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  • Community Crunch 116: Dino TLC, Upcoming Patch Notes, Steam Humble Sale & More

     Hey Survivors! Welcome to the latest edition of the Community Crunch! :Jerbhi:

    The Community Crunch is where we share important things going on with ARK, as well as host contests and showcase creations made by the community!

    Dino TLC Phase 2 Preview!

    In our previous Dino TLC updates, we showed you our progress on Phase 1 of the Dino DLC pass, which includes the: Direbear, Procoptodon, Gigantopithecus, Direwolf, and Tyrannosaurus Rex. We are targeting the release of Phase 1 to take place during the week of February the 18th on PC. The plan is for the Dino TLC pass is to roll out these changes in multiple phases. Throughout the next few months, some creatures will receive visual changes, as well as functional/gameplay changes.

    Today, we'd like to share some screenshots and provide some insight into what we're planning for Phase 2 of the TLC pass. We've been reading all your feedback and suggestions regarding the creatures; our artists and gameplay team have found it to be beneficial in the decision-making process. Something to keep in mind is that not all creatures will receive a visual update, but we will cover ones we feel (with your feedback) need it. Sometimes there may be function gameplay changes which weaken certain aspects of creatures; however, if we take anything away, we always plan to add to it through another dimension.

    Please remember that these are still works-in-progress and are therefore subject to change before final release, which includes both visual redesigns, as well as gameplay changes. 

    The Argentavis!

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    The Argentavis has long since been a favourite flyer to many. With its high health, weight, and stamina it's an essential air mount that now will be getting a bit more love. The Dino TLC will grant the Argent a new saddle that will receive reduced weight capabilities on obsidian and various other materials, and the ability to craft smithy items within the saddle. 

    The Argent will now be able to carry two additional passengers, one with its claws and one in its beak. The Argent will be carrying heavier than current creatures in its talons, while its beak will be able to support the weight of smaller creatures.

    Lastly, upon consuming a corpse the Argent will receive rapid health regeneration, making this vulture a formidable aerial tank!

    The Spinosaur!

    large.Spino.jpg.5a2ace04fde09df0928a58ae

    The quadruped stance of the Spinosaur has been a hotly debated since it first joined and ever since. Those for the stance enjoyed its dog-like run while those against felt like it was not true to the real-world version of the dino. With the TLC pass, the Spinosaur will now be able to operate in both a bipedal and a quadruped stance. When on two legs the Spino will move slower but be able to bite and use its claws to do increased damage, while on four legs it will be able to move faster.

    Due to its affinity to water, the Spino will receive a buff which applies a bonus to movement speed, turning radius, attack damage, and health regen when fighting in water, and will last for some time after exiting the water. It will also prefer prime fish for taming (over prime meat) and have an increased chance of gathering prime fish meat.

    But before we can do all of that in Phase 2, we have to get through this upcoming patch first! 

    TLC Phase 1/v277 Tentative Patch Notes: PC ETA Week of February 18th!

    Please keep in mind that these notes are tentative, some parts of it may change before release (such as the values for creature-balance), as well as more general fixes included for Patch Day.

    Dino TLC - The Procoptodon!

    - Receives a model update, animation update, sound pass, and some new abilities:
    - Will take reduced fall damage
    - Carry weight will be noticeably increased
    - Can carry small creatures and baby dinos in its pouch
    - A knockback kick which can affect significantly larger dinos
    - Added an aimed jump which can be used by holding down the Jump key
    - Carried characters in a pouch have reduced food consumption rate when carried by Mate-Boosted Female Procoptodons.
    - Babies imprinted while in a carried Procoptodon pouch receive more affinity

    Dino TLC - The Gigantopithecus A.K.A Bigfoot!

    - Receives a model update, animation update, new fur, sound pass and some new abilities:
    - The Bigfoot will receive an armour-degrading attack; this means when it fights, it'll do more damage to your armour's durability. It is important to note that the armour-degrading attack will not affect the Yeti creatures found in the game.
    - Added the capability to climb ziplines (but not jump between them)
    - Added a jump
    - It can now carry and throw small creatures
    - Throwing has been made more accurate, similarly to crabs with targetting cursor

    Dino TLC - The Direbear!

    - Receives a model update, animation update, new fur and some new abilities:
    - When riding a Direbear, players will be immune to bees. They won't be able to knock you off your bear, and they will target focus the bear instead of the player.
    - The Direbear will also be able to harvest honey from wild beehives without attracting bees or hurting the hive. Plus the amount of honey it receives will be 2x the standard amount.

    Dino TLC - The Direwolf!

    - Receives a model update, animation update, new fur and some new abilities:
    - Howl now activates a pack buff for 5 minutes (with a minute cooldown). When the Alpha howls, the pack also howls. The pack buff strengthens the Alpha, as well as its pack (reduced amount vs Alpha)
    - Hunter's Instinct passive buff which will allow it to sniff out people/creatures with less than 50% health
    - Sniff tertiary ability to indicate nearby explorer notes, or to detect buried/stealth creatures

    Dino TLC - The Rex!

