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    • Jatheish

      Note for players regarding Ascension (please open terminal/tribute before ascending)   02/04/18

      With the latest server update on PC (v276.493), if you're going to attempt ascension, before doing so please make sure you've opened a supply crate/transmitter/obelisk/ basically anything terminal/tribute inventories. It's a temp workaround to characters being lost when ascending whilst we're investigating character issues further.
  • Jen

    Aberration Release, Turrets, PlayAnywhere, Holidays, and Black Friday!

    Happy Tuesday, Survivors! Normally our news posts go out on Friday, but we've got some exciting and also important news to share today. Let's go!

    Aberration Release Date!

    We are excited to announce we have a release date for Aberration: December 12th of this year. 

    All of us here at Studio Wildcard have been working diligently to progress through the Aberration workflow in anticipation of getting it into your hands. Aberration will be an ARK experience unlike anything survivors have seen so far. We hope you are all as excited as we are for its release!

    Update on Turrets

    large.5a14b7a0acf72_Pastedimageat2017_11

    A few days ago we announced a big change to the game wherein we would be limiting the use of turrets within a radius on our Official Servers. We have been keeping track of all the feedback, reading all the threads, and we understand that this is an important change. Therefore, we'll be making some modifications to our initial plan in order to deal with the concerns that have arisen, as well as ensure a smoother transition to the new turret system for all players. Here's what's going down:

    We are no longer hard-limiting turrets on the 5th of December, that timeline has changed. We still plan to hard-limit them, but it'll be pushed further out now that we'll be introducing a new kind of turret into the mix. Here's the new plan:

    PC players can expect the new "Heavy Turret" on the 27th, it will launch with an active server-side turret limit specifically for "Heavy Turrets". We'll take the time to monitor player feedback and our official servers to see if there's anything that we missed, so then we'll have time to consider how to fix and address those concerns. This means that if you're over the visual limit on your regular Auto Turrets, you'll be fine (for now). However, you won't be able to place the Heavy Turrets, unless you're within the limit. We recommend taking advantage of this time to slowly transition your base to using the new Heavy Turrets over the old ones. 

    When Aberration releases on the 12th December, it will have the turret hard-limit enabled on that map from the get-go. This means that neither regular Auto Turrets or Heavy Turrets can be placed on Aberration above the limit. After some time -- likely in the latter half of December -- this change will be enabled on the other maps, however, we'll be providing 2 weeks notice beforehand so you can make any adjustments as necessary. The idea is that you can immediately use the Heavy Turrets in the meantime to prepare for the change while ensuring your base remains well-defended.

    Console players can expect to see the arrival of the Heavy Turret when the Aberration launches. By this time, the Heavy Turret would have gone through multiple balance passes. The reason we opted to take this route is that we want to make sure it's in a good state before it went live on the console. Unfortunately, we don't have the ability to rapidly iterate as we do on PC, due to the cert process. Console will ultimately follow the same hard-limit activation as PC, albeit several weeks after the hard-limit is activated on PC.

    For those who hadn't seen some of our previous dialogue on the change, you can check out this short blurb post by Senior Technical & Gameplay Designer, Kayd Hendricks (aka TheRightHand). He covers what are our current thought-processes are, as well as shares some information that we had discussed previously.

    Quote

    Turrets 3: The Turret... ening.

    So, more stuff to talk about with regards to turrets. It's a party and everyone is invited!

    We've had a couple of pow-wows and hammered a few more things into stone, I just want to share them in kind of an official capacity as well as do a round-up of everything you need to know if you're just tuning in:

    - We found and identified that super dense clusters of turrets have been causing our servers to literally grind to a halt. In the worst of cases, a base full of turrets was causing a 400-500ms per tick delay on the server. (The entire rest of the game only takes up about 240-250ms in the worst cases. This means the turrets were costing up to twice as much as the entire rest of the game per server tick.
    - We're implementing a limit on the number of turrets you can have in a given radius. This radius is 10,000 Unreal Units (Which is about 100 meters). Picture attached shows a 10,000 uu sphere for visualization.
    - New BobCorp Automated Laterally Attenuated Nano-Cell Electronic Defense system will be available on the 27th of this month on PC, to allow players to start replacing their existing turrets.
    - Heavy Turrets will require normal turrets to craft.
    - Heavy Turrets are currently designed to be about 4-5x as powerful as a normal turret.
    - Stego Armor Plating is being made much less effective.

    The above are things that are guaranteed to be happening when we roll out these turret limiting changes.

