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  • A Message from the Founders

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    A Message from the Founders

    Hello Survivors,

    Jesse and Jeremy here! We know things have been a bit quiet on Genesis news for the past few weeks, even though there is much more to show you, we’ve been deeply immersed in the pre-release development process. That being said, we’re writing today to tell you that the final release date for Genesis Part 1 is now February 25th, 2020 simultaneously on all platforms.

    This additional delay will no doubt come as a disappointment to everyone who is eagerly awaiting Genesis. We’re extremely sorry to push it back an extra month, but as we have been heads-down with the rest of the team polishing, balancing and putting the final pieces together, we really felt that the extra wait will be worth it both for the quality of the base game and the ambitious new expansion.

    Gen1_Lunar.png

    The live ops team is taking advantage of the scheduling change by making sure we have a really fun Valentine’s event in store for you (something we originally planned to skip because it followed so closely behind the launch of the new expansion). Plus, we’ve just deployed an initial anti-meshing patch, and next week we will be rolling out a definitive anti-meshing logic overhaul that should fundamentally address those long-standing issues. As we look forward to a successful cross-platform launch of Genesis, all of this will make ARK substantially better for everyone who plays PvP and PvE.

    Gen1_Bog.png

    On behalf of the broader Wildcard team, we thank you so much for your passion, creativity, feedback, and support. We are extremely thrilled to bring ARK’s next chapter to you, and are looking forward to a hugely exciting 2020! Meanwhile, here are some tasty new screenshots from ARK: Genesis Part 1!

    Jesse and Jeremy
    Studio Wildcard


     

    Anti-Meshing Efforts

    Hey everybody! I’m WC_jellyknee, the lead Live Ops Engineer on the ARK team.
     
    I wanted to tell you about our efforts to prevent cheating in ARK in general, and our continuing efforts to defeat undermeshing specifically. We're excited to get this post out in order to address the issue of meshing with the community and, also, to share news on how we will be countering meshing more aggressively moving forward via technical solutions. I'm going to start off by quoting from a previous developer diary:

    Quote

    Undermeshing refers to the ability to get to where you aren't supposed to by moving outside of the playable space. Almost every game is susceptible to undermeshing in some form. Most speed runs rely on undermeshing, for example. It's effectively impossible to solve completely, at least automatically. The approaches taken to prevent it are usually a tradeoff between how much freedom you want the player to have, how complex your world is, and how much processing time you can afford to spend on physics. Generally, when there's an instance of meshing, it's caused by bad collision setup, improper level geometry (holes), or a problem with the algorithm used to move the character through the world. In some instances, you place kill volumes in locations that you want to guarantee that the player doesn't end up, but that isn’t a global solution.

    When we lay out our levels - we construct them in the way that is interesting and optimize them for efficiency so that we can maximize quality and quantity. What that means is generally the world outside of the space you're meant to play in is empty - we spend our resources on the spaces where players are at. In addition - we reuse assets many, many times - rotating a rock different ways to make it look different before shoving it into the terrain at various depths to mask the reuse and keep it visually pleasing. Technically, the physics for these objects overlaps, and if you get past the surface of one, you'll stand on the next one down. While that sounds like it would help, it’s actually the meat of the problem. Adding more meshes doesn’t help, because once you can get past one, you can get past the next one. That said, there have been many instances where we’ve flagged the collision on an object incorrectly, or left a minute hole that we can and do address through Level Design.


    You can read the rest of the developer diary here:


     
    Undermeshing has been a thorn in the side of both players as well as the enforcement team, and a serious concern for the development team. To help mitigate this, we have further upgraded our anti-undermeshing system in order to help the enforcement team track down problematic map areas, as well as tracking down people who are breaking the ARK Code of Conduct.
     
    This underlying system has been in place for a while now, gathering useful data, and we have been testing it to make sure that it works reliably. We wanted to make sure that it minimizes the amount of false positives - we don't want it to flag locations where players can get to during normal play

    image (11).png

    Now that this system has been proven to be effective, we've now built another layer on top of it to take advantage of this data. I don't want to give specific numbers here because it can only help bad actors try to find new exploits, but I'll explain how this system works:
     
    1) If we detect a player undermeshing for a certain amount of time, it will teleport them to a valid position that they were previously at. It will then monitor that player for an amount of time.
    2) If the system finds that player undermeshing again within that time, or if it's not able to teleport the player to a previous position, then the player's character will die. Any items being carried will remain at that location.
    3) The system is aware of what the character is doing, and will take certain actions into account to help prevent player frustration.
     