    - Receives a model update, animation update,  and some new abilities:
    - Its roar should receive a CD and make non-allies (under a certain dragweight) poop to act as a small stun/interrupt. There will be a cooldown on victims so that they cannot be pooplocked continuously.
    - The roar will not be able to scare anything above its level
    - Roar will cause players to poop but not stun them
    - Rex's ability to climb over small rocks and steeper slopes have been improved.

    Creature Specific Bug Fixes & Balance Balance

    - Dragon's Fire Breath direct impact damage reduced by 50%
    - Fixed a bug which caused Rock Drake and Wyvern eggs to sink below their nests over time.
    - Added Rock Golem Saddles to Scorched Earth Loot Table
    - Added Basilisk and Rock Drake Saddles to Aberration Loot Table
    - Uploaded Creature stats now display Movement Speed and Melee Damage
    - Fixed a case where certain creatures would get stuck under the map/inside the map when colliding with larger creatures (most noticeably seen the Rock Drake and Basilisk)
    - Fixed an issue which was causing a desync with the Reaper's collision
    - No longer need pheromone to claim Reaper Kings
    - Moschops will no longer flee when told to harvest dino corpses
    - Fixed a bug where some creatures would not be able to attack at low server FPS
    - Bronto's and Paracer's breeding time have increased by 50% (equivalent to Quetz)
    - Reduced Bronto HP gain per level by 33%
    - Reduced Bronto base HP by 10%
    - Reduced Paracaratherium base HP by 10%
    - Reduced Paracer HP gain per level by 25%
    - Reduced Tuso Base HP by 20%
    - Reduced Tuso HP gain per level by 25%
    - Reduced Dunky resistance to bullets to 40%
    - Reduced Dunky other resistances to 60%
    - Stego Plate Resistant reduced to 30%
    - TEK Tapejara no longer inflicts raid damage (how you inflict torpor on titan, krab, and golem)
    - AI Option for Dinos to only attack conscious targets added to Titanboa
    - Skittish Stance added to tamed dinos

    General

    - Creative Mode building
    - Server option to disable fog
    - ARK will now scan your steam achievements and update your local profile accordingly to restore any lost skins/hairstyles.
    - Add messages to tribe logs with information about uploading and downloading creatures
    - Made a respawning player not targettable by Wild AI
    - Option to hide learned engrams
    - Players can now directly go from Proning to Crouching position
    - Ambient Sounds have their own volume slider
    - Right Click Context option added to folders to equip everything insider, allowing for rapid gear switching
    - Created a "Use Last PIN Code" so players can quickly access secured structures
    - Silencer now hides the name of the player who has killed you from the kill message and tribe log
    - Server Option to make Supply Crates random (?RandomSupplyCratePoints=true)
    - Option to enable NVIDIA Ansel on Servers (-ServerAllowAnsel)
    - Prevented specific graphical flags from being invited via .ini files
    - AxisMapping is now taken into account when underwater
    - Cooldown added to tribe's changing their name
    - 5 Second character and base immunity added to ORP servers when first logging in
    - Fixed a collision issue affecting some dino gates that allowed unintended entry
    - Fixed multiple unintended mechanics (will explain in a bit more detail after the update drops ;))
    - Fixed an issue where the Tek Teleporter built on pillars/ceilings would push players and creatures beneath it.
    - Fixed a crash caused by using ForceTame when riding a Dino
    - Improved Red Crystal collision so they can be harvested more efficiently by Anky
    - Corrected the Aquatic Mushroom description
    - Removed collision from glowsticks which would cause movement problems with certain creatures
    - Fixed multiple client/server crashes
    - Fixed an issue where some zip line anchors were outside of replication range, preventing them from being used.
    - Fixed a case which would allow players mounted on certain creatures to throw/place C4 a lot further (e.g. Stego)
    - Corrected an incorrect icon with the Seeker Dossier
    - Fixed a case where teleporting outside of a large base with the TEK Teleporter would show foliage that was harvested
    - Fixed multiple map issues (holes and collision)
    - Fixed a case where some foliage would not replicate appropriately on Aberration - Turrets now respect enemy foundation placement rules, and there is a 30-second spin-up time when being powered by a battery.

    ARK Sales!

    For those who've yet to experience the joys of ARK, nows your chance to get in as we have a discount available on the Humble Store for Steam!

    large.humble.jpg.ea7576793bc1c3285b35a5a

    ARK: Survival Evolved

    ARK: Season Pass

    ARK: 2x Evolution Event Weekend!

    large.EvoEvent.png

    Survivors across ALL Platforms will be receiving a special Evolution Event perk this weekend! It's already live now and will remain active until Monday the 29th of January at 3 PM EST. All Official Servers will be undergoing this evolutionary change which includes:

    2x Harvesting Rate
    2x Taming Rate
    2x EXP Rate

    Community Contests!