    Here is stuff that's on our list to test and consider further:

    - Veggie Cake balancing.
    - Tek Turret needs to remain top-dog turret.
    - Is there anything we can further do to lower the cost of each turret to allow us to safely increase the number that players can place.
    - Knockback for some/all of the bullet-firing turrets?
    - % health damage on tick for Plant Species? (Slow poison? Prevent healing?)
    - Throwing explosives from the backs of dinos? 
    - Can we further weaponize bees?

    We're still reading all of the threads that are up and as we decide we're /definitely/ going to do stuff, I'll write up another post about it. 

    Expect the new turret on the 27th, and then all of our intrepid community members can make builds with them and if there's anything that they find that we missed, yay we'll have time to consider how to fix those things as well.

    Note: Xbox and PS4 will not be receiving these turret changes until after Aberration has been released.

    I know it's not a big post but I figured I'd be consise. 

    You can see more details in my other threads:

    WHY:

    WHAT:

    Keep on surviving!

     

    Additional News!

    PlayStation 4 SIEA (Americas) Season Pass Skins

    large.AberrationMasks.jpg

    Great news guys! Sony has enabled the skins on the backend and they should be available for players to acquire in game! As Sony marks the Season Pass bonuses as DLC, players will need to head into the PlayStation Store via their console dashboard and download them (they're free!).

    Xbox Play Anywhere

    In addition to the Aberration update, barring any cert issues, Xbox will receive the Play Anywhere update on December 12th. This update will allow crossplay between the Windows 10 version of ARK and the Xbox version. Survivors will be able to choose to allow crossplay on their unofficial servers or non-dedicated sessions with a simple checkbox on the host menu. 

    Holiday Events!

    We'd like to wish all survivors out there a Happy Thanksgiving and hope that have a great weekend! As for our plans, we will not be hosting an event for Thanksgiving this year due to our efforts being focused on Aberration and getting it out in December. We apologise for the lack of event this time of year, we love hosting holiday events, but unfortunately, we just didn't have the time to do so. Though, with Christmas around the corner, you won't have to wait long for a special Christmas themed Holiday Event!

    Black Friday ARK Sales!

    large.BlackFriday.jpg

    With Black Friday coming up, ARK: Survival Evolved will be having multiple sales across retail and digital for all platforms!

    The following prices will be in effect this Friday in North America:

    Wal-Mart (US Stores) - $29.99 USD (a discount of $30)

    GameStop (US Stores) - $34.99 USD (a discount of $25)

    EB Games (Canadian Stores) - $39.99 CAD

    ARK is also currently on sale in the Xbox Digital Store until 11:00 AM GMT on Tuesday, November 28th, 2017:

     ARK: Survival Evolved - 25% off

    Scorched Earth - 35% off

    Explorer's Edition - 30% off

    Season Pass - 25% off

    ARK is also available on sale now with early access for PS+ members and will be on sale on the 23rd of November for everyone else until Black Friday (27/11). Please note that the discounts may vary based on your region.

    ARK: Survival Evolved

    Scorched Earth

    ARK: Explorer’s Edition
     
    ARK: Season pass
     
    Complete your ARK Season Pass

    ARK will also be participating in this year's Steam Autumn Sale! It'll run from now until 6 PM on the 28th of November!

    ARK: Survival Evolved

     ARK: Season pass

    That's it for this post guys! As always if you want to keep up with the latest news be sure to follow us on:

    Twitter: twitter.com/survivetheark
    Facebook: facebook.com/survivetheark
    Reddit: reddit.com/r/playark
    Instagram: instagram.com/survivetheark

    All the best,
    Studio Wildcard

    :Jerblove:

    Edited by Jen

    • Like 11
    • Thanks 5


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    User Feedback




    1 minute ago, DJRone89 said:

    Wouldn’t it have been better to have said from the start, “I don’t know if it’s possible until launch” instead of telling people it’s only possible through Nitrado?

    Everyone on every thread that I’m aware of has interpreted “You can host on your own PC” as you can host your own dedicated server on your Windows 10 PC through UWP.

    Nothing wrong with being unsure but it’s better than spreading misinformation.

    I'm pretty sure of what I say. Maybe it is better for everyone to say they don't know if it's possible until launch. Why am I the only one singled out?

    I said i'm happy to admit i'm wrong if/when i'm proven wrong, but that doesn't mean i'm not confident of what I say.