    The system, whilst in a state we’re confident will have an impact on limiting meshing, is in a state of ongoing development. We will continually make improvements and updates,  along with rolling out more definitive undermeshing-resolving changes in the next week.

     



    While we continue to introduce new content and experiences to fans of ARK we will remain focused on ensuring that everyone has a fair playing experience on the Official Network.

    By default, the anti meshing system will be on for the Official Network
    
    For Unofficials, these launch parameters can be used:
    -noundermeshchecking // Will turn it off the anti meshing system entirely
    -noundermeshkilling // Will turn it off the anti meshing player kills (but still allow teleporting)

     

    Twitter: twitter.com/survivetheark
    Facebook: facebook.com/survivetheark
    Reddit: reddit.com/r/playark
    Instagram: instagram.com/survivetheark
    Twitch: twitch.tv/survivetheark
    Steam: steamcommunity.com/app/346110
    Youtube: youtube.com/survivetheark

    Edited by StudioWildcard


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    • Haha 1
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    Everybody needs to stop complaining about delays the developers and there team are hard at work trying there best to give us a better playing experience all your doing is annoying them with constant complaints give them a break they can't just make a game/DLC in a day it takes months or years to develop such things they have to code, create the world space, meshes, animation, textures, scripts, music, models and have perfect voice acting and that's a long process Jeremy and Jesse and the whole Wildcard team take as much time as you need I am looking forward to the new DLC and beyond! ❤️?

    Edited by AcexHellhound21

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    ... After NERD PARADE implement successfully a working undermesh protection Wildcard and Abstraction have to work on it ... Because its the MAIN problem on official servers imagine you was in a mega tribe and rebuild mainbases only because you was undermeshed. Not even lost your base in a good fight .... If this undermesh protection works the cheaters get a hard life ?

     

    Btw. Work on this DDOS 255 PROBLEM AS WELL PLEASE....

    Edited by Aequitas
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    Look everyone knows that they did this during extinction release and everyone was hurrying them so look how extinction came it’s buggy as hell but if they work hard on this dlc then it will probably be worth the wait

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    why are you guys incapable of makinga single deadline...Ever. Pathetic!

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    5 hours ago, Aequitas said:

    Btw. Work on this DDOS 255 PROBLEM AS WELL PLEASE....

    DDOS is not a WC issue, that's for the server host to resolve, aka Nitrado ;)  They do have DDOS protection, however seems in your case its not working?

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    22 hours ago, Racna1305 said:

    All that would make sense if the game didn’t already have delays throughout the year and the game is still buggy. 

     

    You are arguing as if this delay is the first and wildcard decided “hey let’s not rush this out this time, let’s take our time and delay this till we get it right” ark has always been buggy. And ark has always had delays. Hence why I said just don’t announce a date. It’s sad when players are saying “this says it’s going to release in October but it’s wildcard, I bet it will release in January”

     

    no other industry is that ok in. 

    I understand, and it is frustrating. I get it, honestly it is annoying.

    Especially when every event and update breaks something else or deletes characters and progress.

     

    But there seems to be this thing where no matter what is announced there's negativity in response.

     

    WC could say "one million dollars for everyone!"

    And the response would be " why not $1,000,001? WC is trash!!!!"

     

    I'm just tired of the complaints honestly, it's buggy, there are countless delays and issues.

     

    But I can't think of many other games that hold my interest for this long, I'd say that's a pretty decent return on investment personally.

    Edited by SubaruImpossibru

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    6 hours ago, Tracker said:

    why are you guys incapable of makinga single deadline...Ever. Pathetic!

    what is the purpose of this comment?

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    On 1/24/2020 at 2:30 PM, PertySlick said:

    You packed up your Valguero server in a "rush" to prepare for an unreleased DLC with no concrete release date or even recent information?  And this is Wildcard's problem?  Why wouldn't you wait for the actual release and then pack up for the switch?  That way you can also evaluate all the inevitable bugs with the release and decide if it's worth the risk to move.  And I sympathize with trying to play during a school schedule but no release window is ideal for everybody.

    It had a release date in December, and January, and now February.  As to why we don't pack up the day Genesis comes out? I will let you figure out the answer to that because it should be obvious.