    NVidia Ansel Photography Contest

    large.Ansel.jpg.683f020687f3fe873c17912d

    Super Resolution Version: http://images.nvidia.com/ansel/SuperResolution/ARK-SuperResolution1/ARK__Survival_Evolved_HighRes_2016_09_01_-_14_38_36_55.html

    ARK: Survival Evolved and the Scorched Earth Expansion Pack now include support for NVIDIA Ansel -- a revolutionary new way to capture in-game shots.  Compose shots from any position, adjust with post-process filters, capture HDR images in high-fidelity formats, and share the screenshots in 360 via a smartphone, PC or VR headset. 

    Learn more about these features from the NVIDIA blog.

    Now let’s get to the contest!

    There were 3 potential categories for survivors to enter their shots into and they were the following:

    Four Categories

    *NEW* Freestyle: These can be images or videos taken using NVIDIA's new Freestyle filters! If videos are submitted, they must have a maximum duration of one minute. For the time being, the current prize is double our normal amount, so winners will receive 200$ and runner-ups will receive 100$.

    Super Resolution: These should be taken at 8x Super Resolution. Players can optionally use Depth of Field effects accessible in Spectator mode by pressing the [Delete] key.

    Panoramic 360 Stereoscopic 3D: These should be taken at 4x Super Resolution, in 360 Stereoscopic 3D mode. We will crop them to 2D for web display, while also providing the 3D version for viewing within VR display.

    Freeform: Any settings, whacky and creative use of Ansel filters are encouraged. Adding humorous titles/captions in Photoshop is also acceptable for this category!

    And now without further ado, here are your entries!

    Freestyle!

    Winner!

    Blue Dragon - ARK Survival Evolved (Netflix's DARK theme)

    Runners-up!

    pitsmat - Ice

    large.5a6ba4a3803a2_pitsmat-Ice-Freestyle.jpg

    roguewolf91 - Fury of the North Wind

    large.5a6ba4acdbf18_roguewolf91-FuryoftheNorthWind-Freestyle.jpg

    Honourable Mentions!

    Blue Dragon - Camelsaurus

    large.5a6ba4a8ca501_bluedragonCamelsaurus(Freestyle).jpg

    Valoule - Planer thrill 2

    large.5a6ba4aa0dad5_ValouleFreestyle-Planerthrill2.jpg

    Mistakes Were Made - GP

    large.FreeStyle_Mistakes_Were_Made_GP.jpg

    Wolf Amaterasu - Olden Times Gaming Experience Filter

    large.5a6ba4b14611b_WolfAmaterasu-OldenTimesGamingExperienceFilter-Freestyle.jpg

    Valoule - Stare

    large.5a6ba4aea4143_ValouleFreestyle-Stare.jpg

    pitsmat - Blue Blur

    large.5a6ba4b9dcc28_pitsmat-BlueBlur-Freestyle.jpg

    GP - Purest Pink

    large.FreeStyle_PurestPink_GP.jpg

    Blue Dragon - Star Trails

    large.5a6ba4b1b62d4_bluedragonStartrails(Freestyle).jpg

    pitsmat - Majestic Soar

    large.5a6ba48f2fb44_pitsmat-MajesticSoar-Freestyle.jpg

    Blue Dragon - Dusty

    large.5a6ba4959dcd5_bluedragonDusty(Freestyle).jpg

    Blue Dragon - Filtered Sunset

    large.5a6ba4983f5d3_bluedragonFilteredsunset(Freestyle).jpg

    Blue Dragon - Rock Drake Sketch

    large.5a6ba49a24221_bluedragonRockDrakeSketch(Freestyle).jpg

    pitsmat - Caveland

    large.5a6ba48a7d2c0_pitsmat-Caveland-Freestyle.jpg

    Super Resolution!

    Winner!

    pitsmat - Luminous Waterfall

    large.5a6ba45c027b0_pitsmat-LuminousWaterfall-SuperResolution.jpg

    Runners-up!

    ShadowSword – Deeper Down

    large.5a6ba465c30b4_ShadowSwordDeeperDownSuperResolution.jpg

    GP - I See No Drakes

    large.SuperResolution_I_See_No_Drakes_GP.jpg

    Honourable Mentions!

