLOTH MAP OF THE ARK ISLAND: so you'll always know where you are!
    - COLLECTOR'S EDITION CHEST: All of this Ark-themed booty comes packed in a faux-wooden chest that will impress your friends and fellow players!
    - A POSTER FEATURING THE DEVELOPMENT TEAM BEHIND ARK
    - ARK OFFICIAL SOUNDTRACK CD

    You can purchase it world-wide today on our website: playark.com

    ARK: Evolution Event!

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    Survivors across ALL Platforms will be receiving a special Evolution Event perk this weekend! It will be active from the Friday the 8th of June at 1 PM EST until Monday the 11th of June at 3 PM EST. All Official Servers across each platform will be undergoing this evolutionary change which includes:

    2x Harvesting Rates
    2x Taming Rates
    2x EXP Rates

    That's it for this post guys! As always if you’ve got anything to share you can find us at:

    Twitter: twitter.com/survivetheark
    Facebook: facebook.com/survivetheark
    Reddit: reddit.com/r/playark
    Instagram: instagram.com/survivetheark
    Twitch: twitch.tv/survivetheark
    Steam: steamcommunity.com/app/346110
    Youtube: youtube.com/survivetheark

    All the best,
    Studio Wildcard

    Edited by Jen


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    1 minute ago, TheDonn said:

    Why are you white-knighting one single post where I misunderstood a statement?

    White-knighting?

    So let me get this straight, it's ok for you to do a post, where you misunderstood something, and that was a single post, yet when I respond in the same fashion to that single post to point out the misunderstanding you call it white-knighting and feel the right to poke at me?

    Do you feel that I should be expected to respond to every single post on this forum? There are 680,000+ posts on this forum, I am not going to respond to all of them, and by selecting ones I do respond to would not be considered white-knighting.

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    Then the spawn points will be full of houses so respawning on pve is going to be difficult ?

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    Am I the only one seeing the hilarity of **nine** pages of people thanking you guys for not deleting their pillars? 8/10 of them are claiming that pillars are used to protect resources and the overwhelming majority of pillars strewn across our servers are "protecting" at most, berry spawns. Sure, some pillars are placed to protect creature and resource spawns but acting like square miles of pillared grassland is to protect the fiber spawns is both insane and the demonstrative of the larger issue at hand.

    Edited by vkaslad
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    This game is dying because of ddos attacks  there has to be a way to fix this problem

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    On 6/6/2018 at 6:08 PM, AndrewLB said:

    except you can't tame beavers.

     

    I highly doubt they'll make resources no-build zones.

     

     

    the good build areas are rarely in player spawn zones. And its the player spawn zones that all the noobs are b*tching about not being able to build at. all 4 official servers im on, once you get outside those spawn areas there is plenty of land. You just aren't gonna join a server thats 3k days old and expect to get some killer base location. Suck it up and take what you can get and if you stick around and stop crying, you'll score a great location. Every server im on i had a crap location at first. why should it be any different for entitled people like yourself?

     

     

    You honestly think Wildcard is going to add such a claim/flag feature? lol. not a chance in hell. they're not going to make changes at such a fundamental level this far along. The unintended consequences would be massive and the resulting sh*t storm would make the flyer nerf look like it went over well.

    Once again - no point in actually taming a beaver - the mammoth gatheres and holds more wood. The argy has a built in smithy with its saddle and a few snails produces adequate amounts of cp without the need to go dam raiding- the Beaver is completely redundent.

    As for resources being made no build zones - that is exactly what WC did with the Island map around the volcano.

    Regarding flagging/claiming - it was nothing more than an idea someone else raised earlier in the thread, and WC haven't been adverse to making gameplay changes that the fanbase haven't been fond off (i.e flyer nerf, slowly killing off legacy servers, taking away the ability to to land claim with pillars). But hey, let the butthurt flow through you.

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    Also @AndrewLB if you read to the end of Jat's post you would see that the issue of toxic PVE pillaring has not been entirely dropped and will inevitibly be addressed - Flag claiming may yet be a potential solution regardless of people claiming they will never play again (who are they kidding - people still continued playing despite the unfavorable changes made to gameplay)

    We want to make sure that the inevitable change we make recognises and can differentiate between illegitimate and legitimate cases.
    We want to ensure that our change is a step forward for the game overall. 

    We anticipate that this could be a significant change for the game, which is why we need the extra time to step back and reconsider all possible options

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    The people are right if you destroy pillars that are protecting valuable resourse spawns and making the game where noobs can grief big tribe thats gonna make a lot of OG players quit because their will be no place to go and advance in the game so dont take away the pillers that protecting spawns but make it to where if a foundation or a 1x1 hut was placed near valuable resources wouldnt ruin the spawn if it is uninhabited. And hopfully most of you who read this should happen THANK YOU WC I HAVE BEEN PLAYING THIS GAME SINCE DEC.21\22 on xbox til june 27 ON PC THANK YOU FOR THE THOUSDANDS OF HOURS I PUT INTO THE GAME.?

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    If the pillaring rework does occur, maybe it should come implemented with a natural hard coded protection for being unable to build on important places like metal mountains, beaver dams, supply drops, player spawns, etc.

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    On 6/10/2018 at 10:01 AM, Zyx said:

    If the pillaring rework does occur, maybe it should come implemented with a natural hard coded protection for being unable to build on important places like metal mountains, beaver dams, supply drops, player spawns, etc.

    This would be a good start and could be implemented right away. Then they only need to find a way so players can protect their bases without having massive pillar / foundation spam. I'm really looking forward for an organic ingame solution.