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    7 hours ago, Ownz1nR34LT1M3 said:

    It had a release date in December, and January, and now February.  As to why we don't pack up the day Genesis comes out? I will let you figure out the answer to that because it should be obvious.

    I'll take the non-answer as an admission that your trying to blow this out of proportion and make it seem worse than it is.  There is no reason you couldn't have flipped your server anytime after the release when you were ready.

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    It had a release date in December, and January, and now February.  As to why we don't pack up the day Genesis comes out? I will let you figure out the answer to that because it should be obvious.
    If u are trying to move dinos and buildings to genesis,very high chance its disabled for a few months, so there is no point in packing up early. U could have just kept all your dinos in cryo to reduce base maintenance while waiting.

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    Hoping Genesis is worth the wait!! 

    ...Meanwhile, I still haven't played on Ab or Extinction. ._.;

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    You owe those of us who bought the genisis season pass some compensation for these bullpoop delays, I personally didnt buy the season pass so i could wait 2 extra monthes to get the dlc that was promised in december! Dont give a release date unless you are going to make it!

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    On 1/22/2020 at 8:17 PM, theASCHE360 said:

    It does not matter if ypu release it tomorrow or feb 25, or Dec 31, its still going to be plagued with bugs and glitches, so unbalanced that it will destroy the clusters just like Extintion did

    So cut the poop and release it now, that way at least we can help to provide feedback for you guys to ignore for a few months

    Yep

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    On 1/25/2020 at 12:04 AM, AcexHellhound21 said:

     

    Edited by chader
    Submitted by accident

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    Cant wait till the release so i can waste hours trying to get on a server just to have lag and get disconnected. Lololol

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    Yoo everyone should check out what is happening to players dying randomly loosing whole bases and turrets. This is insane legit players are grtring wiped from this patcg and if it happens to me I'm not going to play this game anymore I've already lost multiple tames from sinking below the floor while fighting other dinos or by any wall that doesn't have proper collision and it's too late to know until your favorite dino is lost forever. Also die everytime I pass out and a couple times I couldn't fine even a loot bag. Seriously the game is major broken right now please fix it there is another thread about people dying in the playable boundaries of the map or certain caves even it is ruining our gameplay either leave the game be or wipe everyone before genisis cauae some people are getting wiped now for no reason and it is seriously unfair and unjust. Please take the time to look for the other thread it is posted on this same website.

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    On 1/25/2020 at 8:07 AM, SubaruImpossibru said:

    I understand, and it is frustrating. I get it, honestly it is annoying.

    Especially when every event and update breaks something else or deletes characters and progress.

     

    But there seems to be this thing where no matter what is announced there's negativity in response.

     

    WC could say "one million dollars for everyone!"

    And the response would be " why not $1,000,001? WC is trash!!!!"

     

    I'm just tired of the complaints honestly, it's buggy, there are countless delays and issues.

     

    But I can't think of many other games that hold my interest for this long, I'd say that's a pretty decent return on investment personally.

    Your completely looking at it from one side and that's byast. You need to see the whole picture buddy. This is a company which promised a product people have already paid for a release date and time and not every person lives in a place where the money is easy to get, or they may have a high rent. Not everyone gets what they want on their birthday or gets to sit in mamas basement and hope mom buys the dlc. Some people made real life sacrifices or put this dlc ahead of another game or dlc just to get delayed which I agree isn't the end of the world but it is frustrating to people who made sacrifices. But the worst part of all is while everyone is focused on this release date some people are actually getting wiped for playing the game legitimately and loosing tames from being too close to any wall floor or ceiling. And if you pass out you will instant die from your charcter's head dipping below the map. So now we all get delayed the dlc and the game is nearly unplayable at the moment. But hey atleast players can't mesh right? It's not simple enough to disable explosives and building in those spots but no we need instant death so we are litteraly afraid to use any tames we like. Please bring awareness to what is going on people are quitting fast and innocent players are loosing everything literally there is screenshots of whole legitimate bases being wiped from the mesh detector. Also the dupers are a way bigger problem right now anyways but instead we need instant kill for meshers? Which again disable explosive, building and tame use in the mesh areas and there litteraly wouldn't be a problem anymore.

    Edited by GrimJim
    Spelling error

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    On 1/25/2020 at 2:45 AM, Aequitas said:

    ... After NERD PARADE implement successfully a working undermesh protection Wildcard and Abstraction have to work on it ... Because its the MAIN problem on official servers imagine you was in a mega tribe and rebuild mainbases only because you was undermeshed. Not even lost your base in a good fight .... If this undermesh protection works the cheaters get a hard life ?