    Blue Dragon - Search for Water

    large.5a6ba460dcd49_bluedragonSearchforwater.jpg

    roguewolf91 - Soaring Through a Sky Ablaze

    large.5a6ba4634911d_roguewolf91-SoaringThroughaSkyAblaze-SuperResolution.jpg

    ShadowSword – Fire and Ice Flight

    large.5a6ba467e2036_ShadowSwordFireandIceFlightSuperResolution.jpg

    ShadowSword – Flame Dimorph

    large.5a6ba469eff13_ShadowSwordFlameDimorphSuperResolution.jpg

    ShadowSword – In the Cave of the Rock Drakes

    large.5a6ba4832f514_ShadowSwordIntheCaveoftheRockDrakesSuperResolution.jpg

    ShadowSword – Parchment River

    large.5a6ba485092ca_ShadowSwordParchmentRiverSuperResolution.jpg

    ShadowSword – Purple Waterfall

    large.5a6ba474b9a11_ShadowSwordPurpleWaterfallSuperResolution.jpg

    ShadowSword – Tree Cove

    large.5a6ba479d14df_ShadowSwordTreeCoveSuperResolution.jpg

    pitsmat - Shade

    large.5a6ba45e75f85_pitsmat-Shade-SuperResolution.jpg

    Valoule - Troubled water

    large.5a6ba48249d7b_ValouleSuperRes-Troubledwater.jpg

    Wolf Amaterasu - Gliding At Dawn

    large.5a6ba49a869c8_WolfAmaterasu-GlidingAtDawn-8x.jpg

    Wolf Amaterasu - Shadow in the Sky

    large.5a6ba49e394b8_WolfAmaterasu-ShadowintheSky-8x.jpg

    ShadowSword – Portal Approach

    large.5a6ba472a9ed9_ShadowSwordPortalApproachSuperResolution.jpg

    ShadowSword – Radioactive Trench

    large.5a6ba47722a75_ShadowSwordRadioactiveTrenchSuperResolution.jpg

    ShadowSword – Ghost Forest

    large.5a6ba46b98564_ShadowSwordGhostForestSuperResolution.jpg

    Valoule - Monster Hunted

    large.5a6ba47fbcfa8_ValouleSuperRes-MonsterHunted.jpg

    Panoramic 360 Stereoscopic 3D!

    Winner!

    roguewolf91 - Over the Redwoods

    large.5a6ba4df4e8d1_roguewolf91-OvertheRedwoods-Panoramic360Stereoscopic3D.jpg

    Runner-up!

    Blue Dragon - Crystal Pillars

    large.5a6ba4c1ae2ed_bluedragonCrystalpillars.jpg

    Honourable Mentions!

    Wolf Amaterasu - Watching The Sunrise

    large.5a6ba4d216ea3_WolfAmaterasu-WatchingTheSunrise-360.jpg

    Valoule - Wedding

    large.5a6ba4cfba523_Valoule360-Wedding.jpg

    Blue Dragon - Full moon

    large.5a6ba4c3e29d9_bluedragonFullmoon.jpg

    Valoule - Rock ..... Well

    large.5a6ba4ccd2d4a_Valoule360-Rock...._Well.jpg

    Blue Dragon - Scorched

    large.5a6ba4dc4e857_bluedragonScorched.jpg

    Blue Dragon - Broken

    large.5a6ba4d4bbf7b_bluedragonBroken.jpg

    Freeform!

    Winner!

    F1r3fly - The Shape of Water (in Ark)

    large.5a6ba4b5be245_F1r3fly-TheShapeofWater(inArk)-Freeform.jpg

    Runner-up!

    Blue Dragon - Comic

    large.5a6ba4b39c3a2_bluedragonComic.jpg

    Honorable Mentions!

    Wolf Amaterasu - Despair of the Thunder God

    large.5a6ba4c28d048_WolfAmaterasu-DespairoftheThunderGod-Freeform.jpg

    Valoule - Comic Strip

    large.5a6ba4d0387ea_ValouleFreeform-Comicstrip.jpg

    GP - Alien Aberration

    large.Freeform_AlienAberration_GP.jpg

    ARKVideo!

    This contest is open to all types of video be they funny, epic, scenic, stories, whatever inspires you. Just a general reminder that they should remain safe for work, think of the children!

    And without further ado, the ARKVideo for Community Crunch 116 is...

    FLASH vs MYSTERY VILLAIN! PART 1 (Ark: Survival Evolved Cinematic) by SB4D!

    ARKitect!

    This is an award given to Survivors to celebrate the amazing structures you build. These bases are judged based upon a number of different factors such as their creativity, uniqueness, how fun of a base it is, the difficulty of building it, the functionality it provides and much more!

    The ARKitect for Community Crunch 116 is…

    it's a tie!

    Congratulations to...

    Wolf Angelus!

    ARK Edition: Game of LIFE (Custom Signs & ARK themed experience / decor mod)

    and...

    captainfatdog!

    Modern, Round, Cliff Platform House (No Mods) | ARK: Aberration | Base Build

    If you want to know more about how this was built and are looking for some tips, you can check out this additional video with more useful knowledge from @captainfatdog

     and we'd also like to announce a runner-up...

    Massive Platform Base / Community Center Cave build Ragnarok Ark Survival Evolved by Tlc138!

    If you'd like to check out the submissions from the rest of the entrants, you can do so here:

    Fan Feature!