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    6 minutes ago, GP said:

    I'm pretty sure of what I say. Maybe it is better for everyone to say they don't know if it's possible until launch. Why am I the only one singled out?

    I said i'm happy to admit i'm wrong if/when i'm proven wrong, but that doesn't mean i'm not confident of what I say.

    Well since your point and everyone else’s is valid, until we get a definitive answer from the devs, it’s just a wait and see at this moment in time.

    Apologies for my first comment.

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    1 minute ago, StalkinU said:

    Money back for aberration please. SCAMMING SCUM

    No-one has been scammed of anything.

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    You will be able to host a player dedicated server using your home computers via Xbox Play Anywhere, it will be identical to how Player Dedicated servers are hosted on your console right now (meaning you won't be able to see the server's "console"/the backend is hidden/there's no feedback from the server to the host unlike regular PC hosted servers).

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    20 minutes ago, Jatheish said:

    You will be able to host a player dedicated server using your home computers via Xbox Play Anywhere, it will be identical to how Player Dedicated servers are hosted on your console right now (meaning you won't be able to see the server's "console"/the backend is hidden/there's no feedback from the server to the host unlike regular PC hosted servers).

    *high five*

    Thank you very much for the clarification.

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    Just now, TranqRex said:

    *high five*

    Thank you very much for the clarification.

    Yes, that's where my confusion was it seems, I had PC hosting stuck in my mind as a PC server with backend access and access to the INIs etc as PC hosting is normally. So that confusion my end is my mistake. Glad it's cleared up though.

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    13 minutes ago, Jatheish said:

    You will be able to host a player dedicated server using your home computers via Xbox Play Anywhere, it will be identical to how Player Dedicated servers are hosted on your console right now (meaning you won't be able to see the server's "console"/the backend is hidden/there's no feedback from the server to the host unlike regular PC hosted servers).

    Thanks for the much needed clarification.

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    15 minutes ago, GP said:

    Yes, that's where my confusion was it seems, I had PC hosting stuck in my mind as a PC server with backend access and access to the INIs etc as PC hosting is normally. So that confusion my end is my mistake. Glad it's cleared up though.

    Not only you, your fellow mod joeblow - but it's no big deal. I was just a little concerned you had 'new/secret' info is all ;)

    I always expected the exact same version as I have on the Xbox, because after all that is pretty much what Play Anywhere is. I'm not quite clear yet as to what Jen meant where she mentions the 'second copy' - I mean I know you get a digital version for both platforms but whether you can use both at the same time? I imagine not, so in order to host a server I expect I'll still have to use my second Live account that hosted my Xbox server. That's not an issue at all though because I already have it plus a second copy of the game anyway. We'll find out soon enough!

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    the heavy turret should have a much more costly round same as the turret .. maybe not 4x to 5x as costly but it should surely cost more and be different... I mean the size of the round actually determines the size of the gun not the other way around IRL

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    On ‎11‎/‎23‎/‎2017 at 5:01 AM, PoorBaby said:

    @KrakenOverlord

     How about a BEE catapult, where the beehive is the projectile and would deal torpor damage? Like a tranq catapult bullet! 

    that would be AWESOME! I also REALLY liked the idea that was made about the bee hives acting like a primitive turret. Those in my opinion have been a bit neglected... only plant x and y (x is way over used and nobody really even understands y, lol.)

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    6 hours ago, GP said:

    No-one has been scammed of anything.

    I would not go so far as to call it a scam yet, but having a sale on the Season Pass twice before anything new is out is probably not looking good for people who bought it back in September at a higher price.  Especially if they already had Scorched Earth for a year and were then told they could not refund because of time played.

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    I just picked up the season pass today. I wanted to buy it before but I had a gut instinct that there would be some kind of sale before the aberration launch, and it turned out to be right.

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    24 minutes ago, Effigial said:

    With the expansion coming out, will the people who are at level 100 get another chance to mindwipe? 

    They said in a Digest that when it releases you'll get a one-time automatic mindwipe. 

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    Having to keep a PC on 24/7 is the same has having an Xbox one on 24/7. 

    What I don’t get is this : nitrado surely has a Unix version of ark cross play server software. Just like there is a Unix steam version server. Why wouldn’t we be able to have a Unix win10/Xbox cross play server software just like nitrado has? Why am I forced to rent a server when I have my own that already hosts a steam server that I could replace with a cross play version?

