Our 2.0 update is releasing this coming Monday, June 17th. Our biggest update yet celebrates our one year anniversary with all-new Dungeons, the introduction of TEK, Tame Chronicling and a whole lot more! Here’s just some of what you have to look forward to:
Dungeons are the most challenging activity we’ve ever put into the game. Available once you reach Level 40, you can access them from any Obelisk or REDACTED. Once inside, it’s up to you to collect as much loot as you can and find the Boss Teleporter before time runs out. Many obstacles will stand in your way, and only those who defeat the Boss will be able to extract their non-consumable loot for use back on the Island.
All players are granted one free entry into the Dungeons each day, while Primal Pass holders get a bonus free daily entry. Subsequent daily entries will cost an increasing amount of Amber. Every Tuesday will see a brand-new Dungeon released, with the previous week’s Dungeon returning to the archives. In Single Player you will be able to select certain Dungeons from previous weeks, though the entry cost is increased when the Dungeon is no longer featured.
This update also introduces TEK items to the game. Our TEK items function a little differently from what some players may know from PC & Console, and can only be obtained via blueprints found in Dungeons. Every Dungeon contains at least one chest with a guaranteed TEK drop. There is only a limited variety of TEK blueprints available each week, and these can be viewed within the Dungeon Access Key. If you miss a TEK blueprint, you will have to wait for another Dungeon to come around that features it.
All TEK is powered with Eery Element, which can only be obtained by defeating bosses in the Dungeons. There is no limit to the amount of Eery Element you can earn in a week from boss battles.
Tame Chronicling is an easy way to store your tames for later use, and gain back some of those cherished tame slots.
To Chronicle a tame, simply open the creature’s options menu and select the Chronicle button. This process requires the creature to be awake, at full health, with its implant in your inventory, and costs 1 Eery Element. Once Chronicled, the tame can be restored at any revival platform for a flat cost of 2 Ancient Amber (regardless of creature level).
All creatures in the Dungeons, both passive and aggressive, are Eerie. This even includes the new creatures we’re introducing - the REDACTED, REDACTED, REDACTED and REDACTED. If you manage to make it out of the Dungeons with an Eerie Implant, you can revive the creature for use back on the Island. These creatures’ Eerie effects even extend to breeding!
In order for an Eerie baby to be born, both parents must be Eerie. It's also possible that two Eerie parents can have a normal baby with a "reverse" mutation. This was implemented for all of our breeders out there who may want a normal variation of our new creatures.
And with that, I now leave you to strategize on how you’ll complete your first Dungeon run. Will you focus on bringing lots of consumables, or perhaps multiple stacks of ammunition? Are you going to go in blind with your finest gear, or scout it out first before making your decision? The choice is yours.
You are not prepared.
See you in the Dungeons,
Community Manager | War Drum Studios