    ARK SURVIVAL EVOLVED THE FUTURE OF ARK 2018 by Jade Plays Games

    Ark Survival Evolved: Hidana Village Build by shockshrubs

    HIDDEN CAVE BASES! CATWOMAN EXPLORES (Ark: Survival Evolved Base) by SB4D

    Tutorial: Re configuring Ark: Survival Evolved Supply Crates (XBOX & PS4) by ArkPS4

    ZERO TO HERO! NEW CREATURES AND ABILITIES! by UpFromTheDepths

    Explore the Ark #16: Cheapest Paracer/Sarco Trap EVER!!! (Ark: Survival Evolved) by MrWhitehearth

    Explore the Ark #15: Revenge of the Dodo Queen (Ark: Survival Evolved) by MrWhitehearth

    Ark Survival Evolved - Shark bait (PART 64) by gOOglyOwl

    Christmas Rock Drake by Violet
    F4DA54E8E1914841567E7BB5E231965B4ACF5AF7
    http://steamcommunity.com/sharedfiles/filedetails/?id=1280050397

    Waiting for Double XP Weekend by Shockal
    87E22ACDB19925706797F0DB18D3931B187466D4
    http://steamcommunity.com/sharedfiles/filedetails/?id=1282093677

    Race through the air by Shockal
    D9702351C0D6B8A0F40E8A1F8C21175F80CB4610
    http://steamcommunity.com/sharedfiles/filedetails/?id=1278936900

    Murderchicken by Melnik
    947F7746A09C211A3D56202DDC30102FE37423A1
    http://steamcommunity.com/sharedfiles/filedetails/?id=1280419495

    Ark Furries Evolved! by Hyena Lover
    87A262D4E91E78A99E65E413A845CCCADC1018AD
    http://steamcommunity.com/sharedfiles/filedetails/?id=1279438808

    Dossier: Nanuqsaurus by Scanova the Carnotaurus
    DD6DF2B34CF492FCF3D9D83874E4D714B8CC3E66
    http://steamcommunity.com/sharedfiles/filedetails/?id=1278612786

    Dossier: Rugops by Scanova the Carnotaurus
    8B3A2D46A1757C6D6C9F690CBBEA80ADBD6E02C4
    http://steamcommunity.com/sharedfiles/filedetails/?id=1278925577

    Dossier: Primal Viper by Scanova the Carnotaurus
    BF2B73DAD9A03ABFD499F99AB298F81DFC506050
    http://steamcommunity.com/sharedfiles/filedetails/?id=1277975660

    Dossier: Suprannotitan by Scanova the Carnotaurus
    BA29AF15DD76C289C5FA3428B2D091937022486B
    http://steamcommunity.com/sharedfiles/filedetails/?id=1279531224

    That's it for this post guys! As always if you’ve got anything to share please get in touch and be sure to follow us on:

    Twitter: twitter.com/survivetheark
    Facebook: facebook.com/survivetheark
    Reddit: reddit.com/r/playark
    Instagram: instagram.com/survivetheark

    All the best,
    Studio Wildcard

    :Jerblove:

    Edited by Jatheish


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    20 minutes ago, TemperanceXIV said:

    -my original message I asked if we could get an actual eagle since they changed the Argent and followed that with my opinion on its wretched face not that I wanted them to change it back.

    There actually is another large bird that could fill the "actually an eagle and not a giant vulture" niche: Haast's Eagle. True, it wasn't nearly as large as Argentavis was, but ARK deviates with the sizes anyway. If they do make Haast's Eagle, I do hope they make a fully new model instead of using the old Argy one. To me, the old Argy model looks... silly. Like it's a weird, feathered cube with wings and head sticking out. I much prefer the new model, but then again I'm also upset about the "new" Spino model so... Each to their own.

    Edited by Ihmislehma

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    1 hour ago, TemperanceXIV said:

    I agreed it had issues and the look before was too hefty, but at least it was different. I think it looks boring because they already have a vulture in the game and so the Argent appears to not be the correct ancestor to the modern day vulture and that makes it looking the same feel out of place. I don’t find it more threatening nor cool, in fact it seems less threatening as it looks old and frail. Besides a typical modern day vulture is not threatening as they only attack the sick or wounded and feast on already dead creatures instead of being a “dangerous” carnivore. In fact they aren’t even strong as they have weak legs and blunt talons so they definitely wouldn’t even be able to carry anything, especially not three creatures. That doesn’t sound so bad ass to me. It’s also not closed minded of me to state my opinion just as it is not close minded of you to state yours. Though what I do find interesting is how you question and belittle my opinion as if it’s incorrect for me to disagree.

    But I guess if you had read my original message I asked if we could get an actual eagle since they changed the Argent and followed that with my opinion on its wretched face not that I wanted them to change it back.