     

    Btw. Work on this DDOS 255 PROBLEM AS WELL PLEASE....

    Need parade is hot filthy garage, the man was caught cheating in his own server and during a raid, he's copyrighted claimed everyone's video that has pointed this out and banned his own head admin cause he got into another tribe to help tame a crab on abberation, also caught lying about the cluster server cost and not more than three servers were up yet he claims the servers costed more then he brought in from streaming and YouTube, he lost a lot of players and revenue on his channel and has tried to build himself back up and hopefully he'll be on a honest and truthful path, his content would be worth watching then.

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    5 hours ago, arkmaster0007 said:

    You owe those of us who bought the genisis season pass some compensation for these bullpoop delays, I personally didnt buy the season pass so i could wait 2 extra monthes to get the dlc that was promised in december! Dont give a release date unless you are going to make it!

    It was never promised in December dude, why do people not understand this fact, it's an ETA, estimated Time of Arrival meaning if they don't hit a issue while development is going on and if they miss it or announce early they are pushing it back cause of the issue then it's probably a issue that will take a bit of time to fix.

    Game development can not be done over night.

    Edited by Vegeta71

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    2 hours ago, Vegeta71 said:

    It was never promised in December dude, why do people not understand this fact, it's an ETA, estimated Time of Arrival meaning if they don't hit a issue while development is going on and if they miss it or announce early they are pushing it back cause of the issue then it's probably a issue that will take a bit of time to fix.

    Game development can not be done over night.


    yes it was promised in December, you are the only person in this thread who fails to see that. There was nothing in the game description on the store page that said “this is an estimated date”

    they even had a estimated time along with the December date. The other time which was estimated I believe said “winter 2020” that’s an estimated time. Why would someone buy a game and assume December 2019 is really winter of next year? Where in the store page did it say “this December date is estimated and the other date of winter 2020 for part 2 is also estimated?”

     

     

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    I understand everyone's frustration, I really do 2 delays is a long time to wait BUT there are a few things you have to realize.

        1: Wildcard is not an AAA Company. It is hard for them to meet the speeds that us as gamers have become accustomed to, but this is normal. They are a small group so they cannot hire the top of the line coders and level designers that companies like Bethesda can.

        2: This is a big dlc. So many games pass off dlc as a few new skins or a new weapon, This leaves the base game the same though. What wildcard is doing is creating a whole new game with only the character and engrams staying the same the whole world, engrams and dinos are completely different and require lots of level design and AI changing.

        3: I feel the frustration concerning the quality of the dlc is very unfair to the developers. You claim that it will be riddled with bugs and that it will be unplayable before you can even step into the world. If it releases with the quality you say it will then yes, you are completely free to judge it as it is, but as it is now you can't truly know what the quality will be like.

    Feel free to quote me or trash talk me all you want. This is my opinion and the opinion of someone who knows what it is like to be in a small company and furthermore the struggles of programming a game. Thank you for reading and thank you Wildcard for making such a great game. Still my favorite game.

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    12 hours ago, demolisherr2 said:

    I understand everyone's frustration, I really do 2 delays is a long time to wait BUT there are a few things you have to realize.

        1: Wildcard is not an AAA Company. It is hard for them to meet the speeds that us as gamers have become accustomed to, but this is normal. They are a small group so they cannot hire the top of the line coders and level designers that companies like Bethesda can.

        2: This is a big dlc. So many games pass off dlc as a few new skins or a new weapon, This leaves the base game the same though. What wildcard is doing is creating a whole new game with only the character and engrams staying the same the whole world, engrams and dinos are completely different and require lots of level design and AI changing.

        3: I feel the frustration concerning the quality of the dlc is very unfair to the developers. You claim that it will be riddled with bugs and that it will be unplayable before you can even step into the world. If it releases with the quality you say it will then yes, you are completely free to judge it as it is, but as it is now you can't truly know what the quality will be like.

    Feel free to quote me or trash talk me all you want. This is my opinion and the opinion of someone who knows what it is like to be in a small company and furthermore the struggles of programming a game. Thank you for reading and thank you Wildcard for making such a great game. Still my favorite game.

    Agree 100% but that won't help the people who are super salty!

     

    heck this Ocean is just made Of salt,  1% water , 99% Salt

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