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    So... SmallTribes actually being dominated by big tribes! 6-7 tribes toghether ruining the smalltribes system... what to do about it? either to us or WC...

     

    there's no point of call it samlltribes if big tribes still can come and dominate it

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    Can you just understand , to be fair , and to win more players , you need to put "Time for PVP" for example 6 hours for day the pvp is open , to let the others evolve, "the alphas"  are dominiting the small tribes already , do something about it ! the creators of the game are destroying him1

    Edited by timoftecosta7

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    Any word on more small servers.  I couldn't get on Sunday they are so popular! 

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    Will the servers that are getting wiped be gone tonight at midnight or is there a time on the 12th that we have until?

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    The small tribe servers are going to be sticking around but we need way more servers than what was put out at the start. PS4 servers are full almost 24/7

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    My wife and i play pve official servers.  We returned to our old aberation server after a six month heitus from arm and couldn't even build a small base because come tribes think the whole server is there's.  They had every inch of it pillard.  The server had an average of about 6 people logged in at any given time.  We checked out other servers and did manage to find one that isn't crazy pillard.

    We also returned to our scorched server.  Cant find anyplace there either....   I manage to build a 4 x 4 shack within a short run of water but in only because they must of got cheap with the pillars.  We searched every inch of the water way.  Most waterways have fenced surrounding them and have pillers out on all cliffs and even out into the desert.  Lots of great space but it is unbuildable...   on scorched official servers you cant run a pipe to a well so you are forced to be near the water.  You can get to the water without flyers because the water is gated...  I will be on the hunt for a different scorcehed server tonight.

    Haven't been back to raganork. It was so bad six months ago....  I'm sure it's worse now.

    I do understand that pillars are great to keep people from blocking resources...  I do understand they keep roadways open.   I do understand it keeps people from building so close to you that you can't expand or even add to your building....

    But pillars suck when abused.    Make key resources area not buildable like drops but with a smaller foot print.   Or make buildings affect metal crystal obsidian differently Make pillars that are within redraw sight of your base carry the bases demolish time.   PLEASE get rid of the pillar spamming.  If you make it to where there is no need to use pillars for legitimate reasons then the will be no push back for a short timer.

    Blah blah... pillars suck

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    Ark Needs a bigger map allot bigger then the new one and allot more Dino's or now days animals keep ark but mix it up a little more maps more weapons more tools more stuff I love ark just needs more stuff it would be awesome to have Dino's and now days animals mixed on bigger maps and more epic animals and Dino's with awesome things they can do plz ark do this for every one for free ark took off as an awesome game keep it going mix it up thank your for the awesome game  and should bring in Jurassic world Dino's like the indominas rex

     

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    On 6/4/2018 at 9:15 PM, Gravex said:

    I swear you devs are the biggest morons ever. You are just going to make things much worse because everyone will find out what the minimum is and just spam that instead. Also tribes wouldnt find a need to spam so much if you guys actually gave defenders more tools to use.  Spamming is one of the few things that can slow down a raid or give some warning at the very least.

    It’s so easy to destroy spam if you have clusters

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    Solving meat issues: (some what)

    Okay so someone said something worth while about the meat run issues, eat the ocean.  (That is great but I've only ever been in the ocean max of 2 days out of my 3000+ hours since early beta/alpha)  I'd make a new effort however the ocean land is taken or pillared so if i went to the ocean to tame i'd have to leave them somewhere to not be eat.

    Great we got meat, probably not much but its something, spawn more fish ^ near the beach areas would be great for land owners with no sea base.

    Edit here: Add more meat barring animals, the pig (forget the name) spawn a lot more of these for land meat, instead of bronto's (less lag).

    Berry issues:(idea)

    5+ floors of garden plots, the issue is can't build on top of each-other which means more of the map will be taken up, my idea would be to make an all glass garden with more than 1 floor that actually works to increase berry production, the ability to use my Stego (A Tame) to harvest my berry garden would be great and quick.

    ^There is the food solved, you have to allow for the ability to use the garden panels pass through as if they are not being blocked. ^ less building space, lag issue solved for the most part.

    Land claiming: (idea)(expandable fence)(much like how the dino's grow now)

    A Dome cage fence structure (see image) people like to show off their tames this gives them that opportunity and the world becomes their floor so less structures better base building(for structures and not dinos), same fence can be used to breed, fence can get bigger or is 1 size that would fit the size of an allowed amount of space to be taken up by any tribe.(WC's, decision on length, width)

    Only certain objects can be built within the cage, ACs come to mind and troughs since these are needed to feed and breed.  Perhaps some turret options for pvp, pve on top if creatures break a section off and enter the area. (...Issues are your spawn of wilds usually even enter bases...so that would be a YOU issue...)   Once the fence is placed to put tames in you can no longer build outside (a wide are of your choosing, WC.) Maybe add an option to put a fence on a fence for more room if they hit their limits or reach a neighboring building (vicinity).

    Tame cap is obvious, you know what you have to do.

    Additional idea, since you are launching these new server ideas implement ^ these changes into a server cluster see how it goes if people love the idea stick it into officials and S+.  THEN anyone claiming more land adding pillars outside of their areas can be reported and banned where needed.

    What bothers me about sharing the ideas i have is i am not getting paid for this and you profit from it.  makes sense? but i see that people at the company are having troubles and these are my attempts at alleviating these troubles so i can enjoy a game i payed for and planned to play indefinitely.

     

    Thots?

    Edited by zeroBurnAcidCool

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    Could someone give me the .ini configuration for an official ark smalltribes server?

     

    Thanks. 

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