    I'm not trying to devalue your opinion, but rather emphasise the fact you said "but at least it wasn’t as horrendous (the new argy model) as it is now", I was trying to say, the new Argy model is not bad, and you are spreading your word like fact that the new Argy model does not look good. All I'm trying to tell you is, the new Argy model looks good, and is good, it's perfectly fine to say you'd rather there was a design change, and that in your opinion it should have a few alterations to make it more broad and intimidating, but saying your word like law is never a good way to spread an idea, especially to developers who need useful input in order to improve content effectively. Can I just say by the way, "Besides a typical modern day vulture is not threatening", 1. Your wrong about that, 2. Have you ever encountered Argentavis before? I imagine it would be horrifying. 

    Even then, despite the Argentavis not being a modern vulture defying your point in the first place, can I just say that at 2:23 

     in this video they are terrified of the Vulture, and this thing is tiny compared to an Argentavis! Just because an animal is a scavenger, doesn't remove the fact that it can be intimidating. 

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    51 minutes ago, Vladd said:

    I'm not trying to devalue your opinion, but rather emphasise the fact you said "but at least it wasn’t as horrendous (the new argy model) as it is now", I was trying to say, the new Argy model is not bad, and you are spreading your word like fact that the new Argy model does not look good. All I'm trying to tell you is, the new Argy model looks good, and is good, it's perfectly fine to say you'd rather there was a design change, and that in your opinion it should have a few alterations to make it more broad and intimidating, but saying your word like law is never a good way to spread an idea, especially to developers who need useful input in order to improve content effectively. Can I just say by the way, "Besides a typical modern day vulture is not threatening", 1. Your wrong about that, 2. Have you ever encountered Argentavis before? I imagine it would be horrifying. 

    Even then, despite the Argentavis not being a modern vulture defying your point in the first place, can I just say that at 2:23 

     in this video they are terrified of the Vulture, and this thing is tiny compared to an Argentavis! Just because an animal is a scavenger, doesn't remove the fact that it can be intimidating. 

    Respect ^^

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    Hey Wilcard (jeremy), can you please show some TLC to the oviraptor? cuz no none uses it... which is a shame as there could be som really useful stuff that could be changed to improve it. 

    Re model it from this:oviraptor.png

    To this:

    Desert dancer

     (yeah there is a different name there just forget it was there)

    So make it so it can jump and seal anything (especially eggs) like the pegomastax, that way the pego won't need it (cut that from the pego please) and give it to the oviraptor along with some feathers like in the picture.

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    17 hours ago, Trollphan said:

    Loving the new models, they look absolutely beutiful. However, there's one thing that's missing on the Argie that would be essential for the original look. The Crownfeathers that it had on the very first model, and in the depiction of the dossier, kinda faded away when they added more feathers to the model a while back. Just look at the picture, doesn't those feathers just scream the name Argentavis?

    32d8d12ec1aa909427a79ebba6ebbbfe.png

    Now that you sir have me wondering...

    What is going to happen to the dossiers!? are they gonna have a remake as well? will they feature slightly different changes? will they stay the same!!??

    PLEASE TELL US JEREMY!!!... er, WILDCARD!

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    On 1/27/2018 at 2:38 AM, Monkeypuzzle said:

    I feel like the devs missed a real opportunity by not awarding @captainfatdog the ARKitect prize. He offers real innovation to the difficult ARK building system that is available to regular players. Offering new techniques to exceed the limits of vanilla ARKitecture is much more prize worthy, in my opinion, than continuing the tradition here of rewarding massive cheat builds.

    I agree with you 100% that @captainfatdog deserves to have the first place win! I spoke to him right after they anouced the winners and could not believe it. Good on you for pointing it it out!! Congrats Fatdog!! That build is amazing!!  I do want you o point of my builds are massive but as for cheating i play on vanilla also

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    - Silencer now hides the name of the player who has killed you from the kill message and tribe log



    Are you dumb or what? It's about the only way we can try to prove someone is cheating, so from now on anyone using an aimbot just have to put on a silencer and he can go for ever in peace...
    Great thinking again before you add stupid features in the game....
    What about you fix all exploits before you add stupid poop like roar pooping mechanics?

    Nah let the hackers win and lets make everyone poop for ever.

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    Argent and spino model look good, as do the rest. I feel like the rex's roar causing dinos to poop is a dumb idea though if I'm honest, seems very gimmicky.              Happy to hear that it will be able to manoveur around terrain easier.                                                                                                                                                                              I understand the rex is used in boss battles but it needs some kind of ability or dmg buff to make it more of a threat in pvp, it's a t rex for crying out loud why does a dire bear have higher base dmg, I should feel equivalent fear seeing a rex, spino or giga ingame as they were all apex predators.                                                          Wolves are getting some sweet features that I'm excited for as well as the gigantopithicus.  Please make it so my wyvern can actually defend me if left on neutral, AI for wyverns is terrible as is the landing mechanics. 

     

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    @Jatheish By the way, what is the status of Kibble Overhaul? I think it's really needed and except for announcement you're going to do it, there is no details about it.