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    19 hours ago, Jatheish said:

    You will be able to host a player dedicated server using your home computers via Xbox Play Anywhere, it will be identical to how Player Dedicated servers are hosted on your console right now (meaning you won't be able to see the server's "console"/the backend is hidden/there's no feedback from the server to the host unlike regular PC hosted servers).

    can anyone help with the highlighted points above? i run a player dedicated on xbox via a second console, but i'm not sure what "not being able to see the server's console" means in this context ........ or "the backend is hidden", or "no feedback from the server to the host"...... 

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    3 hours ago, ZRISTWI10 said:

    can anyone help with the highlighted points above? i run a player dedicated on xbox via a second console, but i'm not sure what "not being able to see the server's console" means in this context ........ or "the backend is hidden", or "no feedback from the server to the host"...... 

    Basically it means it will be exactly the same as you have now with a second console.

    The backend etc is where all the INI files and everything else are stored. So when you rent PC servers normally from like Nitrado, Survival Servers etc you usually have access to the backend via FTP. On the Xbox PC hosting you won't, so it will be no different from what you do now with a second Xbox, just that you don't need that second Xbox anymore.

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    8 hours ago, ElCobrito said:

    Having to keep a PC on 24/7 is the same has having an Xbox one on 24/7. 

    What I don’t get is this : nitrado surely has a Unix version of ark cross play server software. Just like there is a Unix steam version server. Why wouldn’t we be able to have a Unix win10/Xbox cross play server software just like nitrado has? Why am I forced to rent a server when I have my own that already hosts a steam server that I could replace with a cross play version?

    It's licensing and security between the platforms. Microsoft is very protective (rightly so) of all the avenues into the Live system - just look at the hoops you have to go through to even rent a Nitrado server (app via the Windows Store etc). They're not just going to give you an entry point into their network. Steam is completely different, they're a PC-based system and it's in their interest to allow Windows/*nix users to interact - they don't have a console network they've spent 15+ years building up to protect.

    As for the first point... yeah, it is the same (except you don't have to buy the second console). But a lot of people already have a server running 24/7 for other things, so it's no big deal to run a game on it.

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    On 11/21/2017 at 10:36 PM, HighDBoom said:

    a base has 5 sides. u forgot the roof ^^

    If you are in a mega vs mega war the base actually has 6 sides, you forgot the area under the map beneath the base.

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    @Jatheish @Jen @TheRightHand

    I'm on a dead island legacy server; no other tribes and only about 80 tames, but a titano attacking a turret wall of maybe 150 turrets d/c'd the sever and there was only 5 people on. Our base has maybe 300 turrets total on herb island. No plant x either. You should really look into what is causing your server performance issues as I am proof that it doesn't take thousands of turrets, hundreds of tames and dozens of people for your servers to fail. It was an absolute bare minimum load and your code failed. You have made well over 200 million dollars with this game yet your servers can't even do the minimum without failure. You can take this however you want but please don't ignore the facts.

    While I'm here you need more mods for your severs, there is tons of footage of tribes being under mapped and nothing gets done. There are caps of private messenger apps with people using the same handle as their GT's threatening to undermap a tribe then it happens. I sent in clips of a tribe threatening to ddos our server, having them count down to the dos and it happening and nothing was ever done. If there are no consequences for peoples actions then you can expect to lose more and more players due to unpunished cheating.

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    1 hour ago, Hobofetus said:

    @Jatheish @Jen @TheRightHand

    I'm on a dead island legacy server; no other tribes and only about 80 tames, but a titano attacking a turret wall of maybe 150 turrets d/c'd the sever and there was only 5 people on. Our base has maybe 300 turrets total on herb island. No plant x either. You should really look into what is causing your server performance issues as I am proof that it doesn't take thousands of turrets, hundreds of tames and dozens of people for your servers to fail. It was an absolute bare minimum load and your code failed. You have made well over 200 million dollars with this game yet your servers can't even do the minimum without failure. You can take this however you want but please don't ignore the facts.

    While I'm here you need more mods for your severs, there is tons of footage of tribes being under mapped and nothing gets done. There are caps of private messenger apps with people using the same handle as their GT's threatening to undermap a tribe then it happens. I sent in clips of a tribe threatening to ddos our server, having them count down to the dos and it happening and nothing was ever done. If there are no consequences for peoples actions then you can expect to lose more and more players due to unpunished cheating.

    Whatever caused your server to dc is more than likely completely an unrelated item. Your claim that it isn't the turrets is one anecdote of one incident on one server, as opposed to Wildcard's testing over several servers.

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