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    I dont know what all has been changed, but it seems you cannot cross jump your tames anymore on all servers one of the best things this game had going for itself. If so please add this back in or maybe have servers that alow this with all maps. I went to my single maps and my Wyverns Griffons n such where gone and i could not spawn or transfer my Ravager. Soo i rocketed all my bases deleted all my files. Please fix this and Leeds aggressiveness. Any thoughts?

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    Regarding the new model of the Argentavis, the face reminds me of a Dodo. It feels weird...

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    16 hours ago, Jatheish said:

    It looks like the wrong image was uploaded, we'll correct that. The Humble sale was initially meant to be at 60% but because it was an encore, we weren't able to go above the initial amount (basically they were the other way around). Thanks for pointing it out.

    You guys are absolutely correct, we somehow overlooked this when going through the candidates. @captainfatdog's build is exceptionally done, even more so impressive when considering it was done on an Official Console server. We'll be including them as a winner tied for first place :)

    There's a lot of feedback in here about the upcoming patch notes and the TLC changes. We appreciate it and keep it coming. We'll be discussing the points you've raised internally and of course make any adjustments we feel are necessary. Just as a note, some things that have been mentioned elsewhere I'll share em here for visibility too:

    - Turrets now respect enemy foundation placement rules, and there is a 30-second spin-up time when being powered by a battery. (we forgot to include this note)

    We had actually brought it down from 33% to 20% at some point, and decide to reduce the direct damage instead as it was pretty high (180 at the time). <-- in regards to the Dragon's direct-damage nerf vs not doing a DoT change.

    and some more insight into the creative mode: the basic idea is that for the first pass it'll disable all crafting requirements, unlock all engrams, and remove weight limits. 

    When you say crafting requirements, do you mean no resources are needed? That would be excellent. Also, would it be possible to enable creative mode without starting a new save/server, or enable it so only the admin has this mode? 

    Thanks

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    What about hybrid animals through breeding, would be a better use for cloning chamber which is just junk.

    A GrifGolem or icyfire wyvern!!!

    For now just stats and colours I suppose....

    59D450E37C30BBB82C429793D212FA1C89B623B5

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    The spino looks awesome! (And to the haters, the spino actually was thought to be like the iguanadon, biped/quadruped) and the argy, much needed. Thanks wildcard for doing the history unlike the haters!

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    Biggest impact change listed here- "Skittish stance added for tames*. I'm guessing that means "passive but will run if attacked". YES PLEASE.

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    On 1/27/2018 at 11:17 AM, WhiteWalker98 said:

    Me and my tribe were thinking to make people use the argy more in pvp id add a dive like the griffin as it is a vulture type of bird so i think a dive would make sense plus it would make argys habe a comeback to the current pvp meta

    That suggestion is in the TLC pass suggestions. Add your support there :) 

     

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    10 hours ago, Vladd said:

    I'm not trying to devalue your opinion, but rather emphasise the fact you said "but at least it wasn’t as horrendous (the new argy model) as it is now", I was trying to say, the new Argy model is not bad, and you are spreading your word like fact that the new Argy model does not look good. All I'm trying to tell you is, the new Argy model looks good, and is good, it's perfectly fine to say you'd rather there was a design change, and that in your opinion it should have a few alterations to make it more broad and intimidating, but saying your word like law is never a good way to spread an idea, especially to developers who need useful input in order to improve content effectively. Can I just say by the way, "Besides a typical modern day vulture is not threatening", 1. Your wrong about that, 2. Have you ever encountered Argentavis before? I imagine it would be horrifying. 

    Even then, despite the Argentavis not being a modern vulture defying your point in the first place, can I just say that at 2:23 

     in this video they are terrified of the Vulture, and this thing is tiny compared to an Argentavis! Just because an animal is a scavenger, doesn't remove the fact that it can be intimidating. 

    You are not trying to devalue my opinion but “it looks good, and is good” then continue to try and devalue my opinion?

    I said it was my opinion and my opinion is not “law” as I don’t care if you agree with me though you seem to have a big problem with me not sharing your opinion. Are we sure it’s not your opinion that is “law”? 

    My problem with it was never that it needed to be more “broad or intimidating” it’s that a vulture is weak and looks unappealing to me. Making it able to carry creatures almost its size in its talons is also inaccurate to a vulture as they have weak talons and do not carry prey. So as it is now is inaccurate and unrealistic.

     A modern day vulture is not threatening as I live in an area where they aren’t uncommon, I have seen them before and have never once been afraid of them. They are not threatening nor intimidating. They are only scavengers, they do not hunt, they do not attack. They only look for dead creatures. An Argent wouldn’t be any different, even it’s AI is set up to look for bodies mostly. 

    So no I wouldn’t find an over sized vulture any more threatening because it’s not like it would try to or even be able to carry a human.

    Edited by TemperanceXIV

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    5 hours ago, RexManRex said:

    Argent and spino model look good, as do the rest. I feel like the rex's roar causing dinos to poop is a dumb idea though if I'm honest, seems very gimmicky.              Happy to hear that it will be able to manoveur around terrain easier.                                                                                                                                                                              I understand the rex is used in boss battles but it needs some kind of ability or dmg buff to make it more of a threat in pvp, it's a t rex for crying out loud why does a dire bear have higher base dmg, I should feel equivalent fear seeing a rex, spino or giga ingame as they were all apex predators.                                                          Wolves are getting some sweet features that I'm excited for as well as the gigantopithicus.  Please make it so my wyvern can actually defend me if left on neutral, AI for wyverns is terrible as is the landing mechanics. 

     

    heh my PvE server config starts at wild damage x2, and both wild/tame creatures with legendarily powerful bites get 1.5x more via the individual dino damage option. The game feels way more threatening like this. You don't treat rexes or megalodons casually with this build, no sir.  (This also puts wilds at about the same melee as a fresh tame from that-level wild. So it's a pretty even fight until you level/saddle the tame, and that also feels well balanced.)

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    19 hours ago, Scheneighnay said:

    The argentavis is most closely related to the vulture, so it should look like a vulture.

    the first model looks more like a egal tho.. 

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    18 hours ago, Vladd said:

    The Argentavis is a vulture.

    but the first modle looks more like a egal to me.. and we already have a vulture.. 

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    Is there anything you can tell is about s+ coming to console? (Possible release date, any features that will/will not be included)

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    2 hours ago, TemperanceXIV said:

    You are not trying to devalue my opinion but “it looks good, and is good” then continue to try and devalue my opinion?

    I said it was my opinion and my opinion is not “law” as I don’t care if you agree with me though you seem to have a big problem with me not sharing your opinion. Are we sure it’s not your opinion that is “law”? 

    My problem with it was never that it needed to be more “broad or intimidating” it’s that a vulture is weak and looks unappealing to me. Making it able to carry creatures almost its size in its talons is also inaccurate to a vulture as they have weak talons and do not carry prey. So as it is now is inaccurate and unrealistic.

     A modern day vulture is not threatening as I live in an area where they aren’t uncommon, I have seen them before and have never once been afraid of them. They are not threatening nor intimidating. They are only scavengers, they do not hunt, they do not attack. They only look for dead creatures. An Argent wouldn’t be any different, even it’s AI is set up to look for bodies mostly. 

    So no I wouldn’t find an over sized vulture any more threatening because it’s not like it would try to or even be able to carry a human.

    I really wish you would drop this, but here we go again.

    I'm not devaluing your opinion. I'm criticising your way of providing feedback as you claim that the new model looks "old" and "horrendous" to the developers, which hardly helps them at all, you should give a more logical and well thought out insight to your point and then I might have taken it more seriously. 

    To be quite honest with you, I do not care about your personal experience with vultures. Because quite obviously, the vultures you have encountered, are not Argentavis, which were probably 4x your size and incredibly intimidating. Also Vultures (very dependant on the type) such Black Vultures which are the largest of all vultures, are very dangerous and aggressive when scavenging, and will attack pretty much anything that tries to stop them from eating dead carrion.

    allyson-600x450.thumb.jpg.56b0e55e83365b7ad1c59e5c2fab1632.jpg

     This black vulture, I think, looks very cool and I would fear this more than the world's largest eagle, the Philippine Eagle:

    05_Eagle-6.thumb.jpg.a09fe268fbcae0767a01a678b2769eb1.jpg

    Not because I think the Vulture is probably more dangerous than the Eagle, to be honest with you the Eagle probably has more muscle behind it and power, but that isn't what the Argentavis is, it is a Vulture (well not really they were Teratorns but basically a vulture) and thus should look like one. A colossally sized vulture, that would make me quite afraid of it. It's like making the Carnotaurus look like a Utahraptor for the sake of "oh but it looks more intimidating so who cares what appearance of species it takes on" right? That would be ridiculous. 

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    21 minutes ago, DavidButkett said:

    Is there anything you can tell is about s+ coming to console? (Possible release date, any features that will/will not be included)

    While I'm not a Dev, I think you can expect they won't be bringing in the transfer gun, or demo gun, or any of those tools and likely not potentially OP things like Nanny's either.

    Edited by Vladd

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    6 hours ago, Moon78 said:

    What about hybrid animals through breeding, would be a better use for cloning chamber which is just junk.

    Not to be "that guy" but cloning is a much simpler (not to mention vastly different) procedure than gene splicing.  Cloning is making an exact copy, gene splicing is introducing completely new characteristics through altering a creatures DNA.

    In game terms it would also be a hugely more involved procedure to allow hybrid creature creation, requiring a vast number of somehow interchangeable art assets to be created.  This doesn't touch on the equally complicated issues of game balance and abilities (among other things) for the newly created creatures.  This sounds more like a central focus the game would need to be designed around from the ground up instead of something to incorporate into an update.

    Edited by Ranger1

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